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Anno: Create A New World Review

Wii Review by Kieron Gillen

30 June, 2009

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It's always a little worrying when you see developers and marketers working at crossed purposes. On the back of the box, at the top of the series of captioned pictures describing Anno: Create A New World's prime features, it says, "Team up with a friend and explore together".

Which sounds very nice, and very Wii-co-operative-social-play-stuff, but as far as I can see, it isn't mentioned in the manual. It doesn't appear to be mentioned at any point in the game, either. After playing my way through the story mode, I figured I'd just plug in a second controller and see what happened. Up comes a second pointer, which doesn't seem to be able to do anything functional in the game. You can send fireworks and put decorative things on the floor - which the other player can get rid of without even reaching for the delete tool - but nowt else.

While it doesn't actually contradict the back of the box, and the fireworks are pretty, it's only little more interaction than getting your friend to crouch beside your television and point with their fleshy finger to anything at which they think you should be having a nose.

There are lots of these flashes of strangeness - bits where the strenuous effort of making this as slick a version of the venerable PC Anno games as possible goes slightly awry - but to the developer's credit, it generally succeeds. The Anno games are PC games so quintessentially PC - and German PC specifically - that even as staunch a PC follower as myself has never quite found the time to play them properly. A bit too scary. A bit too economic-y. A bit too much of a silly name. As such, a console version makes a lot sense, in an attempt to do to Anno what Civilization: Revolution did for Civ.

It's basically an island-colonisation game where you build and then manage a string of settlements. The core of the game is that you arrive on an island, and you set up some fishing villages, some houses and some foresters huts. Add to that a chapel and some milk, and the inhabitants of those houses will change from pioneers to settlers, which allow you to tax them. This continues, as you busy yourself adding other bits and pieces, until they turn into hyper-profitable aristocrats.

'Anno: Create A New World' Screenshot 1

The girl is, as you can imagine, peppy.

This also requires several islands, since the majority of the bits you need require the landmass in question to be fertile in that resource. You can only grow herbs in herb-fertile places, for example, and indeed there's a lot more along those lines: different levels of fertility, the ability to irrigate certain islands to make them fertile in a resource, having marketplaces to gather up resources and secondary sites to process raw materials into useful stuff (e.g. hemp into clothes). But that's the basics. You're creating an enormous tottering pyramid of production to satisfy your demanding citizens, who will then give you cash to spend on fizzy crisps and pop.

In other words, it's an economic game, cut back to the essentials and not too worried about its abstraction. You soon start playing the game rather than your own impressions of how something would work in the real world. For example, all that matters for production chains is the distance to the nearest stockpile. Actually having your, say, clay-production besides your potters is no quicker than having potters and clay-production on entirely separate islands, as long as a marketplace is in the vicinity to feed into a global stockpile. It's a very gamey way of doing things, and Anno's fine with that, as am I, because in other areas it's absolutely its strength.

Take exploration. Initially on a new story mission, the majority of the map is locked off, and you can unlock a single section for every achievement. This provides changing and localised goals to press towards, assuming you're looking for another island, and it also presses you into things it's easy to ignore, like treasure-hunting. You can purchase maps, which give you the location of a treasure chest. And you can always go to war with your rivals, which... oh, I'll deal with the war eventually.

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Comments: 1-15 of 15 in total

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JohnnyWashnGo
30/06/09 @ 07:17
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Hmmm, was kinda interested in this - sounds like a pass to me for now.
the_dudefather
30/06/09 @ 07:21
#2
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Bought this on the Zavvi sale yesterday, sounds a lot like the DS game which I loved
Agent_Llama
30/06/09 @ 07:30
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Love this game.

Agree on the combat though, particularly the ships - there's no option to select all of your units at once, which is a pain.

Keeping tabs on how much of a resource each citizen type requires isn't too hard - you just click on one of their houses and if the box is blank, the production of that resource is adequate; once it drops below surplus levels you see a bar indicating levels of stock. What would be nice is the option to just look at each citizen type in one screen without having to find and click on a building though. You're also told at what % efficiency each manufacturer building is working at, which informs you as to how many of a particular resource producer you need. It's all pretty simple once you've used your brain a bit.

Edit: This game has been out for weeks by the way, can you add the 'I own this game' link please!
Edited 1 times, most recently on 30/06/09 @ 08:32
speedofthepuma
30/06/09 @ 08:46
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I liked the DS version, but the combat was the weakest point so I am glad it sounds like there may be less of it. The rest of the niggles I think I can live with.
Canyarion
30/06/09 @ 09:14
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Those graphics make me want to play Civilization 4...
raion
30/06/09 @ 09:51
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tried it. it has a kind of "my first RTS" feel to it. there's nothing here for seasoned players seeking a challenge, but could very well be the entry point for someone new to te genre.

be weary of the campaign tough: as soon as things begin to click in place and you start to grow fond of your settlements, they're taken away from you and you're sent someplace else to start all over again. *sighs*

Saladin
30/06/09 @ 10:26
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They changed the PC version's cider to milk? Really? What about the ships of beggars? What have they morphed them into? Baskets of needy kittens?
Agent_Llama
30/06/09 @ 12:03
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@raion: Except it isn't an RTS, it's a civ building game, with a focus on economies. Think The Settlers - this is another Blue Byte game.

As for it being too easy - I found some of the levels in the story quite challenging in Easy mode, I dread to think what the later ones are like on Medium and Hard difficulties.

I agree however that it'd be nice if the campaign allowed you to continue with your current islands once all of the objectives for each chapter had been met. It's quite upsetting to go from a glorious Metropolis to a lone boat in the middle of the ocean. :)
raion
30/06/09 @ 16:06
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Agent_Llama, I am well aware of that. it's just that I consider all that to be "real time strategy". just like in music: metal, punk, glam, whatever... it's all rock. ;)
smelly
30/06/09 @ 18:10
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@Saladin : Believe it or not.. having ANY alcohol in game will get you a mature rating with the esrb.

Alcohol isnt allowed in a game suitable for kiddywinks (despite kids movies having booze)
thisisatempaccount
30/06/09 @ 19:35
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KG ends a review with a personal pronoun. Shocker!
UncleLou
30/06/09 @ 19:46
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@Saladin : Believe it or not.. having ANY alcohol in game will get you a mature rating with the esrb.

Well I don't believe it, because The PC version has an ESRB "Teen" rating.

(That's one of my gripes with the series in general: where's the crime, prisons, gallows, religious fanatics, and whatnot. It's all a bit too Disney and artificial. That you don't need to get all serious with things like that has been demonstrated by the Tropico games).
Edited 1 times, most recently on 30/06/09 @ 20:50
Skywise
30/06/09 @ 20:24
#13
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Could this game look any more ugly? My first strategy game, Defender of the Crown (8-bit) looked better than this!
Harmonica
01/07/09 @ 09:49
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The Anno PC games are charming and relatively brilliant... so I think this is quite a commendable effort at reaching a new audience on the Wii. My sister has been ploughing hours into it, and her previous RTS/management game experience amounted to telling her Sims to go and have a wee.

So I'd say this is probably an ideal game for novices and youngsters, if not for anyone who has cut their teeth on The Settlers (II) or Civ or what have you.
SG
02/07/09 @ 01:27
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Original-looking low profile Wii game.

I predict 7/10.

/checks

No surprise there then.
Edited 2 times, most recently on 02/07/09 @ 02:28

Comments: 1-15 of 15 in total

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