Alien Breed Evolution

Spatial edition.

Aside from Duke Nukem Forever, there can't be a lot games that have endured as many false starts as Alien Breed Evolution. Initially envisaged as a PC RPG in the late nineties, the game crashed and burned after 18 months in development when publisher Microprose was swallowed up by the acquisitive Hasbro Interactive. Undeterred, Team17 then re-envisioned the game as a Snowblind engine-powered title on PS2, but met with frustrating indifference as a slew of publishers passed on backing it. Fortunately, times have changed. Boosted by the success of Worms on Xbox Live Arcade, the Wakefield-based studio has decided to self-publish Alien Breed Evolution, presumably waving two fingers in the direction of all the publishers who shot it down the first time around.

"It's a complete no-brainer," admits Team17's studio director Martyn Brown. "Even selling it at a much lower price, we're making twice as much money than if we put it out as a boxed product and charged three times as much. There's no stupidly expensive marketing campaign to pay for, no distribution fees, no retail margin, no pre-owned resale losses, and no publisher slice. We've cut them all out entirely." With the success of numerous Worms ports swelling the coffers, it's a risk the veteran company can afford to take.

Despite the brand lying dormant since the release of Alien Breed 3D on the Amiga back in 1996, Brown observes that a lot of people still have very fond memories of the series, and so they should. During its heyday between 1991 and 94, the Amiga classic scooped numerous awards, and was considered one of the best co-op shooters of the decade, rich with the kind of atmospheric tension that later became characteristic of the survival horror genre.

'Alien Breed Evolution' Screenshot 1

No this screenshot really doesn't do it justice.

This particular remake is taking shape via an interesting route, in three separate downloadable episodes, each with five chapters. The plan is to offer around five hours' worth of single-player content in each, with a separate campaign of online/local co-op fun offering another few hours on top. Although leading on Xbox 360 for an unspecified period of exclusivity with each instalment, PC and PS3 versions will also be released. Brown wouldn't be drawn on price, but my guess would be somewhere around the GBP 10 mark per episode. If it turns out to be as good as early impressions suggest, it promises to be good value.

Stylishly side-stepping the need for disk space-hogging cut-scenes, the game's narrative is relayed via a black and white comic strip and the usual gravel-voiced delivery that we all love and mock frequently. After a spaceship becomes crippled by a mysterious collision with an unknown entity, the game tasks you with exploring the stricken craft and unravelling the mysteries of the crash. Viewed from a semi-overhead perspective, you control the ship's engineer, Conrad.

Watching Brown play the opening portion of the game, the first thing that strikes you is how lavish it looks. This is no quick-and-dirty retro revamp that will only be of interest to a veteran hardcore audience. Developed by a 30-strong team over the past year, Evolution benefits from strong production values and an artistic flair that manages to bring the look and feel of the series up to date without straying too far from the source material. In no way do the gloomy screenshots released to date do the game justice; in motion, the dark, forbidding interior of the environments is the perfect modern interpretation of the original vision.

'Alien Breed Evolution' Screenshot 2

This one's not a lot better, but you can get an idea of the level of attention to detail.

Aided by Team17's experience of the Unreal 3 Engine, the attention to detail is impressive. Wandering the darkened corridors of the damaged spaceship is an eerie experience, your torch beam penetrating the gloom in the expectation of the next alien onslaught. Smoke, fire and steam billows out of ruptured pipes, and gigantic technology spins, throwing shapes as you patter over gantries in the relentless search for keycards and extra ammo.

The sparse and menacing audio was always a key facet of Alien Breed's appeal, even back in 1991, and Team17 has been careful to apply the same detail in this department as well. Alistair Brimble's original score has been brought up to date by the man himself, and a full soundtrack accompanies proceedings as you explore. Sadly, the iconic sound effects have been completely changed - understandably perhaps, but I couldn't help feel a pang of regret that the death sound of aliens is no longer akin to a terrified elephant.

Once I wreste the game from Brown, it controls as intuitively as it looked. Whereas before you basically fired in the direction you were moving (bless the one-button joysticks of yore), the new two-stick system allows for independent moving and aiming. Once you adapt, it affords a much greater degree of flexibility and precision in firefights, as you strafe and dodge with one stick and tweak the aiming with the other. Within a matter of seconds you feel fully in control, without the need for a nannying tutorial having to point every single detail out. Good start.

Equally helpful is the laser targeting system, allowing you to see exactly where your shots are heading, and especially useful when you're retreating and down to your last few clips. On the odd occasion that you want to spin the camera around to get a better angle on the proceedings, you can tap the right bumper to rotate the viewpoint in 90-degree increments. There's no option to zoom in or out or change the tilt of the camera, but it's not something you feel you need either.

Another useful addition is the mini-map in the top-right corner of the screen. Rather than leaving you to painstakingly explore every portion of the ship in the hope of reuniting a specific door with a specific key, waypoints appear to tell you where to head next. Admittedly, it does feel as though the game is holding your hand a touch, but it is designed to remove frustration and keep you in the game. Enemies will not respawn endlessly, either, in case you were wondering.

According to Brown, the higher the skill level, the more accurate you'll have to be with your shots, and the more damage you'll take if you get hit. Ammo won't be as easy to come by, and you'll find yourself doing a great deal more ransacking than usual. If you want to simply blast away and not worry about ammo too much, then that's catered for too on the lower end of the three difficulty settings. Various save-points are scattered around each level, too, although it's up to you to use them - the game won't checkpoint for you. Another element that is very much up to the player is whether they immerse themselves in the storyline. With audio logs littering the decks, you can find out a little more about the back-story in a manner reminiscent of Doom 3 and BioShock, but if you prefer to focus on the action, the game won't punish you for it.

'Alien Breed Evolution' Screenshot 3

The fancy dynamic smoke and lighting effects add an awful lot to the sense of blind chaos.

As with all XBLA titles, a free trial version of the game will be available. The interesting thing is that this trial operates as an eight-minute snapshot of the game in full flight, as opposed to merely serving up part of the first level or so. This may be a wise decision, as the first chapter takes a few minutes to warm up, the game offering you a chance to get comfortable with the controls before throwing too many enemies at you.

Speaking of enemies, the first few chunks of the game offer a glimpse of some fairly standard foes, such as little scurrying face-hugger types, and larger stag-beetle-esque Chargers. By chapter two, groups of Chargers work as a pack, where a healer operates at the back reviving any of its fallen comrades almost as soon as you've killed them. Getting rid of these packs involves wading in and taking out the healers first so they can't dispense any of their pesky magic. Even by this stage, the general level of sophistication looks promising for the rest. You can expect 12 different enemy types in total (each with variations within their own class), and "eight to 10" weapons, including all the usual sci-fi shooter favourites like shotgun, pistol, assault rifle, flamethrower, rocket launcher and grenades.

One nagging doubt is just how the gameplay can scale to extended play over three episodes - especially when you consider that it was possible to complete the whole of the original in around 40 minutes. But Brown insists the environments and gameplay will evolve significantly as the story progresses. We're duty-bound not to reveal any spoilers, but it sounds as though Team17 has some promising ideas. Also interesting to note is how the game's co-op campaign storyline is different to the solo one. Missions will be designed around the nature of co-op play, and leaderboards will feature as well, with time and efficiency-based rankings offering that all-important replay value.

In what is shaping up to be an excellent year for downloadable titles, Alien Breed Evolution could well end up near the top of my wish-list. Whether you're desperate for the game to be brought up to date or just fancy the idea of a sci-fi Diablo, it's looking a bit special. It may have taken an inordinate amount of time to arrive, but it looks like Team 17 has done the series justice.

Alien Breed Evolution is due for release on Xbox Live Arcade later this year. PC and PS3 versions will follow.

Comments (50) Latest comment 3 years ago

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  • martynmac #1 3 years ago

    Can't wait for this, it looks great. Brings back so many memories...
  • shamblemonkee #2 3 years ago

  • Domovoi #3 3 years ago

    I don't know, the details look awesome but it sounds a bit like pretty much every top-down shooter/hack & slash game I've ever played, set in every single spaceship setting in every science fiction game ever. I understand that this was all revolutionary in the Amiga days, but we're not in the Amiga days anymore and I've played plenty of this stuff already, so it had better bring something amazing to the field. Nostalgia alone isn't enough reason to play this, for me.
  • bad09 #4 3 years ago

    Cannot wait, whacked out the original the other day - still wicked!
  • KujiGhost #5 3 years ago

    I was sad to hear that the sound effects have changed, but it was a brief sadness as the whole game sounds AWESOME! I was a big fan of the original and I am eager to hear the revamped and updated soundtrack too.

    The game sounds like it is shaping up rather nicely and stays true to the original. I especially hope that they keep the reactor bits with the red emergency lights and "Warning, 60 seconds to self-destruct"!

    10 pound a chapter is a little steep though, isn't it?
    Edited by 1 at 20/07/09 @ 08:43
  • Tomo #6 3 years ago

    Sounds really excellent.

    "In what is shaping up to be an excellent year for downloadable titles..."

    Agreed. I actually bought MS points this year and have spent a fair amount of them already. This, Monkey Island, Battlefield 1943, Perfect Dark, GTA DLC... good times.

  • space_ace #7 3 years ago

    but does it have parallax scrolling? sorry :)
  • septimus #8 3 years ago

    Looks sweet... shame about the 360 limited exclusivity (I really fucking hate that on both consoles).... just because of friends list on PS3 lends more to this game.

    As it's Team17 and if the game is great I might get it on both. Though the PS3 will probably run at 640x360 scaled to 1080P ;)

    Shame about the sound effects... would love just to see a port of the original Alien Breed 1 & 2... much easier than booting UAE or setting up the old Amiga.
    Edited by 1 at 20/07/09 @ 09:19
  • Wellytopp #9 3 years ago

    [link url=http://www .youtube.com/watch?v=YfY9Sqe4reM
    ]http://www .youtube.com/watch?v=YfY9Sqe4reM
    [/link]

    There's a teaser trailer of sorts here to present the product moving as those screens don't really do it justice
  • KujiGhost #10 3 years ago

    Thanks for the video Wellytop. Consider me well and truly aroused!
  • anomagnus #11 3 years ago

    I'm buying it, but i hope that (and i know this is daft) they bundle it with the original game, just for pure nostalgia.

    There was something about the graphical style of those early games that makes me dream of younger days.

    Christ i'm getting old!
  • mkreku #12 3 years ago

    It looks wayyy too difficult for my puny gaming skills :/
  • schnide #13 3 years ago

    In honesty I have to say I'm not excited about this. I get the impression that Team 17 have been doing Worms games for so long that they might not know how to do anything else. No disrespect intended to them at all, but everything for me was slightly downhill since the first ever Alien Breed.

    I'm more than happy to be proved wrong!
  • mingster #14 3 years ago

    Episodic Content... Hmm not a fan.
  • hiddenranbir #15 3 years ago

    I am so in love with this.

    Every morning before my mate and I would walk to school, we'd rotate between Sensible Soccer and Alien Breed.
  • VandelayIndustries #16 3 years ago

    Timed Exclusivity! One of the more annoying aspects of this generation, so I'll wait for the PS3 version.
  • Jamiesan #17 3 years ago

    Now all we need are HD versions of Another World and Flashback then I can die happy :)
  • Xerx3s #18 3 years ago

    Wellytopp: Looks very nice but the aiming looks a bit difficult. :/
  • Domovoi #19 3 years ago

    @Jamiesan: Eric Chahi has you covered: http://ww w.anotherworld.fr/anotherworld_uk/
    Edited by 2 at 20/07/09 @ 10:16
  • spelk #20 3 years ago

    Looks like Shadowgrounds to me.
  • Britesparc Verified Creative, ITV #21 3 years ago

    Wow.

    And again. Wow.
  • metalmonk #22 3 years ago

    Time for Team 17 to release the Team 17 Collection pack don't you think?
  • kipper #23 3 years ago

    The video looks excellent and is indeed evocative of the original gameplay, and I'm glad to see that this time the automatic defence guns actually shoot at the aliens and not you. The only thing that sounds slightly non-Aliens is alien 'healers' using 'magic' to heal fallen comrades? Oh dear.

    I'lll still be buying it anyway, of course. All the old 30-something Amiga owners will get it.
  • IronGiant #24 3 years ago

    They can f*ck off with this timed exclusive crap, i'll wait for the PS3 version thanks. Be interesting to see just how many people do buy this as it's been rumoured for years, maybe there aren't as many Amiga fans still interested in this game as we may hope.
  • chiz #25 3 years ago

    Can't wait to hear Alistair Brimble's music again.
  • Cosmopolitan #26 3 years ago

    I demand a PSP version.
  • vegard #27 3 years ago

    this makes me feel the same as as i did when i had my first orgasm. will buy without testing demo!
  • Bremenacht #28 3 years ago

    Sounds fab. A level wholly designed for co-op sounds really interesting.
    Good luck, Team17.
  • glaeken #29 3 years ago

    @spelk It does look exactly like Shadowgrounds. Spookly similar in fact.
  • comedian #30 3 years ago

  • ps3owner #31 3 years ago

    that vid brought back some memories. wow. will wait for the PS3 version, my wife won't thank me :)
  • Lemming81 #32 3 years ago

    Having downloaded Worms on PSN recently, I have to say I trust Team17 when it comes to upgrading older titles. They seem to understand the difference between a visual and mechanical upgrade, and creating something wholly different that misses the charm of the original.

    I'll be getting this as soon as, although I have to say I think the opportunity was missed to make Alien Breed into a more Diabloesque sci-fi game. Maybe for a new spin-off game, eh? :)
  • Koozer #33 3 years ago

    I've got to agree that this looks incredibly similar to the excellent Shadowgrounds and Shadowgrounds: Survivor. I can't decide if that's a good or bad thing yet.

    PS. Shadowgrounds is on Steam with a demo, everyone try it :)
  • 3william56 #34 3 years ago

    Bit frickin' dark innit? Be nice to see what you're meant to shoot before it bites you in the arse.

    /curses the apparent lack of technical advancement in portable lighting in the next 200 years.
  • VandelayIndustries #35 3 years ago

    Fapula "And lol at the ps3 owners saying ''I'll wait for the ps3 version''. Not like you have much of a choice, is it? :D"

    I do, I'm just not supporting this bullshit practice anymore. That's all.
  • ps3owner #36 3 years ago

  • VandelayIndustries #37 3 years ago

    @ Fapula
    It's not about being "butt hurt", more about the principal for me. If it's because of a technical matter, as in the 360 one was finished first then fair enough, but if is a case of Microsoft tossing the cheque book at them, then I'll wait. I don't see how making two thirds of your potential customers wait is good business.

    360 only owners had a taste of this recently with Ghostbusters and a lot of people were pissed off about it, rightly so in my opinion.
  • Roamer #38 3 years ago

    I always thought this was an rpg... The last thing I want is another basic, pretty shooter on Xbox Live...
  • TheDifficult3rdAlbum #39 3 years ago

    "Timed Exclusivity! One of the more annoying aspects of this generation"
    "They can f*ck off with this timed exclusive crap"
    "I'm just not supporting this bullshit practice anymore."

    Chill out.

    Interview on VG247 showed Spadge saying its just because they are self publishing / self funding and want to hit one platform first before going for the others. It's that simple. No sinister plan. MS did not pay them anything to do it. It makes perfect sense considering the success they had with Worms on XBLA, its a plaform they are comfortable leading with.
  • Miths #40 3 years ago

    "Looks like Shadowgrounds to me."

    I watched the video Wellytopp linked to and I was actually just about to ask "didn't I play this on PC a year or two ago?"
    Well, in any case this looks pretty good, although if I recall correctly I never actually got all that far in Shadowgrounds, though I can't remember if it was a difficulty issue (I suck at most games :p) or if I just got bored.
  • TRUTH #41 3 years ago

    The problem I find with Diablo and games like this is - once you got a decent weapon; you the player can fly through the game with no real need to change strategy ( the reason Demon Soul worked brilliantly on PS3: strategy, adventure, rpg and defense and attack needed to progress by your character). I hope AB does not become a arcade shooter and has sense of development combined with exploration and skill required to progress. If to much shooting with no sense of change to the pace; this could start becoming boring (go to next room kill aliens, then repeat etc).

    Played the original Amiga game recently and has not aged well - and is a fairly basic shooter!
    Edited by 1 at 20/07/09 @ 18:09
  • Pablo2k5 #42 3 years ago

  • Sar #43 3 years ago

    Agree completely

    Albeit SG was inspired heavily by Alien Breed.
  • Xuio #44 3 years ago

    Original Amiga game was HARD, but this is another game with difficulty set to "press X to win". Laser targeting, no endless respawn, minimap, objective marker. And - 10 pounds for 5h? I don't buy it.
  • Jamiesan #45 3 years ago

    @Domovoi
    holy crap! thanks for the link :D
  • lucky_jim #46 3 years ago

    Unless they somehow find a way to ruin this, which sounds unlikely, I'll definitely be getting it.

    Fans of the original could do a lot worse than Xeno Arena in the Community Games section of XBL. I've pimped it here before, but it does a good job of capturing that Alien Breed magic and is a snip at 200 points. If you liked Alien Breed, at least check out the trial.
  • KillerMonkey #47 3 years ago

    Looks terribly boring, tbh.
  • NBAoz #48 3 years ago

    Looking forward to this and "Shadow Complex".
  • NBAoz #49 3 years ago

    @ Jamiesan
    "Now all we need are HD versions of Another World and Flashback then I can die happy :) "

    Totally agree with you. I would love Flashback to be released on XBLA and PSN in HD :-D Please make it happen!!! The closest thing to Flashback coming out on XBLA is Shadow Complex which looks to be heavily influenced by both Flashback and Super Metroid.

    There was an enhanced version of Another World released recently, however I think it was only on PC. They should bring it out on XBLA and PSN as well!
  • kosigan #50 3 years ago

    Looking forward to this. Now if Team17 would just do an HD update of Project-X...