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Asteroids & Asteroids Deluxe Review

Xbox 360 Retro Review by Spanner Spencer

28 November, 2007

I was in my local off-licence one morning at the end of October buying a few bottles of... breakfast, and there on the counter was a DVD of the original Halloween film. It was £2.49, and I thought to myself "Ah what the hell. Saves me downloading it, and a bit of classic blood and mayhem at this time of year is always nice." I bought the DVD knowing full well I'd probably only watch it that once. I did, and it was great. Simple, available and briefly entertaining.

Well, one month on and Asteroids appears on XBLA for three and a half quid. I seem to remember enjoying this classic piece of vector driven history so I thought to myself, "Ah what the hell. Saves me loading it up on MAME, and I can play it while liggin' out on the sofa drinking my... breakfast." So I did, and it was pretty good. Simple, available and briefly entertaining.

But now I have to haul myself off the sofa and take to the laborious toil of slaving over a review (it's an easy life, but someone's got to do it), and I'm forced to question whether Stainless Games has actually achieved anything with this latest re-issue of another classic arcade game. The short answer is a shrugging of indifferent shoulders and a jauntiness of the head, but you're here for the long answer, so let me grab my thesaurus and get waxing.

As with all "retro evolved" titles on Xbox Live Arcade, we're given the magnanimous gift of the "classic" version alongside the revamped, inevitably explosion-heavy makeover. Like all ageing gamers, these classic versions are my first port of call; primarily because we subconsciously want to debunk any refurbished renderings and prove, once again, irrefutably, that games used to be better when the graphics were rubbish (sing along, retro heads). Where this classic version malarkey backfires on the developer is in reminding us that, actually, a lot of old games were only fun in the arcades and only then for the length of a credit. Asteroids was a great game, don't get me wrong, but five minutes playing the original version is a harsh reminder that the gameplay is ultimately as empty as the space you're clearing of cosmic debris.

'Asteroids & Asteroids Deluxe' Screenshot 1

400 Points is considered a fringe bargain on XBLA, but you get what you pay for. Here's a top tip for anyone who really is interested in playing an evolved version of Asteroids - go and play the awesome Blasteroids instead. It's everything this game wanted to be, but couldn't be bothered doing. [Oi! What about Stardust HD? - Ed]

While the game was downloading, I studied the metallic, circular top of my... breakfast can, and mused on the notion that surely any adaptation of Asteroids will suffer from the loss of dedicated controls. I'm pleased to report that the thumb sticks of a modern joypad are a suitable alternative, however, and the gameplay is hindered very little by this alternate method of spinning your little spaceship on the spot. The thrust, fire and hyperspace buttons are equally to hand, so your fingers quickly remember their old duties.

While it's hardly a taxing effort for a machine like the X360 to whittle up a few pseudo-vector graphics, this latest re-engineering of Ed Logg's immortal machine provides the razor-cut white lines effortlessly and accurately. So everything about the original is present, correct and fully functional, although I'm reluctant to shower praise on Atari for meeting such expected and easily achieved requirements. I've already got Asteroids in a bunch of different formats, and not being a geek-o-matic code-collector, I never really felt like my Xbox 360 was incomplete without it.

Hyper-jumping to the evolved version, we see the obligatory graphical improvements setting the screen on fire and haphazardly splashing special effects about the place like the sweepings of Michael Bay's editing room floor. The background consists of a static spacescape filled with swirling purple galaxies, candy floss nebulae and undulating pin pricks of distant suns. Not a bad addition in principle, except the vivid contrast between these celestial bodies and the unfathomable blackness of space is such that the foreground graphics are regularly camouflaged against them. Finding your own ship is often a case of waiting to see the unnecessarily gaudy explosion as an invisible meteor sidles straight through it.

'Asteroids & Asteroids Deluxe' Screenshot 3

I know it’s an immortal classic, but truth be told Asteroids isn’t a game you want to play for more than five minutes. Once the screen refills with rocks, it’s difficult not to sigh in exasperation.

There are some nice effects in the evolved game, such as the garish hyperjump function setting the asteroids off spinning feverishly as you leap though sub-space into the path of a different rock, but the showy firework display that fills the screen with every successful shot simply exacerbates the visibility issue. The high definition graphics help clean things up a little (although I personally enjoyed testing out the classic version in SDTV, as the muddy lines instilled a little extra nostalgic love), though quite why we're still not granted a widescreen remodelling of a retro game is anyone's guess. "Evolved" apparently doesn't mean extended.

The Asteroids concept is understandably difficult to add a variety of gameplay modes to, but the so called "Throttle Monkey" mode (also present in Stainless' Centipede and Missile Command remakes) is the gaming equivalent of someone running up to you in a busy crowd and giving you a savage, double nipple twister. It's painful, embarrassing and the perpetrator's disappeared before you get a chance to break anything. Tripling the game speed and calling it an extra is nothing short of an unfunny joke, and serves absolutely no purpose. Boo, hiss.

'Asteroids & Asteroids Deluxe' Screenshot 4

Deluxe is a strong word for the minor gameplay tweaks it actually made, but of the two it probably is the better version (both in classic and evolved modes).

Asteroids Deluxe is precisely the same as the ordinary Asteroids game, presented in exactly the same way. It features the same gameplay tweaks that were originally made in 1980; the hyperjump is replaced by a shield, the aliens do their best to stop you lurking in one spot and picking off the cosmic rubble in relative safety and the Borg Collective appear onscreen toward the end and advance on your ship. All nice adjustments to the gameplay, but ones that can only be considered an update rather than a sequel, or alternative game. The evolved mode, at least, mimics the original Deluxe version's alternate colour scheme (blue, instead of white) so a lot of the graphics stand out a little more against the hackneyed backdrops.

The sound effects of the original machines have been delightfully reproduced (the bleeps, squeaks and guttural thrust noises of the classic game are wonderfully melancholic), though an involuntary, sarcastic chortle escaped from my throat when I saw the option to increase the background music of the evolved versions, which is little more than a thumping metronome that could have been sampled from Space Invaders. It certainly isn't the kind of epic, space opera composition I generally (and perhaps unreasonably) demand from my sci-fi extravaganzas.

'Asteroids & Asteroids Deluxe' Screenshot 2

The ostentatious backgrounds of Asteroids Evolved are distracting and clash badly with the foreground action. Good job the classic versions are the better choice, really.

Retro evolved has been thoroughly explored by online formats, and Asteroids really isn't the vital addition to Xbox Live Arcade that it could have been. Even though the gameplay of the original has been retained 100 per cent, the evolved aspects are nothing more than colourful, objectionable explosion effects. Perhaps expectations for such classic games are simply too high, but there's little to suggest Stainless Games spent much more than a couple of days evolving Asteroids for Live Arcade - especially considering these are the same guys who once brought us the irrepressible likes of Carmageddon (ah, how the mighty mature).

If I could have bought this game using the 100 points that always seem to be leftover in my account, I would have been very happy with the few minutes of simple accessible escapism Asteroids provides. At 400 points, it still doesn't rob your wallet however, and at least it's simple, accessible and briefly entertaining.

5/10

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Comments: 1-37 of 37 in total

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GamesProgrammer
28/11/07 @ 14:19
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Bag of crap
bcolter
28/11/07 @ 14:20
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This review was just posted but you keep sex in top slot? Hmmmm....
Redeye
28/11/07 @ 14:21
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Wholehearted agreement - Blasteroids rocks. :D

What? Someone had to... *runs*
GamesConnoisseur
28/11/07 @ 14:22
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I m the one who downloaded and purchased this all just cos of its the Asteroids man! The one I wasted many lunch time at school playing at local Sport Centre.

Anyway for the new update of Asteroid, PS3 Stardust HD beats this hands down, easy. Bunny-frozen-in-headlights-roadkill.

Still its the Asteroids, need I say more!!
haowan
28/11/07 @ 14:22
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I think I played this on partnernet a while ago - if it's the same thing then I'd give this about 1/5. absolutely pathetic
monkie_king
28/11/07 @ 14:30
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bcolter: you prefer it in the bottom slot?
andromeda
28/11/07 @ 14:38
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@monkie_king

+100
bcolter
28/11/07 @ 14:46
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monkey_king - "bcolter: you prefer it in the bottom slot?"

Cheeky bugger...lol :O
F1Tom
28/11/07 @ 14:47
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moving up slowly
Dizzy
28/11/07 @ 14:47
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AcidSnake
28/11/07 @ 14:50
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I have this at home...as in the original arcade machine...Weighs a ton...
I only turn it on at parties and put a stack of credits next to it...
coach_mcguirk
28/11/07 @ 14:56
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As the caption says : Blasteroids please. That would be great over Live.
pyroxian
28/11/07 @ 14:59
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>surely any adaptation of Asteroids will suffer from the loss of a rotary controller.

The original version of Asteroids didn't have a rotary controller - it had seperate buttons for rotate-left and rotate-right.

Still, a fair review score. I'll be buying it because I love Asteroids (it was the first video game I ever saw), but I can't see it making any converts.
morriss
28/11/07 @ 15:14
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How can you review a game that came out this morning? Or are we talking dev-kit madness?
Darren
28/11/07 @ 15:15
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So the Deluxe version doesn't even bother to include widescreen support!

/sigh

I'll be sticking with Super Stardust HD then.
Spanner
28/11/07 @ 15:21
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I was sat waiting on XBLA at 9AM like a sad little fan boy geek-o-matic :-)
Edited 1 times, most recently on 28/11/07 @ 15:22
morriss
28/11/07 @ 15:22
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So you wrote it within a day?
morriss
28/11/07 @ 15:24
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Not having a go. It's just sometimes EG baffles me, tis all.

Anyway, good review.
Spanner
28/11/07 @ 15:36
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Cheers :-)
Yeah - played it until about half ten, then scribbled out my abusive nonsense. Never want to see another asteroid as long as I live ;-) Unless I'm killed by a falling metiorite - that'd be a cool epitaph.
A Blasteroid, on the other hand...
Maybe we should start a petition for a Blasteroid port to XBLA? WHO'S WITH ME!!
Stoatboy
28/11/07 @ 15:48
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Alternatively, grab the fan-fucking-tastic Echoes from here:

http://www.binaryzoo.com/games/echoes/in...
bushwod
28/11/07 @ 15:58
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Spanner Spencer ... is that your real name?
Spanner
28/11/07 @ 16:11
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Spanner's my real name, yeah. It's pretty unusual (I was told there's a well-known rugby player with the same name, but I don't know anything about sport (other than Speedball)), but at least no one ever forgets it.
I've already heard that joke you just thought of, by the way ;-)
Rev. Stuart Campbell
28/11/07 @ 16:14
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No version of Asteroids ever had a "rotary controller". Maybe you cut-and-pasted in the text for the XBLA version of Tempest that's on the way.
Spanner
28/11/07 @ 16:31
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My mistake - it's been corrected. Apologies to Atari.
smelly
28/11/07 @ 20:00
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@Morris: "So you wrote it within a day?"

Reviewers get games before they come out.



morriss
28/11/07 @ 20:34
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smelly: I know. Which is why I asked if he has a dev kit. It's ok, though, I kind of 'know' Spanner Spencer, which is why I asked him.
ukslim
29/11/07 @ 00:06
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Asteroids just had the five buttons - not even a joystick. Turn left, turn right, fire, hyperspace, start. This means a joypad can make a pretty decent hash of things. Perhaps a joypad is /too/ comfortable.

The vector display was pretty important, and even with HD, you'll not get the full joy of that. But the real hardware feature of the cabinet that I miss is the massive speaker in the bottom, that makes every explosion feel like a punch in the stomach.

Best Asteroids derivative: Spheres of Chaos. Let's see that on XBLA.
Edited 1 times, most recently on 29/11/07 @ 00:07
BBIAJ
29/11/07 @ 00:53
#28
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Spanner, this went up before 8.40am on LIVE, you were twenty minutes late!
MGG
29/11/07 @ 01:47
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I once won a competition playing Asteroids when I was about 12 years old. My high score was enough to beat the kids in my age group and the older up to 16 age group. The organisers were amazed, but not as amazed as I was, cos my score on the day was rubbish. Mind, this was organised by the city Libraries, so maybe not the steller opponents I was expecting. Anyway, I won a prize! W00t! And when you're 12, thats the important bit. "Pick any game in the charts you want, for the machine you want". Being the clever 12 year old that I was, I picked Konami's Coin-op Hits, and got 5 games for free instead of one. Spectrumtastic.

Anyway, enough of my ramblings for today - Asteroids? On Live? How dull!
ukslim
29/11/07 @ 04:46
#30
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... and in an astonishing show of cosmic synchronism, on the very same day I announced that Spheres of Chaos is the best Asteroids derivative, lo and behold it becomes freeware. http://www.spheresofchaos.com/

Here's hoping Spheres 2008 becomes an XBLA title. You know, after it went so well for Yak...
Dan_LXIX
29/11/07 @ 09:24
#31
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Spheres of Chaos.... sigh, that takes me back to my Acorn days... sniff

I'm off to look at the freeware version now :)
Vermillion3000
29/11/07 @ 09:39
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More asteroids alternative awesomeness here...

http://www.devolution.com/~slouken/Maels...

Maestrom - Ambrosia's superbly well balanced update with nice weapon upgrades and the nicest sense of drift of any of the asteroids clones.

Get it now..
Spanner
29/11/07 @ 10:21
#33
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BBIAJ: I was still at the off-license then, buying a few cans of... breakfast ;-)
SexinmyC5
29/11/07 @ 13:12
#34
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You just can't beat the feeling of playing Asteroids on the original arcade cabs. It's a completely different experience despite it being the exact same game.

Excellent review again Spanner, nice work mate!
DonkeySpank.
Remy
29/11/07 @ 13:48
#35
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Excellent review - one of the best I've read on here in a while, and excellent name too. ;)

So, just play the free demo version for a bit of nostalgia if you want it basically. :)
neuroniky
29/11/07 @ 15:30
#36
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... moving up slowlyyyyyy...
Rup
30/11/07 @ 15:21
#37
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Starscape is another game that owes a bit to Asteroids, but with aliens and stuff too:

http://www.moonpod.com/starscape

There's also an asteroids mode in the Wing Commander XBLA game.

Comments: 1-37 of 37 in total

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