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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Allods Online

Russian attack.

Choosing to tell its story largely through its in-game activities alone, and hoping to avoid the heavy grinding of a lot of the Korean MMOs gPotato might be more known for, Allods comes packed with over 1500 quests at the start, which see you traipsing from one island to the next, engaging with a varied ecosystem, and fighting the traditional range of beasts. On our brief demo, wandering through a section of forest, we saw everything from diminutive adders to earth-shaking Astral Demons, horned monsters that burst up out of the ground, taking up a huge chunk of the horizon. Combat has yet to be revealed, but it should fall along traditional melee, ranged, and magic lines, and there's currently a level cap of forty planned.

That's the traditional half of the game covered at least. The second, and more ambitious part of Allods' destiny lies on those giant galleons cruising through the sky, picking their way through the distant rubble before disappearing into the mist.

And it's an exciting prospect: the first time we see one of these huge wooden beasts slip silently past, we're stood on a jetty dangling over empty space, on the outer edge of the wooded Allods we've just hacked our way across, and you can't help but wonder how the game is going to handle such a magnificent delight. "Disappointingly", might suggest itself as the most likely answer, the developer either treating ships as glorified loading screens, or telescoping you out to a fiddly tactical view, firing you through space with a single click of the mouse, and entirely losing the grandeur of the entire prospect.

Gibberlings are a joy to watch in action - in the heat of battle, one heals, one handles the weapons, and another takes care of magic

The truth is far more promising. Firstly, you'll have to earn your own galleon, a lengthy quest chain seeing you piece your ship together one part at a time, over a matter of weeks. Once it's finally finished, however, it should be worth the wait. Allods' crafts are treated as just another virtual space within the game. They take a crew of at least five players to operate - steering, working the canons, and other seafaring standards making up the jobs - and each activity behaves just as you'd hope it would: pilots making their way to the bridge and manipulating the huge steering wheel, while the twitchier crew members scuttle about on the canon deck, operating the massive wooden plasma guns.

There's a real sense of Master and Commander (even with only a single developer on hand to give us a quick overview), with crew members racing around the bridge and back into the cramped bowels of the ship, everyone with a task to perform. It's daunting to imagine what it will be like with up to 25 clan members occupying the same space.

With a battle underway, it's even more hectic. Attacking ships lurk grimly on the other sides of the hatchways, and flames and fallen spars clog the interiors, forcing you to divide your time between returning fire and getting other members of the crew to think about repairs. Then there are the boarders to fight, enemy players teleporting in either to steal your treasure or blow the central generator to pieces (which will cause you to warp safely to a dock, where you'll need to repair your crippled vessel). Then, just when things couldn't get any worse, a huge Astral Demon might appear off the bow, floating against the sky, towering over both ships, and uniting them, briefly, under a common threat.

Ship battles call to mind tank fights from the DS mini-masterpiece Rocket Slime: you're not lobbing 100 pound weights at your enemies, but every shipmate has a specific role, and if in doubt, targeting the enemy's engine is always a safe tactic

It's devastating to watch, but there's no doubting that it's a bit risky, too. In fact, Allods is filled with risks, one of the reasons you can't help but root for it: prettier than many subscription MMOs, it's giving a lot away for free, and betting a great deal on players' willingness to spend money beautifying their ships, and that's even before you get to the simple matter of getting them working in disciplined teams of at least five to make their way through a lot of the content.

Despite such worries, Allods looks thoughtful and polished enough to give you hope. With a rich universe filled with lore stretching out in front of you, the creak of a flying boat beneath your feet, and nothing crucial to pay for between here and the horizon, Allods Online may well justify the $12 million price-tag, and help quietly redefine the free MMO experience in the process.

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