"All players" can win at StarCraft II
Promises Blizzard.
Everybody will have a chance of winning in every game of StarCraft II they play, Blizzard has promised.
StarCraft II is an RTS. RTS games are harder than rocks.
But Blizzard's "goal" is to have 50/50 matchmaking in the upcoming real-time strategy game, which should help pair players up with those of equal skill level.
"There were some balancing issues when we first started the beta," lead producer Chris Sigaty told IGN.
"But our matchmaking has improved greatly since then. The ultimate goal is for 50/50 matching - all players should have a chance of winning in every game they play. We know that there are people out there who want to win all the time, but that's really no fun."
Sigarty warned players not to expect StarCraft II's single-player campaign, called Wings of Liberty, to teach them the mad skills needed to win at multiplayer.
Instead, the game will include challenges designed to give you a fighting chance.
"The single-player doesn't help with online much," Sigarty said.
"It just teaches the players the core basics - it doesn't try to tell them how to do it right. Beyond this, however, there are the challenges that will prepare players by helping them understand that having only eight units collecting minerals isn't enough, for example."
No matter how much time you put into StarCraft II, though, there will always be a South Korean who is better than you.
Game's out on PC and Mac on 27th July and it's looking aces.
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Comments (26) Latest comment 2 years ago
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On a serious note, these matchmaking procedures sound good. Many good online games have been ruined by poor matchmaking, as someone who still plays Gears of War online I know this all too well.
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I'll be happily ploughing stuff as fast as I can, but somehow other players will have a full-strength death squad, while I'm still rubbing sticks together.
If Blizzard can keep this promise then I'll be surprised.
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Need to stop people that don't understand betas from getting on them.
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There are other tactics in C&C?
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Matchmaking aside, Bnet 2.0, is a steaming pile of turd.
But they got the matchmaking oh so right.
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Don't worry, there'll be plenty other stick-rubbers around for Bnet to match you with. Like me
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if you don't have the staying power, cannot learn, sucks to be you.
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No thanks.
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That's all you need to do to move up in the SC II world, aside from being Korean.
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As politcally incorrect as it sounds - the truth does hurt.
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How's the matchmaking going to work when you'll have genuinely new players getting paired up against one of the hundreds of thousands of 'new' players who'd been in the beta or were SC1 players. I've little faith that the matchmaking system will hold up against the massive gulf between rubbish players and good players that Starcraft 1 featured.
Rather than focusing on creating a hardcore RTS with all the balance focused at the elite players, how about creating a casual mode that levels the playing field a bit better and doesn't require perfect build orders and similar rubbish? Keep the seperate from a tournament mode which is balanced for the top end players.
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Anyway, just because you can win, doesn't mean you will.