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Another Code R: A Journey Into Lost Memories Review

Wii Review by Oli Welsh

25 June, 2009

Page 2 of 2. <- Page 1

You can already guess that Lake Juliet doesn't have anything like the haunting, lonely atmosphere of the DS game's Blood Edward Island. It's a pretty, open and reassuring place, thickly peopled with mostly amiable characters, and Ashley is often in company and almost always talking to someone. The pleasantly bland location, combined with the excruciatingly halting dialogue style and ambling, meandering plotting, means there's no sense of urgency or intrigue to Another Code R at first, and it takes a long time to build up. You're often forced down cul-de-sacs and byways in the plot as free exploration and curiosity are curtailed by some arbitrary decisions on what Ashley should be doing next.

Another factor is the cast of characters, most of whom seem rather shallow, if broadly likeable. They're attractively drawn and expressively animated, and they will get under your skin with time, but there's not much to them. The emotions expressed are poignant but plain, and the script can't match Hotel Dusk's sophistication, or the Phoenix Wright games' elegance, wit, pace and razor-sharp characterisation. Nevertheless, they do grow on you, as Another Code R itself does as it moves into its second act. The location starts to open up, the pace quickens, the plot-threads build until there are enough to sustain your interest, and the twin story lines begin to resonate nicely with each other.

'Another Code R: A Journey Into Lost Memories' Screenshot 3

There's beautiful attention to detail and realism in the locations.

The game's presentation is superb, too. Although it can be slow and marginally clunky to manipulate compared to the crisp 2D interactions of related DS adventures, it has a wonderfully clean and colourful 3D storybook style, and a logical, easy-to-use interface. Ashley runs between locations in a side-scrolling view, and investigates rooms in full 3D by standing in the centre and turning to face each wall. You can control the game entirely with the pointer, although basic movement is also mapped to the d-pad. Neat use of split-screen allows you to watch both sides of conversations and pick the animated mood, as much as the words, of Ashley's responses.

The first Another Code was known for its inventive use of the DS' stylus, twin screens and the form of the console itself in puzzles. The sequel does much the same for the Wii remote, which stands in for many objects and devices in the game, from test-tubes to flaps of cardboard. Sometimes these are amusing but disposable interactions to put you in the scene: throwing something, or shaking a test tube full of chemical solution.

But there are also several highly ingenious, fourth-wall-breaking puzzles that require you to really use your spatial imagination. Developers obsessed with punctuating their Wii games with novelty motion-control interludes should study Another Code R to see how it's done. Overall, puzzle design is very good, a little narrowly-defined at times but usually logical. Confounding moments of arbitrariness where you're reduced to clicking on everything with everything are rare.

'Another Code R: A Journey Into Lost Memories' Screenshot 4

It's good to see me?

In such a hyperactive, extravagant and attention-deficit medium as videogames, is it fair to mark a game down for daring to be understated? Because that's Another Code R's main quality, for better or worse - or rather, for better and worse. It's a beguiling and subtle piece of work, and a nice palate-cleanser. But it too often crosses the line from understatement to flat-out dullness, especially in its opening third. The sentimentality is touching, but rather earnest. The atmosphere, charm and writing aren't really there to pull you into the story before the game itself does, and the game takes its sweet time about that.

It's just not very compelling, and what might have made a pleasant, idle distraction in your pocket can't help feeling like a foot-dragging time-sink when sat on the sofa. Another Code R is a finely-crafted mystery adventure that's recommended for fans of the form with some time and patience on their hands, but anyone else looking for something engaging to read and solve might want to consider alternatives. Including the kind that comes printed on paper.

6/10

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Comments: 1-26 of 26 in total

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Widge
25/06/09 @ 13:19
#2
+3
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I thought that was a risky subtitle until I realised it was CLicked not D.
pjmaybe
25/06/09 @ 13:37
#4
+1
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What a shame. Looks like the devs just tried to shoehorn a DS game onto the Wii as a straight port. Another Code was alright on the DS.
siro
25/06/09 @ 13:38
#5
+4
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While reading, I got the feeling that this being reviewed by something actually liking adventure games might have yielded another point or two.
carrotcake
25/06/09 @ 13:39
#6
+6
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I dunno I think this sounds like a cool game and the screens look beautiful. I've certainly got time for it.
rhinoxious
25/06/09 @ 13:40
#7
+3
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Zack and Wiki still rules on the wii!
midnight_walker
25/06/09 @ 13:41
#8
0
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I really loved Another Code on DS. I had no idea this was even anywhere near release until I read this, and I'm just so tempted to buy it. But part of me tells me it'll be in the bargain bin pretty soon.
scouserfuller9
25/06/09 @ 14:11
#9
+2
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@liverpoolfc - Wii Sport Resort, New Mario Bros and Wii Fit+ and Metoid Trioligy are four titles that will sell big this year not to mention Mario Galaxy 2 and Metoid: Other M in 2010 plus a new Zelda title in the works as well. We've basically seen these games on the Wii once already which were all big sellers so I'm sure the new versions will fly off the shelves. If Nintendo still don't have you happy with this I don't think they ever will!?
One thing I have to give you credit for is your user name though!
ChrisS
25/06/09 @ 14:13
#10
+13
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Sad face.

It IS slow, but I like it for that. It meanders along at its own unhurried pace, and that's part of what makes it great, because it feels so out of step with everything else which seems to be trying to cater for the ADHD generation. And the story and puzzles in the second half of the game in particular have moments of genuine brilliance. It's an 8 for me.
consignia
25/06/09 @ 15:11
#12
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I'm tempted to pick this up. I really enjoyed the first one, but I am a bit worried about the length for the price. I finished the first one in a single train journery from Manchester to London.
ChrisS
25/06/09 @ 15:38
#13
+4
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@consignia - It took me just over 14 hours to finish. If you shop around online you can get it for £28. £2 an hour's not bad, really.
Incarta
25/06/09 @ 15:46
#14
+7
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I liked Another Code on DS and Hotel Dusk, so i'll grab this on the cheap.
consignia
25/06/09 @ 15:53
#15
0
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@ChrisS

Aye, that's not so bad. I'll probably pick it up in the next couple of weeks then.
Kazzahdrane
25/06/09 @ 16:08
#16
+4
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@MORZTAN: Hotel Dusk was amazing IMO, can't wait for Cing's next DS title which is a detective mystery set in two time periods.
FabricatedLunatic
25/06/09 @ 16:09
#17
+5
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Another Code was one of the first games I played on my DS and I thought it was decent. When the sequel drops below £20 I shall have me a copy. What I really want, though, is a sequel to Hotel Dusk.
autogunner
25/06/09 @ 16:11
#18
-7
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i enjoyed the original but it was short and the ghost boy was a total dick
Obiwanshinobi
25/06/09 @ 17:06
#19
+3
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I think this game looks fab. See? That's how you do good looking games.
antony_williams
25/06/09 @ 17:43
#20
+1
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I'll grab it for sure when the price drops a bit but, as a big fan of the DS game, I have a feeling a sequel is somewhat unnecessary, as the story was wrapped up rather satisfactorily in the first game i feel. The mention of a second character also going through problems who you will accompany sounds like blatant padding for example.....
Royal Fool
25/06/09 @ 19:01
#21
+2
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Is it as disappointingly short as the DS game? I've been waiting for this one... the Wii is perfect for adventure games. Aside from the casual shovelware (and occasional good ones) ported over from the PC, there's not a lot of them.

EDIT: Oh, right, length question already answered above.
Edited 1 times, most recently on 25/06/09 @ 20:07
stevetuck
25/06/09 @ 20:47
#22
0
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Is it bad that i find her kinda cute? :S
Kiigan
25/06/09 @ 21:49
#23
+1
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About 6 hours into it and really enjoying it. I liked Another Code and Hotel Dusk on DS as well.
For fans of the genre, it is definitely worth playing IMO.
Evolution
26/06/09 @ 08:59
#24
0
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Still sounds interesting, will pick up on fall in price.
Slim
26/06/09 @ 10:22
#25
+1
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Bah. Give it to Shinji to review!
NeonStorm
27/06/09 @ 15:14
#26
0
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I like the look of this (considered getting the DS version waaay back) but it bugs me that Nintendo feels it has to explain it's games in their most basic forms on the box ('Read and Solve Like A Mystery Novel!') for the sake of the casual audience. Seems a bit patronising...

Comments: 1-26 of 26 in total

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