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APB Preview

MMO PC Xbox 360 PlayStation 3
Preview by Oli Welsh

17 June, 2009

Page 2 of 3. <- Page 1Page 3 ->

APB was first heard of in 2005, a collaboration between Realtime Worlds and Webzen, due on PC in 2007 and Xbox 360 in 2008. Now the Korean publisher has been replaced by EA, the PC version is due in "early 2010" with closed beta testing starting in August, and "we have not announced a console strategy" (although 360 is certainly still on the cards). At least we can be pretty sure that it's not turning into GTA Online after all. As for why we haven't seen it yet, it's probably best to give the benefit of the doubt. Realtime very much kept its own counsel during the development of Crackdown, and that worked out quite nicely.

APB shares Crackdown's entirely open city setting, and its loose structure: there's no narrative as such, just a collection of Enforcement and Criminal factions offering dynamic objectives. If Crackdown was about physical freedom, then APB is about freedom of action and personal style. Going against the online grain, it actually has a lesser focus on character advancement than its offline predecessor.

Realtime wants gamers to earn their names in APB through their skill in combat, and creativity with its extensive and hugely powerful customisation tools, not the amount of time they invest. Celebrity is a core concept - one reason for the "quite personal" 100-player limit per city, although you'll be able to switch cities at will - but you'll earn it by being the coolest, the quickest or the most cunning, not the most powerful or most dedicated.

It's the combat side we currently know least about. APB is a third-person shooter and vehicular action game; car theft and territory wars will play a big part. Its RPG elements are apparently very limited. A sense of character advancement is a must, of course, but it's mostly achieved through unlocking cosmetic options, weapons, vehicles and usable items, and upgrading weapons and vehicles over time from a central pool of tokens. There will be ways to slightly increase your health, say, but Realtime is insistent that there will be "no arbitrary stats", and strict limits on weapon and item loadouts, to keep the game balanced for all players.

'APB' Screenshot 2

Each city may only host 100 players, but there will be 1000 AI civilians wandering about.

As for how conflict comes about, that will largely be up to the players. What you do, and how many of you there are, decides who you fight. You might, as one of the enforcers, take a mission from an NPC faction (like the Praetorians who defend the financial district) to take some territory off the criminals. As a criminal, you might steal a car to sell for profit, triggering its car alarm which will then summon player enforcement to respond and bring you to rights.

Your actions feed into APB's live, lobby-free match-making system which will pair up individual or group face-offs. In many cases this would be a straight one-on-one, two-on-two, four-on-four confrontation, but it doesn't have to be equal numbers. If the game judges that one skilful and/or well-equipped player is a match for three hapless noobs, it might set that up - or if a gang of criminals evades police capture for over an hour, say, they might end up with multiple groups of enforcers on their tail.

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Comments: 1-35 of 35 in total

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MaxiSleep
17/06/09 @ 13:28
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So kinda like a battleground so...
jeebthegreat
17/06/09 @ 13:45
#2
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this looks like it could be incredible
Ashen-Shugar
17/06/09 @ 13:46
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Yup, just sounds like a regular deathmatch but persistant, on a larger scale, with pimped clothing.

Would be interesting as a game mode, but somehow doesnt sound like it's a full game.
RexRunti
17/06/09 @ 13:48
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100 players per city is all well and good, but what happens 3 months after release or when you've got a bit of time off work and fancy a game during Tuesday afternoon?
jonarob
17/06/09 @ 13:52
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"Let's start with the hardest question to answer. Is APB (All Points Bulletin), the new online game from the makers of Crackdown, an MMO?"

It's in the MMO section!

*reads*
Spekingur
17/06/09 @ 14:18
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I always expected this to be like an online GTA. We shall wait and see.
ZuluHero
17/06/09 @ 14:24
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as long as the city has plenty of depth as well (get into/onto buildings etc), it'll be cool...
penhalion
17/06/09 @ 14:36
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Is it just me or did this article tell me nothing about what you would actually be doing in this city. If it's a large city, then I'm unlikely to even meet the other players let alone interact with them. Hmmm I'll wait and see how it pans out me thinks
Calgon
17/06/09 @ 14:41
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You should remove the PS3 icon because its unlikely at this point.

/Considers making some bullshit statements about this being too much for the PS3 to handle anyway and being miles ahead of anything on the platform in its genre... remembers how sad and bitter it looks when PS3 fanboys try it and passes on it.
Edited 1 times, most recently on 17/06/09 @ 15:41
dadrester
17/06/09 @ 14:47
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what PS3 icon?
Eraysor
17/06/09 @ 14:49
#11
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DO WANT
Widge
17/06/09 @ 14:51
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The blue rectangle blob, as opposed to the green one.... or the mystery orange shape (PC)
Widge
17/06/09 @ 14:52
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Also, do we get to laugh at the one trying to instigate platform war?
gman7714
17/06/09 @ 14:58
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cannot wait for this game.

Anyone seen the Eurgamer MMO article with Dave Jones mentioned in the link below. I couldn't find it!

http://www.eurogamer.net/articles/e3-rep...
M_of_the_sys
17/06/09 @ 15:03
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@Widge

Yes. Always :D
gman7714
17/06/09 @ 15:13
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@RexRunti

+1

I need more info - What if your are the 1001 player to start a game, does that mean you have to loaf around a city on your own until someone else joins?

/goes to http://www.apb.com
Edited 1 times, most recently on 17/06/09 @ 16:16
lord
17/06/09 @ 15:45
#17
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not really interested in voice chat

oh, this won't make it to 360 either.
cowell
17/06/09 @ 15:49
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Aren't most of the Crackdown staff now at Ruffian working on Crackdown 2?
hiddenranbir
17/06/09 @ 16:08
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What will the monthly fee be? :\
layleeloo
17/06/09 @ 16:13
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Looks pretty. Sounds PANTS. Regardless what format it's on.
Mike P
17/06/09 @ 16:51
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It's not clear from this how the clan/gang angle will work. I assume if I get a dozen or so reprobates together we can all group up?

Not sure where all the negativity is coming from round this. Feels a lot less grindy than other MMOs, and the idea of smaller instances means that the RvR should work well, so long as the matchmaking is good.

It's not like you've got a few massive servers where it's almost impossible to get a good balance between the opposing factions. WAR, I'm looking at you.


JayPea
17/06/09 @ 16:54
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day one purchase
Orange
17/06/09 @ 17:09
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As noted in the article you can switch servers at will, so not really an issue in terms of activity and ques. If your servers dead just switch to an active one.

Although 100 players does seem a bit limited if there's a wide selection of missions to do and if there's population imbalance.
j,taurus
17/06/09 @ 19:17
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all u wil get is ppl teaming up together and it will be a shambles
GrandpaUlrira
17/06/09 @ 21:45
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It actually sounds a hell of lot like Crackdown to me, just with the AI gangs replaced by human opponents, and perhaps the jumping etc. toned down a bit.
wobbly_Bob
17/06/09 @ 23:51
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I can answer one of your questions: what what formats will it be on? Joystiq had an interview with the dev and when askes "this is pc only? The answer was yes.

Come on, eurogamer you seem to copy what little news you do post ( when it's not fanboy flame bait ) from orher sites such as joystiq the day after so I'm surprised you didn't know the answer to this question.
Edited 1 times, most recently on 18/06/09 @ 00:53
muscleblade
18/06/09 @ 07:59
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Its PC only at this time. A 360 version might be out later (2011?). No talk of a PS3 version at all.
8bitMofo
18/06/09 @ 08:07
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No Wizards? Check!
No Dragons? Check!
No stupid fucking spells? Check!

Count me in.
smernicki
18/06/09 @ 09:17
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@8bit Mofo +1
stoopidgreg
18/06/09 @ 12:12
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they seem to be aiming at hardcore shooter fans, like counter-strike, call of duty, but APB is 3rd person and i can't help but think that will put off many PC gamers. if you're going to make a competitive online shooter for the PC, first person is king for most gamers.
YourMessageHere
18/06/09 @ 12:20
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I too second 8BitMofo. The MMO concept is great, I'm just waiting (and waiting, and waiting and waiting and waiting) for something that's not fucking fantasy (EVE is a spreadsheet GUI, so it doesn't count). I like fantasy in books, where things make coherent sense, not in games, where it's basically used as a giant excuse for game design limitations. And I hate magic.

I also worry about the size of the city; if finding other players isn't going to take ages and there are only 1000 NPCs, the city must be pretty small...right? I expect worlds comparable in size, complexity and scale to WoW or EVE for MMO games.

EDIT: and Stoopidgreg, in fact. Third person is a distant second to first person when it comes to shooting things...as it were. At least make this an option, guys.
Edited 1 times, most recently on 18/06/09 @ 13:24
Kaspar
18/06/09 @ 12:33
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@YourMessageHere

The city's not that small. It's divided up into different themed districts - waterfront area, financial area etc. Each district will have 100 players and 1000 NPCs. Dave Jones confimed all this in a Game Informer interview that went up this week.
The Bodybuilder
18/06/09 @ 16:14
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>"No Wizards? Check!
No Dragons? Check!
No stupid fucking spells? Check!

Count me in.

Plus BLOODY one on that.
dadrester
19/06/09 @ 11:05
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The blue rectangle blob, as opposed to the green one.... or the mystery orange shape (PC)

Seriously I don't see it anywhere on the page. I see the PC icon and the 360 icon (though I'm not sure why that one's still there), but no sign on the PS3 one.
cairbre1977
17/08/09 @ 14:53
#35
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I have high hopes for this game I liked crackdown alot but it could all go tits up too.

Figures crossed....................

Comments: 1-35 of 35 in total

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