Apple now permits in-app purchasing
Puts an end to all those Lite versions.
iPhone and iPod Touch application developers will no longer have to provide a "Lite" version to allow people to sample their work for free.
Thanks to a change in Apple's rules, detailed on Engadget, it's now possible to offer a free version which includes an option to upgrade to the full version within the application, similar to the way Xbox Live Arcade games work.
The option can be used "to sell content, subscriptions, and digital services", according to Apple's developer intel.
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Comments (21) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Is that likely though? Most shareware advertises its full price somewhere, so I think you are imagining the worst in this case, and very much doubt a majority of apps will conceal their price in the way you suggest.
And even in the instances where the full price isn't clear on download, does it really matter? You can always just stop playing if you don't like the price.
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Well, you could always delete the £5 tetris and then go and buy the £1.59 one. You'd only have wasted 2 minutes of playtime, plus a maximum of another two minutes of download time.
I'm sure app vendors are not permitted to charge for content silently.
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http://to ucharcade.com/2009/10/15/apple-...
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Interesting to see how this works out, and if it has any effect on iPhone App piracy.
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I must have my Scattman Ringtone!...
/hides
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I have Pocket Calculator as a ringtone, bought the song on iTunes and "fixed it".
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cheers mate.
I'll get googling.