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Assassin's Creed II Hands On

Xbox 360 PC PlayStation 3 Hands On by Dan Pearson

24 September, 2009

Page 1 of 2. Page 2 ->

Some years back, I had a condition, which began to affect the way in which I lived. I know, I know, "get a blog", but bear with me. This was during university. Being a philosophy graduate, I had plenty of spare time. I also had a good friend, and fellow philosopher, with a "PlayStation", as it was those days, and a copy of Tony Hawk's Pro Skater 2. Given the choice of extracting a semblance of meaning from Kant or chucking Rodney Mullen around half-pipes and down stairwells, we often (read: always) took the later option.

We got rather good, eventually nailing every single gap in the game except one. Eventually we called off our hunt - committing yet another unfulfilled dream to the locker of bitter disappointment. Something curious had happened, however. Outside, I found myself looking at a different world - a world of lines and runs, grinding routes, flippable gaps and transfers. Every object took on a new meaning, began to be interpreted through the medium of Hawk. Being a non-skater, this was endlessly frustrating, even if it eventually helped me to understand some of the finer points of objects, properties and labelling for the third semester.

After a mere 15 minutes with Assassin's Creed II, this curious condition is partly back. Returning to Piccadilly Circus station after Ubisoft's hands-on event, I'm struck by how many of the buildings feature large Portland Stone blocks at their bases, separated with ample space for footholds. My eyes are drawn up drainpipes toward high ledges, along the crests of roofs and crenellated precipices - could I make that jump, onto that flagpole, forgoing this tiresome wait for the traffic lights on Regent St?

'Assassin's Creed II' Screenshot 1

There's obviously ample opportunity for a fart joke here, but instead I shall be sensible and tell you that this is a smokebomb - one of Ezio's new toys.

The answer, as it always was in the days of my Hawk-eye affliction, is no. Even climbing the stairs a bit too quickly usually results in a face-plant or a stubbed toe, but main character Ezio's movement around the Venice streets and skyline in the demo, which is the same code being shown off at this week's Tokyo Game Show, is so smoothly infectious that it's hard to believe I haven't inherited at least a little of his agility.

Ezio's forerunner, the first game's Altair, was one of the most nimble characters we'd ever seen in a game, pulling off incredible feats of parkour with accomplished aplomb. This time around, movement is even quicker. Holding down the right bumper to activate 'high visibility' mode means that Ezio will throw caution to the wind, flinging himself up walls and around overhangs like a particularly angry and dangerous spider.

'Assassin's Creed II' Screenshot 2

The importance of the economy has been ramped up, too. Who doesn't love economics?

Doing so will attract a little more attention, however, sacrificing some of his characteristic stealth for speed. It's incredibly fluid, and produces a few unexpected results for the incautious - occasionally I found myself flying onto a ledge or architectural outcrop which I hadn't been aiming for, although re-routing never proved a problem. On the flip-side of this is the increased complexity of some climbs, game director Benoit Lambert even calling some of them "puzzles". The first game only really came close to that once, with the massive church in Acre.

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Comments: 1-35 of 35

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Benno
24/09/09 @ 01:09
#1
+6
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graphics look ace, always loved the animation in ac1
craziii
24/09/09 @ 05:03
#2
-10
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if they solved the repeating quest design and the stupid ride a horse(also walking a bit too fast) = you are an assassin bugs, than I just might buy it again. I sold the first one after 2 hours, never bother to finish it.
Dave52
24/09/09 @ 05:51
#3
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I found the first game so boring, I just can't get excited about AC2....
Vixremento
24/09/09 @ 06:31
#4
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I thought the first one was far too repetitive and the cities were more or less the same but I still enjoyed it (and finished it!).

Here's hoping the second one really amps things up a bit - sounds like it will so far. A first day buy for me!
RedPanda
24/09/09 @ 06:41
#5
+3
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You drive through Regent Street!?

Also, hmmm, once bitten twice shy. I'll rent this before I buy it...
Edited 1 times, most recently on 24/09/09 @ 07:41
sadakos_fury
24/09/09 @ 07:16
#6
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27 hours for the main quest? I'd say the chances of repetition and boredom setting in are pretty high.

I'd like to give this game a go but come on - I have other vices to indulge too. Those pints won't drink themselves.
Edited 1 times, most recently on 24/09/09 @ 08:17
bad09
24/09/09 @ 07:36
#7
+5
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This is shaping up to be my game of the year I'm so excited!
Bongo
24/09/09 @ 07:43
#8
+14
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So basically you're saying that videogames give you urges to recreate what you've done in the game in real life?
BAN THIS SICK FILTH
Goodfella
24/09/09 @ 07:44
#9
+1
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I was so hyped for the first game, then I played it and sadly it became tedious quite quickly. I highly doubt I'll be trying this sequel.
hula hoops
24/09/09 @ 08:01
#10
+3
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I miss Jade Raymond.
Raz76
24/09/09 @ 08:05
#11
+1
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Is the sword combat win button still in there?
DrRobotnik
24/09/09 @ 08:14
#12
+6
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Really enjoyed the first one, despite its flaws.

Looking forward to this a lot.
TheGoose126
24/09/09 @ 08:37
#14
+5
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I loved the first game even though it had flaws, there was just summet so cool about running around the rooftops killin people!!
I to look at churches and bulidings in a new light, the missus is sick of me saying 'I reckon I could get up there'!
skillian
24/09/09 @ 08:40
#15
+19
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I miss Jade Raymond.

I don't miss the number of comments about her in every AC article.
commissar\'s_handgun
24/09/09 @ 08:56
#16
+5
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If they really have added a lot more variety then this could be a really good game. The first one was amazing for the first few hours, then it's lack of variety killed it. And the main assassinations were a bit rubbish too. Basically I want them to make it more like an openworld Hitman game.
designerheadache
24/09/09 @ 09:09
#17
+4
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130 missions over 27 hrs and only 15 different types, still sounds too repetitive to me. It sounds as if they have made the same game with a couple more mission types to the previous ones, which is less than ideal.

I would take a shorter more varied game any day of the week.
Mentalist(air)
24/09/09 @ 09:43
#18
+1
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I thought Assassin's Creed 1 was quite short. As such, it didn't really have time to bore me - although the sequence of uninterrupted combat at the end was threatening to, until I read online that you could do hidden-blade kills on swordplay opponents you'd knocked over.
oef!
24/09/09 @ 09:47
#19
+3
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130 missions, 15 types. That means you'll be playing the same mission 8.6 times. Ah well, I'm sure I did some task more than 8.6 times in GTA.

Lets forget about this. Roll on Thi4f.
Hantheman
24/09/09 @ 10:47
#20
0
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BUT WHAT ABOUT THE COMBAT!?
dingo75
24/09/09 @ 10:48
#21
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I recently finished the first one.
I loved the story but I hated the repeating mission types.
Also the fact that you couldn't do stealth kills of your main targets after the 2nd one pissed me off.
An assassin should be able to stand in the shadow, kill and then melt back into the dark undetected.
Looking forward to this one (I pre-ordered the Black Collector's Edition with the figurine).
Spekingur
24/09/09 @ 11:41
#22
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I never understood people complaining about repetative mission types. Each and every never took very long to finish so for me repetative never settled in.
I loved the horseback riding. There have only been two games that have done horseback riding cool - AC and Mount&Blade.
And combat, I really liked it. Simple as it may have been it still made you feel like a killer. Heck, even Batman:AA did the same thing.
wonton
24/09/09 @ 11:58
#23
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"130 missions of 15 different types"

ubi are still missing the point...
dingo75
24/09/09 @ 12:04
#24
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Hot off the press:
PC version delayed into 2010
http://twitter.com/Ubisoft/statuses/4339...
mrmonkey1980
24/09/09 @ 12:26
#25
+1
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i had the exact same tony hawk's experience.
glaeken
24/09/09 @ 12:37
#26
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Not really sure about this one as I found the first game really unengaging. In particular I actually think the pakour was really weak as it was just far too automated and it barely felt like I was actually in control. If there had actually been some more skill needed to the platforming elements it would have been a far better game in my view.

Edited 3 times, most recently on 24/09/09 @ 17:03
oktava
24/09/09 @ 13:08
#27
-7
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Is the main character still a beggar and psycho magnet? Are the assassinations still inferior to a 10 year old Hitman? Is it still a game that requires no brain and just one finger on the I win button?
Sorry just hated the first one.
jimbo118
24/09/09 @ 13:42
#28
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less pointless talk more preview next time please. Is the combat still the exact same? Guards queing up their attacks and 'press button to defeat' etc? If they just copied Batman's combat system it would improve it greatly
Lionheart
24/09/09 @ 15:48
#29
+4
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@ craziii

You're an idiot. Who passes judgement on a game after 2 hours... :S
Smugglarn
24/09/09 @ 21:39
#30
+1
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Still got that weird sci-fi twist?
creepylizard
25/09/09 @ 09:48
#31
+2
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It bloody better have...
specular
25/09/09 @ 11:00
#32
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The first game left me hungering for more. There were a couple of annoying issues but if they fix those, I'll be playing this for a long time.

edit: forgot to say that I liked the style of this article. Fun to read.
Edited 1 times, most recently on 25/09/09 @ 12:01
bogmonster
25/09/09 @ 19:01
#33
+1
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I thinks its fair to say, if AC2 is a s good as they say it is, then AC1 should be treated as a demo... looks immense!
ardamillo
26/09/09 @ 03:11
#34
+1
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Looking forward to this. Even in the first one, moving around the cities just felt right.
El_MUERkO
30/09/09 @ 14:59
#35
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15 different missions done 8 times each is still repetition if you have to do the same sequence of events each time

90% of GTA missions involve you traveling somewhere and killing someone but they gloss over the similarities with good cut scenes and subtle changes to each, Assassins Creed didn't and quickly became a dull plod, hopefully Ubisoft has learned from it's mistakes

Comments: 1-35 of 35

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