Arkadian Warriors Reader Review
It is hard to be too cruel to Arkadian Warriors, partly since it is the first Diablo-esque title that the Xbox Live Arcade has been crying out for; but it is also strangely, compulsively, fun.
Developed by the same company that gave us Assault Heroes , Arkadian Warriors displays a similar level of visual polish, and a charming art style. The game proper suffers slightly from its control system, and its dodgy camera angles (which can be changed to a more overhead view). Unlike in Diablo, the walls which various loot or monsters may be behind do not become transparent, necessitating a change in viewing angle. The music is repetitive, and uninspiring, although you can always put on something else appropriate through the wonders of custom soundtracks. The narrative is completely forgettable.
But like Diablo, it is immensely difficult to stop playing. The age-old draw of more money, or a better weapon, or working out a more effective method to dispatch a particularly stalwart enemy has lost none of its appeal. Unfortunately, there are a few niggles here too. Hints pop up on loading screens informing you of the weaknesses of certain baddies, such as giant enemy crabs to magical attacks. This is all well and good, but how are you supposed to know what a Lunan is? This could have been remedied by simply displaying the name of the enemy whilst you have it targeted.
As for longevity, it appears to be a fairly long game, which can be played as each of the vastly different character classes Warrior, Archer(or Rogue would be more accurate) and Sorceress, of which the Archer is probably the more satisfying.
So, an enjoyable, but flawed dungeon crawler. Certainly won't be everyone's cup of tea, but for those who spent months trawling through the depths of Diablo II, this game does not disappoint
7 / 10