Alien Breed for PC/PS3 this summer
Enhanced version of Evolution.
Team17 has announced that Alien Breed: Impact will be released for PC through Steam and for PS3 this summer.
Alien Breed: Impact is described as a "heavily expanded" version of previously Xbox Live Arcade-exclusive Alien Breed: Evolution.
Apparently it takes advantage of community feedback for the basis of some of its new features - weapon upgrades, co-op enhancements, and a "Prologue" campaign.
Alien Breed is a science-fiction action game set aboard a stricken spaceship full of pesky aliens.
Check out our Alien Breed: Evolution review for more.
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Comments (18) Latest comment 2 years ago
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Great, nice one Team 17, I'm officially pissed off with you right now.
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We certainly stand by the fact that the original represents high quality, good value and great entertainment for just 800 MS pts and the ratings by players and critical response was around the 7/10 on average - the game certainly wasn't broken or anything and was enjoyed by the majority of players we have heard from.
Of course we could have done nothing, ignored response & critique and just forged on regardless, but we've taken the opportunity, given we're in control, based on feedback (not significant game issues, to be fair) to improve and iterate our game rather than just release what we originally intended - its very rare developers have that opportunity. The benefits to the 2nd game in the XBLA series are there to be seen (soon!) and we delayed the title so we could improve it, whilst taking advantage of improving the yet-to-be-released PC/PSN editions over the course of 4 extra months.
All of the improvements to the game system/play mechanics will be in the XBLA future games (the next is due shortly) but unfortunately this wasn't a simple update to the existing game so it's not something we can just patch/update on 'Evolution' as there are a bunch of strict rules governing XBLA title development.
We put a lot of thought and effort into the game throughout and it's always very difficult to gauge wider player reaction until something is out there - many games are the same, but on closed console systems such as the 360, the opportunity to update & iterate like you can on Steam and iPhone (for example) isn't particularly straight forward. I don't think it would be fair to ask Bioware to go back and refresh Mass Effect with the code & improvements that appeared in Mass Effect 2... (even though I'd love that).
We're absolutely keen to ensure the series is as good as it can be and that we cater for what features fans want to play, wherever feasibly that fits into any kind of working schedule (our recent Beta for Worms Reloaded on PC is a testimony to this).
We realise that it's not a perfect situation in that Impact delivers more features than the original XBLA title, but the bonus for XBLA players is that the 2nd game is just around the corner... and is exclusive to them for a few months.
Game development and release is easy and straight forward, let no-one tell you otherwise.
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Thanks but no thanks. I am not gonna pay full price to have a better version released later on. Fool me once........
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Sorry Spadge, but after this I think a lot of people won't buy the second episode on XBLA if it means that an "improved" version with extra features and gameplay is released later on. Perhaps if you released the improved version of the first on XBLA, for free to those who bought the original, then we won't just feel like we were used as a way for focus testing to make some profit for the devs. I bought Evolution, and I just couldn't bring myself to finish it after the first few levels because it just became incredibly repetitive with no sense of progress. The main thing I felt was missing was character advancement - which has been adressed in your "improved" version. Frankly, I feel ripped off.
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I can understand why 360 users feel ripped off (i would too), but I can't deny I love those rare occasions when developpers are allowed to go back to the game and improve it (like The Witcher for example).
Still, I'm glad that I waited and did not pick up the game on the Live right away.
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I'm not going to prejudge episode 2 before the review comes out, but I really have lost much of the enthusiasm I had before Evolution was released. Hopefully next time I will be able to defeat the final boss without having to refer to an online guide. Perhaps no new game can stand up to 20-odd years of rose-tinted memories of the originals.
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Us PC and PS3 gamers haven't even had the please yet, think yourselves lucky ffs.
PS - Ignore Kenshin001 (above). Obvious troll like baiting behaviour.
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That's not gonna do you any favours Spadge. I can see the whole improvements based on feedback thing and that's a great way to address the ire of those that were snubbed originally, but you've now created a situation where 360 fans are going to react negatively to the game as they see it as "incomplete" compared to the belated but improved version on the other platform.
Question though, it's all well and good defending the original as great value at 800 MSP, but what price will the PS3 version be sold at? I ask because many publishers suffer from the delusion that a 20-30% mark up on PSN downloads is perfectly acceptable, which is of course it isn't.
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Why do you care so much? Just accept the PS3 and PC will have a different version. End of.