Banjo-Kazooie: Nuts & Bolts

Spanner time.

The first thing you need to know about Banjo-Kazooie's expansive E3 demo is the one that's going to get the traditionalists shaking and sputtering with rage: you don't do very much platforming in it. The second thing you need to know, following close on the heels of the first, is that that's fine, because it's still great fun.

The demo level has, the developers tell us, been adapted especially for E3 and won't be like this at all in the final game, but is nevertheless a perfect example of the game's new focus. Less running and jumping, more driving, flying, hovering, sailing. Rare's previous pleas that this is not a racing game are entirely valid, but the extent to which vehicles play a role can't be underestimated. They're the absolute core, the beating heart of the game.

The E3 demo takes place in a huge indoor environment, one of five major worlds in the game - not including the hub world, Showdown Town, which may be the largest world of the whole lot. For the purposes of the demo, Rare has filled the world with a number of pre-built vehicles for players to discover and investigate. A variety of land vehicles, ranging from a simple buggy through to several more complex, gadget-filled types, give way as you explore to several air vehicles - helicopters, aeroplanes and even a bizarre lifting craft, with two helicopter rotors and a giant "sticky ball" dangling from the bottom.

Each of these vehicles handles in a different way, thanks to a fairly heavy-duty physics engine which takes into account the weight, balance and even aerodynamics of each craft - before slapping on a layer of common-sense handling limits that ensure everything is functional and fun to drive around. Many of them also feature a number of "gadgets", which are activated using the face buttons on the 360 pad and range from springs to bounce you off the ground, via gyroscopes to flip you around in mid-air, to folding wings that snap open and allow ground vehicles to take off.

'Banjo-Kazooie: Nuts & Bolts' Screenshot 1

Banjo's colourful world looks stunning, with every zone playing host to tons of different challenges, races and secrets.

In the E3 version of the game, there are a number of challenges scattered around the environment - accessed by talking to the various weird and wonderful characters who inhabit Banjo's world. These include a challenge designed to introduce you to the spring and gyroscope gadget combo, in which you have to flip your buggy through a number of targets, and an amphibian race in which you use a pre-designed vehicle - one of a limited number of challenges in Banjo where you'll use a set vehicle rather than designing your own.

We suspect that most people who get their hands on the E3 code, however, will spend the bulk of their time simply exploring. There are quite a few vehicles to be found, especially once you get your hands on the first aerial craft and the full scope of the environment opens up to you.

'Banjo-Kazooie: Nuts & Bolts' Screenshot 2

The character designs retain Rare's trademark weirdness - as do many of the bizarre vehicle components you'll find.

That's quite an impressive scope, too. While the final game is designed around the idea of entering each world in order to complete a specific task (think of Mario 64, for instance, where each world is pretty expansive but in general you only travel there with a specific objective in mind), that hasn't stopped the team at Rare from creating some impressively huge levels with the power the Xbox 360 places at its disposal.

The E3 demo is no exception, being designed and laid out somewhat like a large church or cathedral - in which Banjo and his pals are about the size of children's toys, running around in the naves. It's an epic, cavernous space, and the true scope only becomes apparent when you start flying around it. It's not even the biggest of the levels - the developers estimate that it's roughly the third largest of the five major worlds - and it's already far too big to sensibly navigate on foot. Those vehicles aren't just a quirk of the gameplay, they're a necessity for navigating Banjo's new environments.

In visual terms, everything remains as colourful and cheerful as you'd expect from a Banjo-Kazooie game. The level of detail Rare has managed in such enormous zones, however, is incredibly impressive. In the E3 demo, every texture and surface has been carefully considered - the team is aiming for a "constructed" look to the whole world, something which it's achieved by leaving the obvious scars of human construction on everything in the zone.

Grass looks like a woven fabric up-close, and has stitch marks at the edges where it joins another surface. Mountains and hills are constructed of bricks and concrete, sheer cliffs have rivets and metal plates on them. Overhead, metal clouds are suspended on barely visible wires. The effect is superbly consistent, giving the whole game an endearing, patchwork feel.

The character designs, of course, retain the slightly screwball, over-the-top nature that made the original Banjo such fun. Moreover, there's an interesting and potentially funny idea at work here, with the same characters appearing in each and every world - but often in radically different roles. This isn't to economise on character design work - it's done with a knowing nod and distinctly played for laughs, with the team happily describing each character's role in the different worlds as "amateur dramatics".

The prevalence of pre-built vehicles in the E3 demo is vital to allow people to quickly get zooming around the world - but in the final game, there's a huge focus on the whole process of building your own vehicles. The hub world, Showdown Town, is the closest Banjo gets to traditional platforming action as you drive around a vehicle that looks a bit like a shopping cart, collecting crates by solving various puzzles or platforming through sections of the level.

'Banjo-Kazooie: Nuts & Bolts' Screenshot 3

You'll pick up the components you need to build flying vehicles about a quarter way through the game, which opens up tons of new possibilities.

Upon bringing crates back to Mumbo's Garage, you earn parts for your vehicles - and while there'll always be an option to have Mumbo create a vehicle for you from the parts you've got, most players will want to dive in and build their own. This uses a fairly straightforward 3D positioning editor, in which you place the various chunks of vehicle as if you were building something from LEGO. As long as it's got fuel and an engine, it'll move - wheels or wings help, obviously - and the other gadgets you add are totally up to you and what you've managed to find so far.

This, of course, is how Banjo's progression is going to work - and it's in this that the game's platforming roots are most obvious. Acquire a new gadget or vehicle ability, and new parts of the world will open up to you simply by dint of finally being able to get there. A non-linear progression through the game's missions, which open up as you gain access to "Game Globes" around the world, is another major facet of this - while for those who get really obsessed, we can see near-endless replayability as you tweak your vehicles to try and shave seconds and milliseconds off your scores at the various challenges (complete with Xbox Live leaderboards, naturally).

'Banjo-Kazooie: Nuts & Bolts' Screenshot 4

Showdown Town, the game's impressive hub world, is the place you'll do most of your traditional platforming. Vehicles tend to rule the roost elsewhere.

Rare has unquestionably had a tough time of it since its acquisition by Microsoft - something which the studio addresses in Banjo in a typically self-deprecating British way, with the E3 demo level including a massive dustbin full of copies of Grabbed by the Ghoulies, its Xbox flop. Later in the level, we try to lift the dustbin, but it tips over in mid-air, spilling Xbox game cases all over the floor.

With Viva Piñata, however, it found its feet creatively if not commercially - and Banjo looks like it will be the next major step on Rare's road back to good fortune. Whether that's enough to make it into a bona fide hit or not is hard to say, but on the strength of the E3 showing, it's definitely going to be a lot of fun.

Comments (47) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Darren #1 4 years ago

    I saw the trailer on the Marketplace last night and this game looks fantastic. Visually it's beautiful as expected and along with Viva Pinata and Kameo, is one of the few Xbox 360 games to really go to town on the colour palette. Wow!

    Banjo-Kazooie is one of my favourite games of all time so it goes without saying that I'm positively gagging to play this game, more so than any other 360 game bar Fallout 3 and Viva Pinata 2, and the news that the original N64 game is also coming to XBLA is the icing on the cake for me.

    We get no Banjo-Kazooie games for years on the Xbox platform then two are due to arrive in the same year! I must be dreaming! LOL
  • Darren #2 4 years ago

    P.S. Will we get a chance to play this E3 demo? Please... PLEEEEEEEEEEEEEEEEASE!!!
  • Darren #3 4 years ago

    "Rare has unquestionably had a tough time of it since its acquisition by Microsoft - something which the studio addresses in Banjo in a typically self-deprecating British way, with the E3 demo level including a massive dustbin full of copies of Grabbed by the Ghoulies, its Xbox flop. Later in the level, we try to lift the dustbin, but it tips over in mid-air, spilling Xbox game cases all over the floor."

    That's brilliant. I love Rare's sense of humour! LOL

    Having read the article, the game sounds loads of fun and although I was initially skeptical of the change in direction for this new game, now I think it was a good idea because the gameplay will feel fresher. Also the original game is coming to XBLA (and maybe the sequel, Banjo-Tooie, at a later date?) so I can still experience some conventional platforming too.

    Oooooo, can't wait. Did I tell you I was excited about this game? :D
  • bad09 #4 4 years ago

    Hmmm, still not sure about the vehicles. I hope a demo comes our way so I can try it out. No doubt at all it's a great looking game graphically though.
  • johnboy_johsnon #5 4 years ago

    This and Viva are currently top of my wanted lists for the 360.
  • seasidebaz #6 4 years ago

    Ok this sounds much better than I was expecting. Might have to get it now.
  • Negotiator #7 4 years ago

    I love this new direction, and for once a western team is innovating with in the platforming genre.
  • Arcadiian #8 4 years ago

    I've not played any of the original Banjo games, having grown up as a Nintendo-hating SEGA zealot. But Nuts & Bolts is definitely near the top of my wanted games list this year.
  • Britesparc Verified Creative, ITV #9 4 years ago

    This looks excellent. Like others, I was wary of the vehicles, but I've always had faith in Rare (hey, I even bought Ghoulies!).

    Might even get the original on XBLA, too!
  • Darren #10 4 years ago

    @Banfoi - Yeah, I'm sure many Xbox 360 owners will be playing LittleBigPlanet!!! It's on a different platform for goodness sakes!!! ;)
  • andywilkie35 #11 4 years ago

    this is literally gonna be the nuts (pun intended)

    would rather play this than Little Big Planet anyday. My PS3 is gathering dust since i finished MGS4, might have to ebay it before Sony implode
  • Darren #12 4 years ago

    I must admit out of all the Rare game's I've played since my first, Blast Corps, on the N64, Grabbed by the Ghoulies is my least favourite even though I still own a copy. Compared with other Rare games it felt decidely rushed and ever so slight in terms of content. Visually it looked (still looks, in fact) outstanding but I never got on with the right analogue stick controls, they felt more than a bit haphazrd to me such that I never felt comfortable with them. Fortunately Conker Live & Reloaded was a return to form - I loved that game - even though it wasn't well received critically. If I recall EG panned it, something that really surprised me at the time because I thought the single player was really good fun and funny.
  • Quint2020 #13 4 years ago

    Can't wait for this.
  • GlassMoon #14 4 years ago

    I was sceptical at first, but now I'm starting to see how this could be great fun.
  • Banjokazooie #15 4 years ago

  • Psychotext #16 4 years ago

  • bitesize #17 4 years ago


    this looks made of pure awesomeness. can't wait!
  • Tomo #18 4 years ago

    Not sure about this myself. Some of it sounds wonderfully ambitious and different, but the platforming... ;_;
  • Darkedge #19 4 years ago

    Banfoi - stop trolling you immature juvenile idiot.
  • Dizzy #20 4 years ago

    TBH Rare has never been gone. Grabbed by the Ghoulies was, in spirit, a very similar design as a lot of old Spectrum games. I liked the design and the ideas behind it (and the graphics style). Very underrated IMHO.

    Looking forward to this... at least they are trying to do stuff differently ;)
    Edited by 1 at 16/07/08 @ 10:45
  • DjFlex52 #21 4 years ago

    Are they banned from buying Ps3s to play LBP, which arguably is the most significant platform game to come out for some time?
    As I said 'With any sense".

    @banfoi

    I'm not around EG as much anymore to know for sure but you sure sound like headbog/swam in disguise :)
  • Darren #22 4 years ago

    @banfoi - After Sony's woeful E3 conference, you could argue that Xbox 360 owners would have NO sense IF they bought a PS3... and I say that as an owner of both consoles. ;)
  • Monkey_Puncher #23 4 years ago

    Can't wait!

    I was reading on their dev blog that one employee had made all the Star Wars ships in the vehicle creator, and they also had a screenshot of a pirate ship someone had made.
  • miiiguel #24 4 years ago

    "any sense" claim in a "banfoi" aka swam/headblog in disguise post (poor one, not your fault though...).
    get over it man, what doesn't make sense is your multi alias.
    And appart from the fact that I have clearly "nosense", I'm not going to play LBP, because I'm affraid of the "swams" that must crowd PSN community. I have this recurring nightmare where I bought a PS3 and then I'm forced by its community to scream every 5 minutes: "wooot 360 sux"; "Banjo is poor!"; "halol! halol!"


    ontopic: saw the video last night, realy good looking.
    Edited by 1 at 16/07/08 @ 10:55
  • muscleblade #25 4 years ago

    banfoi is a moron. Deep inside he knows the 360 is the best gaming console but he keeps defending the poor decision he made by purchasing the overhyped PS3. The PS3 is certaintly not a bad console but its not the best and even banfoi/swam/headbog/headgob/headglob or whatever knows that. Who knows maybe he work for Sony. If he does hes marketing skills need some serious work. Even PS3 owners hate this retard by now.
    Edited by 1 at 16/07/08 @ 11:03
  • the_dudefather #26 4 years ago

    If I can combine this, spore and LBP, it might be possible to play as a penis man flying a penis plane around penis land!

    GENIUS
  • Darren #27 4 years ago

    the_dudefather - "If I can combine this, spore and LBP, it might be possible to play as a penis man flying a penis plane around penis land!

    GENIUS"


    It might be me but doesn't that sound incredibly gay? ;) LOL
  • WinterSnowblind #28 4 years ago

    @banfoi

    Sorry, but I'd rather play a proper platformer, with proper levels and a real story. LBP looks very innovative, but just how easy is it to make anything even half as impressive as they things they keep showing off? And even so, I don't imagine trekking through user made levels is going to hold my attention for all that long.

    Even with something like the Spore creature creator, where it's VERY easy to make thousands of different combinations of different monsters, is only amusing for so long. Yes, LBP looks impressive, but in my opinion, it still has a lot to prove.

    Banjo on the other hand also just looks like a lot of fun to play, and mess around with. Even if LBP turns out to be the single greatest thing ever released.. I'm still going to be playing Banjo. But if you really want to get into a battle of user made content, then Spore is actually being released around the same time, and seems to be doing it better than either of them, AND has an actual game underneath all the creation aspects.
  • Darren #29 4 years ago

    @banfoi - Sony's conference was woeful because it revealed little that was new or particularly exciting for me. Ditto for Nintendo's conference too which was equally lacklustre. In comparison the Microsoft one at least contained a few genuine surprises: FFXIII for the 360 (who expected that?), optional HDD installs, the lush looking dashboard revamp, Banjo-Kazooie for XBLA, and so on. Maybe those things don't interest you but they do me and that's why Microsoft won E3 in my eyes.

    Anyway, if B-K: Nuts & Bolts doesn't interest you and/or you don't own an Xbox 360, why on earth are you posting in here? :?
  • muscleblade #30 4 years ago

    @banfoi

    Thats because in this case the messager is nothing but a troll with moronic, incorrect and pointless messages.
    Edited by 1 at 16/07/08 @ 12:09
  • Xerx3s #31 4 years ago

    Congratulations banfoy, you tricked them all.

    /just hits ignore
  • Darren #32 4 years ago

    @banfoi - Give it a rest will you... I've explained why I wasn't impressed with Sony's conference but I don't expect you to agree with it. ;)

    I never said RFOM 2 was boring either... dunno where you summoned that from... I've got the game pre-ordered but, like Gears of War 2 on the 360, I'm not itching to play it since it's just another shooter. I'm sure it'll be good and I'll enjoy it but I doubt it'll be amazing or anything? Ditto for Gears 2 for that matter... :p

    P.S. RFOM 2 gameplay was not shown for the first time yesterday at all, I saw a gameplay video of the single player campaign a few weeks ago (possibly on Gamersyde or GameTrailers, I can't remember exactly).

    "Only someone dead inside would not be excited about Fat Princes, Ragdoll Ninja, Siren, Ratchet and Clank Future: Bootyhunt. GT5 Prologue TV, Flower, PixelJunk Eden."

    Well I must be dead inside then because out of those only Siren and the Ratchet and Clank DLC interest me and according to CVG the latter only offers four hours of gameplay so it's not exactly worth jumping up and down for joy for, is it? LOL

    I own all three consoles and in my unbiased opinion as a multiformat gamer the 360 is definitely the best for games IMO. If you don't agree with that then that's your prerogative but I'm not going to change my opinion just because of what you've written. ;)

    P.S. You're clearly confused about what a personal opinion is, i.e. all the things I've stated are what *I* think as in "I love the look of the new dashboard", "I'm looking forward to playing Banjo-Kazooie", etc., etc. I obviously cannot speak on behalf of everyone else!!! LOL

    P.P.S. Rumours do NOT always turn out to be fact so posting a rumour from two years ago is pretty pointless. FFXII was only *CONFIRMED* as coming to the 360 for the first time at E3. ;)

    Edit: grammar
    Edited by 3 at 16/07/08 @ 13:04
  • Monkey_Puncher #33 4 years ago

    Only someone dead inside would not be excited about Fat Princess, Flower, GT5 TV, another Ratchet and Clank game and Pixel Junk Eden?

    Ahahaha! You're a funny fanboy, I'll give you that!
  • seasidebaz #34 4 years ago

    My word, banfoi is making PS3 owners look bad. And I'm apparently a rabid Sony fanboy :)

    In my opinion, all 3 press conferences were quite good, although I did think MS's was the weakest.

    Installs on 360? Definately NOT pointless if you want to stop the Heathrow Airport noise that happens when you play a disc-based game.

    The new interface is nice, but very Windows Media Centre in appearance (in fact, it IS Media Centre) and the avatars seem like a nice, if incredibly pointless, addition.

    I wasn't a big fan of Gears, but Gears 2 looks quite good. As long as they sort out the horrendous AI. But RFoM2? No thanks. The first one stood out for me cos it was set in locations I could recognise, as opposed to generic America.

    I agree that FFXIII was rumoured long ago, I even remember seeing a video of someone playing it on a 360 pad, can't for the life of me remember where though.

    Banjo has seriously gone up in my estimation, so coupled with LBP that's my platforming sorted. And with Animal Crossing, that's my life sorted. There was just far more content I could appreciate in both the Sony and Nintendo conferences, but MS didn't have quite as much for me to look forward to.

    Oh, and @miiiguel:
    Have you ever considered we all shout Halol, cos they've been sucky since the original?
  • bitesize #35 4 years ago

    the fanboi: Only someone dead inside would not be excited about... reel off list of stuff.

    or maybe someone with DIFFERENT TASTES TO YOU!!! sick of this sort of bullshit. constant fucking arguing over whether one game's better than another, who's E3 conference was better. it's all down to individual taste!

    congrats for derailing yet another comments thread you muppet.
  • Darren #36 4 years ago

    Well I've used the Ignore Poster button for the first time!!! Very useful! LOL
  • muscleblade #37 4 years ago

    "Ahahaha! You're a funny fanboy, I'll give you that! "

    He actually is pretty funny, unintentionally though. Hes just a troll so the best thing is to ignore him though. He soon change his name when everybody has put him on ignore again so it only helps for so long.
  • seasidebaz #38 4 years ago

    Back on track:

    One of the things that's doing it for me is the apparently huge scale of everything. I like things like that, and at first I was worried the vehicles were a pointless addition. But if they are integral, and there aren't too many racing bits, then I am definately interested.

    I suppose it will be a bit like GTA for me, why bother walking when you can shoot around in a vehicle?
  • muscleblade #39 4 years ago

    @seasidebaz

    "My word, banfoi is making PS3 owners look bad"
    True
    "cos they've been sucky since the original? "
    Your opinion maybe but not many others opinion. Source: salesfigures and reviews.
  • muscleblade #40 4 years ago

    What did i tell you, the retarded troll has changed his name again.

    blig_merk = banfoi

    Hes done this many times now. Headbog,headglob, swam, blig-merk, fanboi.

    Their all the same moron.
    Edited by 1 at 16/07/08 @ 14:07
  • muscleblade #41 4 years ago

    Salesfigures are meaningless.
    Popularity does not equal quality.

    This is true and the reason the 360 isnt selling more than the Wii. The PS3 is another story though.
  • Dizzy #42 4 years ago

    "What did i tell you, the retarded troll has changed his name again.

    blig_merk = fanboi "

    All ignored here... I suggest you do the same. This thread is actually quite good atm.
  • glaeken #43 4 years ago

    Just hit ignore when you encounter a "Banfoi"

    Seriously life is too short to debate pointless things with idiots.

    On subject I really like the look of this and its nice to see something different.
    Edited by 1 at 16/07/08 @ 14:04
  • muscleblade #44 4 years ago

  • cyber_nicco #45 4 years ago

    "If I can combine this, spore and LBP, it might be possible to play as a penis man flying a penis plane around penis land!"

    I'd rather be a penis man flying a penis plane around vagina land.

    But that's just me...
  • Amoebalove #46 4 years ago

    @Darren

    Ha! I’ve just read your first few posts in this thread and they made me smile. Everyone seems to be so negative at the moment so it’s good to see someone who genuinely loves video games get excited about one.

    It makes a pleasant change from all the fanboy, your games browner than my game, console bashing that goes on.
  • Darren #47 4 years ago

    /whispers

    Well I am an absolute Banjo-Kazooie "nut" so I couldn't contain my excitement over this game or the fact that the original is coming to XBLA. Just don't tell anyone, OK?