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Almost half SWG servers to close News

PC MMO News by Ellie Gibson

16 September, 2009

LucasArts is to close 12 of the 25 Star Wars Galaxies servers.

It's all because of the "overwhelming success of the recent Free Character Transfer Service", according to an official post in the SWG forum.

The servers will close at 5pm PST on 15th October. You have until then to transfer characters for free. Character creation on the servers has already been shut down.

"We hope that you will continue to play on one of the 13 thriving Star Wars Galaxies servers and look forward to sharing many more new and exciting Star Wars themed adventures with you in the coming months as we introduce the Chronicle Master System, Death Troopers, and the upcoming Galactic Civil War enhancements," LucasArts stated brightly.

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Comments: 1-12 of 12 in total

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Fuser
16/09/09 @ 09:18
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Bloody typical after I re-subscribed.........
Despite the improvements since 3 1/2 years ago (when I quit after the NGE fiasco) it is still a buggy, shoddy game - the space combat remains brilliant however....they should release a standalone game round it!
Eraysor
16/09/09 @ 09:39
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"It's all because of the "overwhelming success of the recent Free Character Transfer Service."

Positive spin fail.
WinterSnowblind
16/09/09 @ 09:56
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The game actually had a lot of good ideas, reading about the game, there's a lot of things that made me say "hey, that sounds awesome!" The problem is, none of them really worked that well, they just didn't put the kind of effort into the game that they should have.

Hopefully Old Republic can be what Galaxies should have been.
iokthemonkey
16/09/09 @ 10:23
#4
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If they'd just left the combat alone and not made everybody OMGTEHJEDIZLOL, it would have been ace, as SWG was one of the best MMOs I'd ever played prior to that.
Spekingur
16/09/09 @ 10:53
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Combat was okay. The in-game macro thing wasn't and there was not that much fun to be had exploring planets (many were just covered in mining drills). The game allowed for helluva lot of role-playing though.
Silvervein
16/09/09 @ 11:40
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If they'd just left the combat alone and not made everybody OMGTEHJEDIZLOL, it would have been ace, as SWG was one of the best MMOs I'd ever played prior to that.

+1
The thing with swg is that the devs idea about what people want was radically different than what players really wanted. Especially ideas of one dev (not going to mention his name beginning with S) about locking everyone in wow like 'iconic professions'. Culminating in the nefarious NGE.

I really hope that the fan based swg revival efforts will work out at the end. Old republic, from what I saw, only copies and pastes wow mechanics, with a layer of what city of heroes already has, that is a lot of stories to cover the grind. Not really my cup of tea when I think about star wars game.


mr_writer
16/09/09 @ 11:41
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The NGE killed this game and it has limped on ever since I loved this game at its hight. But I couldnt stand the NGE and I walked away.
login_name
16/09/09 @ 14:15
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If they'd just left the combat alone and not made everybody OMGTEHJEDIZLOL, it would have been ace, as SWG was one of the best MMOs I'd ever played prior to that.

Totally agree, loved it until the NGE hit. When I first saw the notes for that, I thought it was a joke post. I never thought any company could be so stupid, especially after all the negativity surrounding the CU. How wrong was I :(
spliffhead
16/09/09 @ 16:02
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As I cancel my Champions Online subscriptions I can't help but miss the great things this game did pre NGE patch of death.

Now who's going to fix Vanguard?
Shrike
16/09/09 @ 17:46
#10
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Pre-NGE, post-CU SWG was one of my favourite games of all time. If they'd just understood what was good about the game they'd made and worked from there I'd still be playing it.

They built, in a hurry, a new game on top of an engine not equipped to handle it, called it a patch and effectively deleted SWG. I imagine The Old Republic will be great, but I don't see it as a SWG replacement.

Oh well. Play them off, keyboard cat.
orakio
17/09/09 @ 07:58
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A shame that this concept for MMO's wasn't explored by (m)any others in the last few years. A game where people made the content instead of a very linear questline, a game where someone who just started could easily team up and hunt with someone experienced AND be useful, a game without levels, legendary player cities, ... need I go on? Time to go back to the future, MMO Devs! :-)
Johnhost
17/09/09 @ 21:47
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Does this mean Lucas Arts is NOT pulling the license from SOE? Does this mean the game might still carry on post The Old Republic???

Comments: 1-12 of 12 in total

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