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Baja First Impressions

Xbox 360 PlayStation 3 First Impressions by Tom Bramwell

10 April, 2008

Page 1 of 2. Page 2 ->

In real life, the Baja 1000 race, which generally runs for about 1000 miles, takes 27 hours to finish. And that's if you're the world-record holder. It's a serious business, but it's a pretty rubbish business, by the sound of it. According to our giddy THQ and 2XL guides during the game's first playable showing, racers spend up to a million dollars on their vehicles and then have to spend another half-mil on race support from a watching helicopter - all for a prize purse of just five grand.

Mind you, if you're used to that kind of return on your investment, Baja is the game for you: not only can you live out your Baja fantasy of being Steve Hengeveld or "Scoop" Vessels, but you can connect three PS3s or 360s, three screens and three copies of the game together and play in panoramic mode. Forza Motorsport 2 supports something similar, so it's not like you'll have to convince the wife or anything - she'll probably buy it for you, and then sit on your lap yelping as the children take the bus to work at the mine.

Obviously you can't expect people to sit in front of their TVs for 27 hours in a row, though, so Baja isn't all about the 1000 race. Instead - like the MX vs. ATV series, from whose developer's ranks 2XL is partly populated - the game is broken down into a large number of smaller events taking in parts of the elaborately modelled 100 square miles of terrain, and only one of those is a cut-down Baja 1000 itself. It's still an endurance effort, taking up to three or four hours to finish, but you can at least pause for a rest at intervals between the nine 20-to-30-minute stages. You can even put the game on autopilot for a bit if you need to go to the loo, with an AI stand-in taking a conservative approach that might cost you a bit of time - but nothing you can't make up by powering through with a freshly squeezed bladder.

'Baja' Screenshot 1

The views are massive and we didn't notice any pop-up.

The terrain you race across is meant to be the toughest in the world - a pretty ferocious stretch of the American continent between Ensenada or Tijuana and La Paz, populated with mountains, mud and canyons. The in-game version doesn't disappoint, with massive amount of incidental detail, cacti and shrubs wherever you look, for miles without any pop-in, and the sort of perilous terrain fans of the genre demand.

However, although you leave pronounced tyre marks, which visually are actual indentations rather than a different texture, the surface itself doesn't deform, as it would in SEGA Rally or MotorStorm. This is because 2XL believes that deformation is fairly inconsequential anyway, and that you get better returns by specifically tailoring the surface to test the limits of each vehicle.

This it does, as your vehicle - taken from one of eight classes - thunders across the tremulous terrain, pad vibrations rocking your hands and the accurately modelled suspension visually buffeting your car and taking a chunk out of your handling. (Check out how the real-life version compares to the in-game version in EGTV's comparison trailer.)

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Comments: 1-22 of 22 in total

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captainrentboy
10/04/08 @ 10:55
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Looks rediculously bland in those screenshots.
Kinda like Motorstorm, but with all the fun sucked out of it.
Quint2020
10/04/08 @ 10:56
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THQ got their hands on a WINNING IP there didn't they?

/sarcasm mode off
Edited 1 times, most recently on 10/04/08 @ 11:57
Darren
10/04/08 @ 11:06
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The problem as I see it with making a game like this is that 24 or one hour races are going to be extremely dull if the scenery all looks the same as the desert screenshots I've seen suggest. MotorStorm's blandish environments were fine because a lap took at most three minutes to do but these long races could seriously work against Baja. I remember playing a PC rally game some years ago which had 20-30 minute races and that was lots of fun as it felt more realistic than the short ones most console rally games have had since but would it have been had the races been two to three times as long...?
Eighthours
10/04/08 @ 11:06
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Unusually opinion-free, this preview. Hmmm.
Shrike
10/04/08 @ 11:06
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Finally -- next gen Desert Bus.
3william56
10/04/08 @ 11:28
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So, no pause button then?
robrymond
10/04/08 @ 12:19
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Rally Championship for PC had stages of around 15-20 minutes and was still for me one of the best Rally games to date with proper OS mapping and courses.
That_Happy_Cat
10/04/08 @ 12:21
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BAYA?

BAD JA?

BADGER?
El_MUERkO
10/04/08 @ 12:22
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O.o
Azazel
10/04/08 @ 12:23
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Bawwwjaaawwww
Altrezia
10/04/08 @ 12:31
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This looks cool! I like the idea of a realisticy version of motorstorm
don81
10/04/08 @ 12:52
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Pants
Rirekon
10/04/08 @ 12:52
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"sit on your lap yelping"
Oi oi ;-)
chrisjm
10/04/08 @ 12:56
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mushroom
Madafunkola
10/04/08 @ 13:30
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I was thinking the other day how nice it would be to have an endurance style game. I liked SSX3 when there was a downhill event across the three peaks which you needed to do in under 30 mins. It worked quite well unless you crossed the line at 31 mins and had to start over. :D
Odie76
10/04/08 @ 14:18
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"Baja" means "to poo" in Swedish. I think I'll pass.
Krelle
10/04/08 @ 15:11
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lol Odie, didnt even think about that :)

Baja Rosa, and the aftereffects, came to mind instead.
php_penguin
10/04/08 @ 15:26
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EG didn't see any pop-up? Who paid them to be blind!
Ceatlan
10/04/08 @ 15:27
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Bah Hah
Al_Swearengen
10/04/08 @ 17:22
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If anyone is remotely interested in this concept then I'd advise you watch a documentary called 'Dust to Glory'.
This will give you a pretty good insight into the Baja 1000 event. If that doesn't pique your interest then this game really isn't for you.

See the trailer here:
http://www.youtube.com/watch?v=_B6N-jXoFvM
SentientNr6
11/04/08 @ 06:38
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I already have and enjoy DirT, should I buy this?
From what I've seen so far, I doubt it.
tgigreeny
12/04/08 @ 17:01
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Yawn. Looks dull as...What next, Pan-Atlantic Oil Tanker Sim?

Comments: 1-22 of 22 in total

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