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Assassin's Creed II Preview

PC Xbox 360 PlayStation 3
Preview by Tom Bramwell

21 August, 2009

Page 1 of 2. Page 2 ->

Non-linearity may be everywhere these days (with the option of being everywhere else), but as inFamous suggested and Assassin's Creed II now hopes to prove, a bit of linearity goes a long way too. Sucker Punch's PS3 game had those underground bits where you collected new powers, and they were some of the best and most focused bits of the game. Ubisoft Montreal's second crack at Assassins-versus-Templars pulls the same trick, hiding self-contained, Prince of Persia-style platform levels around the open world, virtually none of which is obligatory, but each of which rewards you with a special metal seal, which together will add up to a great, unidentified reward.

Assassin's Creed II, announced just before E3, is fundamentally similar to its predecessor, but thanks to the Animus concept of replaying a young man's genetic memories, it transplants the action completely from the Middle East to Renaissance Italy, where young nobleman Ezio Auditore da Firenze is out for revenge on the people who killed his father, and falls in with the assassins in the process. He also pairs up with Leonardo da Vinci, who creates various gizmos for him including a flying machine, and who solves previous star Altair's uncomfortable problem of having a finger lopped off to make room for his stealth blade, thus saving Ezio a couple of digits, since he has two of the knives at his wrist-activated disposal.

There are lots of other tweaks and changes, and Ubisoft Montreal is anxious to atone for the first game's repetitive structure, but the linear side-mission levels being shown off at gamescom using the Florence setting are arguably one of the biggest changes. The specific one we're shown is the first, and the only one you have to play. It's accessed through a church. After paying a few NPCs to stir up trouble at the entrance, distracting the armed guards, Ezio ducks inside and sneaks up on two Templars admiring a silver skull-shaped switch, planting his twin blades simultaneously in the backs of their heads.

'Assassin's Creed II' Screenshot 1

The Templars look and sound just as villainous as ever, even though they claim they're not. You're not fooling anyone!

With the skull-shaped switch pressed, Ezio descends into the catacombs for a level called Novella's Secret. Dusty boxes and sarcophagi are scattered all around, and as Ezio moves towards an opening ahead the game switches camera and pans around the room beyond - a huge space with various beams, trapezes, ledges and grab-holds positioned at various points throughout. The process echoes Prince of Persia: The Sands of Time, which producer Patrice Desilets points out to everyone with a smile. We've missed it too! Desilets guides Ezio fluidly across the maze in the sky, navigating to various levers, which open doors and remove ledges so that Ezio can dive safely down into a trademark bale of hay.

Here he can spy on some of those scheming Templars, who bar his way by absently closing a gate behind them. In opening it again, Ezio attracts their attention, but he's better equipped to sort them out this time, as Ubisoft has improved the jumping assassination system so you can mark targets from above and then leap down a great distance to finish them. Ezio can't help alerting a nearby guard in the process, but thanks to a smoke pellet he can lay down some covering fumes and make his way through.

Then he gives chase to a fleeing Templar, who does all sorts to try and throw the young assassin off his tail, creating an impromptu obstacle course in the process. When the Templar pulls down a rope bridge, Ezio has to climb the walls and leap between slim hand-holds; when the Templar slams a gate shut, he has to jump from a nearby window ledge out over a sheer expanse to reach a wooden beam, and then leap onward to another opening to continue the chase. Just a few feet from the Templar's objective, Ezio races up a series of small posts onto a raised platform parallel to the Templar's route, and leaps off the end just in time to land and sink one of his trademark blades into his prey. Phew. Desilets says that if Ezio can't catch up, he gets into a big fight at the end of this sequence, and if the player still fancies one, he can get into it either way. Biff.

Having fought his way through, then, Ezio is able to spy on a Templar meeting deep within the catacombs, where naughty men plan the Pazzi Conspiracy - a real-life attempt to assassinate Lorenzo de' Medici, one of the rulers of Florence. As with the original Assassin's Creed, real historical people and events figure prominently in the game fiction, and Desilets says that the Pazzi Conspiracy is one such event. With the knowledge of their plot in the bag, Ezio exits, but not before stopping off at a special white sarcophagus containing the promised seal.

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Comments: 1-47 of 47 in total

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Rodchenko
21/08/09 @ 06:29
#1
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Still have to complete the first one, but this sounds rather juicy.
(BTW, I hated the underground sections in inFamous...)
bad09
21/08/09 @ 06:44
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Gimme gimme gimme!!!!

All I really care about is will it give me as much fun as AC1 did, from what I've seen the answer to that is a big fat YES!

Still got 1 to replay after I got a cheap copy for a present a while back. Damn too many games play right now!!!!!!!

/ head explodes
Emilia'sHorse
21/08/09 @ 07:13
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Loved the first one for at least the first half. Sure it ran out of steam badly but it was always clear the sequel could and probably would address the problems.

JohnnyWashnGo
21/08/09 @ 07:37
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I haven't even opened the first one yet :(
Its still in plastic wrapping until I finish other games.

I think it may the be first game that I have bought and not played right up until the release of the sequel.
TheJuriel
21/08/09 @ 07:42
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Very interested in this. I liked the first one, repetitiveness aside, and if they're seeking to alleviate that problem... awesome.

I do hope Desmond gets to finally actually DO something in his day, though.
SleepyDeathFred
21/08/09 @ 07:48
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I wonder if Machiavelli will be a central character...
avoozl
21/08/09 @ 07:52
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What I love most about the first one is that it was set in Israel which is totally original, the world was really beautiful and detailed- oozing with atmosphere, and all the mystique the story had. It degenerated in to a mad scramble at the end which a lot of these blockbusters do. It's meant to be an exciting climax but as they wrap up the story with a bang the player tends to lose all control which makes for terrible gameplay. It ended abruptly and left you hanging really badly. I was hoping this second one would continue full on where it left off and be set completely in the present. That would have been a ballsy move though. I just hope they're not going to drag it out.
Quint2020
21/08/09 @ 07:56
#8
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I really enjoyed the first game even if I was pretty much sick of it by the end of the game.

It sounds like they've made a real effort to remove a lot of the repetition of the game and with the inclusion of a trading system it could well be one of my favourite games of the year.
guernican
21/08/09 @ 08:19
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"...the Pazzi Conspiracy - a real-life attempt to assassinate Lorenzo de' Medici, one of the rulers of Florence."

Referenced in that dreadful sequel to Silence of the Lambs, methinks. The Pazzi in question was punished for the conspiracy by being dangled from a building with his guts hanging out. Mmmm. Guts.
Edited 1 times, most recently on 21/08/09 @ 09:19
andywilkie35
21/08/09 @ 08:22
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I thought the first game was excellent, I can understand the criticism for it being "repetitive" but I loved every second of it. Day 1 purchase for me, can't wait.
tesco
21/08/09 @ 08:37
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The first was the only game I have ever taken back in disgust inside of 48 hours for being so poor.
Like if GTA only had 4 types of side missions. So dissapointing. Hope this one has a bit more meat on the bones.
Gameplay really is more important than a pretty setting.
kangarootoo
21/08/09 @ 08:54
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I'm really looking forward to this. There are quite a few nice ideas being discussed in this preview.

The first one always felt like a bit of a rough diamond to me. Deeply flawed in placed, but undeniably appealing in others. Sort of reminds me on Hitman in that respect, where the the first outing is sort of trying out new ground and making a few mistakes, allowing the sequel to fix what didn't work and bolster what did.

Plus Venice is an amazingly beautiful place that I have been fortunate enough to visit. And I'm sure hopping around its roofs in the game will be extra nostalgically pleasing for that reason.
AliRay
21/08/09 @ 09:05
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The first game was gorgeous, and the climbing was fun, but ultimately it was very boring to play.

Once bitten, Ubi, sorry. No purchase here.
Hantheman
21/08/09 @ 09:08
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Hopefully they'll make the combat more interesting...
sifujames
21/08/09 @ 09:14
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Didn't care for the first one, but am interested in this now
Domovoi
21/08/09 @ 09:24
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The first one was definitely flawed gameplay-wise. It consisted of little more than going to every marked point on the map and then going to get the assassination mission from the guild. Stealth consisted of running away and calling base by sitting on a bench. I found the combat reasonably enjoyable, until I figured out the proper special moves, after which it became a question of lather rinse repeat.

But the world was gorgeous, and I liked all the mystery and manipulation. I think I'm one of only a handful of people who actually enjoyed the ending. It was abrupt and seemingly meaningless, but once you read all the emails and decoded all the messages, you suddenly fell into a rabbit hole that just kept going. Can't wait to see how that story continues.. perhaps even more than the story in Italy.

If they can make the combat less repetitive and completely replace the whole intel-gathering thing with something that isn't so obviously a list of boxes you need to tick off, this could be great.

Edited 1 times, most recently on 21/08/09 @ 10:25
avoozl
21/08/09 @ 09:26
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The gameplay was good. It wasn't "one button attack", I don't think anything required just one button. Fighting was fun, climbing around buildings was fun. The voice acting was good I thought. No idea what you're talking about.

If everything apart from the graphics was awful then it would have been as bad as you say. It sounds like the gameplay is just not to your taste. I thought Crysis was rubbish because I don't particularly like shooters and that had good graphics. Honestly I don't think AC is as shallow at all.
Spekingur
21/08/09 @ 09:27
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Assassin's Creed lived up to the hype I had for it :D

I am excited. Almost starting to sound like Thief-but-not-really.
I would have a few questions though. Are there day and night cycles this time? And can you kill someone with, for example, a knife whilst you are freerunning - without slowing down and without throwing/shooting something at them?
asphaltcowboy
21/08/09 @ 09:32
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Sounds great! Loved the original, but this sounds a lot more interesting
Burkey123
21/08/09 @ 09:34
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Absolutely loved the first one. One of my favourite games this gen.
Admittedly, it did get repetitive but it looks like they have addressed it here! And the ''underground'' missions look intriguing. So really looking forward to this.
RedSparrows
21/08/09 @ 09:46
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He's not called da Vinci, he's called Leonardo!
Domovoi
21/08/09 @ 09:47
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The one thing I really disliked about the voice acting in Assassin's Creed was Altaïr's massive American accent. I realise it's actually Desmond and genetic memory and stuff, but that's a lame cop-out. All the characters you conversed with had great accents, but Altaïr sounded totally out of place.
kingmong
21/08/09 @ 09:47
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@kangarootoo: you know it's in florence not venice right?
kangarootoo
21/08/09 @ 10:10
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"@kangarootoo: you know it's in florence not venice right?"

Whaaahhh????

So is Florence full of canals? Man, I'm sure they said Venice in one of the early trailers. There wre canals all over the place.

/hunts about

SOME of it is in venice.

http://www.youtube.com/watch?v=W8Qz9ah8cKQ

I think they have probably stuck a few well known cities in there, as they did with the first one. Which suits me fine :)
M_of_the_sys
21/08/09 @ 10:15
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Didn't the demo video have the Vatican in it or am I just making things up again?
kangarootoo
21/08/09 @ 10:52
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@M_of_the_sys

What did we tell you about making stuff up? What did we say!? Go and sit on the naughty step.

;)


I think it was the Piazza San Marco, which has a massive churcy type structure (a few of them actually).

http://en.wikipedia.org/wiki/Piazza_San_...

I've been up that tower :) They used to run horses up inside it apparently (not sure why, transporting stuff I guess, or maybe just so the horses could enjoy the view).
Metalfish
21/08/09 @ 11:00
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The first was deeply repetitive and focused far too much on sword-play rather than assassin like behaviour and often resorted to extremely "gamey" abstraction instead of progression. Also, unless "blank slate" Desmond can actually do something this time, could we maybe see less of him?

Great atmosphere though.
muscleblade
21/08/09 @ 11:21
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If this is more like the fantastic Batman AA than the first repetitive game with the boring combat gameplay it could be amazing. Im currently playing Batman not the demo btw. Batman AA might become GOTY. Its that good. 10/10 imo.
Dr.Mott
21/08/09 @ 11:44
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"I realise it's actually Desmond and genetic memory and stuff, but that's a lame cop-out"

That would almost be excusable, but the problem with that is that Desmond and Altair had different voice actors, which is just ridiculous. I still loved the game though, can't wait for the second one.
donnie080208
21/08/09 @ 11:58
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Didnt like the 1st game,it seemed like the devs had made this beautiful engine but didnt have time to put a decent game in there.the sequel looks better though with less repetiveness that plagued the original AC.cant understand why the assassin creed engine hasnt been used in more "open world games" the only one to my knowledge is the very average SWsnowboarding.
bunglebonce
21/08/09 @ 12:02
#33
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The more I come across this series, the more I just want a next-gen Sly 2.
telboy007
21/08/09 @ 12:26
#34
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First game = most fun i've ever had holding down a button.
curtlikesmeat
21/08/09 @ 12:53
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Like others I enjoyed the modern day setting as much as the historical one and I look forward to that story - it's obviously leading up to a game set in current times which I think has potential to be excellent.
Caspar_Esq.
21/08/09 @ 14:22
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Still think the Levantine setting was a lot more interesting because it had never really been done much before.
M_of_the_sys
21/08/09 @ 14:55
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@Kangarootoo

Ah yes. It was the Basilica! Cheers for that. Am I allowed off the naughty step now?

It's the historical references that I loved about the first game. It was pretty cool to play in that era. That's not all I loved about it though. Shanking people is always a larf. Guffaw guffaw!
thedaveeyres
21/08/09 @ 15:47
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Ass 2 Ass
ardamillo
22/08/09 @ 01:24
#39
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Looking forward to this. Played the first without high expectations and was pleasantly surprised.
Wolverfrog
22/08/09 @ 14:45
#40
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I. Need. This. Game.
spekkeh
24/08/09 @ 12:37
#41
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So, still no bikini shot of Jade Raymond in the press release folder?
symmetry
24/08/09 @ 16:38
#42
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Really liked Ass Creed, so can't wait for this one.
oktava
24/08/09 @ 19:55
#43
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the first was a great tech demo and a piss poor game.
now rate me down please.
Iain815
24/08/09 @ 20:05
#44
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I liked the first one. While the gameplay was repetitive and eventually boring, the story was great and very immersive.

I was gawking at the markings at then end of the 1st game, then searching online trying to understand their meanings as if it was the latest episode of Lost.
Firewarrior706
25/08/09 @ 17:52
#45
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Actually, the gun thing isn't a musket. It fires one of Ezio's blades. If you watch the trailer, he retracts the blades and pushes it to the side into the 'gun'. So I assume you must be able to pick up more blades at Assassin's Bureaus and/or buy more.
Bleemo
26/08/09 @ 20:11
#46
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This thing ran like a mare on my PC even though I can get Crysis to run fine on it. I hope the PC version is better optimised this time around.
skoypidia
27/08/09 @ 06:34
#47
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The first one wasn't bad actually. I liked the fighting system; it was one of the very few non-button mashing one. It could be improved to become excellent. Let me explain though that when I first played this I was direly disappointed. Game play seemed straight stupid. Playing on, I discovered a simple joy in it, the kind of joy you find in games like Minesweeper or Diablo. Looking back, this game was too beautiful for its own good. In fact it was the first game ever too simple for its looks. I really think its game play would be better appreciated in a simpler (and shorter) game. Let’s see where they take the second one.

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