APB dev Realtime Worlds restructures
Second project "downscaled".
Scottish developer Realtime Worlds has announced it will restructure following the release of MMO APB.
Staff headcount will increase on APB in order to provide "total support", fresh content and aggressive marketing.
But there will be some redudancies, although these are linked to a mysterious second project that is being "downscaled" to accomodate APB's future.
New "post-launch" positions on APB are being advertised for. A Design Lead is asked to "review and drive improvement to overall game quality and structure".
Realtime Worlds' boss Gary Dale said APB received a "great reception from consumers", although some reviewers weren't as kind - Eurogamer scored APB 6/10.
"We now have to focus our efforts and resources on running APB as a 24/7 online live operation, creating new content and services for the future and ensuring the best possible experience for the players," Dale added.
Eurogamer spoke to Realtime Worlds' creative director Dave Jones about the APB reviews and much, much more.
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Comments (13) Latest comment 2 years ago
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Luckily hes not counting reviewers as consumers coz no one has scored it very highly and 1up gave it D (which equals 3 i think)
And its got an average of 60% on metacritic which is pitiful.
How they have the audacity to charge to play this POS i don't know.
It should be free until its in a worthy enough state to charge a monthly fee.
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That design lead position has been on their website for months, it is neither "new" or "post-launch".
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Not any more than Monster Hunter 3 is an MMO or even MW2.
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My complaints are pretty much the same as everyone elses' though: matchmaking is pretty broken, and there's a shocking lack of variety in the mission types.
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It needs loads more content and things to do, and I admit that it's not worth a monthly fee in its current state.
Still a load of fun with mates though.
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