Aliens vs. Predator
Three's a crowd: hands on with multiplayer.
Balancing three distinct factions in a competitive multiplayer game is one of the tougher challenges in game design. (Just ask Blizzard, which has seen StarCraft's tenth anniversary come and go before it's managed to nail down the second outing for the Terrans, Protoss and Zerg.) Three is too few to allow for variations on a theme; in such intimate company, each faction is going to have to stand out as an individual in the whole, not just in the detail. Each needs to present a completely rounded, completely unique play style.
But three is also too many for the easy trade-offs of a one-on-one war. Every strength or weakness, every ability needs to have not one, but two answers to it. You have to construct a world in which scissors can cut through rock and bounce off paper.
Creating three first-person shooter characters might not be as big a challenge as forging a triumvirate of strategy-game armies, but the nature of Aliens vs. Predator's source material isn't making things any easier for developer Rebellion. The feral, obscene Xenomorph and invisible, invincible Predator were created to scare people in cinemas, not for game balance. Each of them has taken an entire cast down solo before, while the Marines - the third wheel, the human contingent, as defined by James Cameron's Aliens film - were just made to panic and die. That's not a very valid strategy for succeeding in deathmatches (not that we haven't tried it).
So it comes as no great surprise that, at this early pre-alpha stage, multiplayer Aliens vs. Predator is a rather uneven experience. The best modes of the three we try on this PS3 version - Infestation and Predator Hunt - make a virtue of that. Standard deathmatch doesn't, but it does provide a good arena for finding out what each of these three unique combatants can do.

The game doesn't really do these screens justice: grainy textures, flat lighting and a chugging frame rate were all noticeable.
In broad terms, Xenomorphs (Aliens) are melee specialists, with no ranged attacks at all, some stealth skills, and very fast and free movement. Marines' heavy hardware makes them strongest at range - in theory - but they have no stealth abilities and move very slowly when not in a weapon-disabling sprint. Predators have on-demand stealth, great manoeuvrability and powerful attacks at both close and long range. Guess which was regularly reaping the highest kill counts?
The three species are relatively closely-matched in some areas. Melee attacks work roughly the same across the board. There are light, heavy and block moves; light blows are blockable and heavy ones aren't, but a heavy attack has a slower animation which leaves you open to a light counter. It's a simple and well-balanced system, although in our short playtest most melee encounters were over too quickly to put it to the test.
Marines lack the heavy attack, but that's not what leaves them at such a disadvantage. Both Aliens and Predators can lock on using their left-trigger "focus" and then do a powerful and very fast leap attack from the shadows or a vantage point. Both can also do an instant-kill stealth attack - telegraphed with a clear button prompt - from behind if they get close enough. Aliens need to be in the dark to access stealth, while Predators have their cloaking devices, which are disrupted whenever they use an attack.
The Marines simply have no answer to these - especially the Predator's wildly overpowered stealth - and the woes of the human soldiers don't end there. They are vastly inferior to their extraterrestrial enemies in mobility, too, with the Aliens able to run at lightning speed up walls and along ceilings (although not without some disorientation), and the Predators having a neat "focus jump" that allows them to target and leap to useful vantage points, like branches and overhangs. The Marines' ranged superiority isn't the consolation you might think; they might have assault rifles and shotguns, but Predators get mines, throwing discs with after-touch, and explosive lock-on missiles.
The species are more evenly matched in one area which AVP exploits better than many shooters - visibility. Predators have thermal visors and easy access to high vantage points, Aliens have a sense which allows them to see outlined enemies through walls, and Marines have their iconic, pinging motion detectors, whose radar blips are the best line of defence against a cloaked Predator.
Rebellion has described the single-player Marine campaign of AVP as "survival horror", and that's pretty much the multiplayer experience for the hapless humans too, only with a bit less survival. But what doesn't work in deathmatch - which, like all of AVP's modes, supports 18 players - works much better in Infestation and Predator Hunt.
In the former, a variation of Last Man Standing. all but one player starts as a Marine, with the other starting as a solitary Alien. Every Marine killed then comes back as an Alien, and since they get infinite respawns, the tide of Xenomorphic death can't be stopped - only delayed until you go down in a blaze of glory assisted by a last-minute weapons drop.

Predators won't start with a full weapons loadout in multiplayer matches. But with their stealth kills, they'll still be unstoppable.
In Predator Hunt - and you need no further indication of how overpowered the Predator is than this - there is only ever one Predator, with the rest of the match taking the role of Marines. Whoever manages to kill the Predator becomes it, and the goal is to secure the most kills as the Predator for the glory of the hunt.
Purely through the character and abilities of the three species, both these modes create great, spontaneous recreations of classic Aliens and Predator moments. Infestation had Marines with their backs together in a panicked huddle, defending against a multiplying horde of Xenomorphs (this will also be replicated in a four-player co-op mode that we didn't get to try). In Predator Hunt, we found ourselves hunting suspiciously for a lone Predator over tense, quiet minutes, until he suddenly materialised in our midst, strangling one of our number, and all hell broke loose.
At times like these, you're reminded that Rebellion has a long history with and great enthusiasm for this material - it made the 1994 Atari Jaguar and 1999 PC games, as well as a recent PSP movie spin-off. It knows exactly what being a Marine, Alien or Predator is supposed to feel like: feeling your heart rate double as the pinging of your motion sensor does; racing upside down through tangle of shadow; swooping, cloaked, on your prey from a high branch. Perhaps that's more important than balance overall, but if AVP is to contend with its multiplayer rivals when it launches next year, Rebellion will need to find one without sacrificing the other.
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Comments (83) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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However the Horde mode should be fun if the Xenomorph AI is up to scratch.
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oh and somebody wake up hicks.
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/feels old
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Frost
Hicks
Hudson
Wabowski
Vasquez
Drake
And thats from the top of my head, I know I am missing the pilot, co piolet, female Marine at least...
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Team death match would be more interesting and could use numbers as a factor in that, such as 3 Predators Vs 6 marines Vs 9 Aliens
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f you assolie !
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Spunkmayer and Dietrich are the only other two names I remember, not sure which ones they were though.
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Thats a really good idea.
If i was any more excited about this game i may mess myself... \o/
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Could scrap the deathmatch or do the team deathmatch idea mentioned above
Also dedicated server support please.
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Oh and forgive the spelling, they usually just said "bowski"
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Think you got that the wrong way round.
Really looking forward to the PC version, will be something else.
Stay frostie...
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Couple of suggestions:
Team mates: Humans go around in pairs, the 2nd controlled by the PC. When the first dies you jump to the 2nd without loss of life (in leader boards).
Enviormental Aids: Maybe only the human players could use some of the environment to their advantage: flame jets, crushers etc
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You play the game with different objectives per species, playing straight deathmatch AvP is like playing a Total War game as a Tower Defence game almost.
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Blip...blip...blip...
They mostly come out at night...mostly.
I can't wait to start screaming, 'They're above us!'
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Sold. Where can I get the best price on the PC version?
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Anyways I look forward to this game. Ripley is ready to kick some butt. Again! (AND BOY I MISS A NEW ALIEN MOVIE! Or a Predator movie... But not really an AVP movie.)
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I dont understand sega in pushing this pile of shit and not showing off colonial marines which from the odd screen shot looks superb, and is made by a trusted decent company.
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It's actually Wierzbowski. Polish name derived from wierzba, wilow.
No idea why they chose such a difficult name. :/
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I'd like to suggest some extra game modes:
Newt mode - no weapons, no armour - massive points for surviving to the end.
Burke mode - the last player standing gets the points - kill your teammates.
Get To The Choppah mode - 1 Pred, lots of humans, who escapes wins.
Arnie vs. Apollo Creed bicep buster armwrestling minigame.
I ain't got time to bleed mode - who avoids damage longest wins.
Rumour Control - kill the bald Geordie git before he reveals your location
"I don't know which species is worse - you don't see them f**king each other over for a percentage"
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Actually it doesn't seem to work on modern OSs. That was a rock hard game. Run around screaming and shooting at shadows, and then run out of ammo 8 feet down the first corridor. 'Blip'.
Also, fuck facehuggers.
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Sounds very promising so far.
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Hope this lives up to the promise, I want to be an Alien and take down some Predators!
Many of you may already have heard, but for anyone who hasn't - Ridley Scott is due to direct an Alien prequel...
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Be interested to see how this turns out.
"Then why dont you put her in charge!"
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Finally! I was waiting for someone to quote that. Funniest bit in it for me. That and sharp sticks.
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"Fucking-brown-trouser-tastic" in single player
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Cant wait for this one... the bleep of the locator is scary by iteself
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Also, are the Aliens cold-blooded insects? If they are, then obviously the Predator's infra-red vison whould be no help either.
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Predators have more than one vision mode. Aliens show up on their electrical vision mode because of their nervous system.
Obviously aliens don't show up on infra-red - we know that from the Aliens film.
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Thanks for the info. I forgot that the Marines did indeed have an IR vision mode in Aliens. Hang on, that means the Marines should be able to spot a Predator even in stealth mode?
I'm still thinking that the Predator should be at a disadvantage against Aliens when compared to Marines - since stealth should not work, and Aliens generally attack in numbers, and I am not aware of the Predator having any high rate of fire weaponry. Melee combat would just cover it in acid. Laying AP mines won't help when Aliens can run along the ceiling.
Still, it's only a game at the end of the day.
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No, have you?
Awesome. Most quoteable film evar.
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Remains to be seen what a skillful player will be able to do with the Marine class, which personally I think Rebellion will give the proper attention to.
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Hey Dillon, the CIA got ya pushin' to many pencils?
5 meta spwed, no zound
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"Say again? All after incinerators..."
Marines and aliens are balanced pretty well. the main problem is the predator. A nice way to balance multiplayer is to make it points based like the BF2. Have lots of AI aliens and marines for the marine/alien players to rank up a score while simultaneously providing cover for them. So if the predators don't kill quickly enough the marines/alines will outscore them and win the match. So you can sneak around as a predator like a deadly ghost if you want to but you won't win a game that way.
"Well that's great! That's just fucking great, man. Now what the fuck are we supposed to do, man? We're in some real pretty shit now!"
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(this thread delivers on quotage big time)
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"How do I get outta' this chicken-shit outfit?"
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Can---not---wait---for---this---!
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Seriously buzzing about this.... " Ready to get... it... on, you know it!"
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Humans could also access CCTV monitors with IR and Alien detecting vision modes, and open/close doors remotely from a terminal if they take over a control room- so you could have predators/aliens chasing a squad of marines through a corridor, then a human player in the control room could let 1 pred/alien through then shut the door so the others are shut out and the squad could turn around and take down the outnumbered foe. Marines could also have a technology that interferes with the predators' visor so all they can see is the red fog like arnie vs pred, they could still lock on for insta kills and ledge jump (if they can see it) but cant use their shoulder cannons as the targeting system for that could be tied to the visor.
A way to slightly nerf the predator would be that items in his arsenal could become damaged- eg his med kit could break so he cant heal himself anymore, if he lost his throwing disc and/or shoulder cannon he would be further disadvantaged against the humans ranged weapons. They could become damaged if he looses a severe amount of health in a fight or if he steps on a mine/trap etc, he could randomly loose one item in addition to a health hit. This would make it more important for humans to make full use of technology and tactics, ie close/weld doors so to funnel preds/aliens through a corridor that could be mined.
Also one marine player could be an android, who would be stronger/faster/higher hp/sprint duration than the humans "Its standard practice, we always have a synthetic on board!"
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And to get to play as these creatures hunting hapless humans as well as being the hapless human in the dark with the blip...blip...blip...freaking awesome.
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Really hopes this is goo. I've pre-ordered just to play shooty with the marines awesome shooty shoots.
"Hey, maybe you haven't been keeping up on current events, but we just got our asses kicked, pal!"
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That ominous *ping* from the motion sensor has to be one of the most iconic and pant-wetting sounds ever. If you can have an iconic sound, that is.
And I can't decide which scares me the most: predators or aliens.
My mommy always said there were no monsters - no real ones - but there are.