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Axel & Pixel Review

Xbox 360 Review by Simon Parkin

22 October, 2009

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Fanged tadpoles, giant turtles with tank-treads for back legs, obese juggling beetles and magpies wearing pink toupees: Axel & Pixel's rolling countryside is a colouring-in book representation of Dante's milder cheese dreams. Settled in an esoteric circle somewhere between divine comedy and inferno, the scrapbook aesthetic combines photographic backgrounds with Terry Gilliam-esque creature animations to create something at once soothing and unsettling.

The effect is heightened by one of gaming's most exquisite ambient soundtracks, one that teeters between twee heartbreak and raw menace. This would also be an appropriate way to describe the game's premise, which has you directing Axel, a red bereted painter, and his chubby hound Pixel in pursuit of a rat that has stolen the keys to their house. Fail to catch him before winter sets in and Axel and Pixel freeze to death, a menacing fairytale chaser worthy of Grimm himself.

As in Samorost and other mute, ponderous adventure games of this ilk, your interactions with the gameworld flow through a magic pointer, used to prod the scenery and inhabitants to trigger micro-events. Poke a berry on a tree branch and it comes to life, swelling and ripening before your eyes. Click on it again and it drops to the ground for Axel to collect. Click on the upturned acorn-holder nearby and Axel will crush the fruit inside it. The resulting mulchy liquid can then be used on another item in the environment as you follow the elaborate puzzle sequence to its conclusion.

Much of the core game is spent investigating the four or five objects in the environment that are clickable at any one time, working out the order in which you must trigger their events in order to remove whatever obstacle is preventing Axel and Pixel from progressing through the current screen to the next.

Sometimes the logic of what you do in a situation is clear. The water wheel that powers the windmill required to blow your sailboat across a lake is broken - find a way to fix it. In these cases the challenge consists of feeling out the footholds of interaction that will take you to your objective. However, a great deal of the time you'll be clicking on objects at random, stuffing seeds into holes, blowing at dandelions, trying anything and everything in search of a clear short-term goal.

'Axel & Pixel' Screenshot 1

The kooky visuals combine with the sort of jerky animation that played for laughs in so many Monty Python interstitials.

That's par for the course with this style of adventure game, in which finding the shape and contour of each puzzle is as important as solving it. But nonetheless, the payoffs are most rewarding when you work out where a logic sequence is headed before you arrive at its conclusion, rather than merely tracing the screen in search of another trigger point and hoping for the best.

Almost all of the game's puzzles can be solved with patience. Unlike the orthodox brainteasers found in Professor Layton's oeuvre, you can blather through the game just by persevering with different combinations of interaction. Nonetheless, the designers have incorporated a hint system with three clues available for every stage of the game should you find yourself at a loss for what to do next.

This approach is preferable to resorting to an online walkthrough. As with Braid, there's just one solution to every problem and, as soon as you've been told it, the game's forever ruined for all but the forgetful. To counterbalance the temptation to race through the game using hints, there are rewards for using fewer clues in the form of Achievements and free access to the game's mini-game tasks.

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Comments: 1-18 of 18 in total

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wizlon
22/10/09 @ 13:03
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Might have to get this after I finish Machinarium
muscleblade
22/10/09 @ 13:06
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I bought it. Havent got the chance of playing it yet though. Too many games to play at the moment.
Shadders
22/10/09 @ 13:09
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Posted at 1337 o' clock!

Nice.
BBIAJ
22/10/09 @ 13:20
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This reminds me of the web-based The Quest For The Rest flash game for The Polyphonic Spree from a few years back.

http://www.questfortherest.com/

Very similar visuals and of course, the melodic Spree soundtrack is very chillaxing, I wouldn't be at all surprised if the two games were in some way related, with regards to the people who worked on them etc.
cyacomini
22/10/09 @ 13:28
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Played through this in about 3 hours - managed to collect all but a couple of items on first play. Fun but it's not something I'd go back to...
Britesparc
22/10/09 @ 13:29
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This does look good, but I've got lots on the go at the mo. Might get it if it drops in price or if my gaming schedule quitens down. Always nice to play these sorts of games with the missus.
miiiguel
22/10/09 @ 13:41
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I'll buy this today, seems a relaxing, pleasent looking experience. I need that.
Edited 1 times, most recently on 22/10/09 @ 16:03
jimboton
22/10/09 @ 13:57
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"You observe, play with the tools on offer in any scene and, click by click, work out the correct sequence of interactions that will lead you to your broader goal. This is all that any videogame asks of its player, and yet, the drawn-out sequencing of these events will bore players who prefer their game lessons to be taught in the whistle of a headshot or the blur of a hairpin corner."

judging by the demo I think interaction is so limited and random it will also bore graphic adventure fans and fans of clever Live Arcade puzzlers like Braid.
el_pollo_diablo
22/10/09 @ 14:09
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Silver Wish Games are shameless fucking thieves in my opinion.
This is pretty much a straight rip of Samorost.
Matthew_Hornet
22/10/09 @ 14:43
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@BBIAJ: The Quest for the Rest was made by Amanita, the guys who did Samorost (and Machinarium). It has nothing to do with Axel & Pixel (as far as I know).
Quixz
22/10/09 @ 15:42
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I found this game to be very difficult.. :D
loopholezero
22/10/09 @ 19:16
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some more of the same, for free

http://www.haluz2.net
http://www.haluz.eu
http://www.alchemiagame.com
http://www.kongregate.com/games/Trickysh...
http://comic.makibishi.co.jp
http://www.gwen.idv.st
http://jayisgames.com/archives/2007/05/m...

and some more here and here.

they're all very similar (aesthetics, sound, gameplay, surreal atmosphere, etc), and quite beautiful.
mika1h
22/10/09 @ 20:17
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Played the trial version. Seems overpriced since I enjoyed Samorost 1/2 more than this game and this costs about three times more. Still, I may get this after the holiday season.
miiiguel
22/10/09 @ 21:21
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Grats for the similar experiences, for free, too bad I don't play video-games anywhere else but on 360s nowdays.
squarejawhero
22/10/09 @ 21:39
#16
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It's really nice. The aesthetics are utterly indebted to Samarost but it plays well and it's very characterful - the animation on Axel and his dog is very sweet. If you have kids this'll pass the time gently, if you don't, brilliant hangover gaming for a Sunday.
octavedoctor
23/10/09 @ 09:40
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So this game isn't made by the Samarost folks? That's a shame.

As no one's posted any links:

http://amanita-design.net/samorost-1/

http://amanita-design.net/samorost-2/
Edited 1 times, most recently on 23/10/09 @ 10:42
aabyssx
21/11/09 @ 12:52
#18
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I think this game is beautiful.
Overpriced? Maybe. But if you consider that useless gamer pictures cost 200...

Comments: 1-18 of 18 in total

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