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Assassin's Creed: Director's Cut Edition Review

PC Review by Dan Whitehead

11 April, 2008

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Let's talk a little about the term "director's cut". If we were to take it literally, it would refer to those rare occasions upon which a maligned film director revisits a studio-butchered film and re-cuts it to his or her satisfaction. In reality, it usually means "we found an extra fifteen minutes of footage that we cut out to make the movie better, but now we've put it back in". But what does it mean in videogames and, in particular, what does it mean for this long-overdue PC version of last year's stabby console hit?

Assassin's Creed was a game burdened with potential, but one that could ultimately only earn the tag of "pretty vacant". For all its expansive medieval vistas and acrobatic action, there wasn't a whole lot going on in the long term. Once you'd guided Altair through his first assassination, you'd pretty much seen everything on offer in terms of gameplay. That you then had to repeat the process eight more times left some players feeling more than a little weary, no matter how lovely the view along the way. So does this "director's cut" represent the fruits of a re-energised creative team polishing a tarnished gem to their satisfaction? Or is it just a tardy port with some inconsequential new bits tacked on?

The second one, sadly.

'Assassin's Creed: Director's Cut Edition' Screenshot 1

The invisible waterslide was incredibly popular at Jerusalem World of Adventures.

When I hear the words "director's cut", I tend to expect some fairly substantial changes. New scenes, new characters, new levels, resolutions to otherwise unfinished plot arcs. That sort of thing. For Assassin's Creed PC, the net result of six months of additional work is four new types of "investigation mission". These are the secondary objectives you have to complete in order to amass enough information to launch an attack on one of your nine historical targets. In the console version there were only five such mission types, some of which involved nothing more involved than sitting on a bench and looking at someone. The shallow nature of the tasks, and the protracted repetition, soon began to grate. In theory, bumping that total up to nine should alleviate the problem. And it does. Slightly.

You see, there's nothing in any of the four new mission types that offers anything more in-depth than what PS3 and 360 owners got to sample in November. Rather than exciting new experiences, they're more like variations on established themes. Rooftop Race Challenge, for instance, requires you to run from one informant to another within a time limit. Another fun excuse to hurl yourself from rooftops and scramble up walls, but nothing you won't have already done in the existing flag race missions.

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Comments: 1-50 of 73 in total | next 50 »

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HoriZon
11/04/08 @ 10:27
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Still like it though :)
Tejstar
11/04/08 @ 10:28
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Ooh, 6/10. Seems like a real marmite game.

I've ordered it for the PC anway...
tomdominer
11/04/08 @ 10:30
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Lets face it, this game is tits.
Crea
11/04/08 @ 10:30
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"6/10 experience wrapped up in a 9/10 game engine."

Bullseye.
UncleLou
11/04/08 @ 10:31
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Tom may have given the 360 version 7/10 back in November but even though the PC version is virtually identical I always found Assassin's Creed to be a 6/10 experience wrapped up in a 9/10 game engine.

From the 2 or 3 hours I've played, I couldn't agree more, although it's closer to 5/10 for me at the moment.

Christ, what they could have/should have done! It's the most brutal case of a wasted opportunity I've played in years. instead of either a more PoP-like game, OR a Thief/Hitman-like game, OR a game with some RPG mechanics, it is 2007's Dragon's Lair. Climb on a tower to see the icons which trigger the minigames. The whole game is like a big Quick-Time-Event.
Edited 1 times, most recently on 11/04/08 @ 11:32
Ryltar
11/04/08 @ 10:31
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Fair review. I found that i really enjoyed playing the game in 1 hour daily chunks.
lost_soul
11/04/08 @ 10:35
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"Christ, what they could have/should have done! It's the most brutal case of a wasted opportunity I've played in years. instead of either a more PoP-like game, OR a Thief/Hitman-like game, OR a game with some RPG mechanics, it is 2007's Dragon's Lair. Climb on a tower to see the icons which trigger the minigames. The whole game is like a big Quick-Time-Event."

Oh. I was kind of looking forward to AC.

/closes wallet
Darren
11/04/08 @ 10:44
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Assassin's Creed is definitely a triumph of style over substance IMO but it was enjoyable enough for the time I spent with it on the Xbox 360.
viper_h
11/04/08 @ 10:46
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Sadly, AC on the 360 was another one of those games which I enjoyed for the first few hours when I bought it, but after the initial play period, I never felt motivated to go back to it.

I've got lots of games like that :(
Mentalist(air)
11/04/08 @ 10:47
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Lets face it, this game is tits.

Well, that's certainly what Ubisoft was selling when they were publicising it pre release...
Maximilian
11/04/08 @ 10:48
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Since Ubisoft have stuck their two fingers up at me by not letting me buy this through Steam or any other digital service, I think I'll stick my own two fingers right back up at them by giving this a miss. Besides, sounds like a one trick, but very pretty, pony.
mingster
11/04/08 @ 10:56
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This review is useless without mention of Jade Redmond.. hence 6/10
krudster [mod]
11/04/08 @ 10:57
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Having just finished it belatedly on 360, I'm glad I didn't have to review it back in November. Once you've visited the three cities, to find that you're essentially doing the exact same thing a further two times is cheap to say the least. But what a game engine. The potential is there to make this an amazing game - they've just got to come up with some actual mission variation next time.

I'm sure they must realise this...
4thVariety
11/04/08 @ 10:58
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It's the right rating and the right reasoning, especially the last part about a 6/10 gameplay in a 9/10 graphics wrapping.
Killerbee
11/04/08 @ 10:59
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Having been a bit unsure about this after reading the console review, I'm now pretty much certain I'll give this a miss. Maybe if I had nothing else to play right now I'd get it and give it a whirl, but if anything, it's quite the opposite - I've got a stack of games to get through and no time for anyything less than brilliant.

By the sounds of it, if I want to oggle some lush graphics, I'd be far better off replaying the first two-thirds of Crysis.
Edited 1 times, most recently on 11/04/08 @ 12:00
Killdare
11/04/08 @ 11:01
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it'll be a cold day in Hell when I praise the addition of sodding escort missions as something to cheer about

... hallelujah, brother!
anomagnus
11/04/08 @ 11:01
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not the worst game in the world, but the plot, my god, why cut into the future with malcom, that was so bad it defied belief

but they're right, killing the guy, then just running away was pants

at the very least, a sub quest to get new clothes would have helped
DanWhitehead
11/04/08 @ 11:11
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The potential is there to make this an amazing game - they've just got to come up with some actual mission variation next time.

A Batman game using this engine, but with actual investigations and adventure game elements, would be amazing.
GregorV
11/04/08 @ 11:15
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Fair review. I found that i really enjoyed playing the game in 1 hour daily chunks.

Absolutely. It's more of an experience than a game that you need to beat. It's immensely satisfying when playing it in small chunks as it's very immersive, but in a long play session, just like with any game, the actual game mechanics becomes obvious, thus breaking the illusion and leaving the somewhat simplistic gameplay bare. Playing through it in one sitting is like watching the DVD of your favourite TV show all at once; it's going to start to grate no matter what.

Not one of the best games ever, but easily amongst the most unique interactive experiences available.
krudster [mod]
11/04/08 @ 11:17
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Some puzzles would be good too. Why the hell have puzzles in games gone out of fashion so much?

You're spot on Dan - throw in some investigations too. Get your character to stalk, harass and interrogate people in a way that doesn't merely amount to sitting on a bench.

I want some actual adventure with my action please. The templates already exist in dozens of games that are 15 years old now.
Edited 1 times, most recently on 11/04/08 @ 12:18
themerlin13
11/04/08 @ 11:19
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So...worth writing that review and playing the PC version if you had decided it was a 6/10 before starting?

Do agree that it's not as good as it should have been though.
DanWhitehead
11/04/08 @ 11:27
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So...worth writing that review and playing the PC version if you had decided it was a 6/10 before starting?

Well, I found the 360 version to be a 6/10. There was every chance - and even some naive hope on my part - that the additional six months of development would have improved the game for PC. I didn't think it would be magically transformed into a masterpiece, since fixing the core problems would essentially mean writing a new game using the same engine, but there are certainly lots of smaller improvements that could have been made.
JDub
11/04/08 @ 11:28
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Completed some missions, then got a decent trade-in for Burnout Paradise - Job done! :)
menage
11/04/08 @ 11:33
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If it didn't look this pretty people would be a lot harder on it. I actually think it doesn't even deserve a mark higher than 5.

It's just boring as hell. And it's also extremely silly in it's story. I wish the whole future bit wasn't there to begin with. It's just lame talking about pharmaceutics in a extremely badly filmed cut scene.
jozz
11/04/08 @ 11:35
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The new batman should just rip everything good out of AC and put it in Gotham city.
JonFE
11/04/08 @ 11:38
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The way I see it, a Prince of Persia game using this engine and PoP's fighting mechanics should be on the cards... and that Batman game Dan mentions could indeed be amazing :)
Edited 1 times, most recently on 11/04/08 @ 12:39
space ace
11/04/08 @ 11:45
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you dirty thief!
ZuluHero
11/04/08 @ 11:48
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The new batman should just rip everything good out of AC and put it in Gotham city.

surely thats everything - plus alot more needed to be added besides? :P
Katsumoto
11/04/08 @ 11:49
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Glad I decided to get Mario Kart instead of this, then!
jimbo118
11/04/08 @ 11:55
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Agreed 100%
Shabtai
11/04/08 @ 12:04
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I dont know why put much of the emphesis on the "Director's Cut" angle, did anyone really expect there to be new gameplay? It's a conversion, nothing more.

What i would like to know from the pc\console reviewers is what version would they recommend to someone who is about to play the game for the first time? which version to get?
HyperShadow
11/04/08 @ 12:07
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Gave it an hour and a half before bed last night, to be honest, i'm enjoying it. But i'll save any judgements until later, because from what I've read its the repetition that kills it. But still, I'm enjoying it so far..

...except giving away the twist right at the f'n start of the game. It looks like its trying to borrow from the Matrix, but has got the timing all wrong.
UncleLou
11/04/08 @ 12:15
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Some puzzles would be good too. Why the hell have puzzles in games gone out of fashion so much?


It wouldn't even need to be "classic" puzzles - just some elements you need to figure out for yourself - take the tower-climbing. What you do is keep two buttons pressed. Why net let me figure out a way to get up there, at the very least? While this wasn't too difficult in Prince of Persia, either, at least there was some skill and thinking involved.
mkreku
11/04/08 @ 12:21
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If Jade says this is great, then it IS great. I trust Jade!
Kryon
11/04/08 @ 12:30
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PCLOL!

AMIRITE?

/runs
UncleLou
11/04/08 @ 12:36
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Nah, you misunderstood. Just higher standards.
muscleblade
11/04/08 @ 12:41
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Better than the lackluster PS3 version for sure. Not quite as good as the 360 version i presume but close to it.
Durandle
11/04/08 @ 12:53
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I take the point of lack of longterm gameplay, but lets face it, pushing unsuspecting guards of high places never gets old. Its flawed but fun, in small chunks.
Gaol
11/04/08 @ 12:53
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"Playing with a gamepad is the obvious choice, but as Windows can have trouble recognising the trigger buttons of a 360 pad then the game can become even more of a fiddle as you fight to overcome the instinctive forefinger reaction to tug on those triggers"

Eh? I would assume that a brand new game like this uses Microsoft's xinput drivers; trigger problems usually relate to incompatibilities with the old direct input drivers. Are you sure about this actually being a problem??
menage
11/04/08 @ 12:54
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The 360 version was just as lackluster. Th game sucks by default.
muscleblade
11/04/08 @ 13:05
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@menage

Wrong!! Havent you read this among others. The difference is huge.

http://www.eurogamer.net/article.php?art...


rashes
11/04/08 @ 13:07
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Most underrated game of last year.... by reviewers anyway. Games TM actually gave it a 4 which was ridiculous.
I enjoyed this even more as I was surprised how good it was.
DanWhitehead
11/04/08 @ 13:17
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Eh? I would assume that a brand new game like this uses Microsoft's xinput drivers; trigger problems usually relate to incompatibilities with the old direct input drivers. Are you sure about this actually being a problem??

That's what I thought, which is why I said the problem can occur, but this was the first time I'd used a 360 pad on this particular PC so the drivers it installed should have been new. The triggers didn't work. It's not something that affected the score, and I'm aware that different installations will yield different results, but I thought it was worth flagging given that its a console port.
Mentalist(air)
11/04/08 @ 13:32
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I wonder if that isn't shoddiness on the developers' part.

As I recall, triggers didn't work on Tomb Raider Legend (until possibly after a patch), but they were OK from the start with Anniversary. It seems hard to believe that Ubisoft wouldn't test thoroughly with the de-facto standard PC joypad, though.
UncleLou
11/04/08 @ 13:35
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Triggers work for me, FWIW.
BradMillette
11/04/08 @ 13:37
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This game should have been called ASS CREED.

I'm the first person to make that joke.
GlassMoon
11/04/08 @ 13:38
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Absolutely spot on review
Nithron
11/04/08 @ 13:52
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I've noticed that PC games tend to get a lower score than their console counterparts, even if they are, in quantifiable terms, actually better than their console brethren. Example: UT3 getting a score 1 lower on PC than it's PC counterpart despite the PC version offering four times the player capacity per map.

What's up with that? Is it just that the PC has a much, much larger game library and so the games get judged more harshly by comparison?
DanWhitehead
11/04/08 @ 13:55
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No, it's just that I liked Assassin's Creed exactly one less than Tom.
Nithron
11/04/08 @ 14:10
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I was more asking about the general trend of other games getting lower scores on PC as well. But if that's the reason this particular time, fair do's.

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