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Assault Heroes 2 Review

Xbox 360 Review by Dan Whitehead

20 May, 2008

Page 1 of 2. Page 2 ->

Is it better to stick with what works, or make changes for the sake of change? Playing through this follow-up to the 2006 Live Arcade hit, it seems that the still wonderfully named Wanako Games couldn't decide one way or another. Thus we get a sequel that is almost exactly like the original, apart from the bits that are suddenly nothing like the original. These parts, somewhat inevitably, are poo.

The first Assault Heroes was a decent enough top-down shooter that delivered enough action to make it worth a look, but not enough personality that you were compelled to rush. So it is with the follow-up. Once again you're at the wheel of a dinky little space-jeep thing - not unlike Halo's Warthog - and must traverse the levels using its upgradeable rear-mounted weapons to obliterate a ceaseless swarm of alien foes. Much like every top-down blaster these days, the left stick handles movement, the right stick directs your fire. Grenades can be deployed with the right trigger, while the left detonates a nuclear smart bomb. In another Halo-esque nod, if you avoid being hit for a short time then your damage recharges but, should the jeep get destroyed, you have to survive on foot while you wait for another ride to respawn.

So far, so familiar. This being a sequel, however, there are some new bits pasted onto the old chassis. You get a new weapon, for instance, in the shape of an ice gun. Working much like the flamethrower - except, you know, cold - you can use it to freeze and shatter enemies. Not exactly original, and ultimately rather pointless, especially since a fully powered-up mini-gun/flak cannon combo is still more than enough to cut through pretty much everything in the game.

While on-foot you can now perform a rolling move, which is more useful in theory than in practice. With so many bullets and enemies whizzing about, it's all too easy to roll straight into harm's way, rather than out of it. The underground exploration sections return, and are a lot less annoying than last time - if still ferociously tough. It's easy to lose all your lives down there, so it's a good thing these side-missions remain entirely optional.

'Assault Heroes 2' Screenshot 1

The option to hop into a tank is welcome, but sadly under developed.

Also new is the ability to hijack enemy vehicles, but don't get too excited. You can't just hop into anything you find, GTA-style. You can only ride in three specific vehicles - a helicopter, tank and mech-suit - and they can only be found when the game wants you to use them. The helicopter is apparently made of tin foil and balsa wood, and therefore of negligible value, while the mech-suit only appears once, right near the end of the game. The tank is therefore the only really useful transport addition, since it packs a serious firepower wallop and is pretty much bulletproof.

Sadly, just when you're getting used to them, there are obstacles placed in your way to prevent you from taking these vehicles into areas where they might prove too useful. They give you a small change of pace, but having included these options the game seems at a loss as to what you should do with them. As it is, you end up taking them for a spin just for the sake of it, not because there's any specific obstacle that requires their use.

'Assault Heroes 2' Screenshot 2

Boss battles follow the "giant mechanical animal" formula to a fault.

There is a fourth vehicle but, much like the boat section in the first game, you don't get any say on when you use it. It's a spaceship, which I suppose might be a spoiler of sorts since the second half of the game takes you off-planet to battle the alien mothership, first from outside and then from within. Trouble is, while you're in a spaceship the game basically becomes just another vertical shoot-'em-up - and a pretty dreary one at that. Mix in some horribly misconceived into-the-screen 3D sections and you've got one of those foolhardy attempts to force change for change's sake I mentioned at the start.

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Comments: 1-22 of 22 in total

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Benno
20/05/08 @ 12:16
#1
-1
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As good as assassins creed then?
Monkey_Puncher
20/05/08 @ 12:17
#2
0
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It's a nice old skool pick up and play game, I likes it a lot!
Psychotext
20/05/08 @ 12:18
#3
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I still can't decide if I like this or not... which is strange because I really enjoyed the first one.
TONYgr
20/05/08 @ 12:20
#4
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the song remains the same.led zeppelin rocks!!!offtopic,i know but this remind me of them!
muscleblade
20/05/08 @ 12:22
#5
+1
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No achievement for finishing the game. Weird and wrong.
disc
20/05/08 @ 12:23
#6
0
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That looks sort of good.
Benno
20/05/08 @ 12:25
#7
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I completed the first with a mate over live, it was quite good
robg
20/05/08 @ 12:33
#8
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Ass Heroes, by Wanako Games? Awesome.
SBfistfun
20/05/08 @ 12:47
#9
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I'd buy that for a dollar
Moonprince
20/05/08 @ 12:48
#10
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I see what you did there...
Der_tolle_Emil
20/05/08 @ 12:49
#11
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I really enjoyed the first one although I never bought it but I do have problems with the extremely small size of all the characters in this one.
Darren
20/05/08 @ 12:49
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Tried the demo over the weekend hoping it would capture the essence and excitement of my favourite scrolling shooter, S.W.I.V. from my Amiga days, but sadly it wasn't to be. While there's nothing wrong the game, it all felt a little too generic and dull for my liking that I realised after ten minutes I was just pressing the fire button and thinking about something else entirely not the game I was playing. That told me all I needed to know. Not for me I'm afraid...
DanWhitehead
20/05/08 @ 12:52
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I realised after ten minutes I was just pressing the fire button and thinking about something else entirely not the game I was playing.

That sums it up, really.
ps3owner
20/05/08 @ 13:16
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this will be out on the PS3... next year :)

rhinoxious
20/05/08 @ 13:40
#15
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I reckon that sounds more like a 5,
Maybe even a 6 in four beers time.
FTM
20/05/08 @ 13:52
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this will be out on the PS3... next year :)


but slower and at a lower resolution





/me runs!!



bonker
20/05/08 @ 15:58
#17
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Oy Eurogamer - how's about an article dedicated to co-op games, maybe your top 10 cross/per platform titles ...
Vermillion3000
20/05/08 @ 16:56
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I like this game. the review is pretty accurate in many respects - but kind of weird that it sounds so miserable then gives it 7...
It's probably a 6 and a half really, good fun, mildly uninspired but i don't think it needs to be. It never makes any claims to be anything other than a simple down the line shooty thing and it delivers on that promise perfectly well.

Worth my few quid anyway.

The_Programmer
20/05/08 @ 17:22
#19
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@FTM

this will be out on the PS3... next year :)

but slower and at a lower resolution

Is that the new PS3 HD resolution of 576p.
DanWhitehead
20/05/08 @ 17:50
#20
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I like this game. the review is pretty accurate in many respects - but kind of weird that it sounds so miserable then gives it 7...

I always sound miserable.
Dr_Wadd
20/05/08 @ 22:04
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Tried the demo over the weekend hoping it would capture the essence and excitement of my favourite scrolling shooter, S.W.I.V. from my Amiga days,

MMMM, SWIV, would like to see that on marketplace.
BobsUncle
21/05/08 @ 12:18
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So after that shit review it gets a 7/10?

70% is well over the low average the review made out. By comparison 70% would get you an A at A-Level and a 1st class Degree at university.

EG really need to sort their scoring policy out. Like Benno says "As good as assassins creed then?". WTF?


@Vermillion
"It never makes any claims to be anything other than a simple down the line shooty thing and it delivers on that promise perfectly well."

So if I made a promise of a game of a white square on a black background and I gave you a white square on a black background, would that be worth a high score? If a game promises shit and delivers shit it doesn't make it good.

Comments: 1-22 of 22 in total

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