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Alone in the Dark Review

Xbox 360 PC Review by Tom Bramwell

18 June, 2008

Page 3 of 3. <- Page 2

All the best things are too hard to do, and because there's so much to do you often do one thing when you mean another: switching off the torch while trying to run, pulling yourself through to the backseat of a car when you meant to turn the steering wheel when you first climbed in. When it's not clumsy, it's fiddly: if there's a medical spray and some bandages in a cupboard, and you've already got bandages, you have to go into the inventory and drop the existing bandages so you can pick up the new ones to gain access to the spray. Context-sensitive actions, like picking up objects, stack on top of each other in close quarters, so you find yourself twitching the stick this way and that in the hope of getting in the right position to pick up some sticky tape or a water bottle. Even towards the end of the game, it's a fumble, and this is on top of having a restricted inventory that forces you to keep dumping stuff in close quarters to accommodate other things, which you then struggle to pick up.

You could argue that some of this is the Resident Evil theory of restrictive controls generating tension, but it's just as plausible that Alone in the Dark is too busy trying to be different to other games to notice what it's getting wrong. Where an action used to require zero real input, like healing, or used to be inexplicable, like carrying around an inventory of weapons and equipment, here it must be elaborate, practical, considered. All that thought and no one pointed out that you can't move, attack, defend or pick things up competently.

It's not just the controls that are clumsy, either: the first couple of episodes are full of glitches, clichéd puzzles and dodgy sequences that don't come off. The car chase sequence through New York streets is the most broken: the city's being torn apart, buses flying overhead, tarmac cleft and buildings toppling, so the peculiar handling and rutted terrain conspire to set you back as much as possible, and each snag usually gives the pursuing scripted sequence a chance to gobble you up and force you to restart. By the time you've watched the same bus fall off the same ledge rising at the same angle for the umpteenth time, any suspension of disbelief has long since snapped like overstretched elastic under a flame. Once in Central Park, things become more straightforward as you move between objectives sticking to the simplest path to avoid being overrun by monsters. In fact the game becomes rather linear, and produces some of its best moments.

'Alone in the Dark' Screenshot 4

The rope-climbing and rappelling sections are more than interludes: they're among the game's most dramatic moments, and well executed.

But in much the same way the controls miss the point in their attempts to be distinctive, so - in and amongst all its best moments - the general gameplay succumbs to problems as old as the genre itself. There are unsympathetic checkpoints, which put you back in the game prior to a tricky puzzle you'd already completed, or expect you to finish a ten-minute battle with enemies who can attack from near and far, with tentacle tongues that knock things out of your hands. As you get to the end of the game, you're also asked to go out into the park to take out a sequence of evil trees, which involves driving all around and setting them alight using severely limited resources. Some of these scenarios are quite interesting and inventive, but really they're only there to stop you finishing the game for a bit longer, and of course to make things difficult the trees are conspicuously positioned away from sources of fire.

Yet in spite of all this, Alone in the Dark is ultimately likeable, even lovable. If you go back and read those opening paragraphs again, there's a game there that every gamer would want. Inventive, flexible, considered. It's stunning to look at it in places, too, and it's capable of classic gaming moments: quieter than the Would You Kindlies and This Was A Triumphs, but just as special. And in Edward Carnby's practical survivor, Eden has a tool players will enjoy sharpening. The problem is that every time you get excited about Alone in the Dark, it shuts you down. At times it's akin to Atari's Boiling Point: Road To Hell of three years ago; throw any score on the ten-point scale and it will stick to something, but there's so much friction on the lower end that it's often impossible to pull away and remember when you brushed past genius. You want to love it, but it just keeps letting you down, and in the end that's the impression that sticks to the wall and stays there.

7/10

Read our Scoring Policy

Alone in the Dark is due out on Xbox 360, PC, Wii and PS2 on 20th June, with a PS3 version still in development. Xbox 360 version reviewed.

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Comments: 1-50 of 215 in total | next 50 »

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Scurrminator
18/06/08 @ 16:30
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FIRST ETC ETC, NOT AS GOOD AS MGS ZOMG
Tejstar
18/06/08 @ 16:30
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Not too bad given other scores. It seemed to have quite a few good ideas but maybe it was too ambitious for its own good, to be a truly AAA title.
beastmaster
18/06/08 @ 16:30
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First?
Bill Door
18/06/08 @ 16:31
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What sort of time of day is that to print a review?

:D
beastmaster
18/06/08 @ 16:31
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Damn ! 2nd. Why did I bother going to try and see the score. Oh well. Will go look now.
absolutezero
18/06/08 @ 16:34
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Pre-order is staying in place. As a huge fan of the genre I think I'll have suffered through much worse to get to the juicy horror beneath.
beastmaster
18/06/08 @ 16:35
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7/10? Good enough for me. Will buy on Friday. Perhaps I should read the review now.
Triggerhappytel
18/06/08 @ 16:35
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So, some great concepts brought down by some extremely irritating flaws and bad designs? Pretty much what I'd expected, tbh, although I think this one is destined for some very mixed reviews.
TheDifficult3rdAlbum
18/06/08 @ 16:35
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First page!
Paukl
18/06/08 @ 16:38
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Hmmmm, I think I might wait for this to drop in price a little, or maybe wait for a demo.

There's no excuse for clunky controls.
Katsumoto
18/06/08 @ 16:42
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Buy on PC or Rent on Wii. THe ultimate dilemma of our generation. I suppose the Wii and PS2 versions may be nothing like the one reviewed? I need to read more!
stoopidgreg
18/06/08 @ 16:42
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the score was expected.
metalmonk
18/06/08 @ 16:45
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i'll wait for the ps3 version
SuperNashwan
18/06/08 @ 16:46
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No excuse for frustrating contols given the amount of functionality on a modern jopypad. That kind of poor design would wind me up every time i played this (like Metriod Prime 2 which to my mind appeared deliberately obscure for its own sake).

Holding out for RE 5 on the basis of this review.
monkie_king
18/06/08 @ 16:47
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"Oh dear," said Paddington.
drumbaby
18/06/08 @ 16:48
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Sounds like it tried far too hard.
Bits
18/06/08 @ 16:49
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This is pretty much what I expected. Been looking forward to this for a while now, but it was far too ambitious to completely deliver, but from the review it sounds like it is still well worth getting, I can't wait to play it.
Darkedge
18/06/08 @ 16:51
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shame Eden are good developers and I'm hoping for Test Drive 2: TOP GEAR.

Oh well may rent or borrow it but the control issues push it off my buy list :(
monkie_king
18/06/08 @ 16:52
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Never mind, Atari's fortunes will soon be turned around now Phil Harrison is on board.
Benno
18/06/08 @ 16:53
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First page
Mugwum [staff]
18/06/08 @ 16:54
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"What sort of time of day is that to print a review?"

Basically the earliest we could. Sorry it's a bit late in the day!

"So, some great concepts brought down by some extremely irritating flaws and bad designs?"

Exactly.

I've seen the scores bandied about today. 3/10 would be exceptionally harsh - Oli and I have both played Alone and neither of us felt that way. I expect the scores will be a bit all over the shop though - it's such a varied game in quality and focus that you could come down just about anywhere if you really wanted to.
mkreku
18/06/08 @ 16:59
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I don't care about fumbled controls, I can get used to almost anything (remember the original Gothic..). The rest sounds spectacular to me. This is on my must-buy list anyhow!

Oh, and I loved Boiling Point too, despite the floating leopards :D
TheNinkyNonk
18/06/08 @ 16:59
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"Combat is brutal and unsustainable"

In English, please?
des
18/06/08 @ 17:01
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Interesting,maybe i will get it.
TheNinkyNonk
18/06/08 @ 17:03
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Sounds like you can add at least another point, perhaps two, if your pad is like another limb (which mine is) and not something to be baflfed by when asked to do unusual things with it.
Mugwum [staff]
18/06/08 @ 17:03
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"In English, please?"

Er, it's very violent and in-your-face and so punishing you can't do it for too long without dying.
mcmothercruncher
18/06/08 @ 17:03
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When is the Wii review due Mr Eurogamer?
NewbieZilla
18/06/08 @ 17:03
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As good as MGO, then.
OrangeGoblin
18/06/08 @ 17:06
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Sounds like a rental, but on 360 or Wii?
Irien
18/06/08 @ 17:08
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Control system sounds like it was designed for Wii and backported onto a pad. Worth a re-review when the Wii version is available?
smelly
18/06/08 @ 17:13
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Right.. That's it...

ENOUGH OF GOING ON ABOUT THE FUCKING SCORE FFS.. THE *WORDS* TELL YOU WHEVER TO BUY IT OR NOT.. NOT THE NUMBER AT THE END!!!


Sheesh.. Sometimes i wonder why reviewers bother to right reviews.. I'm gonna set up a website which just gives games scores and nothing else.
smelly
18/06/08 @ 17:20
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i feel much better now
penhalion
18/06/08 @ 17:20
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It's at times like this that I wish they had delayed it and fixed the controls. I may even hold out for the PS3 version as hopefully Atari will take note of reviewer comments and do something about the clunky interface. A patch should also be made for the 360 version. I have no idea what the PC version controls are like though.

Edit: For anyone wondering, the Wii version is out at the same time as the 360 version. Game already have them in but, will not sell it until friday.
Edited 1 times, most recently on 18/06/08 @ 18:22
smelly
18/06/08 @ 17:23
#34
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I'll start my game review webshite here (here are my GENUINE scores for games i've played recently - with no explanation to why i'm giving said scores) - all 360 versions:

Halo 3: 7/10
GTA 4: 7/10
Dead Rising: 9/10
Skate : 9/10
BioShock : 8/10
Oblivion: 7/10
COD 4: 9.5/10
Stuntman: 5/10


Wow.. This is easier than i thought it'd be.. anyone want to give me sponsorship?
Rush2112
18/06/08 @ 17:23
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My review copy states I'm not allowed to publish a review until Friday. What gives?
smelly
18/06/08 @ 17:24
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"For anyone wondering, the Wii version is out at the same time as the 360 version. "

I'll wait for the review.. no doubt it'll be a shitty port of the 360 version and the 360 versions is the one to get.
penhalion
18/06/08 @ 17:30
#37
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@smelly

Are you just having a wierd day :)

Edit: As for the Wii version apparently it doesn't have an open central park and parts of the story have changed. The controls seem better than the 360 though. Seems they didn't just do a straight port.
Edited 2 times, most recently on 18/06/08 @ 18:51
Bertie [staff]
18/06/08 @ 17:34
#38
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"Oli and I have both played Alone..."

I say, no need for that here, old boy!
bad09
18/06/08 @ 17:36
#39
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was expecting a more positive review but i'm still getting this
Darren
18/06/08 @ 17:40
#40
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The controls sound awful and really off-putting. I'm glad I cancelled my pre-order really and whether I do pick it up at a later date very much depends on how the demo plays.

Also how come the review makes no mention of the game's graphics? Has the dreadful tearing of the recent videos been fixed at all for example?
SuperNashwan
18/06/08 @ 17:45
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The video's on this site did nothing for me as the driving section looked highlycontived and the 1st person 3rd person thing looked like a royal pain in the ass. Bit of a shame as the screenshots with the views over central park looked quite beauiiful.
George Roper
18/06/08 @ 17:46
#42
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Shit, I predicted 6/10.

Review reads like a 6/10 and, well, 7/10 may as well be 6/10.

Ahem ;-)
penhalion
18/06/08 @ 17:52
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I predict a riot.......
dryden555
18/06/08 @ 17:59
#44
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Fiddly controls arent soooo bad if that offers more complexity and gameplay choices for me. I'll look at other reviews before I buy.
miiiguel
18/06/08 @ 18:06
#45
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Muscleblade info got me worried, but now I can't wait. I'm glad I couldn't cancel my pre-order as it was in "dispatching soon" status.
byron_hinson
18/06/08 @ 18:08
#46
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@Rush2112 - most sites get different review publishing dates.
GitSomE UK
18/06/08 @ 18:23
#47
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Number 50 \o/
Bartacus
18/06/08 @ 18:26
#48
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The more I compare the reviews here on Eurogamer the more I'm coming to the conclusion the reviewers are a bit off on the numbers.

I'm sure Alone in the Dark is not worth 1 point less than the awesome 8 scoring MGS4 (which should have been a 9) then again I'm not sure GTA4 deserved a 10 either more like a 9.

I think a mediocre game like this should have had no higher than a 6 score.

It would be much better if we had comments from 3 other reviewers giving us there opinion on the review score, what they would have given it & why.

miiiguel
18/06/08 @ 18:28
#49
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Have you played it ?

Not to pick on you, but... you have to admit labeling a game as "mediocre" or "oh so awesome" one has to play it first, no ?
Bartacus
18/06/08 @ 18:33
#50
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I have to admit I was concerned about that remark I think average would have been a better turn of phrase.

It does read like a 6 to me though.
Edited 1 times, most recently on 18/06/08 @ 19:33

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