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Assault Heroes 2 Review

Xbox 360 Review by Dan Whitehead

20 May, 2008

Page 2 of 2. <- Page 1

Still, for the most part the additions to the Assault Heroes template are positive enough, even if they're hardly laden with imagination. It's still not quite enough to elevate the rote material to the point where excitement might start to build up though. Much like the original, this is decent but nothing more. The graphics are full of detail and clever little physics moments, but despite this the tiny characters lack charisma and the act of mowing down a dozen enemies with your cannon curiously lacking in impact or spectacle. I've actually been playing this concurrently with Capcom's upcoming and broadly similar Commando 3 and, at the risk of spoiling that review, personality really does go a long way.

Tom complained that the original was too short, but I'm going to confuse everyone and complain that this second effort is too long. It's almost twice the length of the first game but, blighted by the same uninspired level design and often repetitive gameplay, the effect is to turn the game into a long-winded slog. This is especially true of the game's second half, set on the alien mothership, in which you scuttle around an apparently endless series of identical corridors for over ten interminable levels. Rather than an expertly conducted crescendo of excitement I reached the final stage on auto-pilot, in the sort of distracted fugue state that uninspired blasters always seem to conjure up.

This problem also afflicts the boss fights. The bosses are undeniably more impressive than last time, including a giant robot scorpion and a giant robot tortoise. There are even giant robot elephants which, confusingly, aren't as giant as the scorpion and tortoise. None are particularly hard to defeat though, since their enormous flashing weak spots mean that success is simply a question of dodging the onslaught long enough to wear them down. This can be a thankless, drawn-out process and, just like the game itself, it carries on too long after you've mastered the formula, leaving you going through the motions, draining your excitement as it goes.

'Assault Heroes 2' Screenshot 3

Dodge the alternating jets of flame across a narrow path? How original.

This sort of frag-happy shooter can be deliriously entertaining, but only if the developer understands how to pace the action. Despite wrong-headed gamers judging the value of every game based on how long it goes on for, brevity shouldn't be a dirty word - particularly where this sort of action-packed experience is concerned. It's no sin for a game to be only a few hours long provided those hours are thrilling, memorable and endlessly replayable. Assault Heroes 2 has no such pacing - it just keeps on going and going, repeating the same elements over and over, until it suddenly stops and you're rewarded with one screen of text (and no Achievement) for your trouble. For all its relentless action and constant shooting, the engagement that comes from a truly great and balanced arcade game remains frustratingly elusive.

Assault Heroes 2 is therefore basically more of the same, with some decent new bits but precious few fresh ideas. Of course, those who enjoyed the first game will doubtless get the same pleasure from this one, especially in the better-by-default co-op mode. I certainly don't resent playing it through to the end but nor do I feel compelled to go back and do it all again any time soon. Good, then, but still nothing special.

7/10

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Comments: 1-22 of 22 in total

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Benno
20/05/08 @ 12:16
#1
-1
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As good as assassins creed then?
Monkey_Puncher
20/05/08 @ 12:17
#2
0
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It's a nice old skool pick up and play game, I likes it a lot!
Psychotext
20/05/08 @ 12:18
#3
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I still can't decide if I like this or not... which is strange because I really enjoyed the first one.
TONYgr
20/05/08 @ 12:20
#4
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the song remains the same.led zeppelin rocks!!!offtopic,i know but this remind me of them!
muscleblade
20/05/08 @ 12:22
#5
+1
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No achievement for finishing the game. Weird and wrong.
disc
20/05/08 @ 12:23
#6
0
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That looks sort of good.
Benno
20/05/08 @ 12:25
#7
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I completed the first with a mate over live, it was quite good
robg
20/05/08 @ 12:33
#8
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Ass Heroes, by Wanako Games? Awesome.
SBfistfun
20/05/08 @ 12:47
#9
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I'd buy that for a dollar
Moonprince
20/05/08 @ 12:48
#10
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I see what you did there...
Der_tolle_Emil
20/05/08 @ 12:49
#11
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I really enjoyed the first one although I never bought it but I do have problems with the extremely small size of all the characters in this one.
Darren
20/05/08 @ 12:49
#12
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Tried the demo over the weekend hoping it would capture the essence and excitement of my favourite scrolling shooter, S.W.I.V. from my Amiga days, but sadly it wasn't to be. While there's nothing wrong the game, it all felt a little too generic and dull for my liking that I realised after ten minutes I was just pressing the fire button and thinking about something else entirely not the game I was playing. That told me all I needed to know. Not for me I'm afraid...
DanWhitehead
20/05/08 @ 12:52
#13
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I realised after ten minutes I was just pressing the fire button and thinking about something else entirely not the game I was playing.

That sums it up, really.
ps3owner
20/05/08 @ 13:16
#14
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this will be out on the PS3... next year :)

rhinoxious
20/05/08 @ 13:40
#15
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I reckon that sounds more like a 5,
Maybe even a 6 in four beers time.
FTM
20/05/08 @ 13:52
#16
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this will be out on the PS3... next year :)


but slower and at a lower resolution





/me runs!!



bonker
20/05/08 @ 15:58
#17
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Oy Eurogamer - how's about an article dedicated to co-op games, maybe your top 10 cross/per platform titles ...
Vermillion3000
20/05/08 @ 16:56
#18
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I like this game. the review is pretty accurate in many respects - but kind of weird that it sounds so miserable then gives it 7...
It's probably a 6 and a half really, good fun, mildly uninspired but i don't think it needs to be. It never makes any claims to be anything other than a simple down the line shooty thing and it delivers on that promise perfectly well.

Worth my few quid anyway.

The_Programmer
20/05/08 @ 17:22
#19
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@FTM

this will be out on the PS3... next year :)

but slower and at a lower resolution

Is that the new PS3 HD resolution of 576p.
DanWhitehead
20/05/08 @ 17:50
#20
+1
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I like this game. the review is pretty accurate in many respects - but kind of weird that it sounds so miserable then gives it 7...

I always sound miserable.
Dr_Wadd
20/05/08 @ 22:04
#21
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Tried the demo over the weekend hoping it would capture the essence and excitement of my favourite scrolling shooter, S.W.I.V. from my Amiga days,

MMMM, SWIV, would like to see that on marketplace.
BobsUncle
21/05/08 @ 12:18
#22
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So after that shit review it gets a 7/10?

70% is well over the low average the review made out. By comparison 70% would get you an A at A-Level and a 1st class Degree at university.

EG really need to sort their scoring policy out. Like Benno says "As good as assassins creed then?". WTF?


@Vermillion
"It never makes any claims to be anything other than a simple down the line shooty thing and it delivers on that promise perfectly well."

So if I made a promise of a game of a white square on a black background and I gave you a white square on a black background, would that be worth a high score? If a game promises shit and delivers shit it doesn't make it good.

Comments: 1-22 of 22 in total

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