Alien Breed Evolution dated on XBLA
PC and PSN will follow next year.
Team 17's reincarnation of Alien Breed will be released on 16th December on Xbox Live Arcade. PC and PS3 owners must wait until next year for the game.
Alien Breed costs 800 MSP (£6.80/€9.60) and reinvents the old top-down shooter on modern day hardware. Unreal Engine 3 is under the hood and powering 3D models and environments plus new-age lighting.
There's some sort of story about aliens and spaceships, plus online or offline co-op for two. Head over to our Alien Breed Gallery for a fresh platter of screenshots.
This release will be the first episode in the planned Alien Breed Evolution trilogy, a self-published venture by Worms creator Team 17.
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Comments (62) Latest comment 2 years ago
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More likely Team 17 analysed their potential customer base and decided to prioritise the platform with the biggest market first. That makes business sense.
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XBox 360 controllers already work on your PC - just plug them in, and start playing ! No "support" required.
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Not strictly true, I use 360 pad on my PC but it doesn't work on everything and some games have no controller support at all. Rare these days true but it still does happen! Besides you never know when a game is "optimized" for PC, which basically means you use K&M only (Mass Effect, Oblivion etc).
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I have on my pile of games to play over yuletide: Uncharted 2, Dragon Age: Origins, and Dawn of War II. And yet the news of this game arriving in the next couple of weeks drops them all to the back of the queue.
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but i'll still be buying.
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How pathetic, you really believe MS will pay out to have a timed exclusive on an Alien Breed XBLA game?
Truth is, devs want to bring games to 360 first and foremost because that's where they can make the most money the fastest, once they have the cash the team can switch to porting it to other consoles for some additional pocket money.
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...and you believe this will sell on the PC? People will pirate it, as always.
Fact is, XBLA is where the money's at. I like the fair price, 1st day purchase.
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The game has a demo on launch (obviously) and we think it's very honestly and keenly priced. It's got a lot of TLC in it as people at the Leeds Eurogamer event saw.
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It depends on expectations. We are a $10 arcade release, not a $10m AAA 150-200 man team title! I'd suggest it's fairly slick for the 800pts, but people can judge for themselves.
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Yes, I would believe that MS pay for exclusives on XBLA.
However in this instance I think given the release date that the deadlines have been tight, so it could have been a choice between having one platform ready before Christmas, or having all three ready together after Christmas. Console versions will probably have a better sell through rate (though don't know what they will be using for distribution on the PC, I suppose that Steam users would likely snap this up), which then leads to Xbox or PS3? Given that the Xbox is well known to be easier to develop for, then there are fewer potential issues likely to crop up in hitting the release date..
Anyway, 800 points, I'm sold
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We have yes, but nothing in dev right now, a new Worms title for Wiiware is almost ready for release, but the Wii market is very difficult to ascertain, whereas we think this is pretty safe in terms of the demographic of 360 users (XBLA especially).
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It's NU-LD SKOOL!!
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spadge, is it true each episode features a mini boss half way through then a mega boss to finish off each game? Also what sort of time frame does Team 17 have in mind for the subsequent 2 episodes? If the series proves a success would the team consider pushing for more DLC and maybe even a quadrilogy to round things off?
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Rico´s art on the original made me want to work in games!
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HELL TO THE YES!
Btw, that level where you had to escape on a timer because of a bomb, very cruel!
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It's been a different experience developing 3 stand-alone titles in a series, much different to a single game of say 15-16 stages, for each stand alone game, all the levels and content matters and is in focus more, much more than say level 8 of 15 is perhaps 'just another stage' in a larger title. I guess developers might understand what I mean by that.
The episodic thing is an experiment and there's simply no way we could really afford to take the risk to develop a single project the scale/quality/production of this and release at anything like 800pts (developing U3 titles with a team of 30-40 staff is not peanuts!)
Not sure about the timings just yet. The 2nd episode is about to enter it's final testing phase and 3 isn't too far behind, I'd imagine we're looking at 10-12 weeks between episodes possibly, but that's purely a guess at this stage.
The digital publishing arena, although in it's infancy, is very exciting for an indie like ourselves, so we're trying to give it a good shot here with playable, good quality titles at the right price.
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Don't suppose I have a chance of finding Zeewolf included with the download for episode 1!
On the PC front I take it you have STEAM singled out for the digital distribution on PC? Although I hear detractors of the service, asides from a few hiccups I am much impressed. Take it from someone who has installed operating systems several times over. Just leaving STEAM on overnight for the installation of my games is a delight compared to sitting in front of the computer for hours swapping discs and clicking 'okay install' every half an hour!
Also the STEAM sales are something else and quite new to gaming. It's often the case that after years of work the game is released to retail and bang it's all over! It seems to make more sense to incorporate a slow burning model of release through networks such as STEAM. You can still make a bang upon release but the software stays in full view readily available and bolstered by sales a few months down the line. At least that's my 2 cents, is this the kinda long term strategy Team 17 has in mind for the PC version spadge.
spadge a couple of extra questions presuming it will be on STEAM!
1) Will you have achievements in the PC version?
2) Any support for STEAM CLOUD, a utility through STEAM which saves your files on-line such as games, scores etc etc.
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I remember talking to you at the leeds expo while having a brilliant time witnessing the on screen carnage of alien breed! You were saying that the game would likely by 1200 points, shadow complex was recently out and had shown that people were prepared to pay quite a lot of money for a digitally released game - if the quality was there. Obviously youve gone for the kind of production values that Chair went for and I think the level of polish on Alien Breed really shines through. SO - my question is why has it been dropped down to 800 points (which seems like great value) - is that to do with the broader picture of having three episodes - do you think three 1200 hits is too much for people wanting to eventually buy the whole trilogy?
cheers
will
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I'm not 100% sure on what's supported on the PC Steam version, I'll have someone feedback on that. We'll be releasing a beta in January that will allow people to play what is the trial map on 360, but I don't think we're expecting many beta issues. The controls have been modified for PC, but I haven't played it myself.
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Oh dear, that's normally dev speak for no controller support. Please let me be wrong!
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Some people will believe anything. Wanne bet he has a tin foil hat at home against evil MS rays?
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Phew! Thanks mate that is good to hear! That phrase just scares me, like I said it normally means K&M only.
Cannot wait it looks so wicked....although I am a little sad I have to wait.
/ sticks out bottom lip, gives sad eyes to spadge for making us wait...and not giving us more Superfrog
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Have you dropped one?
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Any chance for a "by-all-3-episodes-for-less" offer?
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800 mickey mouse points sounds like a great price, but is there any chance we can get a UK PSN price? These days we're seeing content priced at 800 MSP on 360 being sold on the PSN with a huge mark-up at £7.99 Surely given that Team 17 are a UK based company we won't be getting screwed, but as the article doesn't say anything on that subject the question must be asked sooner or later.
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when are we going to see a Team17 collection pack like what saga have done with the megadrive games?
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Sorry, but a first-person view would have been so much better, and certainly a lot more scary and atmospheric.
I loved the old Alien Breed games, with the exception of AB 3D which sucked (especially compared to Doom on PC), but this type of gameplay deserves to stay in the early 90s.
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And if you're becoming jaded then surely its about time you moved on ?
>> Personaly i don't think you should even be allowed to play it.
Lets be honest, there is not a lot you can really do about it, is there, hmm ?
Now, here, have a ball and go play in the corner.
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No more pathetic than MS paying for an time exclusive DLC song for The Beatles: Rock Band ...
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A HD, digital, modern edition of a game thousands enjoyed is where we're going with this. It's not particularly 'top down' either, its where Blizzard have gone with the likes of Diablo 3, I think it'll become more of a trend. I thought we'd got over all this 2d, 3d, 1st/3rd etc - it's about entertainment.
We realise it won't be everyone's cup of tea, it's a pick up and play, high octane blast.
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Curious, where are these MS documents that state that they must throw the money hat at all new games?
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I totally disagree. Why on Earth do we need more first-person games? Are people scared of variety these days? It looks great as it is, apart from maybe winning some kind of award for being this years 500000th FPS it would just get lost in the flood as an FPS
Anyway, this looks great. I just hope the difficulty level is more Alien Breed 1 than 2 or Tower Assault....
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Oh, and if we're quoting old Amiga Spadge references - the "Spadge on RAM expansions" one from Assassin is the best.