Allods Online Review

The Astral plain.

Let me tell you about the digital Vietnam this free-to-play MMORPG put me through. Let me tell you about XAES.

XAES is a low-level instanced dungeon, the first one lots of Allods players will get the chance to attack. It's some kind of magical power plant filled with traitorous engineers. Making the decision to do a run of XAES is pretty dramatic, partly because XAES is a level 10 instance sat in the middle of a city containing the game's only quests for levels four to 10. So, the 14 or so hours you spend reaching level 10 are also spent being battered black and blue by 'Looking For Group To Run XAES!!!!!!!' messages in area chat.

Deciding it was my time to hit XAES felt like a coming of age. I didn't care that it took 20 minutes camped in front of the portal to get a six-strong group together. This was it!

"It" turned out to be a featureless trudge through the uninspiring grounds around the building for two hours, wrestling plain-looking enemies with ferocious stats. Even for our balanced team of two tanks, a healer and three damage-dealing classes, defeating each one was like tipping a car.

There were no set-pieces, no enemies requiring special treatment, no surprises and nothing pretty to look at. There was just eroding hard numbers with the same series of hot-key presses over and over, with each death on our side (there were lots of deaths on our side) acting like a rope wall in a mental obstacle course. If this was a coming of age, it was one of the ones practised by tribes in the middle of nowhere, involving nudity and pain.

1

Allods does have the best clothes of any game I've played in years. Look at my guy in the middle there!

And you know what our reward was for the two whole hours we spent pressing past enemies in these dismal, building-site surroundings? The discovery that we couldn't beat the instance's final boss. His stats were too high. We took him on three times, got flattened three times, and ran all the way back to him three times like drunks sprinting into a glass door.

"It's not happening," I typed from the metal gantry overlooking this horrible mage. My group either fell silent or swore with grubby net illiteracy.

XAES exemplifies the only real problem with Allods Online. Outside of moments like this, everything else is pretty, in place and as it should be, designed with intelligence and a touch of charm. Squint, and Allods is perfectly poised to achieve its mission: lure people in by offering them something similar to World of Warcraft, except for free, and then reap their money back with straightforward micro-transactions.

In the bottom left corner of your screen in Allods is a tiny, unobtrusive treasure chest, and clicking on it brings up a dirty great item shop of things you can buy with your real-world money. This is actually implemented really well, in that it's perfectly possible to play Allods without ever handing over your credit card details (the item shop's even been disabled for most of the beta), but the fabulous bargains on sale appeal anyway.

For instance, you can buy Bags of Crystal Chips used in combining runes, or a special Pick for removing runes after you've used them - runes being used in Allods to boost your equipment, or they being placed on chests before you open them to increase the chance of them containing a certain type of item.

You can also buy Deposit Boxes from the item shop to increase your bank storage, waters of Life or Death that let you respec your stats or talents, fancy backpacks, powerful buffing potions and so on, and judging by all the tabs in the item shop which are currently empty ('Style', 'Holiday Items') this is only a taste of what's to come.

Allods is a competent piece of work outside of its sales showroom, too. Starting with a hugely bombastic tutorial, new players find themselves controlling fledgling soldiers working either for the goody-two-shoes League, operating out of its squint-and-it's-Stormwind capital, or the more modern Empire, who are best described as Soviet Steampunk. Think mages wrestling with red tape and orcs carrying riot shields beneath gigantic statues of heroes of the People and you're half-way there. Almost needless to say, each side is a coalition of different races and they are at War with one another, which manifests itself as lone players beating one another up at every opportunity.

But there's more, a great deal more for the zero monies you pay for Allods. The game's engine is pretty and smooth, the writing's fun, character development is relatively complex and the art is gorgeous. And while Allods blatantly takes all of its cues from WOW, neatly aping not just the combat and structure but also the art's colourful, animated tone (right down to the golden question marks of quest-givers), it's also fairly rich in ideas, just as long as those ideas can be implemented without snapping bits off Blizzard's holy foundation.

2

I bet wind elementals have huge inferiority complexes and are always making backhanded comments at fire elementals.

For example, your character gets a talent tree, but also a talent grid reminiscent of recent Final Fantasy games; placing a new ruby at each level, you spread across three boards unique to your class, getting a buff here and a new skill there. Certain trade professions are given a shot in the arm with mini-games, and there's a new "Disassembling" profession which lets you retrieve components from magical items, crafted or otherwise.

While all the character classes you'd recognise from WOW are here (albeit with different names), there's also the invention of the Psionicist, which is half a damage class and half a debilitating class, with powers of confusion and paralysis. Psionicists are all about creating a Mental Link with a single opponent and then ruining their life, making them particularly hateful in player-versus-player.

Finally, there's Allods Online's dirty great selling point. Allods' world is made up of disconnected islands (allods) floating in endless astral space, and the highest level allods are only accessible via your very own enormous astral ship. Endgame raiding involves forming a crew to man one of these ships, and potentially engaging in ship-versus-ship PvP on your way to an instanced allod. Ship combat is probably less interesting than it sounds - ships are basically floating bits of level, and manning the guns consists of 'using' a cannon like you would a door or treasure chest to make it fire along a fixed horizontal line.

The astral ships are made more irrelevant by the fact that you can only build your private galleon at level 35, just in time to hit the cap of level 40, and so only the most dedicated players are going to see them. Let's go back to that problem I mentioned before.

This game's budget of $12 million (the largest in the history of Russian games development) covered everything, from visuals to music to ideas to writing to the technical side of things, making this not just the most competent free MMORPG in existence, but the biggest free game I've ever played. The only thing the developers of Allods didn't quite execute with the same skill, the one thing they forget to sink money into (and this is pretty critical if you're designing a game) is... the game.

Allods' polished structure alone nudges you through the earliest levels. You're bumping up stats, slotting items into all those different equipment slots, getting skills, talents, professions, teleportation crystals, potions, confetti, hats and so on, and it's impossible to tell what's superficial and what's not. A dozen hours later, all of it seems superficial, even the stuff which isn't.

You have all these stats and items, but you so rarely get a feel that they're changing combat. You have seven or eight different powers, but you use them in the same order for every fight. You're amassing vendor trash and levelling your crafting profession, but nothing has a sense of worth. This game is a million miles away from WOW's beautiful feeling of progress - that sense that you're growing as a warrior and amassing hard cash.

3

Girl vs. Bear! A bit like Alien Vs. Predator then.

Allods says: Kill 12 Giant Termites? OK. But after a while it doesn't even feel like combat any more because there's no adapting, no punch and little thrill. You're not fighting, you're digging, and sometimes getting buried by a high-level monster that attacks like a landslide. As for Allods' 1500 quests, after level eight I actually encountered a dearth of content. Just to reach level 10 and do my run of XAES, I was soloing level 12 quests.

You know what Allods Online feels like? I don't mean this as a slur on the team behind it, who clearly worked enormously hard, but it feels like a game made by very intelligent businessmen. It's a design document brought to life.

4

Unlike WOW's initial heroic trek to your race's cutesy city, the capital of Allods' Empire is so big you don't leave it for the first dozen hours of play.

That's why XAES plays like the epitome of everything that's wrong with Allods. WOW's instances are arguably the most involving and emotional part of the game. They're designed with an eye for pacing and spark, and force players to demonstrate a mastery of WOW's well thought-out combat. They are everything that Allods, with its check-box design, doesn't have. A corridor filled with powerful monsters doesn't make a for a good instance any more than putting down loot, vendors, professions and auction houses makes for an addictive virtual economy.

There are reasons to play Allods: the visuals, the lore, the grab-bag of clever features, the astral ships, and the dim satisfaction that automatically comes from levelling up - for free! It's just that none of these are very good reasons, because this isn't a very good game. Pull back the curtain of Allods' 12 million dollars' worth of content and you'll find nothing at all besides a bumpy ride along an uneven difficulty curve. And eventually, you'll find your own personal XAES.

6 / 10

Read the Eurogamer.net scoring policy

Comments (23) Latest comment 1 year ago

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  • frosin #1 2 years ago

    Second that. It`s like Runes of Magic but without the...eh, magic.
  • Lobotomist #2 2 years ago

    I think you are being a little harsh on the game.

    So it was not made by genius of Blizzard. And it only had 12 and not 80+ millions for development.

    Still Allods is on par with any P2P MMO out there , and probably much better than big number of them.


    Its a great thing to be able to play a good MMO that does not require subscription. And that is the bottom line.
  • Bodd #3 2 years ago

    Pretty generous review. I played Allods for about a week before the slow and clunky gameplay and pestilent community put me off. Also, from what I've read on the forums, at mid- to end-game it's impossible to play without spending more in the item shop than you would on a P2P subscription. Still, it's quantum leaps better than your average Korean F2P grinder, for what it's worth.
  • CaptainQuint #4 2 years ago

  • Kremlik Verified Co-Founder, Crash To Desktop #5 2 years ago

    As Bodd pointed out The irrony of Allods is that in the stale that most MMOs are atm we keep saying 'better of in F2P', which Allods - it's better off P2P..

    Reasons being is that whats holding the game back and seriusly hurting the game is that the games systems are constantly being changed to force you to completly to relay on the cashshop to actally 'enjoy' the game, during beta thev 45 min 'death debuff' once stacked when capped seemed harsh but made the game more about tactics and planning..

    However the 'new' devs (another story) changed the system just after the open beta ended that ANY 'death' once capped resulted in said 45 min debuff, which totally makes 'resing' meaningless and you either have to grind forever to find the item to remove it or buy from the cashshop itself which it turn only lasts a small amount of the day, in which players worked out they were paying almost double what a standard subcription model is, JUST to play the game without having 45 mins of downtime every hour..

    It's not the only system that stops you from actally playing the game usless you hand over the cash on a daily basis, having a cashshop to given an 'advantage' is one thing, having to be 'dependent' on it is another - like I said I'd rather see this changed to a subcription then pay 'double' in a 'free' system.
  • Silvervein #6 2 years ago

    Nice review, it does touch on the more relevant points of the game. I can't agree with conclusions though. I did play wow for a spell, got to max level (as it was back then, years ago) and saw the wow instances, as well as combat. There was nothing more to it than pressing couple buttons...exactly the same as in allods. And as for wow instances, they were exercises in frustration and futility, a huge affairs consisting of mind numbing bashing through smaller baddies, getting to a bigger one, and then smaller ones again...it was taking hours. If the team lasted that long.

    So far, in terms of allods instances I saw oreshek, that's the good side counterpart of that power plant mentioned in the review, and with a group of others I was able to finish it in under 30 minutes. Which is about as much time as I want to spend on instance. At the end it all comes down to personal taste, but I'd say that for being a wow like grind fest, allods have some things going for it. Free to play system is one of them.

    PS. While I didn't experience allods astral ship combat myself, i did see some youtube vids, and from what I saw, they are much more engaging than what was described in the review.
    Edited by Silvervein at 05/04/10 @ 10:54
  • Shikasama #7 2 years ago

    I get a very 'WoW is great' tone despite any experienced player recognising that your complaints about the combat system are exactly the same as you would expect in any decent Warcraft review. In WoW each class boils down to about four abilities that you will use (in the case of a mage...one) in battle and there is no adapting or thrill in grinding there either. Especially at high level.

    Wow's 'beautiful sense of progress' stops at about level 25 and from then on you'll be doing the same thing all day and every day. The comments about the instances; yes some of them have some cool set pieces but to say they require a 'mastery of well thought out combat' is such a misrepresentation for anybody who has played it on a semi-regular level.

    Normally it's the players of a new MMO that can't get past hundreds of rose tinted WoW comparions (the same players who spend the rest of their time complaining on the WoW forums) but I wouldn't expect it from a proffesional.
    Edited by Shikasama at 05/04/10 @ 13:13
  • Ryboy #8 2 years ago

    @Lobotomist

    ... because Stone Cold said so?
  • darkmorgado #9 2 years ago

    to say they require a 'mastery of well thought out combat' is such a misrepresentation for anybody who has played it on a semi-regular level.

    Excuse me, I'm a regular player and have been since WoW launched over here 5 years ago, and please don't think you are speaking for me or the vast majority of the people I know who play WoW.

    The combat in the instances IS well thought out. Every single boss requires very specific tactics. If you think you can just use the same method on every boss, then you obviously never got very far into the game.

    Wow's 'beautiful sense of progress' stops at about level 25 and from then on you'll be doing the same thing all day and every day.

    Again, utter crap and it makes me think that you haven't played since Vanilla. WoW USED to be a grind, but they have largely eliminated that from the game now and you make constant progress. Even when you hit the level cap, there is truckloads of stuff to do and new progress to be made through professions, achievements and upgrading your gear.

    In WoW each class boils down to about four abilities that you will use (in the case of a mage...one)

    Again, utter and absolute bollocks. Each class has around 50 different abilities (in the case of a mage, more than that), bolstered by various trinkets and other abilities granted by equipment. The abilities you end up using will change depending not only on class, but also the build and those builds are very different from each other. Frost Mage, for example, uses a lot of snare and root spells and is best used in PvP for Crowd Control. An Arcane Mage however needs to balance the high single-target damage output with the increased mana burn, using various cooldown abilities to restore his mana while using others to bolster his damage.

    As an Arcane mage, I use a hell of a lot more than one ability. If I just spammed one spell I wouldnt get anywhere. Arcane Blast, Arcane Missiles, Mirror Image, Icy Veins, Blizzard, Arcane Empowerment, Frost Lance, Ice Block, Blink... If I didn't use just one of those abilities on a regular basis (IE nearly every single boss encounter) I wouldn't get anywhere fast.

    The view you give of WoW in your post is just so inaccurate, so utterly wrong that it just shows that you haven't got a clue what you are talking about. So to then make those criticisms and then claim to be speaking on behalf of the community is actually pretty insulting.
  • Martin #10 2 years ago

    What little I played Allods during beta I agree with Quinns.

    It is very pretty and has quite a few nice ideas but I never got immersed in the game and quit playing after a couple of weeks.

    I hope they do get a game in there as there is a lot of potential.
  • spimmy #11 2 years ago

    i guess the guy who did this review hasn't had a look at the upcoming patch for allods


    also to pvp you need a cash shop or the fear of death wll screw you over big time

    you also need a cash shop item to endgame pve
    Edited by spimmy at 05/04/10 @ 15:41
  • Shikasama #12 2 years ago

    darkmorgado - I learned after I stopped playing (and I played at a relatively high level for three years, as well as worked on some of the most popular blogs regarding the hunter class, I know very much what I am doing) that to argue with a Warcraft player is an exercise in futility.

    You're right. Daily quests are an epic sense of progress and every single instance boss is a wonderful experience of on the edge gameplay (and they aren't blasted through in a matter of minutes). Classes are hugely diverse and the combat is so deep as to not even be possible through simple key sequence. Rotations don't even exist. Talent builds are a delightful smorgasbord of viability and, basically, when all is said and done, it is the most perfect game anyone has ever, will ever or can even conceive for the next millennia. That's not even taking into consideration how wonderfully complex the gear upgrade system is, fuck me that's some heavy shit.

    If you are finding Warcraft difficult you aren't playing it properly. 'Hard modes' are what we used to call 'boss fights' and the WOTLK instances, with the accompanying class boiling down for the retarded, were a joke. The only vaguely thing we found difficult was Yogg Saron and the Mimiron achievement (which we never got in the end). The Argent Tournament was a complete joke.

    But still, exercise in futility. I'll leave you to you're incredibly difficult game. Also, I could cheat and use any number of combinations across talent builds if I was trying to pad out what I had to do in a raid too. It's weird how we all played WoW pretty seriously but could still see it's faults, yet a lot of players are still so utterly blind. I blame the way things became much easier at the end of TBC. Now so many people were 'completing' so many instances they felt like pros so will defend the game to the death. The guys who actually killed Vashj and Kael properly (the two best fights Blizzard ever designed) can generally see the game for what it is. Doesn't mean they like it any less, just means they aren't Blizzard sheep.
  • darkmorgado #13 2 years ago

    @Shikasama

    So just because I don't agree with your completely inaccurate comment, I am a Blizzard Sheep am I?

    I never said WoW was the second coming, and I can see its flaws - the Emblem system is needlessly fiddly for one and yes, the tournament is annoying. But I'm not going to trash it just because Blizzard have made a game that is accessible to everyone.
    I get it, you're one of those "harder than hardcore" idiots that likes to ruin gaming for everyone else because you think that Blizzard should only make games for you. But exagerrating and outright lying about its flaws and gameplay aspects, as you did in your post, doesn't make you right. It just makes you seem like an idiot.

    Oh and BTW - Vashj is one of the best bosses ever designed? Give me a break.
  • Sharzam #14 2 years ago

    I played the beta a bit, althourgh iam sure it has changed the core problems are there i bet. I always felt like it was WoW but without the depth, yes i know WoW isnt that deep compared to alot of MMOs but thats more because it has such a easy interfance and quest structure.

    Where as with Allods i felt that it just wasnt deep at all on any level all the polish was on the surface once you get past this and used to the game it feels lacking. It might be worth noting the reason i left WoW was the community as time went by it attrached more angry teenagers, the game has never been hard but it was a nice place to spend time and is no longer like that, the making it even easier for the above teens doesnt help matters. With Allods it doesnt have that initial thing to hook you to develop a community in first place. At least thats my thoughts anyway.
    Edited by Sharzam at 05/04/10 @ 17:11
  • Spekingur #15 2 years ago

    So far, it is one of the best F2P MMOs out there.

    I also think some are a bit nostalgic about WoW. I might add that seeing as you can get to level 5 or 6 by going through the short tutorial and Quintin only talks about reaching level 10 it almost feels like not enough time was spent on the game :p
  • dbranchevans #16 2 years ago

    Never played WOW but from what I understand from people who have is that it was pretty horrendous in places at the start. So why compare as it stands now to a twelve million dollar micro transaction based game for those of you frothing at the mouth (darkmorgado I'm looking at you!:p). Just sounds like its not very good for what it is, leave WOW out of one of this threads for one please!
  • a8a #17 2 years ago

    Well, if your reference material in designing a game is as heavily reliant on WoW as this game's clearly is, you can hardly complain about the inevitable comparisons.

    As for WoW, I also have fond memories of how it played in TBC, having run a successful raiding guild back in the day. The game has changed a lot, for better or for worse, but I think some of the criticisms levelled in this comments thread are simply unfair. A tremendous amount of work goes into the game to make the classes unique but still balanced, and of course fun to play and highly polished.

    Occasionally I feel the need to wax lyrical about how much better WoW was back in the day, when hard meant rock solid, and we had to walk 50 miles barefoot in the snow just to even get to a raid. But ultimately, can you really blame a company for selling out? Isn't selling kind of what they're aiming at? I mean, I don't think shareholders would be too impressed if you ignored a bigger market to cater only for the hardcore.
  • sesskie #18 2 years ago

    It sounds like the reviewer ran with a bad and underlevelled PUG into an instance, and based the entire review around that bad experience. Would WoW be a shit game becasue you ran Wailing Caverns with a bad PUG a few levels under the target instance level? Not much mention is made of endgame raids and PvP, but I guess, being a EG review and all, the reviewer never made it past lvl 15.
  • prettyboytim #19 2 years ago

    I only actually read this review because I thought allods was just another name for Evony, due to the ad I just saw for it. Straight out of Evony's book: Picture of two blonde enormous-breasted faeries nestling suggestively against each other, one of whom is presenting her rump at the camera, with only a tiny pair on knickers on, and some bastard seems to have given her a wedgie. Shame; the company almost sounds respectable otherwise...
  • Iceman346 #20 2 years ago

    I played the german beta for allods online and imo the review is pretty much spot on although I would rate the game a little lower. The production values are really impressive, especially for a f2p game, character design is nice, animations are well done and at a first glance you really could think you have a real winner here.

    Even the tutorial was quite fun and very well done, but the problems start straight afterwards. While the enemies in the tutorial are scaled down and go down easily every fight in the following area takes a lot of time. Every fight is a grind as your own attacks do negligible amounts of damage while the enemy could as well be throwing cushions at you. There is absolutely no chance of dying to a single enemy and as such there is just no feeling of weight to the combat.

    I have to admit, that none of the characters I tested went higher than level 9 because I just couldn't bear the combat any longer.
  • Dirtbox #21 2 years ago

    Didn't gpotato just turn off the servers outside of the US for some of their MMOs?
  • TraphikEP #22 2 years ago

    Obviously, the person who wrote this never made it past level 12 seeing as how he had a problem with XAES. The fact that you based your review off of one instance should make everyone question your credibility as a reviewer. First and foremost, don't expect a group of level 9-10 clear a level 11-13 instance. Thats like asking a group of level 13-14s to run Deadmines. This is possibly the best F2P if not the best F2P game out there. No, you do not need Cash Shop items to get anywhere in this game, why? Because at some point or another they give you the chance to do a quest at where you can get these items, and to be honest, the quests are fairly simple and easy to get a group for. And from all the comments I read, the most someone played was for a week. You all say the game starts out slow...just like your easy mode World of Warcraft (Hard Modes aren't Hard, get over it). FoD is this games Rez Sickness, and yes it can be bought off with a Cash Shop item, OR an in game item you can buy from the same person standing at every death spawn. Next time you review a game, at least make half way to the level cap before you judge, you might actually find out how a MMO is supposed to be before going back to your carebare World of Warcraft.
  • Infamousc #23 1 year ago

    Guys, you're mistaken!
    Allods online has improved a great deal over the past few months. All that stuff about p2p, cash-shop dependent is rubbish! Actually, most of the negative comments are about incense (buff) and holy charms (death). That's been fixed! You can now do a simple 15-minute quest to get a daily incense and scroll (1 day buff and 2x XP for 30 minutes). There is also a holy charms quest which you can obtain some charms for only 20 silver, and it takes 10 seconds to do! The GMs are often hosting events on the forums and in-game, with lots of cool prizes.

    If you're a more serious end-game player, there's been heaps of additions to end-game playing. First of all, in the most recent patch, it introduces Melting isles, June catacombs and a revamped Arena of Death. These instances/places allow you to pvp whilst having a chance to get some epics and legends. So aside from heroics and the NEW astral (improved), there's lots of other end-game options. The guild system has also been revamped, guilds now can level up and those reward you with neat stuff - regalias, buffs, chance to go to astral frontier and much more!

    If you're a more casual player, there's been an improvement in the vanity system in allods. You can now mix and match costumes for hundreds of combinations.The interface, graphics have also been improved along with numerous bug fixes. You really just need to re-check the game to see its true colours. It's definitely not the same allods you knew, no, it's much better ;)