Assassin's Creed: Bloodlines Review

Moving targets.

Version tested: PSP

If there is one area in which Assassin's Creed: Bloodlines exceeds expectations, it is in the volume of chickens stalking Cyprus in the Middle Ages. They are everywhere. In the streets, in the marketplaces, in the churchyards - they're even on the rooftops. You can't free-run more than a few metres without encountering a chicken.

If there are two areas in which Assassin's Creed: Bloodlines exceeds expectations, however, surely the second is that Gryptonite Games has built a series of openworld levels with very small loading times separating them, and that you can traverse each of them in much the same way you can in the PC and console versions. What's more, the frame-rate is good and there's a surprising amount of detail: your flowing assassin uniform, the vines, haybales, civilians, etc. Did I mention the chickens?

However, exceeding expectations was never really going to be Bloodlines' problem, because nobody expected very much from this - apart from six unlockable weapons for use in the PS3 version of Assassin's Creed II. No, the problem was always going to be whether Gryptonite would simply coax a passable impression of Assassin's Creed out of the PSP, or whether it could do more.

Rather than copying the excellent Assassin's Creed II by plunging you into Renaissance Italy, Bloodlines returns you to Altair right after the end of the first game. The idea in the Assassin's Creed series is that you are really a captive descendant of Altair in the present day, and you are reliving genetic memories in a machine called the Animus, but according to Assassin's Creed II you don't go back to Altair to relive any more memories after the events of the first game, so Bloodlines doesn't make sense. Then again, if you can forgive that and do care about the Assassin's Creed storyline, you will at least find out what Altair did with the Apple of Eden. And if you're new and have absolutely no idea what I'm talking about, don't worry, I barely do either.

'Assassin's Creed: Bloodlines' Screenshot 1

There are no chickens visible in the official screenshots, which is arguably a bigger conspiracy than all that stuff with Abstergo and the Pieces of Eden.

The important things to bear in mind are that Altair is a medieval assassin, he's basically king of the assassins at this point, and he's off to Cyprus to sort out the evil Templar knights, who are trying to recover their power after his crushing one-man smackdown at the end of the first game.

The continuity does at least stretch to giving you most of Altair's abilities straight from the off. Walking around by default, he can also run and climb onto pretty much anything, since all the world in Assassin's Creed is peppered with convenient hand-holds. There's a mini-map showing you objective markers and side missions, and the streets are patrolled by guards marked in yellow, who react suspiciously to anything more than a cautious stroll with your hands clasped together in prayer. It's a bit like a particularly strict swimming pool - sometimes men draw their swords and bark, "Who's that running over there?!"

Should they decide to give chase, or should you be plunged into a fight by the mission design, you'll be alerted to this by a shift in music and an icon in the top-left, and you can either fight them off or leg it. Fighting involves either striking rhythmically with your sword - timing each button press to coincide with the previous blow hitting its target - or waiting for an enemy attack animation to begin and getting in there first with a counter, resulting in a knockout or a grisly instant-kill finishing move.

Leg it, however, and all you have to do is break line-of-sight from your pursuers and you can take advantage of one of many rooftop gardens (shacks with curtains) or haybales to restore your anonymity. When you're anonymous, you're best placed to employ your signature move: selecting and then plunging your hidden blade into a victim by going up to them and pressing the attack button.

The original Assassin's Creed was criticised for its repetitive and lacklustre missions, and Bloodlines tries to avoid this. Rather than being given a target and having to perform rote activities to reach an imaginary threshold that allows you to go off and be an assassin, a selection of different tasks is fed to you in linear fashion, some of which are assassinations, some of which are intelligence-gathering, and each of which typically consists of several phases.

For example, you kill a man in the city of Kyrenia - one of two major locations in the game - and the next mission is to break up the riots caused by your actions, which involves going to a particular place and getting in a fight, but then also taking down a group of archers on rooftops within a time limit because they're firing burning arrows at a church. The key assassinations themselves are often more like linear third-person action game levels, where you have to stealth or fight your way through a sequence of rooms and courtyards until you reach a boss, who needs to be fought to the death.

'Assassin's Creed: Bloodlines' Screenshot 2

Like the original game, you end up fighting the key assassination targets rather than assassinating them.

Elsewhere you can do side missions that are closer to those of the first game, like fighting Templars who are accosting random civilians in the street, or climbing up to viewpoints on towers. You can also collect Templar coins, scattered around the streets and rooftops, which you can invest in upgrades at intervals - things like more throwing knife inventory, more health, and so on.

So far then, a passable impression with some slightly different bits. Unfortunately though, despite adopting a slightly better approach than the original Assassin's Creed in some places, things fall down somewhat in the details. Those side missions, for example, are almost all pointless, while the collectables and upgrades are perfunctory.

One of the greater problems is the AI, and it's at this point you start to hope all those chickens aren't borrowing too much from the CPU, because whichever cycles they're using up, these guys could do with them. The NPC Templars and other guards are programmed to chase you down whenever you do anything fun, or especially if you start running by the pool, but that's not the problem - the problem is that they're stupid beyond explanation.

You can happily run up to a Templar and stab him to death in full view of a patrolling colleague further down the way, and then dive conspicuously into a haybale sitting next to the body, safe in the knowledge that the guard who saw you will draw his sword, look around in bewilderment straight at your hiding place, and then put his sword away and wander off. Guard reaction times aren't much better: at one point two Templars were stood facing each other having a chat, so I killed one and then had time to stand up again and kill the other before he thought to get his sword out.

There are other issues too. The camera is controlled by holding the left shoulder button and using the face buttons. This is restrictive anyway, because you can't really do it while doing anything else, but in a game that loves verticality it doesn't help not being able to look very far up or down. Tapping the button is meant to centre the camera, but I still found myself jumping the wrong way a lot on account of it, too.

Meanwhile, for all the fact that we're in an open world, each space is small and repetitive enough for the novelty to wear off within five minutes, and the original thrill of climbing up to viewpoints is somewhat negated by the lack of a view when you get there.

'Assassin's Creed: Bloodlines' Screenshot 3

Altair still walks as though he's about to hit someone, although in actual fact he's going to stab them.

But the biggest problem is simply that it's all very boring. Despite being under constant threat, anyone who played either of the big Assassin's Creed games will find it tiringly easy to prance through these levels without much incident, probably completing it in around five hours, and there is little joy to be had on the way. Even if you haven't played the originals, I struggle to imagine anyone with motor function will get stuck on it for very long.

The main story thread is dull, the dialogue threadbare, the combat basic and repetitive, and the objectives unimaginative, however jumbled up they are compared to the original game's checklist approach. Without the many story-infused collectables of the second game, we are also back to platforming without a purpose, except now we're doing it in a much less detailed world.

You could argue that it doesn't make sense to compare Assassin's Creed: Bloodlines to its PC and console relatives, which it can't hope to replicate, and I would normally agree - except they are exactly what it is trying to replicate, with mediocre results. For the record though, platform game fans would be better served by Jak & Daxter, while action game fans can go back to God of War. Bloodlines isn't a terrible or frustrating game, but it's as unnecessary as all those chickens.

5 / 10

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Comments (19) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Andrefpvs #1 2 years ago

    That's a disappointment.


    Would you say that this game is necessary to play to understand the most of the AC universe (as far as story goes, of course)?
  • Zebula77 #2 2 years ago

    Half-expected this. Never knew there was gonna be a PSP AC until after the second one came out (which I'm enjoying immensely, thank you very much), and I saw a few vids and wasn't particularily impressed.

    I suppose this is for someone who loved the first game but can't afford the sequel? Or something like that lol.
  • berelain #3 2 years ago

    I still can't play it to find out for myself, since Sony haven't gotten around to issuing a code for me to download it after I bought the original, broken version. Meh.
  • jonsaan #4 2 years ago

    A shame. The first half of the review reads like it is going to score high. I'm still tempted as I loved the first AC game to bits.
  • telboy007 #5 2 years ago

    I've played through this to the end and I thought it was actually quite good, but then I was a sucker for the original console version. :)
  • robg #6 2 years ago

    The volume of chickens?

    Is the surprising thing their loudness or the amount of space each one occupies?
  • DFawkes #7 2 years ago

    I'm still really looking forward to playing this, I'm a huge Assassins Creed fan. I loved the first one, and I even really enjoyed the DS one. Loving AC2 right now too, so as long as it's even a vague approximation of that, I'm going to lap it up until I kill my battery!

    Hopefully Sony will rectify the issue for those of us who got this on release on PSN and I'll be able to find out for sure, but I have a feeling from the next of the review I'm going to love this :)
  • Kill_Crazy #8 2 years ago

    Had a quick go of this earlier and i quite liked it but then i am a big AC fan and loving AC2.
  • MaFlippinHeadHurts #9 2 years ago

    I enjoyed the first AC and the second is way better, therefore, as long as I can scale beautiful tall buildings, throw myself off the top into a haystack and all from my PSP, then I'm in.
  • XdarXideX #10 2 years ago

    Before I comment, I confess I speed-read the article and was distracted by chickens at some point... oh and I haven't played the PSP game myself...

    But! The storyline COULD make sense if you are only playing as Altair and not Desmond in the Animus. Or if you have finished Assassin's Creed 2 you will know it's a possibility for Desmond to relive lost "memories" as Altair after the events of the game (sorry for the very minor spoiler - though AC3 is pretty much confirmed).
  • Retroid #11 2 years ago

    I was looking to this as my first PSP purchase for a good while - since God of War - but at first the gameplay videos reminded me more of a juiced-up PS1 game rather than a slightly-stripped-down PS2 game, and now this review tells me the story is threadbare.

    It was the settings and story which I played the first Assassin's Creed for, so while I think I'll still get this I'll be waiting for it to appear in the bargain bin.
  • kangarootoo #12 2 years ago

    Ah nuts. Was hoping this could extend my current AC obsession to my commute as well :(
  • SL33PY #13 2 years ago

    Nothing holding you back? You can still paly it on your commute?
    I wonder if there are other people like telboy007 that actually liked the game
  • crickson #14 2 years ago

    I think the reviewer was quite generous. No mention was made of the glitchy sound, missing blocks of animation, the comically small number of character models and the wall textures that can be stepped through into an infinite limbo... And the game crashed a few times for me. I have the region 1 UMD version, I suppose it's possible these problems will not be found on the updated PSN download.

    I'm very disappointed, this game simply wasn't ready for release and was just rushed out to capitalise on the ACII fever.
  • poopmonster #15 2 years ago

    Er what's the story here then eh?

    I'm looking at the screenshots thinking, how'd they get antialiasing at that detail level on a PSP?

    Then I saw the blurry Eurogamer logo. Shame on you EG...

    @wile_coyote

    Still think this looks amazing? ...

    [link url=http://uk.gamespot.com/psp/ action/assassinscreed/images/0/2/?tag=thumbs_below;thumb;2
    ]
    http://uk .gamespot.com/psp/action/assass...[/link]
  • defiant #16 2 years ago

    I would like to try this game. It looks good. But I can't decide
  • M_of_the_sys #17 2 years ago

    I suppose this is for someone who loved the first game but can't afford the sequel? Or something like that lol.

    You, my friend, are hilarious. :p

    I'm with Retroid on this, I'll wait for a bargain bin appearance. Really wanted to get this for my PSP. I do get the feeling that the review, despite saying otherwise, is really trying to compare this to the console/PC counterparts. I've played through GOW and need something new to occupy me on my train journey.
    Edited by 1 at 27/11/09 @ 14:27
  • RandomTerrain #18 2 years ago

    I've completed this now, took me about ten hours. Not bad for a quick rental.
    I think the review is pretty fair, would probably give it a 6 myself.
  • jefranklin18 #19 2 years ago

    What I don't like is the portrayal of the Knights Templar as an evil organisation, especially given how they were betrayed by the French monarchy and Catholic church. I blame the original Broken Sword for startig the trend...