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Alien Breed Evolution: Episode One Review

Xbox 360 Review by Kristan Reed

16 December, 2009

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Retro revamps can be a harrowing business. For every Pac-Man Championship Edition there's an Alien Syndrome, and a Golden Axe: Beast Rider, and a Final Fight: Streetwise, usually in those distressing proportions.

The problem is down to the approach. Developers often find themselves caught between two stools, on the one hand trying to retain the essence of what made the original so appealing, while also trying to update it to appeal to modern gamers. They routinely end up failing at both.

Team 17's long-overdue Alien Breed reboot initially takes a no-nonsense approach, avoiding the temptation to tinker too much with the old top-down shooter formula. This 'Evolution' lives up to its title, with most of its central gameplay principles retained, and a suitably lavish, atmospheric setting provided for the alien carnage.

As tends to be the case with any Alien-inspired sci-fi romp, you spend the entirety of the adventure aboard a stricken vessel, wandering its darkened corridors by torchlight with only the omnipresent threat of face-huggers and insectoid Maulers bursting forth at any moment for company. Introduced via a series of stylish comic frames, the game reveals that your spacecraft collided with a much larger ghost ship during hyperspace, and now half the structure is either on fire or in bits.

'Alien Breed Evolution: Episode One' Screenshot 1

Mmm, flame-grilled alien.

Much like the classic Amiga original (itself heavily inspired by top-down eighties arcade games like Alien Syndrome, Robotron and Smash TV), you spend most of your time fending off a relentless assault of aggressive aliens while also trying to hunt down keycards, and rebooting generators and mainframe terminals.

Team 17 has done a fantastic job of delivering the requisite moody atmosphere, the crumbling remnants of the ship awash with delightful incidental detail like gigantic throbbing generators visible beneath the metal gantries. Built with Unreal Engine 3, excellent lighting and particle effects add conviction to an already highly impressive spectacle, and few will have complaints about the overall artistic direction.

The multidirectional combat system is slick and intuitive from the off, too, easily allowing you to move and fire independently. With basic movement (and flashlight direction) mapped to the left stick and shot direction on the right, you're afforded a satisfying degree of precision - aided in part by the red laser sight that points the way.

'Alien Breed Evolution: Episode One' Screenshot 2

Play alien pinball with this bouncy laser rifle.

Enemies often erupt in waves from all sides, so the ability to whip around instantly and take care of new targets is a life-saver. In this sense, the new two-stick controls are a vast improvement on the original, and ensure that the gunplay remains enjoyable throughout the four-hour, five-chapter single-player campaign.

The campaign has been expanded far beyond the scope of the original Alien Breeds, and you'll soon spot a few modern concessions, such as save stations where you can store your progress, and a noticeably more forgiving difficulty curve which ensures that progressing right through the game shouldn't pose too much of a problem.

That said, the decision to leave saving progress up to the player means that you have to be mindful to take advantage whenever save stations appear - lest you get caught off-guard by a sudden ambush and lose 20 minutes of painstaking progress. It does at least ensure a much-needed degree of tension at all times, but the potential for frustration is obvious.

Rather than go for a direct rehash of the original top-down viewpoint, Alien Breed Evolution also opts for an isometric-style approach, with the useful ability to rotate the viewpoint in eight increments via LB and RB. But despite the game occasionally zooming into the action at predefined sections, you can't fiddle with the perspective yourself.

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Comments: 1-50 of 130 Next →

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Ryze
16/12/09 @ 07:54
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Played this at the Expo. I'll reaquaint myself with the demo...
SlackMaster
16/12/09 @ 07:56
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I missed this at the expo but I played some of the original games on the Amiga and loved them. Can't wait to get back tonight and download it.

Don't know anyone on my friends list thoguh that will get this game. :(
bumgut
16/12/09 @ 08:12
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Might have to play the demo first.

Stompy
16/12/09 @ 08:20
#4
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I wonder if Team 17 will deny Eurogamer future review copies after this seemingly fair but somewhat scathing review, as they did in their 90s heyday to Amiga Power.
linea
16/12/09 @ 08:25
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Hmmm. I was well excited about this but I was pretty much going to buy it specifically in order to play through the main story with a mate of mine.

Given the huge torrent of awesome games coming out soon I don't know if I really fancy it for the SP alone...
GamesConnoisseur
16/12/09 @ 08:29
#6
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Still a purchase for me, scathing review yes but perhaps fair and will be prepared for the flaws but dead keen on reliving the wastrel days of my youth. Amiga during my late teen years were pretty exciting!
Darren
16/12/09 @ 08:34
#7
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I have fond memories of Alien Breed from my Amiga days so I'll definitely be checking out the demo. Dunno that I'll be buying the full game though.
darkmorgado
16/12/09 @ 08:39
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Was really looking forward to this game and it was on my must-buy list. Now I'm not too sure though - I had inferred (rightly or wrongly) that there was going to be more depth to this, more of an RPG slant. A relentless top-down shooter sounds like it could get a bit samey after a while, especially if, as the review implies, there are only half a dozen enemy types during the whole campaign. Will need to play the demo and check the price point - I've lost count of the amount of top-down twin stick shooters that have come out recently.
linea
16/12/09 @ 08:43
#9
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Hmmm. I was well excited about this but I was pretty much going to buy it specifically in order to play through the main story with a mate of mine.

Given the huge torrent of awesome games coming out soon I don't know if I really fancy it for the single player alone...

Shame.
designerheadache
16/12/09 @ 08:46
#10
+5
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"Player One Requires Keys"
berelain
16/12/09 @ 08:49
#11
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Instant purchase for me when I get home tonight. I'm actually glad they didn't try to vamp this up with added gubbins and RPG elements- its as pure as it gets. I do find it somewhat baffling how reviewers can slam a retro-remake like this for not doing enough to change the core gameplay, yet heap mountains of praise on New Super Mario Bros, which may as well be the original Super Mario bros for all the innovation it throws into the mix.

Expecting negative feedback for Mario-bashing here, obviously.
Edited 1 times, most recently on 16/12/09 @ 08:49
SlackMaster
16/12/09 @ 08:50
#12
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I read it was going to be 800msp. Anything more and I'll give it a miss... 800 is the sweet spot for me, which is why I've not got games like MvC2.
siro
16/12/09 @ 08:50
#13
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@EverAfter

It has been announced as 800 for this episode.
wizlon
16/12/09 @ 08:52
#14
+4
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7 is a good score, still going to try out the demo before I dip though, but I think it's a cert.
wellzy4eva
16/12/09 @ 08:54
#15
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episodic gaming sucks...
Snakehips76
16/12/09 @ 09:08
#16
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Review reads ok to me - definite purchase this evening from me
Midgetcorrupter
16/12/09 @ 09:14
#17
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For 800pts i'd say its a must buy!
JDFreeman
16/12/09 @ 09:34
#18
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@darkmorgado

Was hoping for more of an RPG slant too :( oh well it sounds like they have just re-done the original with better graphics, which although not a bad thing and I may well get it. More depth would of been nice.
anomagnus
16/12/09 @ 09:35
#19
+3
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The lack of variety seems an unfair complaint to me, especially give the fact the reviewer spends the opening paragraph discussing how developers can move to far away from the central idea of the original game.

At the core of Alien Breed, is the 90's 16 bit game, which was as advanced and varied as a game could be at that time. All they've done is expand the original game as much as they could, without changing it into something else.

KujiGhost
16/12/09 @ 09:37
#20
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I loved the original so I'll be getting this tonight. I thought the review was extremely fair and rightfully pointed out the faults where they existed. Team17 are a clever bunch of lads so I'm sure they'll address everybody's concerns.
Retroid moderator
16/12/09 @ 09:40
#21
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The originals were always at their best when played co-op, hopefully the demo allows this and I'll see if it's worth a purchase based on that.

edit: I'd somehow missed the part about co-op being separate, who the hell thought that was a good idea?! If we can have two Master Chiefs in Halo (which does crap on the narrative in that game, but it doesn't matter) then I can't see a reason (other than technical, which I find a little hard to believe) why they're taken the route they have with it in this.
Edited 1 times, most recently on 16/12/09 @ 10:17
kipper
16/12/09 @ 09:40
#22
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I'll be buying this as soon as it appears on marketplace. 800points for 4 or 5 hours of fun sounds fine to me.

@ Darkmorgado - "A relentless top-down shooter sounds like it could get a bit samey after a while, especially if, as the review implies, there are only half a dozen enemy types during the whole campaign."
Um, thats pretty much how the original Alien Breeds were. The fun came in the relentless combat, exploration, and atmospheric level design.
hiddenranbir
16/12/09 @ 09:55
#23
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Single player story thing is split off from co-op mode? Co-op an afterthought that isn't as fun as original? Ouch! :(

Must get still perhaps.
Edited 1 times, most recently on 16/12/09 @ 09:56
kipper
16/12/09 @ 10:05
#24
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Ok, I'm downloading the game onto my xbox as we speak. The only odd thing is, the game isn't listed under Arcade New Releases. I had to search for it alphabetically. If anyone from Team17 reads this, I hope that they can get MS to sort this out quickly. If the game isn't listed under new releases, how is anyone going to stumble across it and try it? The game needs exposure or nobody will find it.
thegamesthething
16/12/09 @ 10:14
#25
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"Ok, I'm downloading the game onto my xbox as we speak. The only odd thing is, the game isn't listed under Arcade New Releases. I had to search for it alphabetically. If anyone from Team17 reads this, I hope that they can get MS to sort this out quickly. If the game isn't listed under new releases, how is anyone going to stumble across it and try it? The game needs exposure or nobody will find it. "

Happens pretty much every Wed morning on XBLA - the content goes up on time (9 am I think) but the links in New Releases etc appear later. Usually fixed by the end of the day.
bad09
16/12/09 @ 10:14
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Might nab the trial off live while I wait for the PC version. Can't buy on Live as I'm not renewing my gold so I need to wait for the PC to play co-op.

Hurry up T17!

kipper
16/12/09 @ 10:20
#27
+3
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It's 1200 points! I thought Spadge had promised it would be 800 points.
Britesparc
16/12/09 @ 10:26
#28
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Loved this at the Expo. I play all games - whether XBLA or full-price - over a long period of time anyway, so tackling this in half hour increments sounds good.

Will be buying on the Marketplace website later today...!

Edit 1: how on Earth is a 7 a scathing review?

Edit 2: if it is 1200 points, it'll have to wait till after Xmas :-( don't have enough left now...
Edited 1 times, most recently on 16/12/09 @ 10:28
spadge
16/12/09 @ 10:31
#29
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Deffo 800pts, or should be. We can't see the game live yet, if there's a problem we'll be onto it - although any error is at MS' end.

http://www.xbox.com/en-US/games/a/alienb...
Rev. Stuart Campbell
16/12/09 @ 10:37
#30
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"Can't buy on Live as I'm not renewing my gold"

Um, you don't need a Gold sub to buy XBLA games.
EarlBassett
16/12/09 @ 10:42
#32
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@ spadge

What are your reactions to the review? (said in my best Garth Crooks voice)
Irien
16/12/09 @ 10:44
#33
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I too was expecting to insta-buy this as a co-op game to play with the missus. I'd just assumed that a game like this would be campaign-co-op like Resi 5 or (more relevant in terms of style) Marvel Alliance.

What do we lose by playing co-op? Is it the same levels minus the story sections, or is it a different game altogether?
Britesparc
16/12/09 @ 10:44
#34
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@ spadge

Two quick questions!

1) Any chance of main campaign co-op (local at least if not Live) in DLC or future episodes?

2) Are the achievements easy? ;-)

Cheers!

bad09
16/12/09 @ 11:02
#35
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@ Rev. Stuart Campbell

Put your glasses on old fella and read the rest of the very sentence you quoted ;)
Hobo
16/12/09 @ 11:02
#36
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Anyone have a web marketplace link for this?
vegard
16/12/09 @ 11:06
#37
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will download demo later today, will probably end up buying this. but can't help but wonder how T17 are going to convince me to buy all three episodes. episode 2 and 3 better have some gameplay variatian for that to happen.
kipper
16/12/09 @ 11:12
#38
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@ Spadge "Deffo 800pts, or should be. We can't see the game live yet, if there's a problem we'll be onto it - although any error is at MS' end. "

I just downloaded and played the demo direct from my xbox and its definetly listed as 1200 points. I live in netherlands. I can't see it on xbox.com yet.
Hobo
16/12/09 @ 11:13
#39
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If you look at your purchase history on xbox.com you'll be able to get a link from there if you've downloaded it :)
Midian
16/12/09 @ 11:17
#40
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Marketplace is FUBAR'd - says its 800 points on one screen, and 1200 when you go to buy :(

I'll wait till they sort that out before buying, but it is a defo purchase!
spadge
16/12/09 @ 11:20
#41
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Seems its listed as 1200 on Holland and Sweden. We're currently trying to get this rectified at MS. Bit of a cock up at their end and we're obviously disappointed.

As for the review, the great thing about XBLA is that the trial is there and people can happily judge for themselves. I'm too old and battle-hardened to get embroiled in review arguments any more. Worms got 6 on here and is one of the best selling XBLA titles, as an example, so I don't feel they're terribly important on our digital titles, its user rating and download to purchase conversions that matter for us.

We're just a bit miffed that the price has been cocked up and it's unfortunately not something we can fix ourselves, so you can imagine the phone/mail fervor that's going on right now.
Hobo
16/12/09 @ 11:28
#42
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ALIEN BREED Live Arcade Price Confirmation

Title incorrectly priced on launch.

FOR IMMEDIATE RELEASE:

Team17 have received early reports that the pricing of ALIEN BREED EVOLUTION (Episode 1) released today for Xbox Live Arcade is at 1200 Microsoft Points. This is an error outside our immediate control.

Team17 would like to state that the correct price is just 800 Microsoft Points and this will be rectified as soon as possible.

The listing on Xbox.com stipulates the correct price:
http://www.xbox.com/en-US/games/a/alienb...
Rev. Stuart Campbell
16/12/09 @ 11:32
#43
-6
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"Put your glasses on old fella and read the rest of the very sentence you quoted"

You've lost me. I quoted the entire sentence, there is no "rest of" it.

I believe what people were pointing out is that the REVIEW is scathing, while the mark isn't. Hence, "scathing review", not "scathing score". If you took the number off the end are guessed at the score just by reading the words, my bet is most people would read it as a 5.
aids
16/12/09 @ 11:33
#44
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spadge do you know when this will be released for Australia?
It hasn't shown up on Live =(
Britesparc
16/12/09 @ 11:36
#45
+3
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@ Rev Stuart Campbell

I don't think the review is scathing though - the first page seems pretty gushing, the second page criticises repetition and the co-op mode. Reads like a 6 or 7, which it got - which is a good score IMO.

Anyway, never mind. Still gonna be buying it when MS sorts out the price :-)
Hobo
16/12/09 @ 11:36
#46
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spadge
16/12/09 @ 11:36
#47
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No idea, sorry. Not quite sure how the titles servers are populated. We still can't see it here.

However, we've been told that the price issue is being resolved as I type.

@Hobo, I checked that earlier and it was 800pts... it should be all sorted within the hour. FFS
Edited 1 times, most recently on 16/12/09 @ 11:37
Snakehips76
16/12/09 @ 11:38
#48
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/passes spadge the scotch

there there fella
Dumas
16/12/09 @ 11:39
#49
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Yup...Acey Bongos @ MS confirmed they're on it via his Twitter a while back...

bad09
16/12/09 @ 11:39
#50
+2
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"You've lost me. I quoted the entire sentence, there is no "rest of" it. "

eh? what about the "....so I need to wait for the PC to play co-op." bit at the end? Read this chart for me please Rev..

SHOULD
HAVE
GONE
TO
SPECSAVERS

:)
Edited 1 times, most recently on 16/12/09 @ 11:41

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