All LBP user content to be free at launch
Sony says money talk was premature.
Sony Europe has told Eurogamer that all user-generated content in LittleBigPlanet will be free at launch.
The publisher was clarifying comments made by David Reeves to PS3 Fanboy. He said you will be able to make money by selling your LBP creations using an "iTunes meets eBay" system, and even teased that we may see someone become a millionaire off the back of it.
"SCEE and Media Molecule can guarantee that all consumer-generated content will be free at launch. We know how important this is to the LBP community and what we want most is for people to enjoy playing, creating and sharing their content," Sony told Eurogamer.
"Obviously, we're also excited about the future and David was talking about how user-generated content could potentially evolve in the long term. Any decisions that are taken to evolve LBP in the future, will include the community and focus purely on enhancing the user experience."
LittleBigPlanet was one of the stand-out successes at E3 last week; Tom dribbled and drooled over the game during his hands-on play test.
LittleBigPlanet is due out exclusively on PS3 this October.
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Comments (18) Latest comment 2 years ago
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Things is, I can see it being quite hard to change the free model to a pay one - if there's that much free content available it's going to be hard persuading people to fork out money for certain bits of it. Plus there's always the possibility that someone else will just replicate the premium content and post it up for free...
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'at launch'
Exactly, could be a promotional thing?
Although i doubt it.
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I can imagine the selling idea being a giant headache for sony, would you buy the levels in game? via the PSN store? how well would it work across regions (given SCEE's online track record)?
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It all sounded a bit pie-in-the-sky anyway, and this clarification confirms it was just him speculating on the longer term.
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if there's that much free content available it's going to be hard persuading people to fork out money for certain bits of it. Plus there's always the possibility that someone else will just replicate the premium content and post it up for free...It's no different in principle to game creation in general. Why do people pay for professional games when there are loads of free games on the Internet? Because you get a better quality experience. What's to stop people copying levels? If a level took 50 hours to make, who's going to want to invest that much time and give it away free (ignoring copyright issues. I'm sure if Sony are vetting and approving commercial levels, they won't allow clones to be presented free)? Why has no-one created a PixelJunk Monsters clone for PC and given it away free of charge? Why are all the freebie Tower Games pretty rubbish looking on the whole? Because it takes a lot of work to make something good, and people needing to earn a living will tend not to invest that much effort for free.
Creating anything of quality needs considerable effort. If people have the choice to buy into high quality goods, and reimburse the creators for their efforts, that can't be a bad thing IMO. We're all willing to buy content from official game developers, so what's different buying professional quality content from 3rd party developers? It's no different to buying professional 3rd party graphics plugins for Photoshop, even when there are plenty of free graphics plugins.
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I think it's unlikely they'll charge *YOU* for levels that *I* have created, although I admit that it does read exactly like that.
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No you can charge for levels that you have created making you money, they will ofc get a slice of that pie
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I agree that I ain't gonna pay for other peoples levels if there are hundreds of free ones available (almost like paying for a HL2 or C&C map).
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