Banjo-Kazooie: Nuts & Bolts
Spanner time.
The first thing you need to know about Banjo-Kazooie's expansive E3 demo is the one that's going to get the traditionalists shaking and sputtering with rage: you don't do very much platforming in it. The second thing you need to know, following close on the heels of the first, is that that's fine, because it's still great fun.
The demo level has, the developers tell us, been adapted especially for E3 and won't be like this at all in the final game, but is nevertheless a perfect example of the game's new focus. Less running and jumping, more driving, flying, hovering, sailing. Rare's previous pleas that this is not a racing game are entirely valid, but the extent to which vehicles play a role can't be underestimated. They're the absolute core, the beating heart of the game.
The E3 demo takes place in a huge indoor environment, one of five major worlds in the game - not including the hub world, Showdown Town, which may be the largest world of the whole lot. For the purposes of the demo, Rare has filled the world with a number of pre-built vehicles for players to discover and investigate. A variety of land vehicles, ranging from a simple buggy through to several more complex, gadget-filled types, give way as you explore to several air vehicles - helicopters, aeroplanes and even a bizarre lifting craft, with two helicopter rotors and a giant "sticky ball" dangling from the bottom.
Each of these vehicles handles in a different way, thanks to a fairly heavy-duty physics engine which takes into account the weight, balance and even aerodynamics of each craft - before slapping on a layer of common-sense handling limits that ensure everything is functional and fun to drive around. Many of them also feature a number of "gadgets", which are activated using the face buttons on the 360 pad and range from springs to bounce you off the ground, via gyroscopes to flip you around in mid-air, to folding wings that snap open and allow ground vehicles to take off.

Banjo's colourful world looks stunning, with every zone playing host to tons of different challenges, races and secrets.
In the E3 version of the game, there are a number of challenges scattered around the environment - accessed by talking to the various weird and wonderful characters who inhabit Banjo's world. These include a challenge designed to introduce you to the spring and gyroscope gadget combo, in which you have to flip your buggy through a number of targets, and an amphibian race in which you use a pre-designed vehicle - one of a limited number of challenges in Banjo where you'll use a set vehicle rather than designing your own.
We suspect that most people who get their hands on the E3 code, however, will spend the bulk of their time simply exploring. There are quite a few vehicles to be found, especially once you get your hands on the first aerial craft and the full scope of the environment opens up to you.

The character designs retain Rare's trademark weirdness - as do many of the bizarre vehicle components you'll find.
That's quite an impressive scope, too. While the final game is designed around the idea of entering each world in order to complete a specific task (think of Mario 64, for instance, where each world is pretty expansive but in general you only travel there with a specific objective in mind), that hasn't stopped the team at Rare from creating some impressively huge levels with the power the Xbox 360 places at its disposal.
The E3 demo is no exception, being designed and laid out somewhat like a large church or cathedral - in which Banjo and his pals are about the size of children's toys, running around in the naves. It's an epic, cavernous space, and the true scope only becomes apparent when you start flying around it. It's not even the biggest of the levels - the developers estimate that it's roughly the third largest of the five major worlds - and it's already far too big to sensibly navigate on foot. Those vehicles aren't just a quirk of the gameplay, they're a necessity for navigating Banjo's new environments.
In visual terms, everything remains as colourful and cheerful as you'd expect from a Banjo-Kazooie game. The level of detail Rare has managed in such enormous zones, however, is incredibly impressive. In the E3 demo, every texture and surface has been carefully considered - the team is aiming for a "constructed" look to the whole world, something which it's achieved by leaving the obvious scars of human construction on everything in the zone.
Grass looks like a woven fabric up-close, and has stitch marks at the edges where it joins another surface. Mountains and hills are constructed of bricks and concrete, sheer cliffs have rivets and metal plates on them. Overhead, metal clouds are suspended on barely visible wires. The effect is superbly consistent, giving the whole game an endearing, patchwork feel.
The character designs, of course, retain the slightly screwball, over-the-top nature that made the original Banjo such fun. Moreover, there's an interesting and potentially funny idea at work here, with the same characters appearing in each and every world - but often in radically different roles. This isn't to economise on character design work - it's done with a knowing nod and distinctly played for laughs, with the team happily describing each character's role in the different worlds as "amateur dramatics".
The prevalence of pre-built vehicles in the E3 demo is vital to allow people to quickly get zooming around the world - but in the final game, there's a huge focus on the whole process of building your own vehicles. The hub world, Showdown Town, is the closest Banjo gets to traditional platforming action as you drive around a vehicle that looks a bit like a shopping cart, collecting crates by solving various puzzles or platforming through sections of the level.

You'll pick up the components you need to build flying vehicles about a quarter way through the game, which opens up tons of new possibilities.
Upon bringing crates back to Mumbo's Garage, you earn parts for your vehicles - and while there'll always be an option to have Mumbo create a vehicle for you from the parts you've got, most players will want to dive in and build their own. This uses a fairly straightforward 3D positioning editor, in which you place the various chunks of vehicle as if you were building something from LEGO. As long as it's got fuel and an engine, it'll move - wheels or wings help, obviously - and the other gadgets you add are totally up to you and what you've managed to find so far.
This, of course, is how Banjo's progression is going to work - and it's in this that the game's platforming roots are most obvious. Acquire a new gadget or vehicle ability, and new parts of the world will open up to you simply by dint of finally being able to get there. A non-linear progression through the game's missions, which open up as you gain access to "Game Globes" around the world, is another major facet of this - while for those who get really obsessed, we can see near-endless replayability as you tweak your vehicles to try and shave seconds and milliseconds off your scores at the various challenges (complete with Xbox Live leaderboards, naturally).

Showdown Town, the game's impressive hub world, is the place you'll do most of your traditional platforming. Vehicles tend to rule the roost elsewhere.
Rare has unquestionably had a tough time of it since its acquisition by Microsoft - something which the studio addresses in Banjo in a typically self-deprecating British way, with the E3 demo level including a massive dustbin full of copies of Grabbed by the Ghoulies, its Xbox flop. Later in the level, we try to lift the dustbin, but it tips over in mid-air, spilling Xbox game cases all over the floor.
With Viva Piñata, however, it found its feet creatively if not commercially - and Banjo looks like it will be the next major step on Rare's road back to good fortune. Whether that's enough to make it into a bona fide hit or not is hard to say, but on the strength of the E3 showing, it's definitely going to be a lot of fun.
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Comments (47) Latest comment 4 years ago
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Banjo-Kazooie is one of my favourite games of all time so it goes without saying that I'm positively gagging to play this game, more so than any other 360 game bar Fallout 3 and Viva Pinata 2, and the news that the original N64 game is also coming to XBLA is the icing on the cake for me.
We get no Banjo-Kazooie games for years on the Xbox platform then two are due to arrive in the same year! I must be dreaming! LOL
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That's brilliant. I love Rare's sense of humour! LOL
Having read the article, the game sounds loads of fun and although I was initially skeptical of the change in direction for this new game, now I think it was a good idea because the gameplay will feel fresher. Also the original game is coming to XBLA (and maybe the sequel, Banjo-Tooie, at a later date?) so I can still experience some conventional platforming too.
Oooooo, can't wait. Did I tell you I was excited about this game?
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Might even get the original on XBLA, too!
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would rather play this than Little Big Planet anyday. My PS3 is gathering dust since i finished MGS4, might have to ebay it before Sony implode
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this looks made of pure awesomeness. can't wait!
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Looking forward to this... at least they are trying to do stuff differently
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As I said 'With any sense".
@banfoi
I'm not around EG as much anymore to know for sure but you sure sound like headbog/swam in disguise
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I was reading on their dev blog that one employee had made all the Star Wars ships in the vehicle creator, and they also had a screenshot of a pirate ship someone had made.
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get over it man, what doesn't make sense is your multi alias.
And appart from the fact that I have clearly "nosense", I'm not going to play LBP, because I'm affraid of the "swams" that must crowd PSN community. I have this recurring nightmare where I bought a PS3 and then I'm forced by its community to scream every 5 minutes: "wooot 360 sux"; "Banjo is poor!"; "halol! halol!"
ontopic: saw the video last night, realy good looking.
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GENIUS
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GENIUS"
It might be me but doesn't that sound incredibly gay?
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Sorry, but I'd rather play a proper platformer, with proper levels and a real story. LBP looks very innovative, but just how easy is it to make anything even half as impressive as they things they keep showing off? And even so, I don't imagine trekking through user made levels is going to hold my attention for all that long.
Even with something like the Spore creature creator, where it's VERY easy to make thousands of different combinations of different monsters, is only amusing for so long. Yes, LBP looks impressive, but in my opinion, it still has a lot to prove.
Banjo on the other hand also just looks like a lot of fun to play, and mess around with. Even if LBP turns out to be the single greatest thing ever released.. I'm still going to be playing Banjo. But if you really want to get into a battle of user made content, then Spore is actually being released around the same time, and seems to be doing it better than either of them, AND has an actual game underneath all the creation aspects.
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Anyway, if B-K: Nuts & Bolts doesn't interest you and/or you don't own an Xbox 360, why on earth are you posting in here? :?
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Thats because in this case the messager is nothing but a troll with moronic, incorrect and pointless messages.
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/just hits ignore
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I never said RFOM 2 was boring either... dunno where you summoned that from... I've got the game pre-ordered but, like Gears of War 2 on the 360, I'm not itching to play it since it's just another shooter. I'm sure it'll be good and I'll enjoy it but I doubt it'll be amazing or anything? Ditto for Gears 2 for that matter...
P.S. RFOM 2 gameplay was not shown for the first time yesterday at all, I saw a gameplay video of the single player campaign a few weeks ago (possibly on Gamersyde or GameTrailers, I can't remember exactly).
"Only someone dead inside would not be excited about Fat Princes, Ragdoll Ninja, Siren, Ratchet and Clank Future: Bootyhunt. GT5 Prologue TV, Flower, PixelJunk Eden."
Well I must be dead inside then because out of those only Siren and the Ratchet and Clank DLC interest me and according to CVG the latter only offers four hours of gameplay so it's not exactly worth jumping up and down for joy for, is it? LOL
I own all three consoles and in my unbiased opinion as a multiformat gamer the 360 is definitely the best for games IMO. If you don't agree with that then that's your prerogative but I'm not going to change my opinion just because of what you've written.
P.S. You're clearly confused about what a personal opinion is, i.e. all the things I've stated are what *I* think as in "I love the look of the new dashboard", "I'm looking forward to playing Banjo-Kazooie", etc., etc. I obviously cannot speak on behalf of everyone else!!! LOL
P.P.S. Rumours do NOT always turn out to be fact so posting a rumour from two years ago is pretty pointless. FFXII was only *CONFIRMED* as coming to the 360 for the first time at E3.
Edit: grammar
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Ahahaha! You're a funny fanboy, I'll give you that!
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In my opinion, all 3 press conferences were quite good, although I did think MS's was the weakest.
Installs on 360? Definately NOT pointless if you want to stop the Heathrow Airport noise that happens when you play a disc-based game.
The new interface is nice, but very Windows Media Centre in appearance (in fact, it IS Media Centre) and the avatars seem like a nice, if incredibly pointless, addition.
I wasn't a big fan of Gears, but Gears 2 looks quite good. As long as they sort out the horrendous AI. But RFoM2? No thanks. The first one stood out for me cos it was set in locations I could recognise, as opposed to generic America.
I agree that FFXIII was rumoured long ago, I even remember seeing a video of someone playing it on a 360 pad, can't for the life of me remember where though.
Banjo has seriously gone up in my estimation, so coupled with LBP that's my platforming sorted. And with Animal Crossing, that's my life sorted. There was just far more content I could appreciate in both the Sony and Nintendo conferences, but MS didn't have quite as much for me to look forward to.
Oh, and @miiiguel:
Have you ever considered we all shout Halol, cos they've been sucky since the original?
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or maybe someone with DIFFERENT TASTES TO YOU!!! sick of this sort of bullshit. constant fucking arguing over whether one game's better than another, who's E3 conference was better. it's all down to individual taste!
congrats for derailing yet another comments thread you muppet.
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He actually is pretty funny, unintentionally though. Hes just a troll so the best thing is to ignore him though. He soon change his name when everybody has put him on ignore again so it only helps for so long.
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One of the things that's doing it for me is the apparently huge scale of everything. I like things like that, and at first I was worried the vehicles were a pointless addition. But if they are integral, and there aren't too many racing bits, then I am definately interested.
I suppose it will be a bit like GTA for me, why bother walking when you can shoot around in a vehicle?
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"My word, banfoi is making PS3 owners look bad"
True
"cos they've been sucky since the original? "
Your opinion maybe but not many others opinion. Source: salesfigures and reviews.
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blig_merk = banfoi
Hes done this many times now. Headbog,headglob, swam, blig-merk, fanboi.
Their all the same moron.
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Popularity does not equal quality.
This is true and the reason the 360 isnt selling more than the Wii. The PS3 is another story though.
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blig_merk = fanboi "
All ignored here... I suggest you do the same. This thread is actually quite good atm.
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Seriously life is too short to debate pointless things with idiots.
On subject I really like the look of this and its nice to see something different.
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Done!!
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I'd rather be a penis man flying a penis plane around vagina land.
But that's just me...
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Ha! I’ve just read your first few posts in this thread and they made me smile. Everyone seems to be so negative at the moment so it’s good to see someone who genuinely loves video games get excited about one.
It makes a pleasant change from all the fanboy, your games browner than my game, console bashing that goes on.
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Well I am an absolute Banjo-Kazooie "nut" so I couldn't contain my excitement over this game or the fact that the original is coming to XBLA. Just don't tell anyone, OK?