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Alien Breed Evolution Hands On

Xbox 360 PC PlayStation 3 Hands On by Kristan Reed

20 July, 2009

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Aside from Duke Nukem Forever, there can't be a lot games that have endured as many false starts as Alien Breed Evolution. Initially envisaged as a PC RPG in the late nineties, the game crashed and burned after 18 months in development when publisher Microprose was swallowed up by the acquisitive Hasbro Interactive. Undeterred, Team17 then re-envisioned the game as a Snowblind engine-powered title on PS2, but met with frustrating indifference as a slew of publishers passed on backing it. Fortunately, times have changed. Boosted by the success of Worms on Xbox Live Arcade, the Wakefield-based studio has decided to self-publish Alien Breed Evolution, presumably waving two fingers in the direction of all the publishers who shot it down the first time around.

"It's a complete no-brainer," admits Team17's studio director Martyn Brown. "Even selling it at a much lower price, we're making twice as much money than if we put it out as a boxed product and charged three times as much. There's no stupidly expensive marketing campaign to pay for, no distribution fees, no retail margin, no pre-owned resale losses, and no publisher slice. We've cut them all out entirely." With the success of numerous Worms ports swelling the coffers, it's a risk the veteran company can afford to take.

Despite the brand lying dormant since the release of Alien Breed 3D on the Amiga back in 1996, Brown observes that a lot of people still have very fond memories of the series, and so they should. During its heyday between 1991 and 94, the Amiga classic scooped numerous awards, and was considered one of the best co-op shooters of the decade, rich with the kind of atmospheric tension that later became characteristic of the survival horror genre.

'Alien Breed Evolution' Screenshot 1

No this screenshot really doesn't do it justice.

This particular remake is taking shape via an interesting route, in three separate downloadable episodes, each with five chapters. The plan is to offer around five hours' worth of single-player content in each, with a separate campaign of online/local co-op fun offering another few hours on top. Although leading on Xbox 360 for an unspecified period of exclusivity with each instalment, PC and PS3 versions will also be released. Brown wouldn't be drawn on price, but my guess would be somewhere around the GBP 10 mark per episode. If it turns out to be as good as early impressions suggest, it promises to be good value.

Stylishly side-stepping the need for disk space-hogging cut-scenes, the game's narrative is relayed via a black and white comic strip and the usual gravel-voiced delivery that we all love and mock frequently. After a spaceship becomes crippled by a mysterious collision with an unknown entity, the game tasks you with exploring the stricken craft and unravelling the mysteries of the crash. Viewed from a semi-overhead perspective, you control the ship's engineer, Conrad.

Watching Brown play the opening portion of the game, the first thing that strikes you is how lavish it looks. This is no quick-and-dirty retro revamp that will only be of interest to a veteran hardcore audience. Developed by a 30-strong team over the past year, Evolution benefits from strong production values and an artistic flair that manages to bring the look and feel of the series up to date without straying too far from the source material. In no way do the gloomy screenshots released to date do the game justice; in motion, the dark, forbidding interior of the environments is the perfect modern interpretation of the original vision.

'Alien Breed Evolution' Screenshot 2

This one's not a lot better, but you can get an idea of the level of attention to detail.

Aided by Team17's experience of the Unreal 3 Engine, the attention to detail is impressive. Wandering the darkened corridors of the damaged spaceship is an eerie experience, your torch beam penetrating the gloom in the expectation of the next alien onslaught. Smoke, fire and steam billows out of ruptured pipes, and gigantic technology spins, throwing shapes as you patter over gantries in the relentless search for keycards and extra ammo.

The sparse and menacing audio was always a key facet of Alien Breed's appeal, even back in 1991, and Team17 has been careful to apply the same detail in this department as well. Alistair Brimble's original score has been brought up to date by the man himself, and a full soundtrack accompanies proceedings as you explore. Sadly, the iconic sound effects have been completely changed - understandably perhaps, but I couldn't help feel a pang of regret that the death sound of aliens is no longer akin to a terrified elephant.

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Comments: 1-50 of 52 in total | next 50 »

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martynmac
20/07/09 @ 07:24
#1
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Can't wait for this, it looks great. Brings back so many memories...
shamblemonkee
20/07/09 @ 07:34
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dude. sweet.
Domovoi
20/07/09 @ 07:36
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I don't know, the details look awesome but it sounds a bit like pretty much every top-down shooter/hack & slash game I've ever played, set in every single spaceship setting in every science fiction game ever. I understand that this was all revolutionary in the Amiga days, but we're not in the Amiga days anymore and I've played plenty of this stuff already, so it had better bring something amazing to the field. Nostalgia alone isn't enough reason to play this, for me.
bad09
20/07/09 @ 07:37
#4
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Cannot wait, whacked out the original the other day - still wicked!
KujiGhost
20/07/09 @ 07:42
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I was sad to hear that the sound effects have changed, but it was a brief sadness as the whole game sounds AWESOME! I was a big fan of the original and I am eager to hear the revamped and updated soundtrack too.

The game sounds like it is shaping up rather nicely and stays true to the original. I especially hope that they keep the reactor bits with the red emergency lights and "Warning, 60 seconds to self-destruct"!

10 pound a chapter is a little steep though, isn't it?
Edited 1 times, most recently on 20/07/09 @ 08:43
squarejawhero
20/07/09 @ 08:12
#6
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Mentioned this is the pub last night, queue lots of overexcited 30-somethings feverishly reminiscing their Amiga days and anticipating the release.
Tomo
20/07/09 @ 08:12
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Sounds really excellent.

"In what is shaping up to be an excellent year for downloadable titles..."

Agreed. I actually bought MS points this year and have spent a fair amount of them already. This, Monkey Island, Battlefield 1943, Perfect Dark, GTA DLC... good times.

space ace
20/07/09 @ 08:18
#8
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but does it have parallax scrolling? sorry :)
septimus
20/07/09 @ 08:18
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Looks sweet... shame about the 360 limited exclusivity (I really fucking hate that on both consoles).... just because of friends list on PS3 lends more to this game.

As it's Team17 and if the game is great I might get it on both. Though the PS3 will probably run at 640x360 scaled to 1080P ;)

Shame about the sound effects... would love just to see a port of the original Alien Breed 1 & 2... much easier than booting UAE or setting up the old Amiga.
Edited 1 times, most recently on 20/07/09 @ 09:19
Wellytopp
20/07/09 @ 08:30
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http://www.youtube.com/watch?v=YfY9Sqe4reM

There's a teaser trailer of sorts here to present the product moving as those screens don't really do it justice
KujiGhost
20/07/09 @ 08:36
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Thanks for the video Wellytop. Consider me well and truly aroused!
anomagnus
20/07/09 @ 08:40
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I'm buying it, but i hope that (and i know this is daft) they bundle it with the original game, just for pure nostalgia.

There was something about the graphical style of those early games that makes me dream of younger days.

Christ i'm getting old!
mkreku
20/07/09 @ 08:47
#13
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It looks wayyy too difficult for my puny gaming skills :/
schnide
20/07/09 @ 08:48
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In honesty I have to say I'm not excited about this. I get the impression that Team 17 have been doing Worms games for so long that they might not know how to do anything else. No disrespect intended to them at all, but everything for me was slightly downhill since the first ever Alien Breed.

I'm more than happy to be proved wrong!
mingster
20/07/09 @ 09:04
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Episodic Content... Hmm not a fan.
hiddenranbir
20/07/09 @ 09:04
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I am so in love with this.

Every morning before my mate and I would walk to school, we'd rotate between Sensible Soccer and Alien Breed.
VandelayIndustries
20/07/09 @ 09:09
#17
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Timed Exclusivity! One of the more annoying aspects of this generation, so I'll wait for the PS3 version.
Jamiesan
20/07/09 @ 09:12
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Now all we need are HD versions of Another World and Flashback then I can die happy :)
Xerx3s
20/07/09 @ 09:14
#19
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Wellytopp: Looks very nice but the aiming looks a bit difficult. :/
Domovoi
20/07/09 @ 09:15
#20
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@Jamiesan: Eric Chahi has you covered: http://www.anotherworld.fr/anotherworld_uk/
Edited 2 times, most recently on 20/07/09 @ 10:16
spelk
20/07/09 @ 09:35
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Looks like Shadowgrounds to me.
Kirly_Wombat
20/07/09 @ 09:57
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Same here Mingster, it sounds good to me, but the episodic aspect doesnt appeal to me at all.
Britesparc
20/07/09 @ 10:30
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Wow.

And again. Wow.
metalmonk
20/07/09 @ 11:04
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Time for Team 17 to release the Team 17 Collection pack don't you think?
kipper
20/07/09 @ 11:22
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The video looks excellent and is indeed evocative of the original gameplay, and I'm glad to see that this time the automatic defence guns actually shoot at the aliens and not you. The only thing that sounds slightly non-Aliens is alien 'healers' using 'magic' to heal fallen comrades? Oh dear.

I'lll still be buying it anyway, of course. All the old 30-something Amiga owners will get it.
IronGiant
20/07/09 @ 11:49
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They can f*ck off with this timed exclusive crap, i'll wait for the PS3 version thanks. Be interesting to see just how many people do buy this as it's been rumoured for years, maybe there aren't as many Amiga fans still interested in this game as we may hope.
chiz
20/07/09 @ 12:09
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Can't wait to hear Alistair Brimble's music again.
Cosmopolitan
20/07/09 @ 12:14
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I demand a PSP version.
vegard
20/07/09 @ 12:15
#29
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this makes me feel the same as as i did when i had my first orgasm. will buy without testing demo!
Bremenacht
20/07/09 @ 12:28
#30
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Sounds fab. A level wholly designed for co-op sounds really interesting.
Good luck, Team17.
glaeken
20/07/09 @ 12:48
#31
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@spelk It does look exactly like Shadowgrounds. Spookly similar in fact.
comedian
20/07/09 @ 12:48
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Good times.
ps3owner
20/07/09 @ 12:48
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that vid brought back some memories. wow. will wait for the PS3 version, my wife won't thank me :)
Lemming81
20/07/09 @ 13:26
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Having downloaded Worms on PSN recently, I have to say I trust Team17 when it comes to upgrading older titles. They seem to understand the difference between a visual and mechanical upgrade, and creating something wholly different that misses the charm of the original.

I'll be getting this as soon as, although I have to say I think the opportunity was missed to make Alien Breed into a more Diabloesque sci-fi game. Maybe for a new spin-off game, eh? :)
Koozer
20/07/09 @ 14:17
#35
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I've got to agree that this looks incredibly similar to the excellent Shadowgrounds and Shadowgrounds: Survivor. I can't decide if that's a good or bad thing yet.

PS. Shadowgrounds is on Steam with a demo, everyone try it :)
3william56
20/07/09 @ 14:23
#36
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Bit frickin' dark innit? Be nice to see what you're meant to shoot before it bites you in the arse.

/curses the apparent lack of technical advancement in portable lighting in the next 200 years.
VandelayIndustries
20/07/09 @ 14:34
#37
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Fapula "And lol at the ps3 owners saying ''I'll wait for the ps3 version''. Not like you have much of a choice, is it? :D"

I do, I'm just not supporting this bullshit practice anymore. That's all.
ps3owner
20/07/09 @ 14:46
#38
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@CountFapula
aeh... PC?
VandelayIndustries
20/07/09 @ 15:16
#39
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@ Fapula
It's not about being "butt hurt", more about the principal for me. If it's because of a technical matter, as in the 360 one was finished first then fair enough, but if is a case of Microsoft tossing the cheque book at them, then I'll wait. I don't see how making two thirds of your potential customers wait is good business.

360 only owners had a taste of this recently with Ghostbusters and a lot of people were pissed off about it, rightly so in my opinion.
Roamer
20/07/09 @ 15:19
#40
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I always thought this was an rpg... The last thing I want is another basic, pretty shooter on Xbox Live...
TheDifficult3rdAlbum
20/07/09 @ 15:38
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"Timed Exclusivity! One of the more annoying aspects of this generation"
"They can f*ck off with this timed exclusive crap"
"I'm just not supporting this bullshit practice anymore."

Chill out.

Interview on VG247 showed Spadge saying its just because they are self publishing / self funding and want to hit one platform first before going for the others. It's that simple. No sinister plan. MS did not pay them anything to do it. It makes perfect sense considering the success they had with Worms on XBLA, its a plaform they are comfortable leading with.
Miths
20/07/09 @ 16:18
#42
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"Looks like Shadowgrounds to me."

I watched the video Wellytopp linked to and I was actually just about to ask "didn't I play this on PC a year or two ago?"
Well, in any case this looks pretty good, although if I recall correctly I never actually got all that far in Shadowgrounds, though I can't remember if it was a difficulty issue (I suck at most games :p) or if I just got bored.
TRUTH
20/07/09 @ 17:03
#43
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The problem I find with Diablo and games like this is - once you got a decent weapon; you the player can fly through the game with no real need to change strategy ( the reason Demon Soul worked brilliantly on PS3: strategy, adventure, rpg and defense and attack needed to progress by your character). I hope AB does not become a arcade shooter and has sense of development combined with exploration and skill required to progress. If to much shooting with no sense of change to the pace; this could start becoming boring (go to next room kill aliens, then repeat etc).

Played the original Amiga game recently and has not aged well - and is a fairly basic shooter!
Edited 1 times, most recently on 20/07/09 @ 18:09
Pablo2k5
20/07/09 @ 17:46
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Colour me excited.
Sar
20/07/09 @ 17:58
#45
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Agree completely

Albeit SG was inspired heavily by Alien Breed.
Xuio
20/07/09 @ 18:55
#46
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Original Amiga game was HARD, but this is another game with difficulty set to "press X to win". Laser targeting, no endless respawn, minimap, objective marker. And - 10 pounds for 5h? I don't buy it.
Jamiesan
20/07/09 @ 19:29
#47
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@Domovoi
holy crap! thanks for the link :D
lucky_jim
20/07/09 @ 22:08
#48
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Unless they somehow find a way to ruin this, which sounds unlikely, I'll definitely be getting it.

Fans of the original could do a lot worse than Xeno Arena in the Community Games section of XBL. I've pimped it here before, but it does a good job of capturing that Alien Breed magic and is a snip at 200 points. If you liked Alien Breed, at least check out the trial.
KillerMonkey
20/07/09 @ 22:11
#49
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Looks terribly boring, tbh.
NBAoz
21/07/09 @ 04:14
#50
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Looking forward to this and "Shadow Complex".

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