Banjo-Kazooie: Nuts & Bolts - LOG's Lost Challenges Review

Bear essentials?

Version tested: Xbox 360

Downloadable content can't do much about a bad game, but in the case of a good game that didn't quite live up to its potential, it gives developers the chance to zero in on the things everybody admired, and then build something new to play to their strengths. Banjo-Kazooie: Nuts & Bolts should be a perfect example: the original game's mission design was weak, but there's nothing to stop Rare taking better advantage of the glorious vehicle-builder and Banjo's charmingly silly patchwork game-world in hindsight.

LOG's Lost Challenges, released this week, is an opportunity to do that. What's more, it's cheap - just 400 Microsoft Points (GBP 3.40 / EUR 4.80) when everything these days is twice that - and sounds pretty substantial on paper: 12 new challenges, seven new multiplayer modes, and assorted unlockables (including new levels for Klungo's arcade game) and new Achievements worth 250 gamerpoints.

It's deceptive though. For a start, it's not set in a new world, but on the Test-O-Track - the ramps, loops and swimming pool play area accessible through Mumbo's garage, previously used for test-driving new vehicle creations. Accessed through a new door round the back in Showdown Town, it's ostensibly the same place you've driven, flown and floated around already, except it's occupied by the usual assortment of quest-givers highlighted by holograms above their heads and icons on the mini-map. Depending on the challenge you step up to, Rare fills it out temporarily with familiar enemies, checkpoints and obstacles too.

'Banjo-Kazooie: Nuts & Bolts - LOG's Lost Challenges' Screenshot 1

Newly earned jiggies fill out the picture on the wall behind dear old Klungo.

Familiar, sadly, is likely to give way to over-familiar. Although we're promised 12 challenges, there are actually six, except your first attempt takes place in a LOG's-choice vehicle based on a new blueprint until you earn the jiggy, after which you can re-attempt the task for another using a player's-choice vehicle. The jiggies you earn don't go into the main single-player pot, but instead fill in a puzzle on the wall, first in black-and-white and then in colour, before forking over a welcome unlockable upon completion. Using each task twice means that players who haven't unlocked key parts in the main game, like beefier engines, can still take part, and then return to win the second round of jiggies later, but it also feels a bit cheap.

The challenges themselves hit at least one peak. Humba Wumba's gymkhana with its man-on-a-horse vehicle sends you bouncing over fences and trying to avoid cardboard-cutout spectators. But the others remind you how tiring things became in the single-player game. There's another circuit race in what are nominally monster trucks, a three-stage sumo battle with Pikelet that quickly becomes a war of attrition, and two separate fetch-and-carry missions. The better one involves lifting Mr. Fit's basketball through hoops in a helicopter lifter, while the poorer has you transporting three heavy paint-pots as the blower enemies try and push your truck off-course.

'Banjo-Kazooie: Nuts & Bolts - LOG's Lost Challenges' Screenshot 2

The multiplayer modes include another egg-and-spoon variant.

One of the most creative tasks calls on slick navigation skills on the ground and in the air, as you're asked to stay in a translucent crown icon as it roams around the left following a parade route. This also pops up as two of the new multiplayer modes (King of the Knoll and Downward Spiral), where you fight others to stay in the spotlight around Nutty Acres and Spiral Mountain courses. The other two new sports are Don't Flee Nest (avoid being bumped out of Terry's nest in Banjoland to score points) and Hot Cargo! (transport crates to the Nutty Acres volcano). There are also three new races - basic circuits in Terrarium of Terror, on Banjoland's iced-over lake, and around Nutty Acres again, this time with a coconut in the back.

Even the best, though, merely emphasise the lingering shortcomings: Rare still struggles to set challenges that make the most of the vehicle editor. How much more efficient can our shopping trolleys really get? The standout tasks in the main game, like trying to take down as many dominoes as possible, or the hurdles, or the long-jump (all tellingly from the Jiggoseum episode), invited lateral thinking, whereas much of the rest of the game preferred brute force, speed or increasingly manoeuvrable baskets. Perhaps we shouldn't be too surprised that the DLC does the same, but it's still disappointing.

At 400 MSP, it's an acceptable amount of content, with a few crowd-pleasing extras (guess whose picture you're assembling with the jiggies) and extended Stop 'n Swop support to take advantage of Banjo-Tooie's April release on Xbox Live Arcade. But this was an opportunity to take a step back and find a stronger focus, and it's an opportunity missed. If there is to be a next time - and the use of the full 250 gamerpoints for the DLC Achievements suggests there may not be - some new vehicle parts and a few more exotic challenges would seem like a better alternative, rather than more of the same again.

5 / 10

Read the Eurogamer.net scoring policy

Comments (24) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Pro_Gamer #1 3 years ago

    I doubt many kids read Eurogamer...
  • rotmm #2 3 years ago

    It's not really a kids game.
  • Darren #3 3 years ago

    Sounds like I may as well save my MPs for Banjo-Tooie... anyone know when exactly it is out this month?
  • the_dudefather #4 3 years ago

    I demand a review of the new Klungo levels, which is pretty much the reason I'm buying this
  • HuggyAtHome #5 3 years ago

    Not a kids game - just a bit dull. Picked it up on the cheap, played for about 10 hours then realised that every challenge was the same, got bored, turned off, traded in for about 50p.
  • metalangel #6 3 years ago

    This intrigues me but not enough to get it yet. Also, "Banjo", hurr hurr.
  • spliffhead #7 3 years ago

    I lot of Dads do though...
  • menage #8 3 years ago

    Got this last week for cheap, goes on the pile with all the other cheap stuff I bought this month.

    Long live crowded november release schedules, i can buy them all inb april for 20% of the original price:p
  • jonsaan #9 3 years ago

    Nice comment Pro_Gamer. At least you don't have a growing up complex eh?
  • Monkey_Puncher #10 3 years ago

    Great game, won't be jumping to buy the content though as I still have a ton of a challenges to go back and complete.
  • firefly #11 3 years ago

    I don't know if its just the Banjo-Kazooie nostalgia speaking but I quite liked N&B. Granted the challenges were weak and repetetive but the vehicle builder was cool and some of the charm of the original games was still there.
    That being said I've no interest in this DLC whatsoever.
  • riz23 #12 3 years ago

    I just bought this on the cheap too, and it is remarkably good in my view. If like Huggy at home I play it for 10 hours and then get bored of it, well that's no so bad. Lovely art throughout, a few knowing laughs and some fun in Showdown town itself. It's true that the actual challenges seem to be the dullest part of the game. This is also the right pricing for DLC in my view so good on them. I might buy it just to support them. 400pts is the impulse purchase level.
  • menage #13 3 years ago

    Yeah, 10 hours for 20 euro's is fine by me. replayability is all fine and dandy, but most of the time I have 2-3 games waiting in line, so it never happens anyway:)
  • DUFFKING #14 3 years ago

    BK:N&B was great, but then what do I know, RARE USED TO BE GOOD.

    Well, above average, anyway.
  • sneetch #15 3 years ago

    @firefly
    I don't know if its just the Banjo-Kazooie nostalgia speaking but I quite liked N&B. Granted the challenges were weak and repetetive but the vehicle builder was cool and some of the charm of the original games was still there.
    That being said I've no interest in this DLC whatsoever.


    Yeah, the challenges were weak but I really enjoyed pootlin' about the world, I found myself tolerating the racing or whatnot to unlock the next world. I'd have preferred to have some Mario Galaxy/Sunshine style platforming challenges scattered about in there too, buildings or sub-levels that you couldn't enter in a vehicle.

    I'd love to see Rare announce BK3, a "standard" 3D platformer-adventure. They seemed to think that no-one would be interested in that anymore, thinking they had to evolve the genre (by removing the platforming, oddly enough).

    @menage

    Yep, I know what you mean, I have about 5 games lined up, most still shrink wrapped.

    I'm starting to appreciate short games more and more. :)
  • firefly #16 3 years ago

    @sneetch
    The thing I found ironic is that Rare's reasoning for not making a traditional platform game is that nobody makes/plays them any more. In truth I'm sure there are plenty of us with an appetite for a well designed 3D platformer but the fact that one of the former leading developers in the genre went and made practically no games for an entire generation of hardware is one of the things that killed it out (oh well that combined with Nintendo being Nintendo and only making Mario games when Miyamoto's in the right mood and the fact that Sega have just never gotten Sonic right in 3D).
  • menage #17 3 years ago

    I'd love a platformer as well. And Mario galaxy proved it can be done in a fresh way. there a huge absence of these games this gen, PS2 was full of the stuff like Jak and Ratchet, and they sold well. I don't see why people wouldn't want to play em.
  • EvilBob_leeds #18 3 years ago

    ^^^ It's a damn shame. The Banjo Kazooie platformers and before that Donkey Kong Country series (and way, way back in the mists of time before that for those of you who had spectrums, Jetpac) where all fucking brilliant.
  • sneetch #19 3 years ago

    @firefly
    @sneetch
    The thing I found ironic is that Rare's reasoning for not making a traditional platform game is that nobody makes/plays them any more. In truth I'm sure there are plenty of us with an appetite for a well designed 3D platformer but the fact that one of the former leading developers in the genre went and made practically no games for an entire generation of hardware is one of the things that killed it out (oh well that combined with Nintendo being Nintendo and only making Mario games when Miyamoto's in the right mood and the fact that Sega have just never gotten Sonic right in 3D).


    Exactly, it's a bit of a vicious-circle, no-one makes platforming games, that must be because no-one wants them, therefore no-one makes them. I ate up Mario Galaxy, I seriously miss platformers and adventure games in general.

    It'd be nice if Sega managed to remove the suckiness from Sonic again and in fairness to Nintendo: it's not just Miyamoto being in the right mood, the stars also have to be aligned. ;)
  • SimonM7 #20 3 years ago

    I think what some refer to as weak challenges I'd refer to as flexible ones. The challenges are all deliberately basic as to not confine you to ONE DESIGN RULES ALL. I've completely changed my approach to a few of them and ended up doubling my result.

    If the challenges were less vague ie "better", you'd have a much narrower set of solutions available and the whole point of the game would be lost.

    I *love* N&B personally and I hope people check it out (it goes for crumbs now) and make their own minds up before following up articles like these with the "Rare used to be this and that" response.

    It's certainly not for everyone though, this game, but I reckon that's why the people who DO like it like it so much. It doesn't try to please everyone.
  • Xerx3s #21 3 years ago

    "Remember when Rare were quite good? It's a long time ago now so you might struggle. "

    Remember when people still made comments that where rubbish? Those where the days.
  • Xerx3s #22 3 years ago

  • Pro_Gamer #23 3 years ago

    "But a lot of pricks do. "

    Err, irony much? o_0
  • DAN.E.B #24 3 years ago

    i still play the original on XBLA as it was and still is a great game despite the shockingly shit score from EG