Anno 1404 Review

Trading places.

Version tested: PC

Those of you not living in the South East of England might not have noticed, but recently it's been real hot. Even living amongst the fresh sea breezes of Brighton I've been gradually sublimating into a rarefied cloud of grease over the last few days, so shuffling back into the airless Eurogamer offices after lunch on the beach, even when all I have to do when I get there is play games and write about them, has been pretty difficult. (Yeah, I know. Tough life.)

The point is that normally it's not that bad. With a desk fan running full blast in my face and Bertie's eternally sunny disposition warming my right flank, it's almost like being outside anyway. During my time with Anno 1404, however, these office-bound hours have proven especially difficult. Don't get me wrong, it's not because I haven't enjoyed the game, it's because of the water.

See, as pretty much everyone who's wandered past my desk this week will tell you, Anno's water is very, very pretty indeed. It looks cool, refreshing and thoroughly inviting - lapping gently upon the beautifully rendered beaches and cliffs of Anno's islands, swirling around my fleets of trade ships and sloshing against abandoned cargo and shipwrecked unfortunates. Considering that all of the game's territory consists of picturesque islands, surrounded by this tantalising liquid, playing it in the heat is absolute torture.

In keeping with the beautiful ocean, the rest of Anno is quite the looker too, with deliciously detailed 3D building models giving a solidity and genial rurality to your settlements, whilst well-animated citizens bustle from place to place. Trees sway in tropical breezes, sea birds wheel overhead, crops sprout and are harvested. It's soothing, pleasant and absorbing. I'll be surprised if a better-looking RTS comes along this year.

In accordance with this laid-back, tropical experience, Anno generally makes very few time-sensitive demands upon you as you amble towards particular mission objectives, all of which involve settling islands and carving civilisation's name into their unspoilt trees and fields. If you've not played any of the series before, Anno is fundamentally a game of trade and production, with a little exploration and a soupçon of combat adding a delicate frill to the edges of the sensible economic tablecloth. The player's role is to populate and exploit land, gathering resources and refining them to produce mercantile or military wares, and to stockpile or distribute these end products as they see fit according to need and priority.

'Anno 1404' Screenshot 1

As you progress through the game, Oriental constructions will become available to supplement the Occidental tech tree.

For example, building peasant huts near to a marketplace will ensure that your little hamlet is soon teeming with the great unwashed, going about their stinking and polluted business as long as they're fed and watered. Add a little spiritual sustenance in the form of a chapel or, later, a church, grow a few acres of hemp (for clothing and rope, actually) and they'll quickly mature into slightly less foul-smelling individuals, expanding your range of available buildings and, more importantly, pumping out more tax money. Turns out that all you really need to run a relatively idyllic island hideaway is a chapel, plenty of dope and a place to hang out. Someone tell Brown.

Keep on improving the amenities available to your citizens and they'll shimmy on up the social ladder, becoming increasingly profitable and demanding as they go. Before you know it, you'll have complex chains of production churning out luxuries like books, carpets, brass and cannons to grease the social axles and turn enemies into pink smears on the beaches.

Once you've got a harbour and dock, you can add to your initially available flagship with a flock of trade and military vessels, populate other islands and trade or battle with other factions. All trade routes can be automated, too, with waypoints and loading/unloading schedules set up with an easy and precise interface on the map screen. This takes a lot of the graft out economic management, whilst maintaining a pleasantly observable front-of-curtain trade mechanism, letting you watch your caravel pootle between islands, laden with spices and cloths, without worrying too much about exactly what they're doing.

This sense of being totally in control without having to concern yourself overly with the minutiae of day-to-day management is one of Anno's real strengths - once things are set up, they generally continue to work pretty well without supervision. Handy alerts will pop up to let you know when a warehouse is full or a well has dried up, but on the whole the game's pacing allows you to focus your attentions on what you're actually trying to achieve, without all the plate-spinning of many similar titles.

Control also feels pleasantly direct. There's an immediacy with which your actions are carried out - actions you can observe - that removes a great deal of the obscurification and behind-the-scenes spreadsheet manipulation that usually pervade resource-management. Goods must be physically shipped to islands if they're to be used there, meaning that trading vessels and the military vessels that protect them, soon become vitally important. Without regular trade, settlements will struggle to flourish and your coffers will rapidly deplete.

Sadly, when it does come to naval confrontation, and indeed combat in general, 1404 rather lets itself down. It's clear that this isn't a game about warfare, even though the campaign storyline revolves around just that, and this is reflected in the relative shallowness of the system. Ships pull alongside and pound each other with broadsides, troops march off and swarm over enemy installations or units, but it's really just a matter of numbers and hit-points, with no room for tactics. It seems slightly trite to complain that winning is simply a matter of building things in the right places when assessing a game like Anno, but it's hard to see what a more accomplished combat system would have taken away from the game.

'Anno 1404' Screenshot 2

Your early-game mentor, Sir Richard Northborough, is the Emperor's cousin and fanatical about bloody cathedrals.

There are occasional problems with quest info and resolution too, with objectives not always being clear, although not usually to any serious degree. Once or twice I was left a little perplexed as to how I should proceed, but generally the mission structure flows excellently, ferried along by a number of superbly voiced and well-fleshed-out characters. The main campaign is all the more engaging for this, the storyline unfolding conveniently alongside the gradually increasing complexity of the tech trees. It's also massive, and is ably supported by a number of relatively free-form standalone challenges with varying difficulty levels. As with nearly all strategy games, there's also a huge replay value here, with different approaches applicable to many situations, even if objectives essentially remain the same.

Anno's pastoral, languid style will undoubtedly frustrate some, and those seeking breakneck excitement or a complex military framework would do well to look elsewhere, but if a gentle and rewarding management sim with a hint of tropical sunshine is what you're after, then you won't go far wrong with this. Just keep a bowl of cool water handy to rest your feet in.

8 / 10

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Comments (37) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Danbojones Verified Senior Staff Writer, GamesIndustry.biz #1 3 years ago

    And you get some almonds with it.
  • Clive_Dunn #2 3 years ago

    Hurrah for special edition tat.

    Good review, will pick this up as it'll satisfy my Germanic nature.
  • Xerx3s #3 3 years ago

    "The collectors edition in a nice wooden chest is currently £29.99 only at Amazon."

    That kinda puts the LE versions of console games into perspective. :/
  • CordableTuna #4 3 years ago

    Psst! The game has a 3 install limit. After that you can chuck that chest in the bin.
  • Dirhael #5 3 years ago

    May pick it up if they ever patch away that idiotic install limitation, but until then I'm not touching it. I don't really care if there are ways to work around it (you can probably contact support to get more activations if you can prove you own the game), but I shouldn't have to, so I won't.
  • Ryuken #6 3 years ago

    Or just contact Ubisoft. It's not ideal but hey, it's Ubisoft publishing a game on PC, you always know then something will be "off" that doesn't have anything to do with the game itself.
  • sneetch #7 3 years ago

    Even better you get almond seeds so you can start your own almond plantation, finally freedom from the tyrannical almond cartels!

    Psst! If you uninstall properly you can reinstall as many times as you like. Apparently.
  • mingster #8 3 years ago

    Is that chest really made of wood?
    Or cardboard?
  • konnsky #9 3 years ago

    I've got a feeling that combat here is just an addition, just like it was in Settlers. There was never any strategy behind it.
  • mashk #10 3 years ago

    Fella in the picture looks like Omid Djalli
  • UncleLou #11 3 years ago

    Psst! The game has a 3 install limit. After that you can chuck that chest in the bin.

    Psst! You can install it on up to 3 different PCs at once and don't need the disc to play, and unistall and reinstall it at the same 3 PCs as often as you want. And if you use up the install limit, an email to the support will sort you out.
  • coastal #12 3 years ago

    anyone know the required spec to play this? i've got an aging AMD Athlon 64 X2 Dual Core 3800+ with a 8800gt card. It runs bf2142 fine but no chance with the latest stuff like prototype.
  • UncleLou #13 3 years ago

    Pretty sure it'll run fine on that, coastal. But you could always try the demo.
  • marilena #14 3 years ago

    @konsky

    Yes, it has always been this way. In my opinion, they should just remove the combat, it's not what the game is about at all. Sadly, Settlers took the opposite path.
  • ERG1008 #15 3 years ago

    Got this last Friday & haven't played anything else since.
    If you enjoyed 1701, you'll love this.
  • UncleLou #16 3 years ago

    Yes, it has always been this way. In my opinion, they should just remove the combat, it's not what the game is about at all. Sadly, Settlers took the opposite path.

    Well, you can turn off war in the options - I actually wish they'd leave it optional, but at the same time ehance it. As it is now, it just isn't much fun.

    But you're right that the whole game isn't really made for war. Why should I build huge walls when an enemy can basically eliminate me much more effectively by interrupting a couple of traderoutes? Once you're only a little bit behind the AI and it attacks you, you've pretty much lost due to the chain reactions. It doesn't help that the AI cheats.
  • DoKtoR #17 3 years ago

    Completely off topic - Who else is completely p$ssed off with that annoying "Need for Speed" pop-up ad on the home screen?

    When companies resort to annoying pop-up ads I'm even less interested in buying a game... err, though it is Need for Speed- so there was a pretty good chance I wouldn't buy it anyhow :-P
  • coastal #18 3 years ago

    cheers unclelou, will do.
  • marilena #19 3 years ago

    But you're right that the whole game isn't really made for war.

    I would argue more, I would say that the genre itself is not about war and that war is always a weak addition, made in order to appeal to the RTS crowd. But if I buy Anno, I buy it because I want to build stuff, not to fight wars.
    Edited by 1 at 06/07/09 @ 13:15
  • UncleLou #20 3 years ago

    Well, I am not sure about "RTS" crowd. I mean, you could argue CIV is about building as well, but I think we'd agree that a Civilization game without any war wouldn't be the same thing. In my opinion, it's not the wars themselves that are the problem, it's that it's always a tacked-on afterthought in this genre - whether it's the Roman city-builders, or The Settlers, etc.

    I actually would love a game that combines Anno's building mechanics and complexity with the military aspect of, say, Age of Empires. Unfortunately, one aspect always seems to suffer.
    Edited by 1 at 06/07/09 @ 13:21
  • Phattso #21 3 years ago

    It has been a while since I played a game like this, but the review has done enough to convince me it's well worth a punt - if anything the lack of a combat focus is a plus point for me in this case.

    That Amazon special edition looks good, too - something else to go on the useless tat shelf.
  • Celdrahil #22 3 years ago

    This game is just awesome. It looks beautiful and plays very smooth. Nowdays it's quite rare to get such a polished game out of the box. The PC gamer is used to wait 2 or patches (at least), before a game is playable...

    Edit for typos.
    Edited by 1 at 06/07/09 @ 14:25
  • Genji #23 3 years ago

    Relaxing? I like relaxing!

    Hmm...
  • Carlo #24 3 years ago

    Is this on OSX?

    Failing that, will it run well on a Macbook Air with WinXP in emulation?
  • Ryuken #25 3 years ago

    I actually would love a game that combines Anno's building mechanics and complexity with the military aspect of, say, Age of Empires. Unfortunately, one aspect always seems to suffer.

    Ever tried Knights & Merchants? I think that game really came close to the best of both worlds (citybuilding and RTS) even though the battles weren't as fluid or controllable as those of a regular RTS. If only some German dev would start working on a sequel...:)
    Edited by 1 at 06/07/09 @ 15:52
  • Miths #26 3 years ago

    Why is this game nowhere to be found on Metacritic? I noticed the Steam release was two weeks ago. Is it an exclusive European release, which might explain why they've chosen to ignore it?

    Anyway, this sounds pretty good - especially the sedate pace (I would get a brain aneurysm within minutes with a regular RTS :p) and the lovely graphics, so I think I'm going to give the Steam version a try.
  • UncleLou #27 3 years ago

    Why is this game nowhere to be found on Metacritic?

    It's called "Dawn of Discovery" in the US.
  • Miths #28 3 years ago

    "It's called "Dawn of Discovery" in the US."

    Oh, that was certainly obvious :p. Thanks :).
  • Scimarad #29 3 years ago

    You really sold that to me - It sounds like a nice relaxing strategy game for a change.

    It's interesting that you mentioned exploration in that review as it's started to occur to me that exploring the map near the beginning is probably my favourite part of Civ4.
  • Spekingur #30 3 years ago

    About the activation limits. I believe that Windows has them as well, doesn't it?
  • WJF #31 3 years ago

    'In my opinion, it's not the wars themselves that are the problem, it's that it's always a tacked-on afterthought in this genre - whether it's the Roman city-builders, or The Settlers, etc.

    I actually would love a game that combines Anno's building mechanics and complexity with the military aspect of, say, Age of Empires. Unfortunately, one aspect always seems to suffer.'

    True, true. I'm not sure how easy it would be to play a game with Anno's economic complexity combined with the (relative) complexity of an AoE style war system - it's hard enough juggling a game that just focuses in one direction.

    I found Master of Olympus managed war quite well in a way (it just made it a 'race against time' but with a little animated soldier walking across the map - not very involving but at least it meant the economics side had a very real effect on whether you won or lost.)

    'It doesn't help that the AI cheats.'
    Nooo! Sorry Sunflower/whoever's doing it now. /This/ annoys me the most about all the Annos. Sort out your AI so you don't /have/ to make it cheat, you lazy mongs! Infinite money, stupidly quick to get all their ship and gun production built *grumble grumble*
  • Miths #32 3 years ago

    Damn this game is addictive. I usually get up at least once an hour when I'm using my PC - games or otherwise - but I just spent nearly five hours straight glued to the screen, forgetting that my back has been killing me the last week and forgetting (a very late) dinner a couple of hours ago. Games that manage to put me in that kind of trance are few and far between :).

    So far after the first five (or was it six?) missions the campaign is great, and I've been able to completely set my own pace so far - which has no doubt been glacial compared to what even remotely seasoned strategy game players would have picked - no matter how many goals/quests I've had thrown at me.
    I really hope that only complexity rather than time requirements ramp up over the course of the campaign, but otherwise I guess there's always the sandbox option to play with.
  • sneetch #33 3 years ago

    @Miths

    Yes, I'm feeling the pain of my extended stint playing through the campaign last night. I love these kind of games, the fact that it's not a click-fest where your mouse approaches the speed of sound while trying to micro manage construction and defence. The game explains itself quite nicely in the campaign which makes up for the thin manual.

    I can't wait to get back and pay some more but, sheesh, Dan really wasn't kidding about Sir Richard Northborough's cathedral fetish.
    Edited by 1 at 07/07/09 @ 11:26
  • Discalceaterabbit #34 3 years ago

    I was going to get this, but unfortunately I already own 3 Ubisoft games, and cannot purchase any more.
  • ERG1008 #35 3 years ago

    The game explains itself quite nicely in the campaign which makes up for the thin manual.

    Yeah I found the manual thin, especially after the last version which was like a telephone directory!
    Maybe they were cost cutting?
  • Muneeb #36 3 years ago

    I am going to try the demo before I purchase but cant wait!
  • Hantheman #37 3 years ago

    This is a lovely sunday afternoon game. Just gentley rolls on letting you view a city grow. Nice with a cup of tea.