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Batman: Arkham Asylum Hands On

PlayStation 3 PC Xbox 360 Hands On by Christian Donlan

27 March, 2009

Page 1 of 2. Page 2 ->

In some ways, Batman is the comic book hero most suited to videogames. Unlike Superman, he's not irritatingly invulnerable; unlike the Hulk, no-one expects him to do anything too CPU-intensive, like destroy an entire city; most importantly, unlike Spider-Man, he isn't saddled with a phoned-in Tobey Maguire voice track that makes him sound like he's battling evil while strung out on Co-codamol. Instead, all Batman needs is a natty cape, two fists, and access to the world's most elaborately deadly issue of the Innovations catalogue.

But look deeper, and it's not so simple. Batman, above all other superheroes, is defined by a particular mood, a brooding eternal midnight built from shadows, claustrophobic alleyways and Halloween freaks; a world, in a word, of fear. It's not just a case of turning down the lights and breaking a few windows, either: you can't fake Gotham City's stylish urban menace, and you can't fake the sense of dread that Batman engenders in his foes. And if you haven't got dread in your Batman game, chances are you haven't actually got a Batman game.

That's why Arkham Asylum is looking promising. It's got the brooding architecture and famous faces, but it's also fitting out its hero as a man who lets his fearsome reputation do a lot of the work for him: in close combat, he can't be beaten, but when the weapons come out, although he can certainly take a few more machinegun rounds than I could, compared to most videogame characters he's made out of old Kit-Kat wrappers and Marmite. With no magic powers, he has to spook his foes, freaking them out and softening them up before swooping in to finish the job.

This curious mixture - flashes of real power wedged tightly against moments of extreme weakness - seems likely to define the pace of the title, but it's currently hard to tell how well the combination will work in the long term. The developers, Rocksteady Studios, are still not ready to reveal exactly how the story fits together, so for now, we can only get a sense of Arkham Asylum's central mechanics by playing two of the game's challenge rooms.

'Batman: Arkham Asylum' Screenshot 1

Detective vision reduces your enemies to skeletons. It's like that Chemical Brothers video, but without the Chemical Brothers. And with Batman.

Challenge rooms are just one flavour of over 250 unlockables Rocksteady's threatening to include in the finished game. Dumping you into a discrete part of Arkham and asking you to complete a task (generally clubbing everybody senseless), they're the Dark Knight's take on arcade games: a chance to break away from the central story, and explore simple joys like score multipliers and leaderboards.

At the very least, they suggest that this is one attractive loony bin, filled with pretty dereliction and inviting shadows, peopled by a range of terrifying freaks who appear to have gone insane after a diet composed of tattoo ink, face paint, and steroids. It's often overstated just how much the Unreal Engine guides the look of a game - Epic's tech was capable of turning out Mirror's Edge's lithe chimney-hoppers as well as Gears' rock-fisted grunts, but there's a certain shock of the familiar the first time you see the hulking lump of Batflesh you will be controlling. Massive and weighty, it's initially hard to picture this particular caped crusader swinging from the rafters without bringing most of the roof down as well, but once you see him in motion, all of that changes.

'Batman: Arkham Asylum' Screenshot 2

Leaderboards, eh? Some nutter at Rocksteady, who presumably fights crime in his own time while not fiddling about with pixel shaders - has completed Silent Knight in under a minute.

Crucially, the animation delivers, smoothly flowing between cycles without a frustrating glitch or much in the way of clipping, and the team has perfectly nailed that distinctive blend of grace and brutality that Batman deals in. Zipping up to a distant ledge on the grapnel gun, he's a blur of black and grey, but in the middle of a fight, surrounded by deranged bouncers, he has a frosty, businesslike calm straight out of the comics, patiently waiting for an enemy to move, before parrying in a flash and retaliating with a series of efficient blows. Meanwhile, his cape is a separate character in its own right, whipping about, stunning enemies into a cowering huddle, and generally making him look like a hardboiled Darth Vader rather than a jumpsuited weirdo in an S&M dressing gown.

It's brawling that the first of the challenge rooms focuses on. Intensive Treatment (both rooms have the kind of punning titles that might make the Dark Knight let out a mirthless chuckle) is essentially a hand-to-hand variation of Gears 2's Horde mode, matching you off against increasingly deadly combinations of bad 'uns and asking you not just to flatten everyone (which is easy) but to flatten them while looking good (which isn't).

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Triggerhappytel
27/03/09 @ 16:28
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Sounds pretty sweet, I really hope Rocksteady can pull this off. Urban Chaos: Riot Response was a silly, guilty pleasure, so I think they understand what makes a game fun.

Fingers well and truly crossed for this.
ASHBERY76
27/03/09 @ 16:31
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There is some serious steroid leakage in that prison.
Widge
27/03/09 @ 16:34
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Although.... would you want Batman to be silly and guilty?
ryohazuki1983
27/03/09 @ 16:36
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Cool, been looking forward to this for a while.

Nice article, cheers!

Yeah I hope they can pull it off, Urban Chaos was a great game.
mcwildcard
27/03/09 @ 16:36
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This seems like it could turn out to be quite 'thinky', like Tenchu taken to the next level.
I await a full review, I hope the game is as promising as this hands on suggests it could be, rather than the repetitive title that the previous hands on was worried it might be.
Triggerhappytel
27/03/09 @ 16:36
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:p

No, but my point is, Urban Chaos was fun above all else, so I am hoping this will be too.

@ Widge, by the way.
Edited 1 times, most recently on 27/03/09 @ 16:38
Snakehips76
27/03/09 @ 16:37
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The more I see of this the more interested I become

Fingers crossed indeed
kinky_mong
27/03/09 @ 16:41
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This does sound more and more promising the more I hear about it. Could this be the rare beast that is a stealth game that I like?
Cheeky
27/03/09 @ 16:48
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Mark my words: this will be a serious GOTY contender.
guernican
27/03/09 @ 16:52
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@ Cheeky.

I mark your words 6 out of 10.
sneetch
27/03/09 @ 16:57
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@guernican
@ Cheeky.

I mark your words 6 out of 10.


Read more like a 4 to me! I call bias guernican! How much did he pay you? Worst review ever. etc. etc. etc.
belziah
27/03/09 @ 17:51
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Glad the games not locked to a particular film. Looking forward to this.
bad09
27/03/09 @ 18:02
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This sounds cool and I like the look.

/ adds to wanted list
miggoh
27/03/09 @ 18:03
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From the first few clips I've seen this looks like Splinter Cell with Batman in it. Then again, it also looks more promising than 95% of licensed games that come out.
Redeye
27/03/09 @ 18:51
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"And if you haven't got dread in your Batman game, chances are you haven't actually got a Batman game."

What about the old 8-bit Ocean title, eh? Eh? Not much dread in that (apart from the fear of losing your marbles)...

Now get off my lawn.
Apostle
27/03/09 @ 19:07
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In my day..

This looks great. Can't wait. I'm glad that it's not linked in to any of the films, like typical comic book hero games are. Has more of a chance to do it's own thing, and no pressure to release before the movie.
dudefella
27/03/09 @ 20:04
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pleasebegoodpleasebegoodpleasebegood
ShiroBen
27/03/09 @ 20:30
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This sounds so promising that I'm a little bit scared to get excited about it. I've just been hurt before, y'know? I've been hurt before.
creepylizard
27/03/09 @ 20:43
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This really does have alot of potential.....but for good or evil...
Edited 1 times, most recently on 27/03/09 @ 20:43
Trafford
27/03/09 @ 22:41
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High hopes for this.A proper Batman game is a must buy for me
figaro7
27/03/09 @ 22:50
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Looking good, i played a couple of batmans last gen, the 2nd one, the stealth oriented one was too much trial and error for my liking, hopefully this isnt like that and more freeroam and you can get away easy, just as batman should be.
MaTTy_P
28/03/09 @ 00:35
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OMG, just seen one of the challenge levels over on Kotaku...from what I've seen it looks class.

I soooo badly hope this game doesnt suck balls.
Chufty
28/03/09 @ 10:00
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The old Ocean batman game was so hard, I dont think I ever got past the first level!

Er oh yeah this one. Let's hope it lives up to its impressive hands-on preview, which is about a 50/50 chance round here.
adinus
28/03/09 @ 10:36
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Batman has a nice arse.

For that reason alone I'll be buying this game.
Hypercube
28/03/09 @ 13:44
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Glad the games not locked to a particular film. Looking forward to this.

There's a Batman graphic novel called "Arkham Asylum", and I'm wondering if it's based on that storyline. That wouldn't be a bad thing, as that's one of the best Batman stories ever!
Edited 1 times, most recently on 28/03/09 @ 13:44
Postumo
28/03/09 @ 19:08
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Just tell me when it's out
Baruni-kun
29/03/09 @ 03:08
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This actually looks really promising, love how this article's written.
GOTY is hoping for a little too much surely...

Batman has a nice arse
Brilliant.
schnide
29/03/09 @ 12:35
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I don't think Batman should be that big - he has to masquerade as Bruce Wayne during the day, even though it's unlikely that he'll be that persona in this game too.

That said, this does look like it has a very good chance of being enjoyable and well thought out, so fuck it :)
kenbrilliant
30/03/09 @ 12:36
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What is a grapnel gun? Is it a cross between grapple and shrapnel? I don't think it's a real word.

OK, the internet says it is, but I don't agree.
menschenfracht
31/03/09 @ 21:54
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"And if you haven't got dread in your Batman game, chances are you haven't actually got a Batman game."

And what about Lego Batman, eh? Eh?

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