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Aliens vs. Predator Preview

Xbox 360 PC PlayStation 3 Preview by Dan Pearson

30 June, 2009

Page 2 of 2. <- Page 1

These purloined voices can then be 'thrown' to a targeted point, distracting enemies and drawing them away from a group for a quiet dispatch. Any time. Some of the AI behaviour this elicits is a little questionable, with single enemies peeling off from groups to investigate the voice of the man next to them, but it adds a useful tool to the armoury. The binoculars also enable human enemies to be scanned, ascertaining their firepower and threat level, as well as determining whether or not they're carrying a telltale motion scanner.

Alternate vision modes are back, too, with an infrared Xenovision and a thermal human-detecting mode. The fact that each race becomes all but invisible when viewed in the wrong mode keeps you on your toes, and makes sure areas featuring both factions provide extra squeaky bum time. A fact demonstrated to us most clearly at the end of the preview level when, as the base infiltration is completed, a giant Predalien half-breed looms unpleasantly through the gloom, shaking the gore of a slaughtered Marine from its claws.

In contrast to the Predator's stealth-cum-problem-solving is the Colonial Marine. Billed as survival-horror, the Marine section takes place in a much more traditional Alien-themed environment, tight metallic corridors perforated by air vents and plagued by sudden electrical failure. Patrolling these corridors, the ping of your motion sensor gently keeping pace, you feel vulnerable, claustrophobic and tense. Even before the Xenos start clambering over barriers and swarming past sentry guns, there's a palpable sense that the only head you're expected to take home as a trophy is your own.

'Aliens vs. Predator' Screenshot 2

They'rejustmeninsuits, they'rejustmeninsuits, they'rejustmeninsuits.

All the traditional tricks are used to generate atmosphere, with the patchy lighting, hissing jets of steam and scuttling shadows evoking James Cameron's sequel very nicely. Small nods to the films are scattered around, too, with a rusting power-loader cluttering up a loading bay and a suspiciously Vasquez-like female Marine who, like her cinematic counterpart, buys the farm, although it's not clear whether she too accepts Gorman always was an asshole. Firepower is the key aspect of the Marine's approach, with the trusty pulse rifle spitting staccato streams of blue death into shadowy corners and the close-combat shotgun popping up for a quick one-two, which results in a spray of acid, crippling the Marine's vision and ravaging his health.

The sentry guns, and the maintenance thereof, seems to be key to maintaining a perimeter, requiring occasional resets from laptops scattered around the ship as the nasties interfere with circuitry. This destructive DIY also knocks out lighting systems, forcing the use of a seemingly endless supply of flares. The Xenomorphs certainly seemed more willing to engage the soft, fleshy Marine, charging in for salvoes of rapid slashes and devastating tail-strikes where they had been happy to hold back and time assaults more carefully against the better-equipped Predator. We never see them attack in any significant numbers, but groups of two and three are certainly enough to cope with, still soaking up damage and crawling across the floor on broken limbs after a significant plasma-dowsing.

'Aliens vs. Predator' Screenshot 3

The way to a Marine's heart is through his stomach. Or ear, or back, or armpit.

Slightly worrying, especially given the nature of the twisting corridors and dark passages of the levels, is the lack of a map. I'm able to get lost inside an overly large t-shirt, so I don't really fancy having brief, acid-saturated fire-fights interspersed by long strolls though the interior of ships the size of Milton Keynes. That's more a problem with my total lack of spatial awareness than the game itself, though, and could even be played for horror. Either way, with AVP shipping "early next year" Rebellion has enough time to iron out any kinks. The proprietary Asura engine looks to be performing well, the atmosphere is hitting the right notes, and we've yet to see what new tricks the Alien gameplay will reveal, or what form multiplayer will take.

Until then, I'm sleeping with the lights on.

Aliens vs. Predator is due out for PC, PS3 and Xbox 360 in early 2010.

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Comments: 1-50 of 74 in total | next 50 »

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j,taurus
30/06/09 @ 10:38
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gangly bastards lol
Retroid [mod]
30/06/09 @ 10:38
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Oh my.

/Dares to get excited
Edited 1 times, most recently on 30/06/09 @ 11:39
JohnnyWashnGo
30/06/09 @ 10:40
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If its not as good as the Atari Jaguar version, I will be annoyed.
bad09
30/06/09 @ 10:44
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Can't wait for both Alien games!

/ stabs between his fingers with a knife really really fast until early 2010. Mostly missing his fingers to...."ouch!".....mostly...
Ezzekhiel
30/06/09 @ 10:44
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I loved AVP back in the days... Lets hope the balance the character a bit more, cause pred was kinda OP.
Retroid [mod]
30/06/09 @ 10:44
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I've got the Jaguar version, it was 'good for the time'... if you didn't play the Colonial Marine.

The first PC game was great, though! \o/
UncleLou
30/06/09 @ 10:47
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Sounds and looks solid enough,

Can't wait for both Alien games!

If by "both" you mean this and the RPG - the latter has been cancelled.
Paperghost
30/06/09 @ 10:47
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I'm really curious as to the status of the other Aliens game (the one where you play as marines only) but info on that one seems to have dried up. anybody?

/ edit - to be clear, i'm not talking about the rpg that's been canned, i mean....uh....the other one, where you can weld doors shut and things of that nature before the aliens start swarming you.
Edited 1 times, most recently on 30/06/09 @ 11:50
StarchildHypocrethes
30/06/09 @ 10:47
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Sounds promising!

Please be good.
Please be good.
Please be good.
smoothpete
30/06/09 @ 10:48
#10
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You big fannyflap, Alien War was incredibly lame
schnide
30/06/09 @ 10:52
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an ill-advised trip to the Trocadero's Alien War at the tender age of 13

Ill advised because it cost about £20 and lasted five minutes (or similar)? Not terrible, but certainly not amazing.

Not as amazing, for instance, as AVP1 on PC - what a game! Thank you for that Rebellion, and here's hoping that you can replicate (and even improve upon) it this time around. W00t!
Edited 1 times, most recently on 30/06/09 @ 11:52
StarchildHypocrethes
30/06/09 @ 10:52
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Alien War scared the bejesus out me when I was a kid!

You're obviously made of stern stuff Pete.
Floppy
30/06/09 @ 10:53
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I too had the Jaguar version, and was good for its time. Although it was certainly rather unbalaced if played as the Predator. Cloak... creep up to enemy... decloak momentarily... zap enemy with your stick (so not to get poor kill rating while cloaked)... cloak again. Rince, repeat.

I agree totally that the game was not fun if you were a Colonial Marine.
Krusty
30/06/09 @ 11:08
#14
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Want some candy?

Erm, tickticktickticktktktktiiiiiicckk
bad09
30/06/09 @ 11:11
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@ UncleLou

Nah I mean this and the Colonial Marines one.
asharkman
30/06/09 @ 11:18
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I hope they include the non save feature, although it made the game almost unplayable when the motion tracker went off you nearly shit a brick! Great for atmosphere.
Way better than quick saving every 5 seconds.
Maybe give us the chance to save twice per level?
creepylizard
30/06/09 @ 11:21
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I remember the jaguar version. It looked good at the time but I remember when you killed an alien it left an acid pool on the floor for the rest of the game that you couldn't cross. Bloody annoying at times...
Sycopat
30/06/09 @ 11:21
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AVP \o/

Sounds like a direct sequel to the previous two on the pc really, but what the hell, they were pretty awesome at the time.
gourry
30/06/09 @ 11:33
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There are few times where the same developer gets a 3rd crack at a license such as this. Given that the first 2 were a excellent evolution from each other, this could be something very special indeed.

As long as it has nothing to do with the films - all will be well.

curtlikesmeat
30/06/09 @ 11:36
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I was just watching videos for this on youtube this morning and thinking it's strange that EG haven't done a preview - 10 minutes later here it is, you lot must be telepathic. I hope they play up to the survival horror part rather than a full on FPS.

Having said that this isn't anything that hasn't been on the internet for a few weeks - lets see some Marines footage!!
JimmyT67
30/06/09 @ 11:44
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This has the potential of being one of the most amazing multiplayers yet.

@paperghost
Colonial Marines is coming out next year. Can't wait for that one as well.
IneptPercy
30/06/09 @ 11:53
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I still remember my mate screaming 'turn around' like his life depended on it, and I was playing the game.

As said the marines where great fun, you heard that blip and ran away!
BiscuitBase
30/06/09 @ 11:53
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Guaranteed win
symmetry
30/06/09 @ 11:53
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Loved the PC game to bits.

Hoping against hope that this will be just as good.
mrmrc84
30/06/09 @ 11:53
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I remember the enjoyment me and my friends got with playing this game. The multiplayer LAN fights we had on the 1999 PC version were epic, very atmospheric in what you did.

My favourite memory though is having a scaredy cat friend of mine Rich play the game. He was a marine playing the single player, strolling along... hearing noises (as you do) looking around corners feverishly then coming to a dead end only to turn around to face an alien mid air flying towards him. He promptly freaked out with the girliest screams your likely to encounter out of a man.
The funny thing was it scared the crap out of us all too, more for his reaction than anything else!
kangarootoo
30/06/09 @ 12:09
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"I hope they include the non save feature, although it made the game almost unplayable when the motion tracker went off you nearly shit a brick! Great for atmosphere.
Way better than quick saving every 5 seconds.
Maybe give us the chance to save twice per level? "


If they do, they had better make it optional. I hate limited save systems with a passion. AvP 1 was still super scary even when they (thankfully) patched a save system in.

/engage the same thing I say every time this subject comes up

Being able to save my game is a function of good software. What if my door bell rings, or I want to go to bed half way through a level? Having to play to the end of a level before you can record your progress is unacceptable (checkpointing is ok, if it is well done).

If you need to limit the saves to "increase tension", there is quite simply something wrong with your tension. Repetition is not fun and it is not "gameplay". And like I said, AvP 1 was still scary with saves, because it was well basically designed.
StooMonster
30/06/09 @ 12:12
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More love for the first PC gamer here too.
Dynamize
30/06/09 @ 12:25
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This delights me. I have very fond (scared) memories of the last two games on PC. Now all they need to do is make Rogue Trooper 2 as well and I'll be quite prepared to drop "Changing the subject for a moment, did you know that Rebellion are awesome?" into casual conversation.
hiddenranbir
30/06/09 @ 12:26
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I hope you mentioned to them the lack of map.
photoboy
30/06/09 @ 12:29
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I remember going to the Trocadero for Alien War, it was amazing and very scary at the time (I think I was 13 or so too). I went on it again a few times and they definitely shortened the length as time went on, the first time it was about 15 minutes IIRC. I always remember some poor sod would be dragged from the lift by the alien...

I'm really looking forward to AvP as the first on the PC was amazing, the face huggers used to scare the shit out of me because you could hear them scurrying in the darkness but you'd have no idea where they were and then suddenly BAM they were on your face and you were dead. The difficulty and lack of check points made AvP that much scarier as you couldn't just reload your save game, it made you value being alive so much more! I don't know if they could dare do that today without people complaining about the difficulty. Maybe the hardest difficulty could have no checkpoints?
drumbaby
30/06/09 @ 12:32
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Hope this is even half as good as Rebellion's first PC effort. The Monolith follow-up was shit...put me off the franchise.
Doctor_What
30/06/09 @ 12:33
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@ kangarootoo: I take your point about convenience, but I can also see that it's hard for developers to create tension when the game is constantly being interrupted.

For example, if you were watching The Shining for the first time and stopped every fifteen minutes to have a bit of a chat, then you would expect the atmosphere to be ruined, woudn't you? Well, that was my first experience of the film, and I didn't find it even remotely scary, whereas it's supposed to be a classic of atmospheric horror.

If such a respected classic can be ruined by breaks, how can developers be expected to manage it considering how much harder they have to work to generate fear in the first place?

I was the first to complain when MGS4 woudl launch off into another 40min cutscene just when I wanted to go to bed, so I really do understand the need for clearly demarcated save points, but I also think that only having two or three in a level can be good for the tension in a level's structure.
kangarootoo
30/06/09 @ 12:34
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"Maybe the hardest difficulty could have no checkpoints?"

That could work, but it still sits uncomfortably with me. Why not make it a completely seperate option for players that want that sort of thing.

Hitman Bloodmoney restricts saves based on difficulty, and its the reason that I don't play it on Expert. Its not that I don't like a challenge. It is because a) I can't guarantee I can keep playing without wanting to stop for a bit (their save system is a bit buggered as it is in that regard) and b) the AI is too flaky to make it feel consistently fair.
schachmatt
30/06/09 @ 12:36
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Let's hope - well, I do - it will be more like the first immensely atmospheric AvP than the second one (by Monolith), which was generic FPS-fodder!
Being a Marine felt as intimidating and overwhelming as it should be and the 2-save-restriction of the Gold version or patched original elevated that feeling. It was sort of an Anti-Duke.
I loved it for its difficulty and envy the skill of people, who made it through the unpatched, no-save version. Anyone here?
kangaratoo: If the doorbell rang or you had to turn on the lights mid-play you could pause the game, you know?

AvP1 just wasn't for the casual gamer, who wanted quick success. You were a Marine/Alien/Predator in an evironment full of hostiles! Rebellion made you feel being there.
kangarootoo
30/06/09 @ 12:36
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@Doctor_What

"but I can also see that it's hard for developers to create tension when the game is constantly being interrupted."

I didn't say it was easy to create a scary game. But some devs can achieve it, so it can clearly be done.


"For example, if you were watching The Shining for the first time and stopped every fifteen minutes to have a bit of a chat, then you would expect the atmosphere to be ruined, woudn't you? Well, that was my first experience of the film, and I didn't find it even remotely scary, whereas it's supposed to be a classic of atmospheric horror."

But in that example, you had the choice to pause OR to leave it player. Choosing to pause frequently was what ruined your experrence, but you could have also simply chosen not to.

A better example is imagine a DVD player with no pause function. If the doorbell rings and you want to answer it, you either have to miss a bit of the film or start watching it from the start again when you return. Imagine how annoying THAT would be!

Edit: in fact, its a great example because it makes my point for me. Imagine the response if someone released sucha DVD player sans pause function, and when asked why on earth they had done such a thing the vendor cited your "pausing can spoil the atmosphere of a good film" justification. T3 magazine would choke their coffee across their keyboards.
Edited 1 times, most recently on 30/06/09 @ 13:38
Tzetrik
30/06/09 @ 12:37
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hmm, this preview dwells too much of features we already expect from the game. Not much about how it plays, looks or sounds :(
Lemming81
30/06/09 @ 12:37
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People forget that one of the first PC games true surprises was a unique and realistic explosion model. If you fired a rocket or threw a grenade while in tight space like a vent, the explosion travelled along it a fair distance as it would in real life, compared to causing an explosion out in the open where didn't have to be as careful.

It was absent from the sequel though.
UncleLou
30/06/09 @ 12:38
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"@ UncleLou

Nah I mean this and the Colonial Marines one. "

Ah, of course, I had all but forgotten the CM one.
Sub-kamikaze
30/06/09 @ 12:40
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The Monolith version really was quite poor which surprised me because this was their NOLF/NOLF2 era in which they were bleedin' brilliant. There were some good touches though; like you playing the alien and chewing through a chest cavity... but, bar these novel touches, the actual normal gameplay for all three characters was a bit lacklustre
supertourist
30/06/09 @ 12:44
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Get to the chopper!
Turrican
30/06/09 @ 12:55
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Of the many highlights of the PC AvP game (scariest game I've ever played), the best one was making the first part of the game have no aliens in it, building up the tension as you explored the level, not knowing when they would make an appearance.

Was a very confident introduction to the game.
WantOn
30/06/09 @ 13:04
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Just wanted to throw some love out for the use of tentacular throat-rape. Love it. Aliens was one of only two films to ever give me recurring nightmares as a youngster (in my defence, I was only about 10 when I first watched it). Like others here, playing AvP1 over a LAN at Christmas ranks as one of my best ever gaming experiences and I can but hope that this new game will be anything like as good as the first. Some structure to the co-op or team-based multiplayer would be a dream come true.
schnide
30/06/09 @ 13:21
#43
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I echo some of the other posters - don't include an 'anytime save' option! AvP1 was shit scary, and should be again.
SomaticSense
30/06/09 @ 13:22
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"a giant Predalien half-breed looms unpleasantly through the gloom"

I hate to be pedantic, but sod it. There's no such thing as a Predalien half-breed when it comes to Gieger's Aliens. By their very nature they are all effectively half-breeds.

Aaaannnyway. So looking forward to this. As long as they keep it simple like the originals and don't add any cover or other 'in vogue' modern day gaming cliches or fuck about with the mythology in any serious way (I'm looking at you Paul Anderson...), I'm sure to be very chuffed with it come release. We are long overdue a really good current-gen Alien/Predator game.
curtlikesmeat
30/06/09 @ 13:30
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Just to add, I'm one of the few that actually preferred the second game over the first - I thought the storyline was very fitting for the Aliens universe and playing as a facehugger was a lot of fun. Maybe they can combine the best of both.

I think you need to allow save any time really - yes it's cheesy when I'm pressing F5 after every fight, but if the phone rings or whatever you have to go.... if I can't save it I'll just be pressing escape and leaving it on the menu for a few hours.... which is an inconvenience if I need to go out. I found the second game quite tense anyway - no one else shart themselves when you had to go into the mini hive to rescue that female marine?! Arrrghh!!
Edited 1 times, most recently on 30/06/09 @ 14:32
curtlikesmeat
30/06/09 @ 13:31
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P.S. Is AvP1 freeware now? Anyone?
homerbert
30/06/09 @ 13:32
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Is there any reason the "No save" crowd wouldn't just have a bit of self restraint and not use the quicksave button? Woulnd't that be better than demanding that everyone like to play the game the way they like to play it.

If people want to save so they can have their tea/leave the house/masturbate* then let them. If people want to ruin the atmosphere, let them. You're still safe in the knowledge that you guys are l33t.

Eoin
*Those were alternatives and should not be attempted simultaneously.
Sub-kamikaze
30/06/09 @ 13:34
#48
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@homerbert

Ah, but if you're playing on a console, you're going to get checkpoints.

And I dare you not to use a feature if it's implemented. I don't have that sort of restraint. I'd rather they have a hardcore difficulty level which disables checkpointing / Quicksaving and the like. I want that to be an option ingame rather than a self-imposed restriction.
mashk
30/06/09 @ 13:53
#49
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Ah well, if Shellshock II is anything to go by, at least it'll be cheap.
Quint2020
30/06/09 @ 13:57
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Do want!!

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