Alan Wake Preview
Light-motif.
For all its cinematic and televisual influences - Hitchcock, Lost, Twin Peaks, The X-Files - Alan Wake isn't just another action game that wishes it were on the big screen. Light, its thematic motif, is woven inextricably into the gameplay itself; as well as a stylistic visual technique, it's a combat device, your means of progression, your guide through wide-open environments. Alan Wake tells its story like only a videogame can, deftly fashioning its narrative themes of light and darkness and subjective and objective reality into essential gameplay elements. Instead of feeling like the actual game is just getting in the way of the story, as is so often the case with such plot- and character-orientated videogames, Alan Wake's integration of an emotionally-engaging thriller narrative into a third-person action template feels entirely natural.
It's clearly not a happy accident that Alan Wake looks and feels so polished. It's been in development a long time now, and finding the correct balance of explorative gameplay and the linear structure necessary for effective storytelling has been a matter of trial and error. "The game is still built on openworld technology, but we consider ourselves storytellers, and in order to deliver that well it has to be a more linear experience," explains Remedy's ever-charismatic MD, Matias Myllyrinne. "We don't want the player to feel like they're being pulled by a string all the time - we want them to feel like he's making his own decisions and choices, even though we're delivering the story in a certain way."

This is the kind of screenshot image that's had people worried that Wake was vapourware. Believe us, though, it's looking much more like an actual videogame these days.
In short, then, Alan Wake drops you into tightly-scripted cinematic set-pieces, but it lets you determine your own way of making your way through them. You can see a lone, abandoned farmhouse in the distance with the light left on, and figure out how to get there yourself - it doesn't force you along an arbitrary path between lovingly-rendered cut-scenes. The game's environments are miles wide, encouraging you to dig further into the fiction and really explore Bright Falls rather than follow a set path.
Your guide in Wake's world is light, whether from a distant building or handheld flashlight. At E3 we saw Wake using generators, flares and his trusty torch to forge a safe path through the darkness and attack possessed villagers in the mountainside town of Bright Falls, and saw how the mysterious dark presence that's overtaken the town's inhabitants is also capable of possessing a digger truck and cutting swathes through the forest like a hellish tornado for cinematic effect. In a state of panic or fear, Wake can will his torch to burn brighter, which ties into the game's underlying theme of subjective reality - pulling the left trigger intensifies the light, which drains the battery but keeps you safe until you can make it to a generator or the sun begins to creep over the horizon. The flashlight is more important than a gun in Alan Wake, more effective protection from the powers of darkness.
Behind closed doors at TGS, Remedy unveils a scenario that completely turns the tables on Alan Wake, robbing him of his torch and sending him fleeing through the woods from searchlights. Convinced that Wake is behind all of the ugliness and sudden deaths in Bright Falls, police suddenly turn up in search of him - information that you glean from snatches of speech from police radios and overturned cars, running from the beams of light that pierce the morning fog. As Wake flees through the woods, diving between trees to hide from the light, things start to get distinctly supernatural again - crouching behind a rock on a clifftop, we see a police helicopter taken down by a swarm of blackbirds, and the trees below bend out of the path something vast and horrible that starts extinguishing police flashlights.
"For this scene in particular, our director took the photo from X-Files where you have the flashlights in the woods and used that iconic image as inspiration - that and the Harrison Ford in The Fugitive," says Myllyrinne. "Visually and emotionally, that's where we want to go with this sequence... We're all film buffs, we were brought up on that stuff, so for us it's really easy to communicate that way. We take inspiration more from other forms of entertainment than games, really - we try to take things that are familiar to a wider audience, but that haven't yet been done in games."
We've fled from police before in games, obviously, rather more than we care to remember, but the way that Alan Wake works its scripted thrills and scares into the gameplay is genuinely new, and impressive. Admittedly, what we've seen so far have been prepared presentations, but if Wake guides you cleverly and intuitively enough through its scenarios it will all flow just as smoothly in the final release.

Remedy absolutely refuses to be tempted to namedrop any other videogame influences at all, but surely there must be a bit of Alone in the Dark in here somewhere.
Remedy is committed to building its game's fiction. Adrenaline and fear, as both Myllyrinne and David Cage pointed out at their GDCE keynotes this year, are easy emotions to play with, but if you want to go deeper than that, there have to be peaks and troughs, time for character development and opportunities for players to ground themselves in the game's world, not just an endless sequence of explosions and fights. In Alan Wake, the daytime gives you the opportunity to get to know the locals of Bright Falls and develop more of an attachment to the setting. Remedy has already shown its prowess with pacing in the Max Payne games, and it looks like Alan Wake will be even more accomplished.
On the surface, it might not seem that Alan Wake and Heavy Rain have all that much in common, but though they differ wildly as actual games, there are concurrences in their respective creators' vision that makes them exciting for the same reasons. Both draw their influences from outside the gaming sphere, both are committed to the creation of a whole and believable fiction, and both value the characterisation of strong leads above all else. Everything that we've seen so far suggests Alan Wake is going to be a great videogame thriller - but there's a chance it could stand shoulder to shoulder with classics of the genre in other media, too.
Alan Wake is due out for Xbox 360 in March 2010.
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Comments (90) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Is it because its on the PS3? I'll never ever understand fanboys. Anyways this looks great, reminds me a bit of the stunning Resident Evil 4.
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The Stephen King / New England vibe from this is amazing.... can't wait.
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I have faith in Remedy though, I loved both Max Payne titles back in the day.
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IT slang to describe a product that's anounced before it goes into development/production and it never gets released. It's used not only in games.
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which sucked king kongs balls.
I want this to be good so much hehe.
havent played a good horror game since Silent Hill 2 and Fatal Frame.
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In other news: Svpamm1 is a complete donk. Is there any post of his which is not concealed by any threshold?
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/happywanks
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p.s. stop comparing this to Heavy Rain, as if it's the next Forza/GT5 bullshit 'debate', unless you are able to with some intelligence, beyond OMG HEAVY RAIN IS CUT SCENEZ or ALAN WAKE IS SO DELAYED LOL
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This does look pretty decent. But I couldn't understand how it was getting any hype until the first footage of gameplay came out.
All the hype seemed to be: "This game is next gen and story based it must be awesome!" which evolved to "This game has been in development forever it must be awesome!" But no one even knew what genre it was going to be, on top of which Alan Wake is the most uninteresting name EVER!
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Ah but you forget, this is the internet.
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This does look fairly interesting too, I must say.
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Not good enough, I'm going to pick one based on my console of choice, then bash the other game as much as possible until release, proclaiming mine to be the better game at every opportunity
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"Ah the sweet feeling of having both consoles... Not having to defend my choice to a bunch of people I don't know makes my life that much easier to bear
There is a 3rd option you know. That option is to own an undisclosed number of consoles, but not bother defending your choice to anyone either, because you don't really get involved in that sort of nonsense.
That is the option I choose, and it works for me every single time.
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but time will tell of course... color me intrigued.
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Edit: We should be able to down/up rank the article in the same way that we can rank the comments. that would be something to think about introducing EG. go for it.
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Seriously though, this and Heavy Rain look great. Let's hope that they are both better than Alone In The Dark!
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The comments system is rubbish anyway. All the +s and -s are given from different people with different reasons, from fanboys to people merely downgrading a badly written post etc. It's not as if +/- are given solely by one group of people who look at every article, and judge its fanboy-worthiness. For instance, this post could be downrated for being pedantic, for disagreeing with you, for somehow defending ODST-by-proxy-by-virtue-of-defending-Halo-fanboys, whatever. It could be uprated for people agreeing with me, or for people loving ODST, and so on. Most likely, downgraded due to being utterly pointless ;p
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We are all adults, responsible for our own actions. You don't have to pick up the torch you know.
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i think remedy are hacks.
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I highly doubt that even 50% of the readers are adults. Of the other 50% - yours truly included - probably have the mental capacity of a 10yo.
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I just hope it eventually comes to PC.
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It likes addin two double negatives, that being a shit game, Alone in the Dark, and a shit film, The Lake House and hopefuly getting a good game!
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I bought one of those four core CPU:s in anticipation of this game and now it's not even coming out on the PC! :/
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When the 360 version has been in the wild for some time, I bet there will be a PC version.
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I'm ashamed to admit i actually laughed at that and i've been looking forward to this game since i first heard about it
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Silly detail: why change his clothes? Does he have to wear a hoodie to connect with the target audience!
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Now it's on my "meh - i'll wait and see what the demo plays like" scale
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Sorry WAKE - I've moved on now - too late for my £'s
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A preview isnt a review. Previews are usually paid for by the publisher. A preview isnt to tell you if the game is any good or not, just to give you some more information about the game.
No preview will ever tell you a game plays like toss.*
EDIT * : Unless it's from some independent source who somehow managed to get hold of preview code and isnt reliant on making money/advertising/etc.
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I got burned by pre-ordering Alone In The Dark based on previews. Lesson learned!
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As for AW, this article pretty much sold it to me. I was concerned as to whether it was a game for me (not a fan of horror games), but that police search setting really makes me want this game.
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I know the games media isn't really allowed to do negative previews but there's enough info in there to pique my interest.
I didn't want to join in the Heavy Rain/Alan Wake shenanigans but with the 'tits-out-gunpoint-lap-dance' scene seriously denting my enthusiasm for Heavy Rain it's nice to hear that Alan Wake seems to know wh at 'mature' really means.
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Ignore smelly, he's a well known nintendo fanboy, that tries to masquerade himself as a stand-up member.
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I was really pumped for Alan Wake, but now.... I don't, it looks less like God-incarnate (as it was hyped) and more like "Steven King, Get Your Gun." I hope it turns around, and I'll definitely rent it, but I think it was much more interesting when we knew nothing about it.
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This should, helpfully, already be self-evident, but that's certainly not the case. Publishers pay for advertising, sure, but never for content, not on any games publication I have ever worked for (and that's most of them).
Previews are positive if a game looks like it has something exciting about it. There's no way to know whether it'll work out as well in the final product as it does in presentations and early code, but that's what reviews are for. Previews are there to tell you whether a game's worth being interested in, not whether it's going to be worth buying in the end.
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"all terminator movies post-T2 failed to understand; cameron's use of the daily cycle. Both T1 & T2 both used the day for character development and to give a strong sense of hope with the early morning/afternoon sun (except the opening scenes), and the night for action."
Not all the time. Do you remember the first major action sequence in T2, with Connor on his moped, Arnie on his Harley and the T1000 in the truck. That took place in the daytime. You are right about the character development part though. Cameron is exceptionally good at making the audience care about the characters, which lends tension to the action-oriented portions.
On-topic: This is looking more and more like a day-one purchase for me. Hopefully there will also be a demo.
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I simply can't understand comments like this. Too late for what? Is it like you've spent all your gaming money for the rest of your life already?
When a game come out, I find out if I like it, and if I like it I maybe buy or rent it.
Until a games comes out, I do something else.
Is that not always the way? You don't have to decide in advance you know, and then stick to that decision come hell or high water. If Alan Wake turns out to be very good, anyone who decides not to buy it on some "too late" type principal seems to be denying themselves a fun experience for no real tangible reason.
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That's why I said "bar the opening scene". In both T1 & T2, The first action scenes where set in the sun to show the peace and calmness, which was then instantly broken by the terminators (in the first one, during the day, arnie was going around killing sarahs). But after the mood is set, it sticks to that template of day=character development & hope, night= fear and action.
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It kinda reminds me of Lost and Evil Dead mixed together with a pinch of Salams Lot! Certainly the day night cycle as in the Evil Dead movies, (obviously there's no boom stick and chain saw hand mechanic
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That is the way I see it, too.
I don't get why people say 'I won't buy it because it was delayed' . What is the reasoning behind that? A good game is a good game and I make that decision for myself when the game comes out.
And the comparisons to Heavy Rain are nonsensical to me, the two games seem to be very different. Alan Wake appears to be way more action-oriented while Heavy Rain is an experimental game and more about the experience of living the life of the protagonists. I am looking forward to both games.
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Too late as in there are now many more titles to buy and now I also have a PS3 (which I did not at the time WAKE was 'going' to be released).
So long WAKE - Sleep Tight.
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Too late as in there are now many more titles to buy and now I also have a PS3 (which I did not at the time WAKE was 'going' to be released).
So long WAKE - Sleep Tight.
So if Alan Wake came out and it was (for the sake of argument) the best game ever made in the history of gaming then you still wouldn't buy it because " there are now many more titles to buy and now I also have a PS3"?
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WAKE will be, meh, so-so.
Been in development too long so the actual game will be circa 2008 technology released in 2010. If it ended up geing the 'Best Game Ever' then I'll eat my hat. Besides, how woulkd you define a game as being the 'Best Game Ever' anyway?
10/10 - been done. Is that the best game ever then?
Predict a cool 8 /10 - with the exact comments I said above regarding technology. You heard it here first.
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You obviously don't know what "for the sake of argument" means. Or you're just a fan of strawmen.
Arguments about whether or not it actually is the best game ever or how you might decide it is the best game ever or your predictions about the review scores are all irrelevant to the question being asked here.
The question is if it were an absolutely amazing game would you still refuse to buy it because "there are now many more titles to buy and now I also have a PS3"?
Basically have you been so hurt by these delays (for whatever reason) that you could never buy the game regardless of how excellent it is?
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That's why I said "bar the opening scene"
Oh sorry; guess I missed that
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"if it were an absolutely amazing game" - that would be a prediction then, mate!
Case closed.
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Additionally,when I get my ps3 in the spring (or when ever we get a gt5 launch bundle), heavy rain will be way way down my list of games to get. Japanese giant doing western story telling not for me thank you. If you want western based story telling sitck with xbox and ds (for professor layton alone awsome under used continental european flavour). If you want eastern orientated story telling get a ps3. obviously there are exceptions to this rule but it is a good indicator/gauge of which console to purchase to get your specific genre fix.
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