ArmA II: Operation Arrowhead Review
Dun and dusted.
Version tested: PC
Speech given by Tim Stone to army of potential Operation Arrowhead buyers, on 30th June 2010 (with apologies to Tim Collins and the Royal Irish Regiment):
We go to Takistan to liberate, not to conquer. We will not fly flags in their country, but we may fly Apaches, Black Hawks, Chinooks, Little Birds and A-10s. We may also drive M1A2 tanks, Bradleys, Strykers, Humvees, and the odd tractor and Lada. This is an ArmA II expansion pack after all.
The enemy should be in no doubt that we are his nemesis and that we are bringing about his rightful destruction. Saddam-substitute Colonel Aziz and his forces will be destroyed by this coalition for what they have done. Seizing the oilfields of peace-loving Karzhegistan is a heinous act and an unlawful one. It's also rather unoriginal, but that's neither here nor there.
Respect the civilians of Takistan. You will have to go a long way to find a more decent, generous and upright/prone bunch of NPCs. Do them no harm and complete their optional side missions, and they will fight at your side. Respect too the fabric of this parched yet beautiful land. Tread lightly through its poppy fields, vault gently over its tumbled walls and abandoned washing machines, and - I beseech you - don't mortar seven shades of goat dung out of its lovely ancient mosques.
There are some who are happy at this moment who will not be happy shortly. Those who expected improvements in areas like AI, framerates, and armour modelling, will taste sorrow. There are also people among us who will not see the end of this campaign, short as it is. To those individuals I would say, "Be aware you can fail mission five and still progress," and, "The notebook containing the bomb code is in the obvious place."

German forces make up 0.00003% of Task Force Knight.
It is a big step to take another human life. It is not to be done lightly. I know of men who have taken life needlessly in other FPS games. I can assure you they live with the mark of COD upon them. Expect the highest standards from your comrades - especially if you know the ins and outs of ArmA II's ungainly yet powerful command interface. Do not expect sparkling dialogue, faultless driving, or rapid first aid.
If there are casualties of war then remember that when they woke up and got dressed in the morning they did not plan to die this day. Allow them dignity in death. Do not dance like a pillock over their corpses, or drive repeatedly over their heads in the hope of squashing them like over-ripe water melons. Do not steal the hats of the fallen, no matter how rugged and S.A.S. those hats will make you look.
If you harm the regiment by posting idiotic messages in the comments section that follows, know it is your reputation that will suffer. You will be shunned unless your conduct is of the highest, for your deeds will follow you down through history. We will bring shame on neither ourselves nor Eurogamer.

Staring too long at a Takistani taxi can cause hysterical blindness.
Our business now is North. Goodbye gentlemen, and good luck.
"Sir!"
What?
"Will you be taking questions?"
I wasn't intending to, no. I was just going to stride out of the tent, and leave my well-chosen words hanging in the air. But now you've totally ruined that, so go ahead.
"What exactly can we expect from the Arrowhead campaign?"
Six helpings of solid ArmA II action. You are part of Task Force Knight, a US-dominated coalition force sent to fictional Takistan to remove Colonel Aziz and his evil war-mongering regime. In the guise of four utterly forgettable characters you'll undertake special forces missions, fly helo gunships, command tanks, rescue hostages, and do a host of other soldierly stuff. As you'd expect from the series, the battlefields are usually vast, the realism level high, and the tactical options abundant.
"Only six missions?"
Yes, we deserved more, but bear in mind there are also seven single scenarios and the ever-wonderful editor to toy with. Though those single missions tend to be on the brief side (few take longer than 10 minutes to complete) they do a decent job of showcasing some of the new vehicles and equipment.
In Death From Above, for example, you can preserve your Apache by using an unmanned Little Bird (ULB) chopper to spot and lase targets. Nailing the enemy general in One Shot, One Kill involves use of new FLIR-equipped sniper rifle with sight zeroing capability, and Laser Show illustrates just how atmospheric night missions can be when the sky is starry and every friendly has a PEQ laser pointer lashed to his gun barrel.

To make room for extra ammo, SF operative Frank 'The Tool' Gustavsson always refuses a parachute.
"Is any of this new equipment truly indispensable?"
Débutante aircraft like the Chinook, and AFVs like the Bradleys and Strykers, all fulfil familiar roles, and thus don't add a lot to your tactical toolbox. ULBs with their powerful cameras and simplified remote controls do offer a genuinely new attack option, albeit a rather cold, clinical one.
In terms of utility, it's the thermal imaging systems that probably have the biggest impact; after all, it's hard to hide from a warrior who can see every heat source at a glance, be it a warm wheel hub, a sweat-beaded brow, or an insomniac chicken. FLIR sights will even function in the sweltering heat of a Takistan noon or when blocked by smoke clouds. Realistic? Apparently so. The only flaws I've spotted are minor ones. The modelling doesn't appear to simulate corpse cooling, weapon heating, or extend to some units from the original ArmA II.
Another small but significant addition to the quartermaster's store is the backpack. As in essential ArmA II mod, ACE2, it's now possible to enlarge your inventory with a capacious bergen, and strip down heavy weapons into their component parts. Chanced upon an enemy mortar pit or MG nest and want to take the armament with you as you advance? Disassemble it through the action menu, then assign the resulting backpacks (there's always two) to your men. It would have been great had the backpacks been part of an an improved fatigue system. Perhaps next time.

You can say what you like about the Takistanis, but they sure know how to grout.
"Sir, is it true what they say about the Takistanis?"
If you're referring to the piece of scuttlebutt that claims they castrate prisoners using opium-addled mongooses, the answer is "no". If you're asking if they possess SCUD missiles and primitive nuclear weapon technology, the answer is "quite probably".
The Takistani regular is, in most respects, a bog-standard ArmA II foe. On foot he skirmishes skilfully, despite the fact he rarely uses building interiors or abandons untenable static weapons. His Russian-sourced tanks and aircraft are old but will make short work of your IFVs, given half a chance.
Two characteristics that may surprise you are his willingness to surrender, and his acute night-blindness. A Delta Force operative who has just returned from a nocturnal sabotage mission near Zargabad (Single Mission 4, Jackal) reported that he could crawl right up to the feet of enemy guards, and those guards would do no more than give him a long Paddington stare. If, however, he raised himself into a crouch, all hell broke loose.
"Sir, what's a 'Paddington stare'?"
Ask Captain Hibbert, our British liason officer.
"Sir, bearing in mind what Chernarus was like when we first landed, should I issue extra insect repellent to the men?"
There appear to be far fewer bugs this time. During the time I spent in-country I wasn't bitten once.
"Sir, earlier you described the premise of the campaign as 'rather unoriginal'. Would you to care to elaborate?"

We need a Flight of the the Phoenix game.
I have two major beefs with Arrowhead. The first is the calibre of its storytelling. Give Bohemia Interactive a country to create or an assault rifle to replicate, and they'll do a splendid job. However, give them a tale to weave, and they're like newborn foals on an ice rink. There's nothing inherently wrong in drawing on recent events in Iraq and Afghanistan for a plot, but drawing on them so nakedly, and with so little flair or imagination, is inexcusable.
The paper-thin characters are half the problem. I think I could get a little more excited about the fun but familiar campaign outings if I was undertaking them in the guise of someone who didn't come out with phrases like "Taking heat from some pissed-off Takis? Just how I like it, Sir!" or, "You want us to stop a bomb raid with bare hands and Takistani scrap metal?" at regular intervals.
Bohemia, just for a change, how about giving us a character with a little flesh on his bones. Someone with doubts, fears, or worries at home. A soldier with a chip on his shoulder or a crazed or incompetent CO could have been fascinating. A really brave developer would have given us a protagonist with a slight case of PTSD or made him the conflicted child of Takistani immigrants to the US. Far too often, the Czechs' interest in realism seem to stops at the armoury door.
"And your second beef?"

The Chinook is named after a tribe of American Indians famed for their fishing abilities and their habit of shouting THWOP-THWOP-THWOP as they moved around the countryside.
Feeble framerates. Takistan's towns and villages are liberally sprinkled with hollow buildings. While these interiors ensure great FIBUA action, they can seriously degrade performance, especially when accompanied with large numbers of units. Is it the additional polygons or the extra path-finding and line-of-sight-checking load? I'm not sure. Can the situation be improved?
I sincerely hope so, otherwise a lot of Arrowhead users are going to be forced to fight their way through the beautiful streets of Zargabad with minimal texture, detail, and view distance settings.
"Sir, shouldn't we be... um... invading Takistan?"
Good point, soldier. Time is marching on. LET 'S GO KICK SOME TAKISTA.. er. Let's go lift the tyrant's yoke from the tired shoulders of the good people of Takistan.
7 / 10
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Game of the Week: Catherine
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
Catherine Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
Catherine launch trailer is looking saucy
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (40) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/genuine boot licker
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
a)That's awfully close to racial epithet, are the writers really that unaware that if you're going to reference a country for your fictional one you should probably use some semblance of tact to avoid pissing people off.
b)Speaking of "pissed off" are they pissed off because they're being invaded or because they're Teh Bad Doods TM? If we're still talking a painfully black and white interpretation of the wars in the middle east (i.e. unlike the speech Tim pastiches) then the campaign sounds like it's going to be more of the same "hoorah!" bollocks.
c)Can I play as the goats?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Good show, Mr. Stone!
Comment below viewing threshold Show
Comment below viewing threshold Show
You could play as all the wildlife in the original Arma (complete with a 'survival mode dodging hunters) so I'd wager yes.
Comment below viewing threshold Show
It would have been nice to cover multiplayer, talk a little more about the gameplay, the mission editor etc.
While an awesome story would be great I dont think you can expect the same Hollywood action here as you might in Bad Company 2.
Comment below viewing threshold Show
It brought my Quad Core @3.6Ghz, 4Gb Ram, Radeon 4890 to its knees......a Pc whose speed couldnt have been imagined 9yrs ago when the game launched, still isnt powerful enough for it...
So dont hold out any hope for ARMAII to be playable at Max Settings at more than 20fps, until about the middle of the century...
Comment below viewing threshold Show
Comment below viewing threshold Show
I always liked how US weapons are named after the tribes they exterminated... Tomahawk, Chinook, Apache....
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It brought my Quad Core @3.6Ghz, 4Gb Ram, Radeon 4890 to its knees......a Pc whose speed couldnt have been imagined 9yrs ago when the game launched, still isnt powerful enough for it..."
Yeah, these games are the most retarded resource hogs ever. I'm pretty sure their engine techies are monkeys. It's a shame, because the gameplay is awesome.
Comment below viewing threshold Show
Sounds like something's going wonky in your computer there dude, I run OA and ARMA2 on a 3.5gig i5, an ATI 5770 and 4gig DDR3 and I get around 50 fps on all 'normal' settings. Try shutting off the AA and post-processing options, or the 3D resolution down. There's lots of info and helpful people on the BIS forums, ask there and someone more knowledgeable than me will help you - shame to have the game and not be able to play it.
Re: Op Arrowhead, it's actually very good. There are a couple of dodgy SP missions, and the campaign is too short - but the review doesn't mention that in co-op (enabled through whole campaign), multiple human players can be placed in different squads with different objectives to the 'host' player, leading to a really cool feeling as your mate in the chopper over the ridge wastes a tank, and you see the shot, the explosion and the resulting smoke cloud from a kilometre away while you're tackling another objective.
TBH, the real meat of any BIS ARMA game, Arrowhead included, is the mission editor and the sheer amount of possibilities it provides - there's even a random mission wizard for generating MP missions on the fly as you set the server up - and making your own missions is hugely rewarding, and fun!
Overall a less buggy, more playable game from BIS with Op Arrow. This is as close to a real 'game' as the series is likely to get, and while the thin story is off-putting to those raised on scripted COD tunnel shooting, for PC gamers who like their realism, Op Arrow can't be beat
Comment below viewing threshold Show
"while the thin story is off-putting to those raised on scripted COD tunnel shooting, for PC gamers who like their realism, Op Arrow can't be beat"
If BIS applied the same realism standards to their stories as they do to their ballistics or environment modelling, I wouldn't have a problem with it. The trouble is they don't. They flirt clumsily with COD/Hollywood-style narrative (bomb disposal, bungled hits etc) and have their heroes spouting silly Commando comic nonsense.
@sberemski
"While an awesome story would be great I dont think you can expect the same Hollywood action here as you might in Bad Company 2."
The sad thing is, after three or four titles, everyone's expectations of ArmA storytelling are so low, that weakness is expected/accepted. There's no good reason why a BIS campaign shouldn't have you a) on the edge of your seat b) reeling c) welling-up and d) grinning, on a regular basis. One half-decent writer would make a world of difference.
"It would have been nice to cover multiplayer, talk a little more about the gameplay, the mission editor etc."
Being as OA is an add-on I naturally gravitated towards talking about new or significantly improved features. MP and editor-wise I didn't see a lot of progress, hence the silence. What aspects of gameplay were you particularly interested in? Most of my thoughts on AI, performance, mission types, impact of new equipment etc... are already in the "all style, no substance" text.
Comment below viewing threshold Show
How about 'sharply pretentious' or 'obsequiously witty'?
@Addon, Skurmedel, Deepo.
Thanks chaps.
Comment below viewing threshold Show
The impression I get from real wars is that soldiers always use epithets when talking about their enemy.
Comment below viewing threshold Show
Also, the comment about BI's writing is spot-on. The disconnect between the gameplay and what frames it is huge; always has been. I have a horrible feeling that some of the more inane chatter in OFP may have been an attempt at naturalism, though.
Comment below viewing threshold Show
'If BIS applied the same realism standards to their stories as they do to their ballistics or environment modelling, I wouldn't have a problem with it. The trouble is they don't. They flirt clumsily with COD/Hollywood-style narrative (bomb disposal, bungled hits etc) and have their heroes spouting silly Commando comic nonsense. '
Oh I agree, it's pretty bad in places. The 'taking heat from some pissed off Takis' had me cringing too. One decent writer would make a vast world of difference to their games, and yes I suppose there are low expectations after 3/4 games of similar story quality. On the plus side, I think OA is the first game that has tried (not entirely successfully) to alleviate that issue - it's a marked improvement over the story in ARMA2, for example. Little things like the co-op mission wizard, or bringing back the clock in the lower right when a target is called also add to that impression - they've obviously tried quite hard to make the game a little bit more accessible without losing the ludicrously hardcore sandbox aspect.
Not entirely sure that the general story 'malaise' with OA is solely attributable to BIS though. I've just made the leap from console to PC gaming, and though it could just be the games I'm picking, I'm finding quite a few pc games with similar weak plots, but vast sandboxes. The X series is a prime example, again, the most recent (X3 Terran Conflict) being the best attempt at a story (or rather, several shorter ones) but they're still weak when compared to A list console/pc titles. Part of the PC atmosphere I'm finding is a 'make your own story' semi-roleplay factor in these kinds of games, which I suppose comes from the 'DIY' aspect that PC gaming has had over the years, and the limitations of smaller independent developers. That said, even Splinter Cell: Conviction had some truly awful 'bad-guy' dialogue!!
Comment below viewing threshold Show
Corpse cooling *is* in OA (though it takes a while) as is small arms barrel heating/cooling (not sure how I missed that).
Also, something I didn't spot was the reworked armour pentration modelling. Apparently...
"Arrowhead in fact features a completely new penetration model that takes into consideration the surface material, speed and round caliber."
I'd be interested to hear what ArmA vets think of this change. I don't see any significant improvement.
Comment below viewing threshold Show
I've noticed some better penetration modelling when aiming through windows/light wood etc, but nothing hugely significant (I thought it was there anyway? Not sure how they've improved it). Re barrel cooling etc, it's probably harder to notice as the circumstances you'd be in to be able to notice probably mean you're concentrating on not being shot!!
One thing does annoy me - claiming in dev diaries etc that their mission editor is 'easy to use'! I have ARMA2 so I knew what to expect, but having to learn code to make a mission isn't exactly user friendly!!
Comment below viewing threshold Show
I'm still struggling to detect the armour penetration improvements. I've just run a few simple tank vs tank tests, and the results don't instill much confidence. A T-72 firing at the front of an (ammo-less) M1A2 at a range of 800m will destroy it in an average of 6.5 shots. Firing at the rear of the same tank it takes an average of 6. That doesn't feel right to me (though admittedly my only experince of modern armoured warfare comes via Steel Beasts and CMSF).
Other assorted weirdness I've observed: That same T-72 need on average 4 shots to destroy a parked Apache at the same range. OA's T-34s are more effective tank killers than its T-55s. Hits to tank guns are ridiculously common, even when a green gunner is doing the aiming. The AI has some strange mental block when it comes to detecting the M270 MLRS. At ranges where they'll detect a stationary M1A2 in seconds, they'll completely fail to spot a moving MLRS.
"One thing does annoy me - claiming in dev diaries etc that their mission editor is 'easy to use'!"
I found the basics pretty simple, but yes, the higher level stuff is a labyrinth. A proper integrated editor manual would mean far fewer trips to the forums and the wiki.
Comment below viewing threshold Show
I've actually seen the barrel cooling now, doesn't take long, though that was on a fresh (i.e start of mission) weapon. Not tested the tank penetration yet. The BIS forums are full of buglists at the moment, I've only noticed a few so far.
Re the Editor - yeah, more than two pages (!) in the manual would be a start. I'm fine with basics, and the wizard is occasionally quite good (but bad equally as often), but the more complex stuff escapes me completely. Ah well, it's enough for me!
Comment below viewing threshold Show
terrible english and untrue statements
(or totally incorrect/flawed automatic translation to english from dutch eurogamer review)
i really wish reviewers put some time to re-reading what they wrote before publish
Comment below viewing threshold Show
"terrible English and untrue statements"
Examples, please.
Comment below viewing threshold Show
Maybe you should re-read your forum posts before complaining about someone’s English!
Comment below viewing threshold Show
FLIR sights will even function in the sweltering heat of a Takistan noon or when blocked by smoke clouds. Realistic? Apparently so. The only flaws I've spotted are minor ones. The modelling doesn't appear to simulate corpse cooling, weapon heating, or extend to some units from the original ArmA II.
"
tons similar nonsense in the article...
Comment below viewing threshold Show
As claimed in the review OA's FLIR sights *do* function in the day time and *do* penetrate smoke. This is realistic. No problems there.
The corpse cooling observation I've explained, and was, I believe, an understandable error. After twenty minutes in a night desert environment OA's corpses still shine improbably brightly.
"The modelling doesn't appear to simulate... weapon heating". Genuine mistake. Shouldn't have happened.
Now please justify your "tons similar nonsense" statement.
Comment below viewing threshold Show
all versions since preview got corpses cooldown, the weapons parts and barrels heatup and cool down
best to watch this is speed time to 4x and after longer period of time the bodies will be dead cold
hoewever for units/vehicles from original ARMA 2 the TI is simplified and they will not heatup/cooldown (either hot or cold)
(in combined operations first enemy in OpFor section is ARMA 2 Russian soldier with only simple hot/cold)
"
reported that he could crawl right up to the feet of enemy guards, and those guards would do no more than give him a long Paddington stare. If, however, he raised himself into a crouch, all hell broke loose.
"
was the AI guard with NVG or w/o NVG equipment ? were You in grass while crawling ?
w/o NVG or TI equipment AI vision in night is lowered and if you prone then AI detects You harder
Comment below viewing threshold Show
w/o NVG or TI equipment AI vision in night is lowered and if you prone then AI detects You harder "
The guards didn't have NVG but that's no excuse. I was crawling up to enemies in partially lit compounds and streets (where NVG wasn't necessary) and all those enemies were doing was staring at me, and changing direction to walk around my prone form. Major immersion leak.
There's a pic at:
[link url=http://yfrog.com/htjacka l02j
]http://yfrog.com/htjacka l02j
[/link]
which shows how silly it got.
A few moments after that pic was taken, all three of us were illuminated in the headlights of a passing APC. Reaction? None.
Comment below viewing threshold Show
[link url=http://img 27.imageshack.us/i/jackal03.jpg/
]http://img 27.imageshack.us/i/jackal03.jpg/
[/link]
Mr Observant finally gets a good look at the thing he's been tripping over/staring at for the past few minutes, and decides to... do nothing.
Comment below viewing threshold Show
Comment below viewing threshold Show