Assassin's Creed II

Variety show.

Some years back, I had a condition, which began to affect the way in which I lived. I know, I know, "get a blog", but bear with me. This was during university. Being a philosophy graduate, I had plenty of spare time. I also had a good friend, and fellow philosopher, with a "PlayStation", as it was those days, and a copy of Tony Hawk's Pro Skater 2. Given the choice of extracting a semblance of meaning from Kant or chucking Rodney Mullen around half-pipes and down stairwells, we often (read: always) took the later option.

We got rather good, eventually nailing every single gap in the game except one. Eventually we called off our hunt - committing yet another unfulfilled dream to the locker of bitter disappointment. Something curious had happened, however. Outside, I found myself looking at a different world - a world of lines and runs, grinding routes, flippable gaps and transfers. Every object took on a new meaning, began to be interpreted through the medium of Hawk. Being a non-skater, this was endlessly frustrating, even if it eventually helped me to understand some of the finer points of objects, properties and labelling for the third semester.

After a mere 15 minutes with Assassin's Creed II, this curious condition is partly back. Returning to Piccadilly Circus station after Ubisoft's hands-on event, I'm struck by how many of the buildings feature large Portland Stone blocks at their bases, separated with ample space for footholds. My eyes are drawn up drainpipes toward high ledges, along the crests of roofs and crenellated precipices - could I make that jump, onto that flagpole, forgoing this tiresome wait for the traffic lights on Regent St?

'Assassin's Creed II' Screenshot 1

There's obviously ample opportunity for a fart joke here, but instead I shall be sensible and tell you that this is a smokebomb - one of Ezio's new toys.

The answer, as it always was in the days of my Hawk-eye affliction, is no. Even climbing the stairs a bit too quickly usually results in a face-plant or a stubbed toe, but main character Ezio's movement around the Venice streets and skyline in the demo, which is the same code being shown off at this week's Tokyo Game Show, is so smoothly infectious that it's hard to believe I haven't inherited at least a little of his agility.

Ezio's forerunner, the first game's Altair, was one of the most nimble characters we'd ever seen in a game, pulling off incredible feats of parkour with accomplished aplomb. This time around, movement is even quicker. Holding down the right bumper to activate 'high visibility' mode means that Ezio will throw caution to the wind, flinging himself up walls and around overhangs like a particularly angry and dangerous spider.

'Assassin's Creed II' Screenshot 2

The importance of the economy has been ramped up, too. Who doesn't love economics?

Doing so will attract a little more attention, however, sacrificing some of his characteristic stealth for speed. It's incredibly fluid, and produces a few unexpected results for the incautious - occasionally I found myself flying onto a ledge or architectural outcrop which I hadn't been aiming for, although re-routing never proved a problem. On the flip-side of this is the increased complexity of some climbs, game director Benoit Lambert even calling some of them "puzzles". The first game only really came close to that once, with the massive church in Acre.

It's further evidence that Ubisoft has been listening carefully to criticism: there seems to be little of the snagging many players experienced on the scenery and masonry of the ancient Middle East. Lambert is also very keen to get across the message that the variety of missions has been increased - there are now 130 missions of 15 different types, hopefully meaning less of the repetition which marred Altair's adventures. Of these 130 missions, Lambert tells us that playtesters spend roughly 27 hours on the main quest, with a further five hours gallivanting around the non-essential objectives.

A pleasing variety of murderous methods are also available to the hooded terror - straightforward melee engagements with the many weapons available being the most obvious, spiced up with countering and combo mechanics. Particularly satisfying are the grab combos - there's something innately liberating about headbutting an authority figure, kneeing him in the specials then chucking him off a roof [it's a good job that you're both weak and uncoordinated in real life -Ed]. I even manage to disarm a couple of opponents, leaving them flailing before kicking them to their watery doom in one of the canals below.

Grabbing enemies whilst dangling from the ledges they stand on and pulling them over to their doom also proves both effective and popular, as do the elegant 'death from above' moves. These swooping kills, furthering the bird-of-prey analogy echoed elsewhere, are a synergy of grace and brutality - particularly when two victims are targeted for execution at once. It feels, as Mr Bleszinski might have it, badass. Dropping 20 feet to plant your wristblades between the upper vertebrae of two presumably godfearing and socially responsible guards is a great deal more enjoyable than it perhaps should be.

'Assassin's Creed II' Screenshot 3

This is why the British police carry Mace.

The particular mission on show involves clearing some Venetian rooftops of bow-wielding snipers, thus eliminating the threat they pose to a clean take-down of my eventual target. The rooftop setting means there is little room for blending with crowds, although the eaves and gables are surprisingly well-populated by groups of employable thieves. Receiving orders from a shadowy contact in the city, Ezio is dispatched onwards and upwards, murder in mind.

Reaching the rooftops is no real challenge - almost every vertical surface is scalable thanks to the Venetian fondness for elaborate windows, fascias and joists. Once aloft, the actual meat in the murder sandwich is fairly straightforward too, as none of the stationed bowmen offer a great deal of resistance. It all adds to the sensation of being a killer though, and it's only in fights where you're outnumbered or up against someone particularly tough that Ezio's likely to suffer.

'Assassin's Creed II' Screenshot 4

And why they don't have polearms.

The common-or-garden henchmen I'm up against today are a puny lot, though, and it's not long before they're disposed of and I'm dragged away from the Xbox 360 before I wander too far past the mission end and stumble onto something I'm not supposed to see yet (which is itself classic Assassin's Creed). Booted outside into the real world again, and negotiating the foot and vehicular traffic of Piccadilly, I feel the lack of Ezio's skills keenly. Wouldn't a pair of wristblades work wonders on the tube?

Assassin's Creed II is due out for PC, PS3 and Xbox 360 on 20th November.

Comments (34) Latest comment 2 years ago

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  • Benno #1 2 years ago

    graphics look ace, always loved the animation in ac1
  • craziii #2 2 years ago

    if they solved the repeating quest design and the stupid ride a horse(also walking a bit too fast) = you are an assassin bugs, than I just might buy it again. I sold the first one after 2 hours, never bother to finish it.
  • Dave52 #3 2 years ago

    I found the first game so boring, I just can't get excited about AC2....
  • Vixremento #4 2 years ago

    I thought the first one was far too repetitive and the cities were more or less the same but I still enjoyed it (and finished it!).

    Here's hoping the second one really amps things up a bit - sounds like it will so far. A first day buy for me!
  • RedPanda #5 2 years ago

    Post deleted at 14:31:59 28-01-2012
  • sadakos_fury #6 2 years ago

    27 hours for the main quest? I'd say the chances of repetition and boredom setting in are pretty high.

    I'd like to give this game a go but come on - I have other vices to indulge too. Those pints won't drink themselves.
    Edited by 1 at 24/09/09 @ 08:17
  • bad09 #7 2 years ago

    This is shaping up to be my game of the year I'm so excited!
  • Bongo #8 2 years ago

    So basically you're saying that videogames give you urges to recreate what you've done in the game in real life?
    BAN THIS SICK FILTH
  • Goodfella #9 2 years ago

    I was so hyped for the first game, then I played it and sadly it became tedious quite quickly. I highly doubt I'll be trying this sequel.
  • hula hoops #10 2 years ago

    I miss Jade Raymond.
  • Raz76 #11 2 years ago

    Is the sword combat win button still in there?
  • DrRobotnik #12 2 years ago

    Really enjoyed the first one, despite its flaws.

    Looking forward to this a lot.
  • Tyranix #13 2 years ago

    So basically from this preview we learn that Assassin's Creed 2 is exactly the same as Assassin's Creed 1.

    Intruiging.
  • TheGoose126 #14 2 years ago

    I loved the first game even though it had flaws, there was just summet so cool about running around the rooftops killin people!!
    I to look at churches and bulidings in a new light, the missus is sick of me saying 'I reckon I could get up there'!
  • skillian #15 2 years ago

    I miss Jade Raymond.

    I don't miss the number of comments about her in every AC article.
  • comissars_handgun #16 2 years ago

    If they really have added a lot more variety then this could be a really good game. The first one was amazing for the first few hours, then it's lack of variety killed it. And the main assassinations were a bit rubbish too. Basically I want them to make it more like an openworld Hitman game.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #17 2 years ago

    I thought Assassin's Creed 1 was quite short. As such, it didn't really have time to bore me - although the sequence of uninterrupted combat at the end was threatening to, until I read online that you could do hidden-blade kills on swordplay opponents you'd knocked over.
  • oupe #18 2 years ago

    130 missions, 15 types. That means you'll be playing the same mission 8.6 times. Ah well, I'm sure I did some task more than 8.6 times in GTA.

    Lets forget about this. Roll on Thi4f.
  • Hantheman #19 2 years ago

    BUT WHAT ABOUT THE COMBAT!?
  • dingo75 #20 2 years ago

    I recently finished the first one.
    I loved the story but I hated the repeating mission types.
    Also the fact that you couldn't do stealth kills of your main targets after the 2nd one pissed me off.
    An assassin should be able to stand in the shadow, kill and then melt back into the dark undetected.
    Looking forward to this one (I pre-ordered the Black Collector's Edition with the figurine).
  • Spekingur #21 2 years ago

    I never understood people complaining about repetative mission types. Each and every never took very long to finish so for me repetative never settled in.
    I loved the horseback riding. There have only been two games that have done horseback riding cool - AC and Mount&Blade.
    And combat, I really liked it. Simple as it may have been it still made you feel like a killer. Heck, even Batman:AA did the same thing.
  • wonton #22 2 years ago

    "130 missions of 15 different types"

    ubi are still missing the point...
  • dingo75 #23 2 years ago

    Hot off the press:
    PC version delayed into 2010
    http://tw itter.com/Ubisoft/statuses/4339...
  • mrmonkey1980 #24 2 years ago

    i had the exact same tony hawk's experience.
  • glaeken #25 2 years ago

    Not really sure about this one as I found the first game really unengaging. In particular I actually think the pakour was really weak as it was just far too automated and it barely felt like I was actually in control. If there had actually been some more skill needed to the platforming elements it would have been a far better game in my view.

    Edited by 3 at 24/09/09 @ 17:03
  • oktava #26 2 years ago

    Is the main character still a beggar and psycho magnet? Are the assassinations still inferior to a 10 year old Hitman? Is it still a game that requires no brain and just one finger on the I win button?
    Sorry just hated the first one.
  • jimbo118 #27 2 years ago

    less pointless talk more preview next time please. Is the combat still the exact same? Guards queing up their attacks and 'press button to defeat' etc? If they just copied Batman's combat system it would improve it greatly
  • Lionheart #28 2 years ago

    @ craziii

    You're an idiot. Who passes judgement on a game after 2 hours... :S
  • Smugglarn #29 2 years ago

    Still got that weird sci-fi twist?
  • creepylizard #30 2 years ago

    It bloody better have...
  • specular #31 2 years ago

    The first game left me hungering for more. There were a couple of annoying issues but if they fix those, I'll be playing this for a long time.

    edit: forgot to say that I liked the style of this article. Fun to read.
    Edited by 1 at 25/09/09 @ 12:01
  • bogmonster #32 2 years ago

    I thinks its fair to say, if AC2 is a s good as they say it is, then AC1 should be treated as a demo... looks immense!
  • ardamillo #33 2 years ago

    Looking forward to this. Even in the first one, moving around the cities just felt right.
  • El_MUERkO #34 2 years ago

    15 different missions done 8 times each is still repetition if you have to do the same sequence of events each time

    90% of GTA missions involve you traveling somewhere and killing someone but they gloss over the similarities with good cut scenes and subtle changes to each, Assassins Creed didn't and quickly became a dull plod, hopefully Ubisoft has learned from it's mistakes