All WOW: Lich King raids defeated
That didn't take long.
A European World of Warcraft raiding guild has announced that it has killed all of the raid bosses in new expansion Wrath of the Lich King in just under three days.
The guild is a raiding super-group formed from a merger between Nihilum and SK Gaming. It doesn't have an official name yet, going under the temporary moniker TwentyFifthNovember - which is when we'll find out what it's really called.
Nihilum and SK Gaming are the two foremost guilds on the semi-professional WOW raiding scene, with an unbroken string of world-first boss kills between them that goes back two-and-a-half years. While there are no official raiding competitions, leading guilds can expect to earn money from sponsorship deals and promotions.
According to MMO Champion, the guild killed Kel'thuzad of the Naxxramas dungeon, Sartharion of the Obsidian Sanctum, and Malygos of the Eye of Eternity within a few hours of each other on Saturday afternoon.
With Wrath of the Lich King servers opening late on Wednesday night, it only took the guild 68 hours and 30 minutes to get to a stage where it could defeat the hardest boss.
A message from the guild on the TwentyFifthNovember site was critical of how easy it had found the 25-player raids to be.
"This is both a moment of triumph and a cause for concern," said the statement.
"Did Blizzard miscalculate in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?"
The mystery guild will now have to wait until the Ulduar raid is released in the next content update before it can attempt to claim another first.
Thanks to Dizzy of the Eurogamer forum for spotting this. Our Wrath of the Lich King review was published today.
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Comments (42) Latest comment 3 years ago
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I love MMO's (or used to i should say) but these people talk of an 'end-game'. THERE SHOULD BE NO END-GAME ON A MMO!!!!!
Class + Levels = BROKEN
it creates a a game you have to 'win' rather than a game you play.
Time to move on gimps
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and most of them was in the beta raiding
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I don't think any game requires content which is so difficult that it requires a semi-professional organization to deal with it. Most people still play games to have fun, you know.
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specialists tool themselves up for a particular goal, use every tool in their advantage and achieve goal super fast
look, i have to make it to my house to work every day
in theory,i could get a giant dump truck and drive in a straight line through every house over every obstacle in my path
doesnt mean its a good idea though
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Although when I think about it, it might be possible to clear Molten Core with gear you collected in Scholomance etc. But Blackwing Lair has to be a different story. Right?
By the way, about satisfying the casual gamers: that's why they created 10-man versions of the raid dungeons.
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Ummm. No.
They simply made a game that could be finished by people who still expect to see sunlight more often than twice at Xmas.
I find it amusingly revealing that they assume "a large casual player base that demands to be on equal footing...". The casual player base probably doesn't give a f*ck about being on an equal footing with "end-game raiders". I doubt the thought even enters their heads as they bash orcs for a handful of hours a week.
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Although when I think about it, it might be possible to clear Molten Core with gear you collected in Scholomance etc. But Blackwing Lair has to be a different story. Right?"
Man, that could have been in Italian and it would have made no less an amount of sense to me
/wonders if Canyarion is playing a cunning type trick with us, and actually knows nothing about WoW at all.
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I quikcly became disillusioned with WoW when I hit level 60 with my protection spec warrior, and suddenly found that in order to still be considered 'good' by many players I needed to repeat every instance ad infinitum in order to get that EPIC LEWT LOLZ.
Completely ruined the fun of the game for me.
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not for me
i dont know what i'm doing wrong, i mean, surely having a level 74 tauren druid is something they want to hear about it!
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Are you playing that trick with us?
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What is troubling tho is exactally whats been said WotLK is 'done' for some in under a week for a game that is based around these grand instance encounters there seems to be little on offer yet again you would have tought after TBC blizzard would have added more content via the update this time not what it seems 'content updates later' exactally what happened with TBC..
Like I've always said Blizzard can hook players in but has no knowleadge in keeping a player 'busy' past the core content, I wouldn't say WoW is dead cuz thats stupid what I will say is that WotLK doesn't seem to have enough then feel like a expantion besides the death knight and a few new feachures this could have easilly been a content update instead
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They would have to level to 80 and gear up and do 3 raids?
If its true then it is pretty bad since they would only have quest greens at best when they entered the raids.
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They hadn't levelled up to 80 and had minimal raiding gear.
Therefore it is a balancing misjudgement by Blizzard.
basically they now know they have to make the monsters harder.
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"I quikcly became disillusioned with WoW when I hit level 60 with my protection spec warrior, and suddenly found that in order to still be considered 'good' by many players I needed to repeat every instance ad infinitum in order to get that EPIC LEWT LOLZ."
I guess some players want to remain elite, and one way of doing that is shifting the goal posts into a position that most human beings won't WANT to reach (regardless of whether they are able).
@Canyarion
"Are you playing that trick with us?"
I don't think so. Aw, now I am even more confused. Maybe I AM playing a trick on everyone, but I'm so deep undercover I don't even know it.
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basically they now know they have to make the monsters harder."
Do they really though? I mean, aren't these guys some of the best WoW raiders in the whole world? If so, I don't think they are a safe reference point for game balancing. They are very much what we call in the business "an edge case". What they are capable of within a week or so might take 90% of gamers a couple of months.
I dunno.
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They would have to level to 80 and gear up and do 3 raids?
If its true then it is pretty bad since they would only have quest greens at best when they entered the raids."
Actually it is true.
The high level epic raid gear they had from end game TBC raiding (Sunwell / Black Temple raid instances) would certainly be enough to see them through the first raid dungeon quite easily. I'd imagine they picked up a few other bits and pieces along the way too that would have helped enormously.
"Do they really though? I mean, aren't these guys some of the best WoW raiders in the whole world? If so, I don't think they are a safe reference point for game balancing. They are very much what we call in the business "an edge case". What they are capable of within a week or so might take 90% of gamers a couple of months.
I dunno. "
This is in fact the case. Well put.
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Something like this you mean?
http://ww w.defensetech.org/images/combat...
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"As most of the WoW players know, a French guy who plays a warlock named Nymh reached lvl 80 27 hours after the european servers went online. That is ok, he became famous, you can see his name in the general chat of all the servers but is it actually worth it? Playing so many hours just to be on the lonely top? WoW is an mmorpg and the game is based on the players and their interactions. No matter how fast you level to 80, you will have to wait for the other players in order to join a party for an instance or enter a battleground. Apart from that, I believe that WoW is a game best played with your friends. When I play alone for too long I get bored. When you are with your friends and even better, with your real life friends, WoW gets so much better! I won't say that Nymh did a mistake, he was playing his game anyway, but I can't see a real point in making so much effort just to be the world's first lvl 80, even if it sounds nice... "
(blog over here http://blog gers-of-warcraft.blogspot.com/ )
I believe he does a good job of describing the joy of wow. All this rushing to do everything in the game is really sad. It's a big fantasy world. Why not take your time and enjoy it? The people in this guild really should loosen up and enjoy the game. Quest, do some pvp, and some fun 5 man dungeons, making jokes with your party
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http://ww w.defensetech.org/images/combat...
Maybe!
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I can't speak for the guy who levelled to 80 in 27 hours, I can only guess he did it for the (relative) fame that it would bring, but with the raiding people this article is about I think you miss the point; they get payed to be the best at what they do, therefore they're going to burn through everything as quickly as they humanly can, or they would no longer be the best at it.
Once they've cleared out all the instance content and geared themselves up in the best available stuff, I'm quite sure you'll see them turn their attention to PvP'ing and such like, and probably leveling some alts for fun.
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Whatever they get enjoyment from is fine by me, I'd rather go through it slowly than blow through it in a few days....
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What he said, but without the swearing, 'cos that's just crude.
The aforementioned players can now remove their thick-rimmed, bottle bottom glasses, rub their eyes, blinking as the sunlight shines through the window as their mothers have finally drawn their curtains.
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Or... maybe Blizzard has finally made these end game raids more skill-based and less kit-based? In which case I wouldn't be surprised that a highly drilled top raiding would rip through them. I personally am a little relieved to see this, it means "regular" raiding guilds will finally be able to progress through the game without spending every waking moment clearing through trash. I'm sure they'll add a heroic mode to the raids for the hardcore.
@kangarootoo
17-Nov-08 16:34:52
"Do they really though? I mean, aren't these guys some of the best WoW raiders in the whole world? If so, I don't think they are a safe reference point for game balancing. They are very much what we call in the business "an edge case". What they are capable of within a week or so might take 90% of gamers a couple of months."
Yep, or a year. As it says in the article: "Nihilum and SK Gaming are the two foremost guilds on the semi-professional WOW raiding scene, with an unbroken string of world-first boss kills between them that goes back two-and-a-half years."
Were I Blizzard I certainly wouldn't balance it based on them.
As for their kit, c'mon, these guys didn't just wander into this, this wasn't a happy accident, I'd imagine they ran instances to level up which got them decent kit and, if they were, then I'm sure they were exalted with quite a few of the new factions and so probably had at least some 80 epics and a ton of 80 blues before they hit the first raid. These guys wouldn't have left that to chance.
I wonder how much sleep they've had since launch?
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That said, I can sympathise with the raiders somewhat. For the hardcore, impossible dungeons are the game, and there's little else worth concerning themselves with. As much as you can be derogatory about that, it remains the case that a game enjoyed by a large number of people, albeit a minority, has been overwritten. For the better? not for them, clearly.
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Come on, Blizzard has made 2 versions of every raid instance!! The 25-mans should be very hard, to keep entertaining the hardcore raiders.
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Somebody is protesting too much.
I guess it must make for a rare treat when you can find people to mock as less cool then yourself. Well if talking down others instead of improving yourself is what works for you, then you knock yourself out.
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"I still stand by the "10-man for casuals, 25-man for hardcores" thingy.
Come on, Blizzard has made 2 versions of every raid instance!! The 25-mans should be very hard, to keep entertaining the hardcore raiders."
Maybe the 25 mans are a lot harder, you can't tell anything by this. These guys are the top raiding guild in Europe, possibly the world, they got 10 levels and defeated all raids in less than a week, they're hardly a good yardstick to measure anything by.
The vast majority of "hardcore" raiders could still be challenged by these raids, just not these particular 25 mutants.
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get a life you ass.
that large casual player base have as much a right to be entertained by this game as you. The fact remains that huge amounts of people never even had a hope of seeing the inside of any of the 25 man raid dungeons in TBC. Not all of us can afford the time to play this game at the 'semi-professional' (lol wtf etc) level. we have jobs, wives, families and a healthy connection to the real world.
The changes will make blizzard even more money. The majority of players will be hugely entertained. Maybe the top 5% of asshats in the game atm will leave for a 'hardcore' mmo.
Its all win-win to me
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