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Minon: Everyday Hero

The brains behind Fading Shadows detail an ambitious future.

Eurogamer Fading Shadows for PSP appeared from nowhere. It put you on the map; you have a hook in our heart. But how do you sink other hooks in? What's the big idea? Do you have a masterplan?
Alex Bravve

Thank you for your nice words! We were trying our very best with Fading Shadows! Our big idea is to make and publish more unique games that nobody else has ever done (like Fading Shadows or Minon) and to also make distinctive mass-market games for wider audiences. We are sure unique games will find their market, and in the mass-market, great, distinctive games will surely do that as well. For example, Atlus - the company well-known for their core games - will be releasing 101-in-1 Explosive Megamix in the US this April. They really liked it!

Eurogamer Minon: Everyday Hero (and we'll get back to that) is on Wii and Fading Shadows is on PSP. Are you making anything for Xbox 360 and PS3? Is nailing those platforms the golden key to opening Western Europe? Are those platforms scary?
Alex Bravve

I don't think the issue is specifically about platforms. I'm sure it's all about the games. Every game we work on is made with genuine passion and care. If we want to succeed in Europe, we need to make fun games and that's that, really. But to answer your question - yes, we have plans for Xbox 360 and PS3, but it is too early to mention anything about that. But they are definitely not scary! A better word is exciting...

Eurogamer What's Nordcurrent working on now? Can you sprout us a leak of teasing information?
Victoria Trofimova

We have some very exciting projects in development. First of all we're releasing Minon: Everyday Hero in Europe in April. It's a really fun title developed by Japanese developer Success, and this is the only title that we didn't develop ourselves. Everybody who's seen this game really liked it, so we are counting on that one! We are also working on a version of 101-in-1 for another platform - it'll have a multiplayer focus and will be a collection of 101 fun short mini-games for four players. This summer we're planning to release a humorous title called about 4 clumsy cats-turned-ninjas that travel around the world trying to save it (with no luck!). We're also working on a hardcore game for digital distribution. It is too early to mention anything about it yet, but we promise that you won't have seen anything like it!

The brilliant Fading Shadows.
Eurogamer Should we, as core gamers, be taking particular note of Minon: Everyday Hero? What bits of the game will get us excited?
Alex Bravve

First of all, it's got a great gameplay concept. Minon - the main character of the game - runs through various objects placed as dominoes. He has to do this as fast as he can and he must choose the correct turns, jumping where necessary, avoid objects that won't fall like dominoes, etc. The closest game to it is probably Katamari Damacy - in Minon, the player also operates in different scales where in one level the dominoes are skyscrapers, and in the other level dominoes are grass leaves. Secondly, it's got a great story. Each level starts and finishes with a long cut-scene, filled with mad Japanese humour. Everybody who saw them laughed out loud. So all in all, this is a pretty unique, light-hearted game for gamers that want to try something different.

Eurogamer Do you like the model of big global publishers and is there even room to emulate them in Eastern Europe?
Victoria Trofimova

To tell the truth, I think it is extremely difficult to emulate such large businesses in general, but to do so from or in Eastern Europe is nearly impossible, sadly. It won't work without rapid business globalisation, so I guess that in the end, nobody would even know that the company had originated from Eastern Europe. But I think it's a good thing. Another question is whether we need to emulate anything at all? I think we have our own "original" way of doing things!

Eurogamer Do you like David Hasselhoff in Eastern Europe?
Alex Bravve

I personally prefer Pamela Anderson.

Victoria Trofimova

I agree with Alex. Not because I'm a fan of Pam, though...

Eurogamer Where do you want to be ten years from now? And where do you think the industry will be ten years from now? Also, if you could change one thing about our industry, what would it be?
Victoria Trofimova

In ten years time, it would be really nice to have fanbase of loyal gamers who will be looking forward to all our games. And that's because our games will bring something special to them. Regarding the future of the industry - I am personally looking forward to consoles which you can control using your mind. And I wouldn't want to change anything, as I like game industry as it is. It is an exciting place to be.

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