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APB Preview

MMO PC Xbox 360 PlayStation 3
Preview by Oli Welsh

17 June, 2009

Page 3 of 3. <- Page 2

Communication in APB will mostly be through voice chat, Realtime assuming that there won't be time to type in most situations. It's partnered with Vivox on a 3D positional voice chat system that will place your barked commands in exclamations in the game's soundscape - Realtime played an impressively atmospheric and hectic-sounding clip of a gun battle from one of its internal tests - although there will of course be a private channel if you need it.

Players' ability to make their mark on the soundscape as well as the visual representation of the game is hugely important to Realtime, and it's gone to some extraordinary lengths to pursue it. A deal with last.fm allows you to project music from your car stereos into the game world; the software will select something suitable from the internet or your own collection according to specific or general settings such as "always project heavy rock". A full MIDI music creation suite is included, and you'll be able to set a "death tune" that vanquished players will hear every time you kill them.

That's just the start of Realtime's commitment to user-created content in APB. You can see some of the rest in this recording of a show-floor E3 presentation. The game's 30 or so vehicles can be customised with an editor that humbles Forza Motorsport's, spannig paint, decals, body parts, wheels, the interior and even the stereo system.

Even more impressive is the character creator, used by Realtime's own artists to create all the NPCs in the game. The models are extremely detailed, and as well as changing features and body type you can shape hair yourself, design tattoos and body paint; you can change the material, layering and texturing of clothing and customise its zips, buttons and collars. Everything save your features and physical attributes can be changed at will, although gradual physical change might be possible, as might plastic surgery (for a price).

'APB' Screenshot 3

One reason for the 100-player limit is the expectation that entire player populations will face off, and there's a lot of detail for the Unreal 3 engine to handle.

"This is what we call our crafting," says the developer, and just like the action, it's based on skill and creativity rather than set challenges or time investment. Realtime expects some players will be content to become virtual fashion designers, selling their work to others - and given Microsoft's experience with the Forza car market, that's not a stretch at all. As far as MMOs are concerned, APB proposes an exciting new form of player-driven economy.

Exciting is an apt description for almost everything about APB. There's nothing else in development quite like it: perhaps the first true combination of the ethos of offline, open-world, sandbox games with an internet connection. Realtime's willingness to step back from the design and put technology in the hands of players is an extremely bold experiment in a conservative sector of a conservative industry. But it is just that - an experiment. It's hard for anyone to tell whether or not it will work, especially with the scant information we currently have on the game's brass-tacks mechanics. But it's going to be fascinating finding out.

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Comments: 1-36 of 36 in total

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MaxiSleep
17/06/09 @ 13:28
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So kinda like a battleground so...
jeebthegreat
17/06/09 @ 13:45
#2
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this looks like it could be incredible
Ashen-Shugar
17/06/09 @ 13:46
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Yup, just sounds like a regular deathmatch but persistant, on a larger scale, with pimped clothing.

Would be interesting as a game mode, but somehow doesnt sound like it's a full game.
RexRunti
17/06/09 @ 13:48
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100 players per city is all well and good, but what happens 3 months after release or when you've got a bit of time off work and fancy a game during Tuesday afternoon?
jonarob
17/06/09 @ 13:52
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"Let's start with the hardest question to answer. Is APB (All Points Bulletin), the new online game from the makers of Crackdown, an MMO?"

It's in the MMO section!

*reads*
Spekingur
17/06/09 @ 14:18
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I always expected this to be like an online GTA. We shall wait and see.
ZuluHero
17/06/09 @ 14:24
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as long as the city has plenty of depth as well (get into/onto buildings etc), it'll be cool...
penhalion
17/06/09 @ 14:36
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Is it just me or did this article tell me nothing about what you would actually be doing in this city. If it's a large city, then I'm unlikely to even meet the other players let alone interact with them. Hmmm I'll wait and see how it pans out me thinks
Calgon
17/06/09 @ 14:41
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You should remove the PS3 icon because its unlikely at this point.

/Considers making some bullshit statements about this being too much for the PS3 to handle anyway and being miles ahead of anything on the platform in its genre... remembers how sad and bitter it looks when PS3 fanboys try it and passes on it.
Edited 1 times, most recently on 17/06/09 @ 15:41
dadrester
17/06/09 @ 14:47
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what PS3 icon?
Eraysor
17/06/09 @ 14:49
#11
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DO WANT
Widge
17/06/09 @ 14:51
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The blue rectangle blob, as opposed to the green one.... or the mystery orange shape (PC)
Widge
17/06/09 @ 14:52
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Also, do we get to laugh at the one trying to instigate platform war?
gman7714
17/06/09 @ 14:58
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cannot wait for this game.

Anyone seen the Eurgamer MMO article with Dave Jones mentioned in the link below. I couldn't find it!

http://www.eurogamer.net/articles/e3-rep...
M_of_the_sys
17/06/09 @ 15:03
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@Widge

Yes. Always :D
CountFapula
17/06/09 @ 15:10
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Now Crackdown 2 has been announced, I'll pass.
gman7714
17/06/09 @ 15:13
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@RexRunti

+1

I need more info - What if your are the 1001 player to start a game, does that mean you have to loaf around a city on your own until someone else joins?

/goes to http://www.apb.com
Edited 1 times, most recently on 17/06/09 @ 16:16
lord
17/06/09 @ 15:45
#18
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not really interested in voice chat

oh, this won't make it to 360 either.
cowell
17/06/09 @ 15:49
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Aren't most of the Crackdown staff now at Ruffian working on Crackdown 2?
hiddenranbir
17/06/09 @ 16:08
#20
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What will the monthly fee be? :\
layleeloo
17/06/09 @ 16:13
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Looks pretty. Sounds PANTS. Regardless what format it's on.
Mike P
17/06/09 @ 16:51
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It's not clear from this how the clan/gang angle will work. I assume if I get a dozen or so reprobates together we can all group up?

Not sure where all the negativity is coming from round this. Feels a lot less grindy than other MMOs, and the idea of smaller instances means that the RvR should work well, so long as the matchmaking is good.

It's not like you've got a few massive servers where it's almost impossible to get a good balance between the opposing factions. WAR, I'm looking at you.


JayPea
17/06/09 @ 16:54
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day one purchase
Orange
17/06/09 @ 17:09
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As noted in the article you can switch servers at will, so not really an issue in terms of activity and ques. If your servers dead just switch to an active one.

Although 100 players does seem a bit limited if there's a wide selection of missions to do and if there's population imbalance.
j,taurus
17/06/09 @ 19:17
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all u wil get is ppl teaming up together and it will be a shambles
GrandpaUlrira
17/06/09 @ 21:45
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It actually sounds a hell of lot like Crackdown to me, just with the AI gangs replaced by human opponents, and perhaps the jumping etc. toned down a bit.
wobbly_Bob
17/06/09 @ 23:51
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I can answer one of your questions: what what formats will it be on? Joystiq had an interview with the dev and when askes "this is pc only? The answer was yes.

Come on, eurogamer you seem to copy what little news you do post ( when it's not fanboy flame bait ) from orher sites such as joystiq the day after so I'm surprised you didn't know the answer to this question.
Edited 1 times, most recently on 18/06/09 @ 00:53
muscleblade
18/06/09 @ 07:59
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Its PC only at this time. A 360 version might be out later (2011?). No talk of a PS3 version at all.
8bitMofo
18/06/09 @ 08:07
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No Wizards? Check!
No Dragons? Check!
No stupid fucking spells? Check!

Count me in.
smernicki
18/06/09 @ 09:17
#30
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@8bit Mofo +1
stoopidgreg
18/06/09 @ 12:12
#31
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they seem to be aiming at hardcore shooter fans, like counter-strike, call of duty, but APB is 3rd person and i can't help but think that will put off many PC gamers. if you're going to make a competitive online shooter for the PC, first person is king for most gamers.
YourMessageHere
18/06/09 @ 12:20
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I too second 8BitMofo. The MMO concept is great, I'm just waiting (and waiting, and waiting and waiting and waiting) for something that's not fucking fantasy (EVE is a spreadsheet GUI, so it doesn't count). I like fantasy in books, where things make coherent sense, not in games, where it's basically used as a giant excuse for game design limitations. And I hate magic.

I also worry about the size of the city; if finding other players isn't going to take ages and there are only 1000 NPCs, the city must be pretty small...right? I expect worlds comparable in size, complexity and scale to WoW or EVE for MMO games.

EDIT: and Stoopidgreg, in fact. Third person is a distant second to first person when it comes to shooting things...as it were. At least make this an option, guys.
Edited 1 times, most recently on 18/06/09 @ 13:24
Kaspar
18/06/09 @ 12:33
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@YourMessageHere

The city's not that small. It's divided up into different themed districts - waterfront area, financial area etc. Each district will have 100 players and 1000 NPCs. Dave Jones confimed all this in a Game Informer interview that went up this week.
The Bodybuilder
18/06/09 @ 16:14
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>"No Wizards? Check!
No Dragons? Check!
No stupid fucking spells? Check!

Count me in.

Plus BLOODY one on that.
dadrester
19/06/09 @ 11:05
#35
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The blue rectangle blob, as opposed to the green one.... or the mystery orange shape (PC)

Seriously I don't see it anywhere on the page. I see the PC icon and the 360 icon (though I'm not sure why that one's still there), but no sign on the PS3 one.
cairbre1977
17/08/09 @ 14:53
#36
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I have high hopes for this game I liked crackdown alot but it could all go tits up too.

Figures crossed....................

Comments: 1-36 of 36 in total

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