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Assassin's Creed: Altair's Chronicles Review

DS ntsc-us Import Review by Tom Bramwell

15 February, 2008

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The Nintendo DS isn't the most obvious place to continue the story of Altair, master assassin of Ubisoft's biggest game of 2007, so developer Gameloft, er, hasn't. Instead, Altair's Chronicles delves into his past, prior to that fateful trip into Solomon's Temple and the events that followed it. This is an odd decision, because Assassin's Creed itself was a game about personal redemption, charting Altair's downfall and his subsequent journey toward absolution and enlightenment - the point being that when he began the game he was a bit of an arrogant dolt.

Gameloft gets around this by reducing the DS game's lead character to a bit of an empty eagle smock. The (unvoiced) dialogue reads a bit like him, but the mystery and intrigue that drove you through the home console game are replaced with a simple quest to retrieve a Templar relic, a chalice, and all the sci-fi stuff about Desmond Miles and Abstergo is ignored, save for menu screens that look a bit like the Animus. Eliciting that kind of recognition in the player - clear, but without any implications for the mother series - seems to be Gameloft's brief, because Altair's Chronicles is very deliberately designed to appear part of the Assassin's Creed canon without really having much in common with it narratively and mechanically.

What we have instead is a platform game split across a number of set levels where precision jumping, evading traps and doing a bit of hackandslash gets you to the end. Progression is left to right, but you can move in and out of the screen in the manner of an old 16-bit scrolling beat-'em-up, albeit with a bit more fluency, and there are touch-screen mini-games that revisit concepts like pickpocketing and interrogation. The former is done by scrubbing the screen to reveal the contents of a victim's bag, and then dragging the desired item through a maze of other trinkets, some of which move around to increase the difficulty. Amusingly, interrogation is a rip-off of Elite Beat Agents (or Osu! Tatakae! Ouendan to its Japanese friends), the rhythm-action game where you tap numbered icons as circles close around them, except here the icons are located at points on the victim's body and the ball-rolling bits are metaphors for arm-twisting.

'Assassin's Creed: Altair's Chronicles' Screenshot 1

The stylus mini-games are daft little distractions, but there's nothing particularly bad about them.

The running, jumping and climbing is necessarily basic next to the climb-everywhere parkour platforming of Assassin's Creed itself. You can run up low walls to grab the lip and then pull yourself up, and holding the right shoulder button reduces Altair to walking pace - good for avoiding the attention of the smattering of guards walking simple patrol routes on the ground, sneaking up on dozy rooftop sentries, and maintaining your balance on narrow beams. Using the touch-screen mini-map as a guide, you criss-cross the rooftops via beams, jumps, crumbling wooden shacks, swing-ropes, moving platforms and shallow ledges, dodging repeating spike-traps, and vents spewing fire or water, as you go. There are also occasional, basic puzzles with which to contend. Shorn of the open world and parkour, parallels with the old Prince of Persia are much more obvious than they were on 360 or PS3.

In combat, too, much is reconstituted. Enemies attack one by one and it's possible to block their sword blows with the right shoulder button and counter by pressing X or Y as they begin their downswing. With the right timing, it's possible to daze and execute an adversary, or on the offensive a range of button-mashing combos can be used to reduce health-bars. Evasion plays less of a part than it did before - there's no hiding in haystacks or rooftop shacks - although it is still possible, albeit less so when enemies respawn regularly. Stealth, again, is less important, and the eventual assassinations are a case of walking up to your enemy - who helpfully often has his backed turned, even as the battle music pumps away and your alert status flashes red - and pressing A.

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Comments: 1-34 of 34 in total

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petebritish
15/02/08 @ 14:11
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Nice review one to avoid i think.
RM2KMaster
15/02/08 @ 14:34
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Wow, I couldn't see this coming!

/sarcasm off
thepiedpiper
15/02/08 @ 14:41
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mualims?
jonsaan
15/02/08 @ 14:56
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Ds in crap at anything but 2d games shocker...

(the odd title excepted of course).
Tonka
15/02/08 @ 14:57
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MKDSknocksonyourwood
RobertFoster
15/02/08 @ 15:02
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@thepiedpiper: It's a breakfast cereal AFAIK...
asphaltcowboy
15/02/08 @ 15:03
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Oh well :(
SlackMaster
15/02/08 @ 15:07
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Was there any doubt this was going to be shit?
MuppetThumper
15/02/08 @ 15:15
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no doubt at all. it will still rake in the sales though :(
Madafunkola
15/02/08 @ 15:15
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Still, 5/10 is better that the 4/10 that GamesTM mag gave the "full" version.
Edited 1 times, most recently on 15/02/08 @ 15:15
Triggerhappytel
15/02/08 @ 15:17
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Won't stop Ubi milking the fucking teats off of this franchise...
Edited 1 times, most recently on 15/02/08 @ 15:18
robg
15/02/08 @ 15:27
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Where's the Raymond angle?
wizbob
15/02/08 @ 15:39
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The screenshots are nice and the game sounds playable, I think they should get some credit for pushing the DS further than other developers.
lemonfist
15/02/08 @ 16:26
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They're not pushing the DS further, and it's not very playable at all.

It reminds me too much of a mediocre PS1 game.Total pile of shite.
darc
15/02/08 @ 16:34
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I thought it was ironic they'd bring any part of this franchise to the DS, considering the original had very little to offer besides its graphics.
Nikanoru
15/02/08 @ 17:38
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Oh god the retards are out again. Woohoo, a DS game review! Alright, now forget the game, let's take the low score as an excuse to start bashing the console itself!

Look, the DS is a great system. It has won. The end. Your incompetence in making proper purchasing decisions doesn't change that.
creepylizard
15/02/08 @ 17:55
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haven't got a ds but from what I've seen theres loads of good game on it, which mostly seem to try and do something different. what the dickens is wrong with that?
oh, and andyjack? we're all playing with toys, you know....
Feanor
15/02/08 @ 18:07
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andyjacks's comments are laughable.
darc
15/02/08 @ 18:34
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"I bought a DS & with the exception of Zelda, Mario Kart, Mario bros & Advance Wars I found the games to be very poor value for money."

That's a lot of exceptions. Enough to negate the entire statement, really. If I had it to do over again, I'd trade my PSP and nearly every PSP game (among dozens) for 1 DS and 1 copy of Partners in Time. Or Phantom Hourglass. Or any of several puzzle games you haven't yet tried.

Of course the DS is lightweight - it's a PORTABLE gaming system. More often than not the PSP fails by way of forgetting this.
Davemanz
15/02/08 @ 18:39
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andyjack have you even played New Super Mario Bros.? Or Partners in Time? Tetris DS? There are a lot of great titles (mostly developed/published by Nintendo, sure) for the DS that I'd pay far more than the asking price for, given the time I've put into them...
Pulsar_t
15/02/08 @ 19:32
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My main gripe with the DS is that it's been months since a decent game last came out. The PSP isn't any better, either. If it weren't for the cosy reading provided by DSLibris I'd trade in my DSLite anytime. Can't fault Nintendo for offering the dual screen apparatus though.
darc
15/02/08 @ 20:20
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I am having major deja vu re: the whole "what comprises a 'childish' game" argument. I'll say this: it's definitely not measurable in pixels per inch.
Sl1pstream
15/02/08 @ 20:31
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No Jade, no sale!

Oh, it's crap? I'll blame that then.
*Goes back to Professor Layton and the Curious Village*
Edited 1 times, most recently on 15/02/08 @ 20:32
old skool
15/02/08 @ 20:39
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Al-Mualim ? doesn't that mean " The Scholar" ? What a stupid name for a Boss...
CheapSheep
15/02/08 @ 20:54
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"However it's not for me, I am too used to PC & high def console gaming. I have done my Snes/N64 style games & am now over childish games styles where speech bubbles & binky boink noises are all the hardware can conjure"

I feel sorry for you.
Les
15/02/08 @ 22:08
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Two games with the hyped up assassin, both of them crap. The last good game from Ubi I played was the PoP SoT...
ElephantMonkey
16/02/08 @ 00:23
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Assassin's was great on the 360 and PS3. I guess a great 3D free roaming game doesn't translate well on a 3D handicapped hand-held console.
ShiroBen
16/02/08 @ 04:40
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I'd say 5/10 is generous, this is an awful game. Not fun at all.
wakka2k5
16/02/08 @ 11:36
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mualims?
Mualim is arabic for teacher, al mualim =the teacher :)
_Jamie
16/02/08 @ 19:15
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andyjack: Take a look at the newly released Professor Layton & the Curious Village. 2D, cartoony, low-res and fucking gorgeous. It's also an excellent,challenging game.

And definitely not a "child's" game! Quite a few of those puzzles had me thinking.
knocker
17/02/08 @ 15:46
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Oooh. "I bought a DS & with the exception of Zelda, Mario Kart, Mario bros & Advance Wars I found the games to be very poor value for money."

"& am now over childish games styles where speech bubbles & binky boink noises are all the hardware can conjure."


Don't get it. The only exceptions are the ones that epitomise everything you hate about the platform ? Andy doesn't know Jack.
3william56
18/02/08 @ 03:06
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How, exactly, is *water* fatal to anything?
Who came up with that in 2008?
QPRHOOPS81
18/02/08 @ 10:13
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this is what happens when you get a crappy mobile phone game producer to make console games. only thing gameloft ever made that worked well were the splinter cell mobile phone games.
Edited 1 times, most recently on 18/02/08 @ 10:15
creepylizard
18/02/08 @ 10:21
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How, exactly, is *water* fatal to anything?
Who came up with that in 2008?


too bloody right...

Comments: 1-34 of 34 in total

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