Banjo-Kazooie: Nuts & Bolts Review
Throttled.
Version tested: Xbox 360
Cars, as a rule, don't hop up and down. It's not very good for them or the people inside them. Given the option though, we obviously would put springs on the bottom of ours, so when we stumbled into Banjo-Kazooie's Jiggoseum for the umpteenth time and were asked to join a three-lap checkpoint race of the arena, we were pleased to discover there would be hurdles. Made of bricks. But, alas, our satisfaction was only fleeting, as we turned out to be rubbish at car hurdles, because we only had two springs available at Mumbo Jumbo's garage, and it's rather difficult to balance the up-thrust of a pair of ACME Tigger-tails against the delicate immediacy of jet propulsion. Still, we weren't stumped for long. New solution: snow plough. Bye bye bricks.
This isn't a platform game, then. You can eke out hidden extras on-foot in the hub world, Showdown Town, but this is a driving, flying and boating game, with almost no player death or hairy jumps to worry about. You are collecting 131 jigsaw pieces (jiggies) - in much the same framework as Mario gathering stars - but every task begins by asking you to select or build a vehicle to fit the brief. You're never let loose on foot and then given the choice, and if you were, you wouldn't enjoy it, because the vast, ornately detailed openworld level environments would take several minutes to cross, and their thick bridges, riverbeds, hills, pathways, iceflows and buildings are impractical for platforming. They're either there to absorb your rubber, or look sexy as you deliver coconuts to a supply ship, barge Mr. Patch into a cactus with a biplane, or launch yourself off a ski-jump in a homemade toboggan.

Along with the usual collect-'em-up incentives, the Achievements include a good one involving a cow and a volcano.
Amidst all this detail, which the game happily displays without trickery or obfuscation - even directing a nod to Crackdown's Agency tower at one point - the frame-rate will dip below the stock 30 from time to time, and some of the load-times are appalling, but the overall effect is decent recompense. The first world, for example, is a charmingly fake and beautiful island of patchwork hills and fields with a tumbledown farm in the middle (it only takes a nudge), Playmobil flora and square cows in the meadows, a smouldering volcano to one side, and massive whirring mechanical gizmos off-shore operating a system of rotating metal rods in the sky, from which stitch-covered clouds are suspended by string. The whole level is surrounded by flickering, scan-line-covered panels of deep blue pretend. It's a very pretty place.
Obviously, it's all marionettes and Nanna's quilts for a reason. In Nuts & Bolts, a plump, latter-day Banjo is plucked out of retirement to take on a rejuvenated Gruntilda by the Lord of Games, who claims to have created all videogames, and who has built each of the game's levels to test your reflexes and showcase antics. So we get Banjo Land, which references every platform trope imaginable in a deliberately congested museum of deserts, snowdrifts and football pitches, with winding walkways and knowingly arbitrary and half-hearted traps like rotating saw-blades in a meaningless tunnel. The old Rusty Bucket tanker is icelocked to one side, and each of the game's visual recollections comes with a description of its place in Banjo history. Prior to Banjo Land, you visit the Logbox 720, the inside of the Lord of Games' own console, where every ramp is an interface cable, every obstacle is a circuit, chip or capacitor, the indigenous enemy is a knee-high, green Darwinia reject (a bug, see), and half the missions involve fixing the console's broken cooling system. (Oh no they diiiiidn't).

Load screens - of which you'll see rather a lot - include tips and messages. One suggests that if you don't like the new vehicle gameplay, perhaps you should buy Banjo-Kazooie on Xbox Live Arcade instead. Touchy!
Whatever you think of the developer's decision to reject platforming, it's harder to argue with the humour and fan service, with some good game-related jokes (Humba's manufactured girl game clan, for instance - the "Hag Trolls"), pre-level video riffs on TV-show title sequences, and gratuitous self-deprecation, as Kazooie bemoans Klungo's ineptitude by noting that there's almost no point doing this level because he'll just break something in the next. Actually, special mention has to go to Grunty's erstwhile henchman, who seems to be doing very well in Showdown Town, running the pier and even hosting his own 2D platformer, Klungo Savesss Teh World, in which players time jumps to avoid getting caught by the forced scrolling.
If Banjo-Kazooie has a star though (with the possible exception of Chester Cheatah rip-off Trophy Thomas), it's the Duplo simplicity of Mumbo's workshop, which you visit to build vehicles. It can seem overwhelming at first, and you can't always find a great camera angle with the right stick, but the system of rotating and positioning car, boat, plane and helicopter parts in three dimensions is easy to grasp - certainly compared to LittleBigPlanet's Create mode, or Guitar Hero World Tour's Recording Studio, to use a couple of recent examples of content suites. Your mistakes - like fitting propellers to thin air, or forgetting to put on a seat - are highlighted and easily remembered in future, and there's an instant-access test-track to iron out the kinks. Not that you encounter serious ones, because you really can stick things together and go. As long as there's an engine, fuel and a seat, and wheels, wings or floaters, you can take to land, air and sea without much thought. First stabs may wobble and flounder, but basics like weight distribution are quickly absorbed and implemented.
Part of that is because the plug-and-drive vehicles respond logically. Adding physics to something as make-believe as Banjo-Kazooie was always going to be a bit peculiar (witness Insomniac's piecemeal struggle in Ratchet on PS3), but Rare's utterly fake science is a thematically coherent arrangement of mass, inertia and gameplay concessions, like flying underwater. With a fast, simple-to-grasp set of engineering rules and unreal-world consequences, there's a lot more headroom for personal touches and sparks of inspiration: a barn door-fronted scooter for demolishing an igloo, a mile-wide biplane for downing dominoes, or a flying bucket for collecting coconuts. When the task design peaks, like the elaborate Jiggoseum events, Nuts & Bolts is essential.

Grunty shows up occasionally for a showdown with varying effect. The billiards level is pretty cool (we made a tea cosy helicopter), and water polo shows off the versatility of each environment.
But it can't sustain it. In fact, it's really quite a while before it even hits the first of its few peaks. Lessons haven't been learned after Viva Piņata's lengthy and muddled introduction, and Nuts & Bolts drags you through several (admittedly good) interactive jokes before bludgeoning you with instructions, tutorials and other details for half an hour, many of which could have been handled in-line with a bit of Valvish craft, or simply entrusted to observation and intuition. By the time the game recovers, it's only to settle into a rhythm of bland repetition.
The races can be fun, but are too often won by finding a few more engine parts in town so you can increase the horsepower (bearpower?), and restarting a few times to adjust for awkward spills. Just as, if not more common are fetch-and-carry missions, which involve ferrying objects or critters from one spot to another as efficiently as possible, and it wouldn't be unfair to observe that all you're doing, for large spells, is designing bigger and better wagons and trolleys. As much as you want to dive into the editor and create solutions, the problems aren't taxing enough, and only in a few special cases do you have to think beyond speed, size or capacity. As it becomes apparent just how badly the task design misfires, the deepening tedium is exacerbated by other peculiar choices, like forcing you to crank unlocked jiggies out of a vending machine, stack them on your starter cart, and drive them back to Showdown Town centre to put them in the bank. Your reward for winning is to tidy up after yourself.

Platform die-hards haven't much to cheer about, but it's worth playing around on rooftops and scratching at the corners of Showdown Town for hidden treats.
It's a testament to how corrosive the weak mission design is that a good multiplayer component is scant reprieve, even though it concentrates the game's best elements, with race and sport tasks that might as well be a Greatest Hits of the single-player. Playable on Xbox Live with a party system, it arguably makes for a more compelling offline competition to try and best a time or complete an objective. Given a few minutes with the editor to make the perfect long-jumping car, or golf-club aeroplane, close proximity ensures the rivalry and collaborative ingenuity that LittleBigPlanet nurtured and we had hoped the core of Nuts & Bolts would capitalise upon. It's here where it's clearest that the game's unspoken aim - to transplant the build-to-solve gizmo-construction mentality of your Bridge Builders, Armadillo Runs and Elefunks, onto a Banjo skeleton - was worth sidetracking the last scion of Xbox platforming to attempt.
But whereas a traditional platform game could survive a sequence of poor levels, or even succeed in spite of a majority with a world as lovely as this, with characters so delightful and secrets so pleasing to uncover, Banjo-Kazooie: Nuts & Bolts is not a platform game. The game it has become instead demands thoughtful, exciting challenges that inspire the player to pitch in and help get the most out of each level, but it fails to provide them, and even though it's worth persevering with for the occasional hurdles race, egg-and-spoon and a game-world in aptly Rare form, ultimately it's a brilliant shell with a mostly hollow centre.
7 / 10
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Comments (193) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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However Rare seem to shoot themselves in the foot, sales is the name of the game and if they had stuck to plat forming they could have sold millions as 360 owners are crying our for a genuine platformer and with their graphics engine it would have been phenomenal.
It could potentially have got 10/10s all round
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I wish it was a pure platformer, though...
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I had my fears this would not score higher.
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Like Top Gear then?
*sold*
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"7/10 is teh shit, epic fail"
"First!"
"Better than.....worse than..."
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Also, from the car-building tutorial at the beginning.... cripes, I can't imagine anyone over 18 caring enough to read through all those explanations.
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Not shit, but not something I'd rush to buy.
Saying that Ive never been that much of a 'Rare gamer' . I had however assumed this would have been =>8/10.
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I'll spend my money on BK and BT when they come out on XBLA. I'm gutted they've stripped out all the platforming goodness. It would've been fine if they hadn't used iconic platform game characters. so so so wrong.
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'So much for variety of quality games on Xbox 360. '
does not compute.
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SHUT UP!
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As for all you PS3/Rare/MS/whatever the fuck you've decided to be your deterimistic factor of the day-haters/lovers, shut the hell up.
It's like there's Laws of Videogaming. That contradict themselves depending on the fanboy. Oh woe.
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What a surprise.
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Which now means I've freed up a bit of money for Mirror's Edge if the reviews are positive. I loved the demo.
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LITTLEBIGPLANET!!!
LOL!!!
Had to be done. ;o)
/Grabs coat.
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"Prior to Banjo Land, you visit the Logbox 720, the inside of the Lord of Games' own console, where every ramp is an interface cable, every obstacle is a circuit, chip or capacitor, the indigenous enemy is a knee-high, green Darwinia reject (a bug, see), and half the missions involve fixing the console's broken cooling system. (Oh no they diiiiidn't)." LOL
... then half down page two the negatives crop in but they don't put me off the game at all, I really enjoyed the demo so I'm sure the full game will be equally enjoyable. An EG 7 is usually a recommendation for me anyway, a good game with flaws, annoying or otherwise.
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Never understood why this game required the Banjo monicker. Must be a marketing decision. Otherwise, at least it tries to do something different and that should be appreciated in this day and age of no-risk rehashes.
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Are you serious? 7/10 is "good" in an ocean of "excellent" 9-10/10s. Common sense, good sir. It doesn't imply badness at all.
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And why "another"... unless I'm mistaken the previous two Rare games were Viva Pinata and VP: Trouble in Paradise, both of which received very good reviews.
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I know, Darren. Its not easy to make sense over the internetz.
Altho, I do wonder why I care at all. I rarely play games anymore. Especially not games AS BAD AS 7/10! lol!
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Since EG started giving good (as in not GREAT) games 10/10
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What can we say about the SDF in this thread though?
I didnt care enough about this title to be dissapointed(If its recieved well by the gamers, then I may pick it up at a reduced price if its fun) but you can be sure the Sony fanboys show their true colours here... and this comments section only confirms that the biggest most deffensive(insecure) trolls are the Sony ones.
Its just so funny when the shoe is on the other foot they have a totally different attitude(which has been quite freequent so maybe there is a lot of bitterness), the slightest bit of critisism and they are seemingly frothing at the mouth, blaming everybody, threatening to boycott Eurogamer ect.
So if I did use the ignore feature this thread would be a great way to filter out the childish/insecure/blinkered/or all of those... fanboys but I just like how they prove themselves to be idiots with so many contridictions so often too much to do that(basically pointing out and saying... "see, they really are full of shit"
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While I couldn't bring myself to play it I agree. I watched and man it was shite, along with legendary I was REALLY surprised how bad this was.
Still plenty more out there that isn't shite so I don't really care (and the original game is on Live)! \o/
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Seems to me 7/10 is a generous score, but of course I haven't tried the full game
Funny I predicted 7 for R2 and 9 for BK... EG can still surprise positively.
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This insecure bullshit xbots keep spouting is nonsense, more likely is it's Sony Fanboys taking the bait of certain b.s. comments made to incite such trolling and vice-versa. I.E. Everyone is as bad as the next one.
Both consoles are excellent and both have excellent exclusives, fact. If you're jealous inside, save up and buy the other console. IMHO, it's worth owning both, i just couldn't afford to own both and had to have LBP whatever the cost.
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Difference being I wasnt trolling I actually said it looks alright... and the major difference being that will be one of the only examples you can find and its a poor one to begin with.
@Private full of shit = you, plus you disguise your fanboyism in shit jokes. Why not just enjoy your PS3 then without trolling?
Buyers remorse is rife in the PS3 camp, the first line of defense is attack... its so obvious.
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Quoted for truth.
Wii? What?.....
/ lays trap, waits for Smelly to pounce
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Eurogamer - 7 out of 10
IGN - 8.3 out of 10
Team Xbox 7.4 out of 10
NZgamer - 9 out of 10
Game pro - 4 out of 5
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And the timing for the game couldn't have been worst either, released a week after Gears of War 2, possibly the most eagerly awaited Xbox 360 of this year. Great thinking there, Microsoft. Yeah I realise they're different genres but most people can't afford to buy two games one after the other so Gears is likely to be most people's first choice (unless they hate shooters, obviously).
Poor old Rare. I wish them well with the game and I, for one, will be definitely buying it but I can't help thinking it won't be a very big hit. On the Wii though, it might have been a different story...
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Ah well, im sure there will be other atttempts which might go back to how it ought to be.
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IMHO it isn't. Nothing to do with money, everything to do with time. Both consoles have more good games than you'll ever be able to play, unless you're still in school...
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Well at least the original will appear on XBLA which is awesome.
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Thats me though, I buy a game, give it my full attention and move onto the next once completed.
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...
Fuuhhhhh-ck.
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As for me being full of shit and making jokes, i don't see any humour in my last post, just a documented fact about something that happened to me. Come on pull your head out of the sand and see the bigger picture here. Both camps ARE as bad as each other. Now being almost middle aged ( hope that's vague enough ) i honestly presume that most commentors on here are still in puberty or at least i hope they are cus' then at least there's a chance of them maturing down the line.
Anyway this is a comments page for Banjo and i'd just like to say Banjo was my favourite game on the N64 next to Jet Force Gemini and Goldeneye, all Rare games. Where has all that magic gone. It certainly hasn't gone with Free Radical, cough, Haze shite, cough. it's a shame cus' they were the brightest, secretest, dev's around back in the day, almost mythilogical to a young lad like me. Is there just too much competition out there theses days and shorter deadlines, meaning we get a lot of dross amongst the good? I'm certain though, it's an amazing period of gaming and i don't miss smashing keyboards over the immense toughness of those C64, CPC 464, Spectrum games. boy was it rare to complete anything back then.
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There comes a point in which there just isn't enough time left in life... I still have tons of PS2 games to finish (God of War 2, Shadow of the Colossus, SMT DDS2, Odin Sphere, GrimGrimoire to name a few). And I've got other hobbies too (hadn't touched any console for almost two weeks before playing Warhawk again today - really love that game). I'll concede that maybe if you're able to dedicate all your spare time to gaming it might be worth it.
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The one reason I doubt that, is that gaming is a fairly expensive hobby these days, some of these people are adults(I know even the most mature of adults can falter and we should all have that inner child or we wouldnt seek fun/play at all but some just take the piss dont they?).
Fair enough you seem far more level headed than I percieved in that response, there should be seperate names for fanboys these days, theres subcatagories now and its getting confusing.
There are Xbots that do that over on the PS3 side maybe but take it up with them whenever its warrented, the "Sonybot" idiots have been at it too long, they need a good shaming and mocking wherever possible.
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Cunning...most cunning.
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If it's the Xbox one than I could probably understand it from the perspective of it litterally being the exact same game with an online componant bolted on (which isn't bad because I fudging loved the N64's multiplayer), re-packaged as a new game.
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*cries*
This killed Dead Rising for me.
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also, try a paragraph here and there dude.
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fanboy_heddbogg you are either really good(if you are pretending to be a more braindead version of Hedbog/HandBag) or you are beyond all hope now lol.
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Banjo is brand new.
Light and crispy wafer
Plus roast nut flavor too!
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But just for you... new paragraph, see?
And another... aren't you a lucky boy!
I've no need to defend "template gameplay" at all but if that's your attitude then why are you playing games at all because 99.99% of games shamelessly borrow from stuff that has gone before. Rare are no different from anyone else but, at least, they've attempted something different with Banjo-Kazooie: N&B instead of making another conventional platformer.
But, yes, we get the message, you don't like Rare's games unless they have guns in them. The question is why are you even posting in this thread? :?
P.S. Is that enough paragraphs for you? And do try putting a capital letter at the start of a new sentence, dear boy. If you don't, it makes you look uneducated.
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Really the lengths people will go to rather than admit when they were wrong or went a bit overboard... sheesh.
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Cunning...most cunning.
Haha that was a proper laugh out loud moment when I read that for some reason...
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"Can I just say:
LITTLEBIGPLANET!!!
LOL!!!
Had to be done. ;o)
/Grabs coat."
Cheap gag, or out to prove something? Don't let the deluded confuse you.
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omg, you are probably right about most commentators being adults. Depressing right? Yeah, how the hell can the average 15 yr old afford all the quality out there unless they're in boardin school or McFly etc?
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@farticus:
From the demo, I will pre-order the game, get Banjo 1 for free, then cancel pre-order. It's not BAD bad, it's just not........... that good. The handling is a bit poo and the vehicles have magnets for wheels.
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On ps3 browser now and takes too long to message. L8R
ps. Does anyone know when the u.k. are getting the keyboard attachment for sixaxis ffs? lol
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They might think it increases their hit count now but I think it will lose them more in the long run.
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It's been said everywhere before, I can't be bothered, but here goes:
ANY USB KEYBOARD WORKS
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ehehe I don't bother with those now, nothing multiplat worth getting (except the new Need for Speed... Not a chav, honest!) as I re-bought a 360 and now tend to go for exclusives again! LBP + Fable2 FTW!
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One of the most stupid things I have heard in ages.
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When compared to saaaay Fallout 3 last week, where we sold 130+ copies in one day, it wasn't quite the smash hit we were expecting :/ Maybe it'll pick up on Friday when most folk will assume it's being released.
Back on topic, to be honest the demo of B&K didn't really do anything for me, I was really looking forward to it too, but I'll probably pick it up next year now, once the ole gaming drought hits.
Maybe they should do Blastcorps 2!
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True, but they're so dirt cheap and every once in a while I overestimate the playing time I have available to justify a new purchase... For some reason I love buying stuff. Totally irrational I know, but at least it keeps the economy running...
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no, those were even worse. The sad thing is, other studios get closed down even though they make better stuff than this.
Good to see that you're learning how to write in a more readable fashion though.
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I know what you mean, I keep buying even though I know I've already got so much to finish. Even my girlfriend said just today she hasn't seen my collection so big as normally I trade in when finished. Oh well, it will serve me well in the post Christmas drought I suppose!
""Speaking of LBP. It's only sold 200,000 copies on it's release compared to Fable II's 1 million LOL " "
Judging from my area today you couldn't buy it as it wasn't even on the shelves (guess the Wednesday release fooled some retailers)! I managed to find a copy in Argos and they only had 21, after an age of hype it arrived with a whimper. still a great game tho!
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If it had been released from an unknown developer, it would probably have been considered an interesting, fun but flawed cult classic, but the hype combined with Rares and BK's heritage and the games deviation from its platforming roots was bound to end in mild disappointment.
I don't own a 360, but I hope that people still give this a chance, as it sounds still sounds very interesting
Rare might not make AAA titles anymore, but it can still make solid B+ titles.
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^ cock
Confounder
^ cock
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Still, least i get to enjoy their games.
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i said a few months ago it was a massive risk that wouldnt pay off
oh well im still gonna get it its Ģ25 really because you get the original for free and i was gonna buy that too
plus i really liked the demo so for that price its a bargain.
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+1
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If it isn't already obvious from my posts, I don't like Rare, but all the same I find their bizarre choices fascinating. Is it possible that the producer is clinically insane? The Lemonheads song 'Rudderless' springs to mind almost instantly.
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Read the comments then, hardly bashing the game, said it was good but it was just as expected rather than suprising... the main reason for my interest was the amusing comments from the Sony fanboys daily troll bulletins: "PSN game has better graffix than this one ere" only to find people spouting "not possible on 360... teh CELLs true power!", was a little hard to resist.
Ive been coming here years, if thats best you can come up with(and Im sure he tried... except it was a poor attempt), you've got a seriously weak comeback there as I said. Run along simakperrce, theres a good douche, enjoy your PS3/Wii/PC and spare us your own drivel.
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My stepbrother was looking forward to this , he liked the demo, so its on his Xmas list. The review makes it seem like a pretty good game, but why the move away from a platformer? Has it been explained/justified by Rare?
The paragraph describing the Xbox level made me lol
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Hell if I listened to EG reviews I'd of missed AC, one of my favorites last year (and Dead Space is NEVER a 7/10 game!!!!!)
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Isn't this cheaper than normal? If so I'm still buying it. I loved VP2 so I'm still excited.
If not I'll wait til it's cheaper or I'll pick it up later along with Gears. Not that I don't seriously want this, but I haven't even started making stuff yet in LBP, and still Fable Deux and F3 to finish.
I'm very happy for all the PS3 fanboys that they finally have something to shout about, after 2 years of been clubbed to death they deserve a break, good for you guys.
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Not in the UK I'm afraid.
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Would like to see Rare try some new IPs.
Edit: if they don't want to make games for adults that's fair enough, but it kind of feels like a bit of a shame for some reason I can't quite place. There was a time when every Rare game was a gold nugget and you didn't even need to read reviews you could just buy.
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Shame then that you're not. I see you still forget to use capital letters at the start of a sentence. They make your posts just that much harder to read.
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congrats to all the ps3 fanboys, after 2 years of nothing you finally get some descent exclusives ;p
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also apologies that I can't change the text into comic sans for you.
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do not want!"
It got 8.3 on the real IGN site, so go figure. It looks pretty fun to me but I don't have a 360 so meh...
I'm applying for a placement with RARE next year so if I get in I'll force them to make a true Banjo platformer
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oh...wait...
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I think what Rare have tried to do should be commended though. We need companies to be brave and try stuff like this.
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I'm afraid this will be consigned to the 'must get round to buying it when it's cheap' pile. Where it'll be sitting under Assasin's Creed.
I hope, like Viva Pinata, this gets and expanded or improved sequel that fares critically better. Especially it seems like there's the engine for a great game here, provided it gets some better missions . Perhaps if the XBLA game sells well enough they'll consider a platform/vehicle mix something more akin to Jak 3.
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Since about 1989? I didn't really read games magazines much before that, so it might have been longer.
It's only relatively recently that the likes of Eurogamer and Edge have been trying to push the '7/10 is not a bad score' angle, but some people still refuse to listen.
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Like PDZs art design. Why MS let them do it, I don't know.
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I don't know anymore, hell I don't know what a 10/10 score rating means either.
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is the demo out for silver live users yet? i got no gold membership, really want to try the demo tho. got it pre-ordered (mostly to get the original XBLA game as i loved that) but currently wavering about whether to keep pre-order... sounds right up my alley from the review, but a demo would be goood...
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"oh no, the games changed from the previous one, rare are shit".
if you want the same game, then buy the original, different site have given it better score, but because the great and powerful eurogamer gave it 7 its deemed as crap, if your stupid enough to buy a game based on a single review then your a fool.. go off metactritic..at least then you'll be able to compare score from different sites...
I think the game looks good, and its original, their not trying to churn out the same old crap, like many of the sequals theat are being released at the moment.
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"Seven not as much heaven
A seven in Eurogamer speak is something we greatly recommend you have a good look at before you buy, because you can bet many highly regarded games over the years have been awarded a seven. If you're a fan of the genre in question then there's a very good chance you'll get a lot out of it, and often you'll hear a game's vocal following doing their best to boost its chances. Conversely, many detractors will seek to kick it down even further. A seven suggests you're into the idea of the game you should still try and check it out - you might like it more than you think, or be able to forgive its less than brilliant visuals. Or maybe it looks good, but the camera issues were just unforgiving, or maybe the AI wasn't up to much.
Over the years, in gaming parlance, seven has become almost the real 'average' score, but this is nonsense that we wish was flushed out of the scoring system with many publications terrified of giving certain games - particularly those of a great significance backed by big ad campaigns - less than this mark. Often giving less than seven is deemed to be the point of no return, with this considered to be the psychological barrier at which point people decide to buy at or not. But we're resistant to the idea and believe seven equates to being a very good score, and one that should be given more credit. In Eurogamer's eyes, it's still a great game, but one that is likely to sport a few areas where the game is blatantly let down - to the detriment of its overall quality and enjoyment."
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A Jab Ooze Ikon
A Kazoo Jibe No
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Rock band says "hi!".
Basically, because they can.
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I'm really enjoying Quantum of Solace multiplayer and that only got a 5 here, so I ain't no score whore.
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1UP: A-
VideoGamer: 9 out of 10
NZGamer: 9 out of 10
IGN: 8.3 out of 10
Gamepro: 8 out of 10
Eurogamer: 7 out of 10
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credibility.... down..... drain
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These reviews were by American sites - The game is being sold as a budget title in the US (thus the higher scores)
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Is that even the right thing to do? I can't be sure given most of the text is just tiny blobs!
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I think you have to hold down Right Trigger to pick up objects.
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And by the way EG, Platformers are just a series of obstacles where you jump on stuff and collect junk. Something this game does so why say it isn't a platformer is beyond me.
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Review of Eurogamer-
Gameplay - 4 out of 10 "lacks imagination when it comes to innovative games"
Graphics - 3 out of 10 "can't see the reviews for the ads"
Capitalism - 9 out of 10 "good at making a quick buck"
Overall - 5 out of 10 "was once good, but has now passed its time"
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I really dont know if Rares future is so secure at MSGS anymore and I doubt Rare will either after what happened to Ensemble Studios. Maybe it did deserve the low score, I haven't played it but it would be sad to see if Rare does go the way of Ensemble Studios... Rare need some hits fast, by any means necessary(maybe they should have done a standard platformer if that would have sold, or maybe they would then find the opposite excuse not to like/want it, which wouldnt suprise me, some are just feigning interest as means to bash 360 as usual... like every other 360 exclusive. In which case no matter what Rare do they will still come up with any excuse to discredit them, its just hard to tell apart the genuine complaints these days).
These days even good games are overlooked, even when Rare do deliver they are up against it with the anti-Rare sentiment around the so called "hardcore"... I dont get it, not even a fan of theirs as I've never owned a Nintendo console but as far as brittish dev houses go they are one of the few iconic ones that we have left = we should want them to do well. Inevitably if the shit does hit the fan then these same people(anti-MS/Rare haters) will blame MS but really, MS cant be accused of rushing them, advertising could have been a little better but the games that are garenteed sales get more advertising... advertising doesnt garentee sales only raise awareness, if the buzz isnt there(instead we have whining and Rare hate for siding with teh eval) then its more likely to be wasted by going overboard on advertising.
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Rare continue to fail hard. Well deserved failure it is too.
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Nuts & Bolts is excellent , I would have liked a 3d platformer too but they are brave enough to go out on a limb and try something different , they then get slated for it. There is more wit and invention in the first hour of BJN&B than 90 percent of 360 games. People wonder why there is precious little risk taking in the games industry right now .. it's because crap like Quantum of Solace and NFS can outsell this .. it's beyond belief.
I love the Eurogamer website in general but their reviewers do seem to have a very strange attitude to RARE games. Banjo Kazooie on XBLA = 5/10 ? Haha ! Kameo = 5/10 ? Ermm nope , not for a launch game , it was at least a 7. As for the reviewer giving this a 7 ... oh dear ... but then again Dead Space was only a 7 too ... shame to see games that have been obviously so lovingly made trashed by incompetent reviewers.
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almost didn't buy it but tbh i'm not sure i've enjoyed a game this much this gen (well...maybe orange box)...top marks from me
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Sick of shooting people in the face in grey and brown landscapes? Buy this, it's a breathe of fresh air.