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Batman: Arkham Asylum Hands On

PC Xbox 360 PlayStation 3
Hands On by Tom Bramwell

16 April, 2009

Page 1 of 2. Page 2 ->

On the one hand, there's something maddening about turning up to Eidos' Wimbledon headquarters to play Batman: Arkham Asylum and discovering that it's another two challenge rooms - self-contained, unlockable leaderboard-based action set pieces - that I'm here to play, rather than the single-player story mode itself. But on the other, there's something unusually reassuring about it: I'm desperate to play Batman: Arkham Asylum, a licensed superhero videogame. This may actually be a first.

This preview isn't though, as you will know if you've followed our coverage so far, including last month's hands-on with the first two challenge rooms. This time Eidos is showing off a more developed Batman from later in the game, and I'm guiding him through an "extreme" version of the first Combat room, Intensive Treatment, and an Invisible Predator section unlocked closer to the middle of the single-player campaign.

Relatively little has been said in public about how the story mode plays out, but we can infer a lot from the manner in which the challenge rooms are unlocked and the states in which you face them. There are 16 rooms in total, and some are opened up based on progress, while others become available when you collect a certain number of Joker teeth hidden around Arkham. Staggered between these will be other Brucie bonuses, which develop Batman's battlefield vocabulary through variation, physical enhancement and new gadgets. In other words, there are regular rewards, and they take some digging out.

'Batman: Arkham Asylum' Screenshot 1

Once spotted by enemies, Batman can quickly evade them by taking to the rafters and grappling out of line-of-sight.

The challenge rooms, which alternate between Combat and Invisible Predator, are designed for high-scores repeat play, and become more enjoyable as Batman becomes more potent. Whereas last month's trip to Intensive Treatment was a rhythmic but limited procession of twirling strikes, disorientating counters and the occasional leg-break, the Batman facing today's extreme alternative is more sure of himself.

Close combat in third-person games usually goes one of two ways - complex hackandslash, or one-hit-killery - but Arkham Asylum is closer to capoeira, as Batman spins and pirouettes through the Joker's goons, following your analogue direction to a specific target and improvising the encounter based on a catalogue of contextual blows, providing you hit the single attack button within a certain window. Distance isn't a factor, and combos follow, counting up at the side of the screen.

'Batman: Arkham Asylum' Screenshot 2

Throughout the challenge rooms, the Joker taunts Batman - and his own men - over the PA.

Complication stems from counters, the need to stun certain enemies with your cape-spin, and the availability of multipliers, throws and takedowns once you cross combo thresholds. Throws can be used to toss enemies over barriers or into electric fences, and the more elaborate takedowns bend backs and twist limbs to breaking point, the savagery of the spectacle matched ably by the grace of the animation and the wet crunch of fist and boot on muscle. Gadgets like the batarang and bat-claw trigger-button moves encourage experimentation, which is useful because you accumulate score bonuses for things like variety and avoiding damage. Both Combat and Invisible Predator feed into leaderboards, with global and friends filters, and the best scores will rely on those bonuses.

It's not just Batman with more to say though; the Joker's goon squad is out in greater force, and with new tricks for Intensive Treatment Extreme. Crowd control is ramped up as henchmen start to attack with lead pipes and go for a locked gun cabinet, which sounds a siren. With gunfire tearing Batman down so easily, it's important to keep their hands off it. Health regenerates between enemy waves, but only slightly, and the final opposition line-up gives you a knife-toting Victor Zsasz to worry about, forcing you to reach for cape-spin stun moves rather than traditional counters. Skill prevails, except I didn't have enough of it across half a dozen attempts.

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Comments: 1-50 of 55 in total | next 50 »

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aldo_14
16/04/09 @ 08:10
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Have to say, I'm very optimistic about this one.
muscleblade
16/04/09 @ 08:12
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I have a good feeling about this one too. Game of the summer.
Snakehips76
16/04/09 @ 08:15
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" it's tempting to go for the most iconic kill, witnessed last month, where Batman hangs upside down and hoists the target from his feet, leaving him dangling by a cord, where he will attract attention and terrify the other henchmen. You can then encourage them to disperse by firing a batarang from afar to snap the rope, and hopefully notch up a falling-body kill in the process"

^
this sounds awesome

please be good!!
scowat
16/04/09 @ 08:17
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So far so good... from the two previews it seems to be shaping up nicely and looks absolutely gorgeous
andywilkie35
16/04/09 @ 08:33
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Sounds great, looking forward to it
Venkman90
16/04/09 @ 08:38
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Sounds good but (and forgive the comic geek im me):

Batman does not kill, its like a code he has...
MisterCraig
16/04/09 @ 08:59
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True!
Phishfood
16/04/09 @ 09:07
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Ah! this is what a Batman game should be like. This is what it always should have been like.
muttler
16/04/09 @ 09:13
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Potentially amazing game, very looking forward to it. I particularly like how it doesn't just look and play great but there seems to be real uniqueness and quality to the game, a worthy follow-on to The Dark Knight film. Will it unseat The Darkness as best comic tie-in this gen?
schnide
16/04/09 @ 09:20
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I'm still sceptical. There's no way that this and Ghostbusters can be as good as they should be, so if Arkham Asylum really does turn out to be a corker then at least it'll temper what happens with Ghostbusters.
Metalfish
16/04/09 @ 09:23
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Yeah, every time a kill is mentioned in the preview it jars slightly. I suspect it's just a thing with videogames, when someone stops moving we expect that we've killed them...
menage
16/04/09 @ 09:26
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Metroid?

If this asylum thing is anything like a Metroid world with interconnecting stages and unreachable areas this could be goty for me. I love games like that.
Huntcjna
16/04/09 @ 09:31
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It still sounds decidedly like Splinter Cell: Batman Edition to me in which case I won't be going near it but I still hold a glimmer of hope.
penhalion
16/04/09 @ 09:47
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Er when did batman kill people?

Or is the term kill being used to mean disable?
Kazzahdrane
16/04/09 @ 09:49
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I am so ready to dance with the devil in the pale moonlight!
Venkman90
16/04/09 @ 09:52
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If it's "incapacitate" fine, if they are going to make him into Sam Fisher then don't use the lisence. Batman cracking necks and garroting people is not any Batman I know.

Cue: "fucking geek fans and your canon" yeah, well don't use the lisence if you cant work within the restrictions.
Bartacus
16/04/09 @ 09:52
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This Looks like a Batman game smashed head on with Manhunt & I like it.
Notez
16/04/09 @ 10:25
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Somehow the article reminded me to finally play Punisher.
kinky_mong
16/04/09 @ 10:27
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If this asylum thing is anything like a Metroid world with interconnecting stages and unreachable areas this could be goty for me. I love games like that.

Exactly my sentiment. I'm praying the game lives up to the hype EG are giving it in these previews.
muscleblade
16/04/09 @ 10:45
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"This Looks like a Batman game smashed head on with Manhunt & I like it"

I dont think so. Pegi says 16+. It has a darker tone, but i dont believe Batman kills his enemies only disable them. I would have prefered if i did though. He didnt have fatalities in MK VS DC either, did he?



http://www.tothegame.com/boxshot.asp?pic...
CountFapula
16/04/09 @ 10:57
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Wolverine game looks better but this will be great too.

Ironically though, the whole ''stealthy predator'' thing of Batman was done first in EA's decent Batman Begins game.

Plus, if Batman wasn't such a pansy, the Joker would have stopped killing a long time ago. Wolverine FTMFW!
Edited 1 times, most recently on 16/04/09 @ 11:58
Britesparc
16/04/09 @ 10:59
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Yeah, I think they're using "kill" to mean "take down" or "defeat". Batman never kills, it's part of his "code". And that's not just me being a geek, as Venkman says, it's part of the nature of the character; a Batman who kills is a different character (as the current Battle for the Cowl comic will attest).

Anyway, I think this is sounding really, really promising. The idea of it being a collection of Smash TV-style battle rooms connected by sprawling corridors disappointed me a bit, but comparissons to Half-Life and Metroid can only be a good thing. I'm hoping for some "open world" style exploration of the asylum's interiors, rather than a linear corridor trawl. But either way, the graphics and gameplay mechanics seem sufficient to me to suggest a minor classic.

I. Can't. Wait.

Oh, and Batman > Wolverine ;-)
Edited 1 times, most recently on 16/04/09 @ 11:59
Venkman90
16/04/09 @ 11:07
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Batman would use magnets and acid to fuck Wolverine up :)

(sorry, could not resist)
MisterCraig
16/04/09 @ 11:10
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Exactly my sentiment. I'm praying the game lives up to the hype EG are giving it in these previews.

I say its hope, rather than hype. They haven't played the game themselves.

I only say this because I would hate to look at the comments section for the review only to find 'but you said!... EG sucks!'

Etc.
CountFapula
16/04/09 @ 11:14
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venkmen, lol, dont worry I know you are kidding. But I always found it silly when batman somehow beats people like superman who he really has no chance against, realistically (as you can get in comics logic anyway) .

Batman is a super athletic guy, but in a straight up, logically written and thought out fight against superman, wolverine, etc, he might last a whole five seconds if he is lucky. And I like Batman, but I like to be logical even in terms of things like comics. For example wolverine is my favourite hero, but he wouldn't stand a chance against superman, who I find super lame, or someone uber powerful like the sentry or galactus or something.

I'm not usually a fan of pansy superheros who won't kill villains they know will escape out of jail and murder hundreds again, but batman for some reason is an exception as he is quite cool, despite the fact that he is , in a roundabout way, responsible for joker repeatedly escaping arkham and killing again and again. Wouldn't happen with punisher :P

(Yes, comic book geek ;) ).
Edited 2 times, most recently on 16/04/09 @ 12:16
Britesparc
16/04/09 @ 11:25
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Probably not the best place to get into a discussion on superhero ethics and stuff (forum rather than comments might be better!) but the problem with superheroes who kill is they lose their moral standing. Put simply, I think killing is wrong and should be avoided in all situations (yes, even war, because whilst I wouldn't suggest a soldier not shooting an enemy soldier, war ITSELF should be avoided in the first place!). So Batman, Supes, etc, won't kill a criminal because it would be an act of murder; and, because it's fiction, they're clever enough to never have to kill one in self-defence (something that I'm certain, realistically, they'd have had to do by now). Batman will never kill the Joker, because killing is the thing that separates him from the criminals he arrests.

That's not to say murdering vigilantes aren't cool in some way (edit: in FICTION!), it's just a totally different story. I've always found it a bit weird that Captain America hates the Punisher, but is cool with Wolverine. I mean, they're both badasses who basically kill their enemies, right?
Edited 1 times, most recently on 16/04/09 @ 12:26
Olemak
16/04/09 @ 12:05
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How is Batman responsible for the Joker's killings? Batman has defeated the Joker several times and handed him over to the authorities, trusting them to pass judgement. OK, so they dont have the death penalty in Gotham, but still - if it is anyones job to kill the Joker, it would be the state, right, mass murderer that he is? Or - why dont Jim Gordon, then, take responsibilty and plug JOker between the eyes next time Batman drops him off? Blaming bBatman for not killing the Joker is like blaming the IRS for not killing Al Capone. It is not batmans job to pass judgement, merely to stop illegal activities. His refusal to commit murder is the one thing that makes it possible to cooperate (well, relatively speaking) with the police and maintain the support of the public.

Besides, Batman would shred Wolverine to pieces given half a chance to plan and plot. Which is what he does.
Doctor_What
16/04/09 @ 12:54
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@Britesparc: In the Art Of War, Sun Tzu writes that the best war has no loss on either side - it's entirely fought with politics and propoganda, leaving the armies, the people, and the country in the safest way possible so the normal people (who usually don't really care who they are paying their taxes to as long as they're left alone) can get on with their lives. It's a real shame that it often seems like many leaders still haven't understood the wisdom of that.
Britesparc
16/04/09 @ 13:01
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That Sun Tzu seems to know what he's talking about.

Bet he could beat Wolverine in a fight, too ;-)
Edited 1 times, most recently on 16/04/09 @ 14:01
MisterCraig
16/04/09 @ 13:06
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Tsu also tries to eradicate all of Gotham City!

But who's keeping scores here?:)
aldo_14
16/04/09 @ 13:08
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But who's keeping scores here?:)

I am....

Wolverine 2
Batman 1
Superman 1
Sun-Tszu 5
Marmosets 1,349,012

I may not have been playing much attention.
Edited 1 times, most recently on 16/04/09 @ 14:08
aids
16/04/09 @ 13:10
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I think Bruce Lee would win.
Venkman90
16/04/09 @ 14:10
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Batman could take Galactus in a crossover!

/is aware this is getting silly
jakoxxxxx
16/04/09 @ 14:30
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Is that the nipple suit he's wearing? O_o ......

http://picturepoetry.files.wordpress.com...
CountFapula
16/04/09 @ 14:38
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Olemak, the whole batman prep time has gotten tremendously stupid over the years, and is one of the things I disregard about
the character. I accept he is a very smart guy and has plans for battle, but I really don't buy this ''can beat anyone with time and planning'' crap. It's part of the reason dc don't appeal to me, they take even the most relatable hero and turn him into an unbeatable superman. at least wolverine has been beaten and been beaten often, and that goes for many marvel heroes. Sabretooth has smashed him on more than one occassion, sentry beat him sensless, and magneto ripped the metal from his bones,

Also, in my opinion, murderers (barring self defense and accidental) and rapists should be put down, much like you would put down animals that have proven dangerous. Joker being killed in issue one would have saved god knows how many people by now. The idea that a mass murderer of innocents like Joker's life is worth all the innocents he kills or is somehow equal to them is rediculous, to me. That's just my view though, I think our society would be much better off if we just offed the murderers and rapists of the world. But I respect your opinion bright, and you bring up some valid and interesting points. I think it's a testament to comics and how far they have come that we can discuss things like this.

Also great point about cap and wolverine. I think cap sees punisher as insane (when he is actually perfectly sane and knows what he is doing). I also don't know if I agree when people call punisher a mass murderer; while that is technically correct, when I think murder, I think of innocents being slain. Rapists, muggers, murderers, I wouldn't really miss, so I guess to me that doesn't really count as murder, even though technically it is. I know thats confusing lol.


Also, Rorschach is so bad ass ass, he makes batman wet his bed while weeping gently into his pillow when he tries to come up with a prep time plan to face him ;)
Edited 2 times, most recently on 16/04/09 @ 16:18
Mugwum [staff]
16/04/09 @ 15:24
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Hi guys. Forgot to say in the piece, but probably should have done: Batman doesn't actually kill anyone, just stun people. It's just my imagination. I worship death.
SleepyDeathFred
16/04/09 @ 15:25
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Thing about Batman is that if he gets beaten that's the end of him - Wolverine if he gets beaten just has a lie down and he's up and about again.

The only thing worrying me about this game is that the SP hasn't been showed off at all yet - makes me wonder if Edge's preview, which worried that it might all be split up into detective sections, combat sections, predator sections, might be on the mark. Still, everyone who's played it seems to be a fan.
CountFapula
16/04/09 @ 15:35
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sleepy- good point. I'm not saying batman isn't a cool character, because he really is- but when you are at the point that he can beat superman, the most insanely overpowered hero ever, it's getting slightly silly, at least imo - I realise it's all relative what one considers silly in comics ;)

But that said, the most interesting batman comic I ever read was the knightfall trilogy, where batman is beaten down and weakened before being broken by Bane. It was the only time I have ever read batman constantly, because he had been beaten and I was interested in how he would come back, and bane is the only character to ever beat bats, so I was intrigued- and thats why I love this game. It's not prep time can beat gods batman, it's human, vunerable and very very out numbered by his most dangerous foes batman.
SleepyDeathFred
16/04/09 @ 15:50
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Mr Fapula, I agree with you - I'm an enormous fan of Batman but far less so of the DCU as a whole - he is better as far outside it as possible as far as I'm concerned. The events of RIP, for example, it seems to me can potentially be seen as distinct from Final Crisis, or at least don't rely on Final Crisis to explain Batman's disappearance. But yeah - the fact that he's easily able to be beaten by guys with machine guns in the game suggests that they've got that pretty much right - I'm gonna happily assume we don't get to develop some sort of Hero Powers system based on experience points eg. "Green Lantern Corps: call in the Green Lantern Corps to help you clear a particularly difficult room!"

I'm aware I'm geeking up the place by the way...
Edited 1 times, most recently on 16/04/09 @ 16:54
Reihn
16/04/09 @ 16:02
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Want!!!....thistobeasgoodasitsounds... : )
Olemak
16/04/09 @ 19:16
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Fapula: "Joker being killed in issue one would have saved god knows how many people by now."

Sure. But who would be the most iconic comics villain of all time then? The Panguin? Doctor Octopus?

This is the other reason that Batman won't kill the Joker (within DC canon, anyway): you don't kill off intellectual property.

I mean - Wolverine has killed off a lot of guys, no doubt. He's edgy and dark and cool and all that, yay. He's kerrrr-azy! But name me a villain that he as killed off that anyone outside of the geekiest 0.01 % of the population would recognize based from a caricature. Doctor Doom, maybe? No... Magneto, then? Erm... actually, he's probably "killed" Magneto a dozen times for all I know, just not in a way that would make him stay dead.

Wolverine, Punisher and all the other edgy killer heroes only ever get to kill no-name, no-brand, low-rent baddies.

If The Joker had been killed in issue one, then comics would have been a lot less interesting.
Mugwum [staff]
16/04/09 @ 20:08
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Huntcjna:

"It still sounds decidedly like Splinter Cell: Batman Edition to me in which case I won't be going near it but I still hold a glimmer of hope."

The thing that always pissed me off about Splinter Cell (and games like Assassin's Creed, although in different ways) was being caught in a situation and knowing exactly what I wanted to do to react to it, but being unable to summon that from the controls, even though some devilish complexity of control input and environmental awareness would enable it. From what I played it of it yesterday over an hour or so, Batman not only empowers you to do all the cool things that I described in the preview, but it lets you do them nimbly and intuitively within minutes of picking up the pad. I never once flailed or felt as though the character's abilities were beyond my capability as a player.

CountFapula:

"Ironically though, the whole ''stealthy predator'' thing of Batman was done first in EA's decent Batman Begins game."

I played that, and I agree it did a lot of good things. Obviously I've played that in the context of a whole game, whereas I've played Arkham in a much narrower context, but I feel as though what's here is a much more enjoyable and varied toolkit than anything EA gave you. How it expands out will be decisive, but as I tried to hint in the text, I'm hearing nothing but good things about how it does that, even though Eidos/Warner are being very cautious with how they demonstrate it to the press.

MisterCraig:

"I only say this because I would hate to look at the comments section for the review only to find 'but you said!... EG sucks!'"

If the game comes in and I kick it to death at review, I'll deserve that. I'm used to seeing games in snapshot and trying to extrapolate, and I'm very excited about Arkham. I'd be sad to be wrong, but right now I'm confident to say I don't expect to be.

General point:

I really am sorry about saying he kills people. He doesn't. He may snap the odd limb, but I didn't see him kill anyone. To some extent it's semantic, because once they are disabled they are not getting up, but I realise it is significant. I am not a comic devotee so I can't reflect on this in that context with as much expertise as you'd like, but I did love Batman Begins and The Dark Knight, and as a fan of those I was surprised at how much I went for this.

Also, I think my last-line plea worked, so hopefully I'll get to play the actual story side of the game between now and release and give you guys a taste of that too. In fact, if you have specific queries about what happens in the context of the comics and films that I can help you with when I do, then I'll try to, so just plug them in here.
Mugwum [staff]
16/04/09 @ 20:09
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Oh, and I should say, I'm not hearing the good things about how Arkham builds out from this premise from Eidos, I'm hearing them from people outside Eidos who have played it to completion or thereabouts.
SleepyDeathFred
16/04/09 @ 22:11
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Cheers Mugwum. I can't the last time I hoped this much that a game would be good.
notmyrealname
16/04/09 @ 23:19
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So, when will EG cover all the pc games that get released but are of lesser budget (instead of mainly ultra marketingbudget monsterconsoleports?)? I know the smaller devs don't send you so much swag and invite you over with luxury cruises, but were is the coverage of these games I see in the shelves just as well as the next halo PC edition? I know that years ago you used to review a whole lot more smaller dev titles... I kind of miss that.

PC area seems relatively quiet lately.
Reihn
17/04/09 @ 03:32
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@ notmyrealname

Well, I agree that I like to see that kind of coverage, but I think the balance on EG is pretty good. Have you read Kieron's recent (excellent) review of spooky arthouse game The Path? Seems to me you couldn't get more smaller dev/PC/lesser budget than that title . . : )

But really, I'm just chuffed because I asked nicely if they could review it . . and then it happened. ; )
CountFapula
17/04/09 @ 05:50
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Olemak- again, a great point, but I was talking in terms of character rather than the reality of publishing the comic- but nonetheless, it is a fair point, and one I can't argue with too much.

I will say though, for me personally, Magneto and Doom are far more interesting villians, because they have motivations rather than just being crazy or evil.
notmyrealname
17/04/09 @ 10:24
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@ Reihn

Y y, they do spend *some* time to indy titles, I'm also hyperboling ofc;)
Cheeky
17/04/09 @ 10:25
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When I said that this would be one of the best games this year, many of you laughed.

Well, who's laughing now?! Me, I'm laughing.
Mugwum [staff]
17/04/09 @ 19:52
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notmyrealname:

"So, when will EG cover all the pc games that get released but are of lesser budget (instead of mainly ultra marketingbudget monsterconsoleports?)? I know the smaller devs don't send you so much swag and invite you over with luxury cruises, but were is the coverage of these games I see in the shelves just as well as the next halo PC edition? I know that years ago you used to review a whole lot more smaller dev titles... I kind of miss that."

That makes me sad. I try to balance things out as best I can. But if you - or anyone - has a game in mind that they would like to see covered on EG that we seem to be missing, please PM me and I will let you know if we plan to do anything. It may just be that we haven't got there yet, as we generally only publish 3 or 4 features a day.

All the best,

Tom.

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