Alien Hominid HD Review
I've got blisters on my fingers...
Version tested: Xbox 360
Now this is what Xbox Live Arcade should be about: quirky, overlooked gems that give you RSI and let you bite the heads off FBI agents. And then rewards you with unlockable hats.
However tempting Alien Hominid's crazed cartoonish charms and old school Metal Slug gameplay seemed back in 2005, it wasn't a game many of you felt compelled to go out and buy at full price. As people were fond of pointing out repeatedly: "but it's a Flash game". Yes. Yes it was, but it was also a game with the kind of instant off-the-wall appeal that's sadly lacking in most of today's big budget epics. Sometimes all you want to do is move a little green man from left to right and make the fire button beg for mercy.
And like any self-respecting little green man who has crashed landed on Earth, you're armed, dangerous and determined to get your ship back, presumably so you can abduct simple redneck country folk late at night. But before you can get back to business, you've basically got to go on a massive killing spree and take down endless FBI agents, tanks, feisty creatures and big stompy robots. As you would.
Slug it out

I was shocked by the power.
And like any self-respecting Metal Slug wannabe, Alien Hominid does a nice line in high powered weaponry, fancy explosions and screen filling boss encounters to make the cartoon pyrotechnics as pleasant on the eye as possible. To begin with, of course, you have the most generic pop gun imaginable. You can fire up, left and right, jump up and fire down or lob a grenade, but by destroying buildings or being nice to children (I jest not) you can temporarily arm yourself with high powered futuristic weaponry. The type of firearms that would make you a hit at barbecues; capable of slicing, roasting and even freezing, and the type that firmly encourage you to pummel the fire buttons until your fingers are bloodied stumps.
Yet as perfect as Alien Hominid is for the quick thrills required from an Xbox Live Arcade game, it's an easy game to thoroughly dislike for its detestable tendency to kill you off every three seconds. It's One Hit Kill City, and you're the mayor, and we wouldn't blame you at all for throwing the pad down in a sulk the moment you come across the game's first mini boss. In fact Kieron ranted on incredulously in the original review for fully four paragraphs about how unjust these sequences tend to be. And they are. It's true, you can't really play Alien Hominid like a normal, sane videogame where you get an energy bar and you actually have time to get out of the way of enemies. Somehow, though, this unrelenting brutality makes it all the more satisfying when you do crack it.
Having just romped through all sixteen levels (the same featured in the original game), the thing that strikes you is it's nowhere near as stupidly hard as it first appears to be. After you've worked out an enemy's predictable attack pattern, and trained yourself how to actually get out of the way of bullets and imminent danger, you start having a lot more fun in the process. Of course, when you meet a new type of enemy or yet another boss, the chances are you'll get killed repeatedly - but, crucially, it's not a game that ever takes very long to figure out. And besides - if you really are getting an utter kicking, the game offers three difficulty settings and the ability to start on the last level you reached. Played on Easy, even mere mortals can have a lot of fun with this game. For 800 points, it's easily worth the money.
Block party

In case you were in any doubt, aim for the head.
The various minigames and multiplayer modes are pretty good fun, too, if a little throwaway. The PDA minigame, for example, manage to turn on the retro charm with an exhausting number of simple 2D platform levels. Deliberately designed to feature the most basic (but loveable) stick-men graphics ever seen, you simply have to jump on the heads of enemies in order to progress. Elsewhere, the retro styling gets even more primitive with the Missile Master minigame, where the idea is to repeatedly guide a hilariously blocky cruise missile across a scrolling landscape to the United States of America. It's certainly one of the stranger games you'll ever compete for a worldwide high score for.
Various other flimsy minigames also now have international leaderboards to compete for - including score attack segments of the main game where you're tasked with staying alive as long as possible. There's also a button mashing frenzy called 'All You Can Eat' where up to four players (local or online) have to bash X and A to fill up a bar. After a single session your fingers will be so worn out you'll almost certainly need a rest, and possibly a new pad. The ball-throwing Neutron Ball offers little of interest, though, but there's always the offline 'jump in anytime' two-player co-op to go back to if you've got a pal nearby.
If Alien Hominid is destined to leave any lasting legacy, it will almost certainly be on your carpal tunnels. Few games of late have required such a concerted dedication to pure blasting, and few have ever provided such a visual feast, either. Earlier this year, the latter levels of Heavy Weapon certainly reignited our bug-eyed appreciation for rapid fire thrills, and this is even better way to ruin a joypad. After a stop-start year so far for Xbox Live Arcade, this is a welcome inclusion, and well worth checking out. For the price, it'd be rude not to.
Just remember to brave that pain barrier...
8 / 10
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Comments (50) Latest comment 5 years ago
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What?
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Oh.
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Personally, 800 points sounds like a bargain for AH, I always wanted to try it and now, just might!
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You jest, surely?
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Oh."
If you guys had just got the review right in the first place it would never have come to be. Same as with "t3h r34l n3xt g3n!!!!: - you only have yourselves to blame
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/straight face
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heh
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Now if I could only beat that jetpack mofo in level 1.2 without dying a gazillion times by falling off the cars.....
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Friggin love it, bargain for 800 points - and to top it off the PDA levels remind me of my C64 days
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Exactly. This is a game you want to love, but in the end it's impossible. It looks great, sounds great and plays great, but it's just too hard.
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I hated the flash,.
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The co-op is offline only, btw, but some of the mini games are online.
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£2 is a fairer price for a game with practically zero overheads.
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And how is it an 8/10 now but a 5 or 6/10 a year ago?
XBLA is starting to pick up, quality-wise, it seems - but I had absolutely no fun with this.
Worms, please.
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Uh?
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agreed, the perfect example of this is bomberman zero, Hudson could have made a simple XBLA version of bomberman (snes style) with online and offline multiplayer and it would have been the greatest thing ever, but instead, they try to make a 'proper game' which failed miserably.
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Bugger. I was sure that I saw this somewhere.
£2 is a fairer price for a game with practically zero overheads.
Yeh because buildings grow on three's for free and staff doesn't need moneys (much like EG staff then ;p). They can rip all tools from mininova.
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My gripe with the PS2 version wasn't so much that it's hard, but that it was *unfair*. Huge explosions hiding enemies, lightning-fast attacks and bullets that were near-impossible to detect being fired unpredictibly meant I was always having to second-guess when to jump or what part of the screen would be safe. It's just not *fun*. Something which isn't helped by the multitudes of bosses with simple attack patterns but massive health bars and 16 (16!) levels of lots of filler. Whatever happened to playing a shoot-'em-up from start to finish in one go?
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Yes. I believe Lennon says it at the end of Revolution.
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Bang, Bang, choo, choo.
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As for the difficulty, it's not too difficult in general but there are a couple of things that make it indeed more unfair than difficult. First of all the art style, great as it might be, does more harm than it does good. Bullets are hard to see which is even worse because there is no clear sign when an enemy shoots high or low. I might get used to this in a while but stuff like this usually gets worse in the higher levels. Enemies dropping from above killing me just by landing near me are also no fun. The last boss in the trial also jumps really high so I don't see myself yet there are enemies running around down there? Not that the boss hits me when dropping, no, an agent does which I was not able to see for the last 10 seconds.
It all plays like a very, very flawed Metal Slug. Metal Slug never is unfair in any way yet can be really difficult at times but I never have the impression it's unmanageable or anything, when I die I always know what I did wrong. With this game I don't even know that. Also only one level does not help either. If there are indeed 16 levels, how much harm would it do to include 2 or 3 missions in the trial? I maybe get accustomed to Alian Hominid's quirks and might actually find it worth 800 points but the single mission just leaves me with a bad taste.
I'm quite disappointed, I really wanted this to be good.
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Achieved the rank of 37 in Urban Challenge whilst drinking tea with one hand and bashing the joypad with the other.
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I'm increasingly shying away from these sorts of purchases, what with 'micro' payments going on the 360, PS3 and Wii now. And what do I have to show for it? No product I can sell on in a few years, no boxes to add to my game collection and lovingly stare at... I'm slowly spending a fortune on digital content that is guaranteed not to work in the future at some point.
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As iterated before: Worms please. And Castlevania:SOTN.
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"As iterated before: Worms please. And Castlevania:SOTN."
Yes please. And space giraffe, quick.
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I simply had zero fun with it; wouldn't even buy it for 400 points, and this from someone who has recently played through all Metal Slug episodes on PSP several times over, and loved the challenge. As others have said, Alien Hominid seems simply unfair rather than challenging.
"It's *really* not as hard as people are making out. Maybe the widescreen aspect ratio helps - you've got more time to see the bullets coming."
Yes, it helped me a lot I must admit. I'd stay alive for five seconds each life, as opposed to four seconds.
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Anyways up: AH, excellent fun!
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I could've sworn it was Lennon.
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These kinds of games were great stuff back in the late 80s/early 90s - I used to love 'em on the Amiga, particularly the Turrican series and the then-awesome S.W.I.V. - but these days side-scrolling shooters are just soooooooooooo repetitive and boring in my opinion that I actually felt my eyelids drooping while I was playing it.
Sorry!
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@Darren
Turrican and SWIV are so much better than this it just isn't funny - and still are fun to play today, unlike this abomination which I struggle to see how its garnered such high praise!
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...but yeah, I couldn't consider it an 8/10 game at any price point, and at 800 points specialists only need apply.
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