Argonauts re-interpreting RPGs
Liquid puts Greek foot down.
Rise of the Argonauts developer Liquid Entertainment wants to re-interpret what an action role-playing game should be.
In an exclusive interview with Eurogamer, lead designer Charley Price told us many of the genre mechanics were out of date, and it would be "discarding the antiquated trappings that plague it".
Take combat, for example. In Rise of the Argonauts one stab in an unprotected area will grievously wound or kill an opponent - rather than blindly puncturing 20 holes in someone until their health bar depletes. Clever physics and sophisticated animation will combine with this to create something unique, Price argues.
Exploration will also intuitively change depending on what you've achieved, meaning there's always a reason to go back to somewhere, and no pre-set path to follow.
But the biggest trump is choice, manifested through the favour of the Gods system. Here each action you take affects a different God in a unique way - altering your abilities and powers awarded by them. So rather than have a simple good, evil, and neutral scenario, you'll have several options each favouring one deity. And it doesn't stop there, favour is always evident, in everything you do.
"The atmosphere that we are seeking to create is one where the player truly feels that the gods are always watching, and every action he performs will impact their favour in some way, which in turn has a distinct impact on the player's progression through the game as a whole," continued Price.
"This is something very unique to our game and to role-playing games, and it very quickly reinforces our primary goal - make every choice meaningful."
Rise of the Argonauts is being published by Codemasters, and is due for release on PC, PS3 and Xbox 360 in 2008.
Check back next week on Eurogamer for our full interview with Charley Price.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Why Devs Owe You Nothing
-
Sony explains PlayStation Vita game price strategy
-
Halo 4 Master Chief action figure flaunts new suit design
-
Rockstar mulling LA Noire 2 development
-
Face-Off: Final Fantasy 13-2
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Mass Effect 3 Demo: The First 20 Minutes
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
EGTV: Eurogamer playtests PlayStation Vita
-
Kingdoms of Amalur: Reckoning Review
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
App of the Day: Monkey Bump
-
Gotham City Impostors Review
-
Retrospective: Star Wars Episode I Racer
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart









Comments (11) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Would you sink or swim in a pool of treacle?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Famous last words.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Our game isn't really making any waves just now, so we'll make some bullshit claims about 'rewriting the book' in the hope of raising some hype about it!"
Comment below viewing threshold Show
This might sound like a relitively simple change, but I'm fed up of swinging a sword through an unprotected heathen's neck only for 10hp to be taken from a little red bar above his/her head. If I decide to hamstring an opponent before delivering the coup-de-grace, s/he'd better be limping as his/her head hits the ground....
Comment below viewing threshold Show
So, like Bushido Blade then.
Comment below viewing threshold Show