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Banjo-Kazooie: Nuts & Bolts Review

Xbox 360 Review by Tom Bramwell

5 November, 2008

Page 2 of 2. <- Page 1

If Banjo-Kazooie has a star though (with the possible exception of Chester Cheatah rip-off Trophy Thomas), it's the Duplo simplicity of Mumbo's workshop, which you visit to build vehicles. It can seem overwhelming at first, and you can't always find a great camera angle with the right stick, but the system of rotating and positioning car, boat, plane and helicopter parts in three dimensions is easy to grasp - certainly compared to LittleBigPlanet's Create mode, or Guitar Hero World Tour's Recording Studio, to use a couple of recent examples of content suites. Your mistakes - like fitting propellers to thin air, or forgetting to put on a seat - are highlighted and easily remembered in future, and there's an instant-access test-track to iron out the kinks. Not that you encounter serious ones, because you really can stick things together and go. As long as there's an engine, fuel and a seat, and wheels, wings or floaters, you can take to land, air and sea without much thought. First stabs may wobble and flounder, but basics like weight distribution are quickly absorbed and implemented.

Part of that is because the plug-and-drive vehicles respond logically. Adding physics to something as make-believe as Banjo-Kazooie was always going to be a bit peculiar (witness Insomniac's piecemeal struggle in Ratchet on PS3), but Rare's utterly fake science is a thematically coherent arrangement of mass, inertia and gameplay concessions, like flying underwater. With a fast, simple-to-grasp set of engineering rules and unreal-world consequences, there's a lot more headroom for personal touches and sparks of inspiration: a barn door-fronted scooter for demolishing an igloo, a mile-wide biplane for downing dominoes, or a flying bucket for collecting coconuts. When the task design peaks, like the elaborate Jiggoseum events, Nuts & Bolts is essential.

'Banjo-Kazooie: Nuts & Bolts' Screenshot 3

Grunty shows up occasionally for a showdown with varying effect. The billiards level is pretty cool (we made a tea cosy helicopter), and water polo shows off the versatility of each environment.

But it can't sustain it. In fact, it's really quite a while before it even hits the first of its few peaks. Lessons haven't been learned after Viva Piņata's lengthy and muddled introduction, and Nuts & Bolts drags you through several (admittedly good) interactive jokes before bludgeoning you with instructions, tutorials and other details for half an hour, many of which could have been handled in-line with a bit of Valvish craft, or simply entrusted to observation and intuition. By the time the game recovers, it's only to settle into a rhythm of bland repetition.

The races can be fun, but are too often won by finding a few more engine parts in town so you can increase the horsepower (bearpower?), and restarting a few times to adjust for awkward spills. Just as, if not more common are fetch-and-carry missions, which involve ferrying objects or critters from one spot to another as efficiently as possible, and it wouldn't be unfair to observe that all you're doing, for large spells, is designing bigger and better wagons and trolleys. As much as you want to dive into the editor and create solutions, the problems aren't taxing enough, and only in a few special cases do you have to think beyond speed, size or capacity. As it becomes apparent just how badly the task design misfires, the deepening tedium is exacerbated by other peculiar choices, like forcing you to crank unlocked jiggies out of a vending machine, stack them on your starter cart, and drive them back to Showdown Town centre to put them in the bank. Your reward for winning is to tidy up after yourself.

'Banjo-Kazooie: Nuts & Bolts' Screenshot 4

Platform die-hards haven't much to cheer about, but it's worth playing around on rooftops and scratching at the corners of Showdown Town for hidden treats.

It's a testament to how corrosive the weak mission design is that a good multiplayer component is scant reprieve, even though it concentrates the game's best elements, with race and sport tasks that might as well be a Greatest Hits of the single-player. Playable on Xbox Live with a party system, it arguably makes for a more compelling offline competition to try and best a time or complete an objective. Given a few minutes with the editor to make the perfect long-jumping car, or golf-club aeroplane, close proximity ensures the rivalry and collaborative ingenuity that LittleBigPlanet nurtured and we had hoped the core of Nuts & Bolts would capitalise upon. It's here where it's clearest that the game's unspoken aim - to transplant the build-to-solve gizmo-construction mentality of your Bridge Builders, Armadillo Runs and Elefunks, onto a Banjo skeleton - was worth sidetracking the last scion of Xbox platforming to attempt.

But whereas a traditional platform game could survive a sequence of poor levels, or even succeed in spite of a majority with a world as lovely as this, with characters so delightful and secrets so pleasing to uncover, Banjo-Kazooie: Nuts & Bolts is not a platform game. The game it has become instead demands thoughtful, exciting challenges that inspire the player to pitch in and help get the most out of each level, but it fails to provide them, and even though it's worth persevering with for the occasional hurdles race, egg-and-spoon and a game-world in aptly Rare form, ultimately it's a brilliant shell with a mostly hollow centre.

7/10

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Comments: 1-50 of 216 in total | next 50 »

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squarejawhero
05/11/08 @ 17:01
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FOIST!

7/10 - disappointing, yet maybe a tad expected.
Edited 1 times, most recently on 05/11/08 @ 17:01
Razz
05/11/08 @ 17:01
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Bastard!
squarejawhero
05/11/08 @ 17:02
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I WIN!
david78
05/11/08 @ 17:02
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Pretty good then. Preorder saved, plus I'm getting the awesome first game free! Yay!
HappyTreeFriend
05/11/08 @ 17:02
#5
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Boo!! Is it wrong that i still want this?
Lexx87
05/11/08 @ 17:03
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I thought about getting in first, then I realised IT'S A VERY SAD PRACTICE AND YOU SHOULD BE ASHAMED!

:p
200k
05/11/08 @ 17:03
#7
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Banjo-Kazsevenie
chris_ace
05/11/08 @ 17:03
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ouch! not as good as little big planet, resistance 2, metal gear solid or even siren! Rare better pray the avatars take off or M$ may be looking to 're organise' a few internal studios next year.

epic fail from rare/microsoft
squarejawhero
05/11/08 @ 17:04
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I was going to say "win the respect of my peers"... but I can lay that to rest now. ;)

So... as good as Dead Space, then? :P
Kingofnothin
05/11/08 @ 17:05
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Gutted! Guess I'll have to play the original when it comes out on arcade instead.
GamerG
05/11/08 @ 17:06
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Good score for a unique game,

However Rare seem to shoot themselves in the foot, sales is the name of the game and if they had stuck to plat forming they could have sold millions as 360 owners are crying our for a genuine platformer and with their graphics engine it would have been phenomenal.

It could potentially have got 10/10s all round
Edited 1 times, most recently on 05/11/08 @ 17:07
neilka
05/11/08 @ 17:06
#12
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I'll believe a PS3 exclusive is two points better than a 360 exclusive the day a black man becomes president of the USA.
kangarootoo
05/11/08 @ 17:06
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Ummm. Something about EG bias?
Lexx87
05/11/08 @ 17:07
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Ah bugger, i'll still get it though.
david78
05/11/08 @ 17:08
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since when is 7/10 bad? Geez.
I wish it was a pure platformer, though...:(
Edited 1 times, most recently on 05/11/08 @ 17:08
SEVQA
05/11/08 @ 17:08
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Banjo-pooey!
WillyWanka
05/11/08 @ 17:09
#17
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Will still get this, should be a good 'un during the post christmas drought
insincere_dave
05/11/08 @ 17:10
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Now that Eurogamer have spoken, we really have the definitive review of this game!
Krelle
05/11/08 @ 17:10
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7/10 is "bad" in a fucking ocean of 9/-10/10s. Perspective, good sir.

I had my fears this would not score higher.
gingerlink
05/11/08 @ 17:12
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"New solution: snow plough. Bye bye bricks."

Like Top Gear then?

*sold*

Mogs
05/11/08 @ 17:13
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Rare = Doomed
Razz
05/11/08 @ 17:13
#22
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Banjo Kenobi
chrisjm
05/11/08 @ 17:14
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i wonder had this been a new franchise if it would of got an 8/10 as the dissapointment from us all that this isnt banjo as we know it clearly gets in the way
Hendo
05/11/08 @ 17:15
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These comments threads sure do suck some balls.

"7/10 is teh shit, epic fail"

"First!"

"Better than.....worse than..."
dr_faulk
05/11/08 @ 17:15
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Hmmm. I was playing the demo the other night, and all I could think was: "Why couldn't they do a proper platform game instead?"

Also, from the car-building tutorial at the beginning.... cripes, I can't imagine anyone over 18 caring enough to read through all those explanations.
ronuds
05/11/08 @ 17:16
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I'm never coming to Eurogamer A-GAIN! Wahhhhh!!!!!
Tomo
05/11/08 @ 17:16
#27
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Hmm. Damn shame. There is simply too much good stuff to play to warrant a purchase of this. I was never convinced by its new direction either, so this score is doubly damning for me. Heh ho.
rotmm
05/11/08 @ 17:17
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One for the bargain bins perhaps?
Widge
05/11/08 @ 17:17
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still... its nice they tried something new
SEVQA
05/11/08 @ 17:18
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Banjo-chop suey: Nut sacks & Bollocks
Edited 1 times, most recently on 05/11/08 @ 17:18
Widge
05/11/08 @ 17:19
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still... its nice they tried something new
PinkSpider
05/11/08 @ 17:20
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7/10.

Not shit, but not something I'd rush to buy.

Saying that Ive never been that much of a 'Rare gamer' . I had however assumed this would have been =>8/10.

Fleisch
05/11/08 @ 17:21
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consider it CANCELLED.

I'll spend my money on BK and BT when they come out on XBLA. I'm gutted they've stripped out all the platforming goodness. It would've been fine if they hadn't used iconic platform game characters. so so so wrong.

chrisjm
05/11/08 @ 17:22
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'Get yourself a PS3 people. '

'So much for variety of quality games on Xbox 360. '


does not compute.
Widge
05/11/08 @ 17:23
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still... its nice they tried something new
SEVQA
05/11/08 @ 17:24
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Widge

SHUT UP!
stepneg
05/11/08 @ 17:24
#37
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I am glad as if this was another 9 my family would probably be going without presents this xmas, so many must haves my wallet can't take it. I will pick this up cheap next year or in the bargain bin.
Skire
05/11/08 @ 17:24
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this sure is a let down!
chris_ace
05/11/08 @ 17:25
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@widge

making a rubbish game? nah thats not new, rare having being doing that since m$ bought them
RedSparrows
05/11/08 @ 17:26
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I'll get this at some point, it tickled me in the demo.

As for all you PS3/Rare/MS/whatever the fuck you've decided to be your deterimistic factor of the day-haters/lovers, shut the hell up.

It's like there's Laws of Videogaming. That contradict themselves depending on the fanboy. Oh woe.
Cappy
05/11/08 @ 17:26
#41
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Scatjo Kackooie
RedSparrows
05/11/08 @ 17:27
#42
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chris_ace, you're a case in point. /facedesk
killyourtv
05/11/08 @ 17:28
#43
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fail
chris_ace
05/11/08 @ 17:29
#44
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hit your head on that desk hard...make it quick so i dont have to listen to your witty tripe again
Prodigy_BE
05/11/08 @ 17:30
#45
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Snother mediocre Rare game.

What a surprise.
kinky_mong
05/11/08 @ 17:30
#46
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This review + finding the demo really dull = cancelled pre-order. I'll be missing out on the original for free but I wasn't a big fan of it on the N64 anyway.

Which now means I've freed up a bit of money for Mirror's Edge if the reviews are positive. I loved the demo.
metalangel
05/11/08 @ 17:30
#47
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Why is Banjo's nose square now? It wasn't in the Nintendo Sixty FOOOOOOOOUR games...
Bartacus
05/11/08 @ 17:30
#48
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Not surprised lovely to look at but a chore to play, why isn't this a platform game with Diddy Kong Racing elements, rather than a mechanno style collect em up.
Edited 1 times, most recently on 05/11/08 @ 17:34
Rash'
05/11/08 @ 17:33
#49
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Can I just say:

LITTLEBIGPLANET!!!

LOL!!!

Had to be done. ;o)

/Grabs coat.
Edited 2 times, most recently on 05/11/08 @ 17:36
Steroyd
05/11/08 @ 17:36
#50
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Oh Banjo, what have they done to you. :(

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