Alone in the Dark Video Roundup
Extensive gameplay capture in big, neat and spooky chunks.
It's been a long time coming - not least for fans of the last instalment, which came out seven years ago - but Eden Studios' larks-in-the-park reimagining of the Alone in the Dark series finally hits later this month.
A steady stream of spectacular trailers has ramped up interest very nicely in this Central Park-set adventure. And Eurogamer TV even blundered around in the real park after dark in pursuit of the game's secrets.
Originally a moustachioed detective, series hero Edward Carnby has been treated to a hunky Hollywood makeover in preparation for his grand return. And that's in keeping with the slick TV-style feel of an adventure so obviously in thrall to present-day entertainment colossi like Lost and 24; so much so that the story unfolds in episodic format to suit the structured tastes of today's discerning telly addict.
Game-wise, most positive chatter has been reserved for the inventory system, which enables creative combining of items as both a means of outside-the-box thinking your way through puzzles, and just tearing strips out of enemies and the environment in freshly satisfying ways.
With the game out on 20th June, you don't have much longer to wait before Eurogamer delivers its verdict on one of the biggest single-player games of 2008 - which, if you believe Phil Harrison, are a dying breed. And, as former PlayStation dev boss, he should know.
Before that, we can bring you a lingering and lovingly crafted look into Carnby's world via the magic of Eurogamer TV, having spent a good chunk of time this week capturing exclusive footage from a practically final build of the game. Enjoy.
Fire
Smokey the Bear was apoplectic.
One of the more impressive technical accomplishments in Alone in the Dark is fire. Flames twitch and flicker convincingly; but it's more than simple eye-candy, becoming both asset and danger to our pyromaniacal hero. This clip begins with in a corridor, as fire quickly spreads through the building, showing how flammable objects degrade once engulfed in flames. Next, Eddie-boy improvises with a chair to shed some light on the situation, before frantically escaping a raging inferno.
Driving
The powerful vibration of Clare's new phone took her quite by surprise.
While sneaking around the park after dark will take up the bulk of your time, getting behind the wheel naturally offers a distinct change of pace. Here, taking a leaf out of Niko Bellic's book, Carnby breaks into and hotwires a motor, before indulging in a spot of carpark dodgems with zombies. We're still looking for the dogging option.
Cinematic
Obi-Wan was pretty confused by his sudden relocation.
Minor spoiler action here, with a taster of the cut-scenes from your opening mission. Alone's telly-aping episodic structure will be instantly familiar to fans of shows like Lost, each section beginning with a "Previously on Alone in the Dark..." recap.
Combat
Working security at the late night pharmacy turned out to be a poor career choice.
Using bare fists is so uncivilised. Why risk those delicate knuckles when you can take down your enemies using all manner of bone-snapping implements? Here Edward smacks up some enemies using a pipe, and axe, a gun, a garden rake and a baseball bat, all accompanied by satisfyingly crunchy sound effects.
Items and Inventory
Thank heavens for modern advances in pocket technology.
Much of the game's promised depth comes from combining multiple items as a means of solving puzzles, or simply ramping up destruction. The system's based on real-world logic, not that we'd know much about that, but here we see Edward fashioning a flamethrower out of a lighter and aerosol, creating flaming bullets, and turning a hot dog stall into a firebomb on wheels. Clever boy.
Alone in the Dark is due out on Xbox 360, PC, PS2 and Wii on 20th June with a PS3 version to follow.
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Comments (36) Latest comment 4 years ago
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I'm actually quite interested to hear how the PC and Wii versions are shaping up. Presumably the PC will be the same as the 360, but the Wii???
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Personally I think its one of the better examples of voice acting and dialogue I've seen in a game. I mean, sure there are far better examples, in film, theatre, books etc. But in games what would you say made that look terrible?
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Muppet.
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Also, something that jars really badly is when the wrong weight is given to objects : massive slabs of concrete don't bounce and spin around like they weigh nothing.
This thing has some little nuggets of real-ish looking stuff but they're swamped in an incoherent mess of clunkiness.
I won't be getting this.
I'm not trying to be negative for the sake of it but it just doesn't work for me.
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What is it with people clamouring for "completely realistic" games.
Here is how a realistic game would work.
1. It's you all alone against the world, facing insurmountable odds.
2. You die.
3. The end.
Sounds like fun eh?
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Cars do *not* explode like that when you shoot them in the tank. Just *stop* doing that.
You do *not* flatten 3 guys with one swipe of a rake.
etc.
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The voice acting is very annoying; lambtron, good voice acting in games exists (Prey was pretty good, Chronicles of Riddick of course, Bioshock, HL2, STALKER in its way, and many more). I don't see why our standards should be below that of the rest of the entertainment industry - with so many Hollywood writers getting involved in video game scripts I'm often baffled by the awful results. I guess we get shit because too many of us are ready to eat it.
What I can't stand about AItD is how at odds I feel it's going to be with MY logic. Those insane inventory combinations are bad enough, but now they're going to be in real time!
*Oh my, so what was it (flinging frantically through pockets, constantly overruning the right object because of fiddly controls): can of fuel + sticky tape + bullets + lighter + gun = three bullets with higher damage. Yay! (is mown down by a zombie who approached at 3" per hour)*
And I don't like the artistic direction, but that's my taste. I find characters look awful, the girl constantly standing next to Edward in the garage while he's bashing zombies is behaving weirdly all the time.
It all looks so aimless and slow, just like the way fire propagates in the videos. I hope I'm wrong, of course...
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Everything else looks pretty good
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gameplay looks bad though.
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And the combat. Oh my, how bad does that look?
6/10
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Logically speaking, looking at the videos, no.
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I did like the look of the fire and inventory system though, it reminded me of having to look down at the character's zoobs in Trespasser all those years a go. Surprising it's taken so long for a similar concept to come along.
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[link url=http://www.forteantimes.com/reviews/games/1 185/alone_in_the_dark.html
]http://ww w.forteantimes.com/reviews/game...[/link]
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Good grief.
That said, though, the driving video seriously gave me a boner. WE ARE TALKING ABOUT SOLID WOOD, HERE.