American McGee's Alice out in 2011
Spooky teaser site launched.
The follow-up to American McGee's Alice has been graced with a 2011 release date in a new teaser trailer.
The creepy stop-motion-animation trailer, which can be seen at the new Return of Alice website, ends with the words "Back through the looking glass... 2011."
The game, being made for PC, PS3 and Xbox 360, was announced earlier this year. It's a sequel to - or, possibly, a remake of - the dark interpretation of the classic Lewis Carroll tale which McGee made for PC back in 2000. EA will publish again.
Otherwise, the trailer offers few hints, beyond a glimpse of McGee's frightening, bony vision of the Cheshire Cat.
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Comments (19) Latest comment 2 years ago
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You're thinking of Quickdraw McGee, at least i think it was Quickdraw, with the live video actors and ropey shot detection! Alice was quite good visually when it came out but i found it a bit bland IIRC. Here's hoping this is better as the art direction is spot on.
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BUT IT'S EDGY AND HE HAS A FUNNY NAME.
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I really liked the idea of Alice back then, but never came around to play it. Will prolly get the 360 version when it comes out, but 2011 is still quite far off, isn't it?
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The original was a great game. I'm excited about this new one.
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John Romero shouting obscenities at you, that's what.
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And as if that wasn't good enough, you are now remaking the remake. Good one American, you fucking hack. Remind us of exactly why you deserve to have your name as a prefix on all your stupid crappy games?
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The first Alice game was interesting, but spoilt by awkward keyboard-and-mouse controls that weren't far enough removed from the Quake 3 engine's original ones (although the projected footprints for wjere you jump to were a nice innovation), and gameplay that tended towards being an FPS with ineffective weapons at times. If they target consoles principally and use the familiar modern platform game mechanics, then a re-tread of what they tried back in 2001 would be welcome.
... but Bad Day LA suffered from appalling controls, so I'd worry that this will go the same way.
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It used the Quake 2 engine and was a 3rd person platformer. What's wrong with that, exactly?
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