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Aion: The Tower of Eternity Hands On

MMO PC Hands On by Oli Welsh

7 July, 2009

Page 1 of 3. Page 2 ->

It's hard to remember such a carefully controlled, ruthlessly organised, painstakingly cautious, generally locked-down and sewn-up MMO launch preparation as that currently being undertaken by NCsoft West for the US and European launch of Aion: The Tower of Eternity. That's because there's probably never been one.

As it picks its way through a series of short closed beta previews ahead of its late-September launch, Aion is looking slick and confident and playing as smooth as silk. But the servers are never up long enough for it to truly get under our skin, or for us to properly penetrate its mysteries. Is NCsoft discreetly drawing a veil over its Korean beauty-queen's blemishes, or simply playing the PR tease? After a couple of weekends with the game, my money's on the latter.

That's partly because Aion's been rocking the Asian PC cafés and subsidising bubble-tea sales since late last year, and has had plenty of time for its kinks to be ironed out ahead of what NCsoft likes to call its Western "culturalisation". The benefits of taking one's time and using a solid technology base - CryEngine, in this case - are immediately apparent when you install the game. The Aion client is excellent. Being stable, scalable, reliable and fuss-free is far from a given in MMOs, but Aion is all those things, and can already stand alongside the genre's usability kings, EVE Online and World of Warcraft. Its expansive, zone-free open-world environments look terrific and run smoothly on a wide variety of systems. It just works.

'Aion: The Tower of Eternity' Screenshot 1

All footwear in Aion has high heels. Even the men's.

That's not just true of the game's technical side. Aion has evidently been put together - and localised - with tremendous care and attention to detail. It's hardly surprising. This could not be a more critical game for NCsoft, which hasn't had a successful launch since 2005's Guild Wars, has suffered a couple of high-profile flops (Auto Assault and Tabula Rasa), and hasn't previously managed to convert huge Asian hits like Lineage and Lineage II into magnets for Western players. Aion needs to change that, and NCsoft certainly isn't going to leave it to chance.

The result is a highly polished and deeply conservative MMORPG that blends what NCsoft does best - ornate Eastern fantasy-lands peopled by weird creatures and gorgeous, matinee-idol characters - with what a post-WOW world expects, and hardly puts a foot wrong in its early stages. Solid, solo-able questing, finely-judged difficulty, tangible and steady advancement, generous rewards, and punchy, well-tuned combat are all present and manifestly correct - not to mention a full and functional suite of community features and a seemingly well-rounded crafting system.

'Aion: The Tower of Eternity' Screenshot 2

The shards of the broken Tower of Eternity are ever-present on the horizon.

You start out as a mere human on either the Elyos or Asmodian side of Aion's ruptured world. It's composed of two hemispheres, the Elyos' bathed in light, the Asmodians' in darkness, with the latter's crepuscular habitat granting them edgy, wild-looking manes and claws but losing them nothing in classical cheekbone structure or fashionable coiffure. (Here we must make mention of Aion's remarkable character editor, which somehow combines huge flexibility and a vast range of options with almost always good-looking results. You don't have to look like a Eurasian underwear model if you don't want to, although it does seem impossible to be ugly.)

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Comments: 1-50 of 53 in total | next 50 »

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Dizzy
07/07/09 @ 14:19
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I found it extremely boring. No way atm I am going to grind through this to experience the PvP. Between LOTRO, WoW and WAR this really does not fill in any desires I have. The creature design is indeed awesome and I guess it can be a good choice for people who enjoy the art style and the cleavage ;)

If the end-game PvP is good (it looks good on paper) it could be worth it, but with Champions coming out around the same time, my PvE MMO of choice will not be Aion.
ukrubicon
07/07/09 @ 14:19
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Very good MMORPG and like Eurogamer states very stable client and a nearly polished finished you would think it could be released tomorrow.

Never for one to beleive the hype of a another new MMORPG this game may just change that.

Looking forward to playing it in Sept since another MMO has become *ahem* 'stale'.
DFawkes
07/07/09 @ 14:20
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It's solid enough, I certainly wouldn't laugh at anyone that loves it because it's all nicely designed stuff. I'm not fussy about PvP in it, since WAR is my PvP game of choice, so the quest structure is nice for me. I'm not sure if it'd sustain my interest though.
j-bo
07/07/09 @ 14:29
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Very solid, very well out together, nice IP, but about 5 years too late.

Basically it's WoW with a facelift. sigh.

(also, all the 'gee isn't this a stable launch/client' comments need to bear in mind this is a game which has been in retail for a while now outside of Asia).
Edited 1 times, most recently on 07/07/09 @ 15:31
_LarZen_
07/07/09 @ 14:34
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I was sceptical to this game to be honest, but after playing it a few (beta) days I not only loved it but pre-ordered it with a smile on my face :)
ukrubicon
07/07/09 @ 14:37
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@_LarZen_

I did exactly the same pre ordered Sunday.
TSYNDMonkfish
07/07/09 @ 14:40
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A good preview, thanks. be interesting to see the CryEngine in another setting and as im MMOless at the moment I think I'll take a srs look at this when it comes out.

One question though - how Hardstyle is it?
UncleLou
07/07/09 @ 14:54
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I tried the beta at the weekend - I thought it's painfully bland, but admittedly I only played it for a couple of hours, as I had a pretty regular lag all the time where my character would make ten steps forward, then jump back 3 steps, da capo - all the bloody time.

I was also wondering why they use the (as far as I know) pretty expensive CryEngine, because it certainly doesn't show.
optimusprym8
07/07/09 @ 14:58
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somebody must have listened to the Tabula Rasa beta post-mortem then
hyperkineticninja
07/07/09 @ 15:05
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This was not really on my radar, but then tried closed beta 3 thanks to EG and now I am desperatly trying to get hold of the Collector's Edition! But it doesnt seem like it will be possible!

All EG'rs should get together and create a group with the intention of playing together! I have been around in the MMO world, but havent had this feeling of excitement for one since original Galaxies and Day 1 WOW!
ukrubicon
07/07/09 @ 15:08
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@hyperkineticninja

Yeah had the same feeling WoW PreBC/BC excitement it felt really good.

Congrats NCSoft!
ZuluHero
07/07/09 @ 15:33
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Well i thought it was wonderful. My whole experience with it has been made so pleasurable – not only because it has to be one of the best looking games (let alone an MMO) but the amount of subtle things that make the whole experience really slick.

A few examples?

-The UI

- Being able to overlay the map.

- The scroll wheel recognizing different screen zones (scrolls the chat log and zooms the camera in and out in the game world - without having to click/toggle).

- The “sell all crap” button in vendors.

- The auto sort inv.

- The Aion Dictionary that works to complement the Quest journal, which not only tells you about a person or the flora and fauna BUT also tells you where to find them.

- The “locate button” (in aforementioned Dictionary) that not only opens your map and shows you where they are with an arrow if you are still unsure after the written description of their location. And that it prints the coordinates of where they are in your chat log.

- Not to mention the story driven campaign that leads you to level 50 (using cut scenes featuring your character!)


The list goes on, but it all adds up to a seamless and great experience. I’m looking forward to seeing Aion going from strength to strength. Roll on September! :)
Edited 1 times, most recently on 07/07/09 @ 16:33
Kerome
07/07/09 @ 15:40
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Sounds like I'll have to give this a go... and then quit after 3 months... just because it's not good to let mmo's get under your skin :) Still, sounds like NCSoft have done it right this time - taken the best of an existng genre, given it a new setting and a few new bits, and polished it till it shines. The question is really, is it original enough to be great, rather than merely good.

"Unoriginal but good" should be enough for them to make a commercial success out of it though, as long as the setting connects with western audiences, which admittedly is a bit of a gamble...
DFawkes
07/07/09 @ 15:42
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Oh yeah, I do love the Sell All Crap button. No longer to I have to mouse over random things to see if it's a Spider Leg or other bit of uselessness only good for selling, just one button and it's gone :)
DuTraveller
07/07/09 @ 15:44
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i played the beta, and after reached level 10 you get new quests and chance to fly.. When i was starting to enjoy and more powerful..the beta ends...

Maybe i will get this game, when they stop asking for month fee
Averice
07/07/09 @ 16:15
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The comment made in the article about having to level 2 characters to see everything isn't completely true, and the connotation is also rather strange considering WoW did that forever ago. If you actually play both sides beyond the first 10 levels, you will notice many similar quests in the same locations. There's a level 10 Elyos quest about a armorer whose upset because he's being supplied with shoddy material... and there's an Asmodean quest that is identical. The names are different, everything else is the same.I guess the article writer would see that as a positive, but it was mildly off putting to me.

So far the game reminds me a lot of Vanilla WoW, which is a good thing. TBC and Wrath were both horrible. The comment about work orders in the article is also a bit off. Only the first work order, which gets you started in your profession, is free. Later work orders require you to buy material from the nearby vendors in order to complete the product. This allows for you to level your crafting professions without searching for materials and spending in game gold instead, which is a great option.

Graphics are beautiful, but if you have any latency the game can be a wreck to play. Also, unlike WoW, you actually need a real video card to play this game. I know quite a few people who want to get in on this, but don't want to spring for a new video card and so they'll probably keep playing WoW even though they constantly complain about how sick of it they are. Lucky me I upgraded when Age of Conan came out...
Hypercube
07/07/09 @ 16:45
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It is pretty good, but for me the fly in the ointment is the ability for others to kill steal. In crowded areas where quest monsters aren't very populous there's a race for each spawn, and it's the high damage classes that get the kill. Hopefully with more servers at launch it won't be as crowded as the beta.

Fantastic graphics though, whoever said the CryEngine doesn't show must have been playnig it on low settings - it looked excellent when I played it.

I can see me making two chars of my chosen class though - it would be so annoying to get to level 10 and specialise and then regret the decision. I think I'll have to try both paths and see which one really grabs me.
ZuluHero
07/07/09 @ 16:50
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@Hypercube

Its contribution based (so if you help someone out you will get some XP), but i still think the loot goes to the person who tagged it? I think the system is in place to stop those power-levelling methods used in WoW...
Edited 1 times, most recently on 07/07/09 @ 17:51
JayPea
07/07/09 @ 17:08
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It's worth noting, as it's not mentioned anywhere in this hands-on, that this game doesn't have a 'invert mouse' option so for every other 'inverter' like me, the game remains unplayable until NCSoft patch it.
Gaol
07/07/09 @ 17:15
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Good article, it's difficult to predict much from the 1-20 experience but what there is looks good.

One point of note: pve zones after level 25 have 'rifts' which allow travel to opposition pve zones; and some quests encourage you to go there. It also means if you see a rift appear on the horizon you are not safe. Also, the abyss I believe also opens up at 25.

So it's not all pve grinding to level cap.
Spekingur
07/07/09 @ 17:35
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If you want cleavage I'd rather suggest Age of Conan ;)

I couldn't play during the beta weekend (it was just the weekend, right?) but reading the article I might be fooled into at least trying it out when released.
I know we all enjoy games that basically lead our hand all the time but when will we a proper mmo that doesn't hold our hand? Doesn't have minimap? Is actually difficult?
Seoh
07/07/09 @ 17:49
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Really enjoyed the recent closed beta, at first it does feel like any normal mmo just really polished so i was happy to play but eventually it just hooks you there is so much depth to all the systems but yet they remain accessable. I love the fact that you can power level your crafting skills by taking jobs meaning that it doesn't cost you the world to get good at potions etc..

For anyone who didn't get it, please get to the ascension stage before saying its the same old mmo.
JediMasterMalik
07/07/09 @ 18:25
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It is rather good, though I'm not a fan of the UI, I think it needs a lot of work. Mob tagging is also a major problem, especially if the area is populated. Mobs should be slightly easier to kill, of an equivalent level anyway.

Wish the classes were a bit less generic and boring though, hopefully the Stigma system will help that.

The visual design of the equipment is a little too consistent if you know what I mean, some more equipment variety would be nice.

Other than that, it's a very good WoW clone, and looks much better. (characters and monsters anyway, the environments look good but no where near as good)

I wish they'd allow PvP early on :/
Pirotic
07/07/09 @ 18:27
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My one concern is that even low level characters look totally awesome, what's the point in spending hours to get the best gear when you look so friggin cool at lvl 10 anyway.
Goldfinch
07/07/09 @ 18:28
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@JayPea I always play inverted and actually managed to cope okay. It took a couple of hours to properly get used to it and I'd have to 're-learn' it again during the first few minutes after a break but it wasn't as bad as I was expecting.

Each to their own an' all that but I'd recommend that people still give it a go if that's the only thing putting them off, as it is rather good.

The devs have also said that they will definitely add the invert option at some point, just not sure when.
ZuluHero
07/07/09 @ 18:36
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@JayPea
The option to invert the mouse will be in version 1.5 which will be the version we launch with...You have to disable click to move to do it.

@JediMasterMalik
You can PvP early on, you have to find a rift gate that will take you to the other sides land. Its pretty hit-and-miss what you will find on the other side though, you could pop out in a level 50 zone :P

I don't know if these gates open randomely or are always there though...I never saw one, but there was a massive PvP fight over the weekend that lasted a good few hours.


Edited 2 times, most recently on 07/07/09 @ 19:39
JayPea
07/07/09 @ 18:37
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@Goldfinch : Whilst I agree that I could've just knuckled down and struggled fighting the controls for the weekend that would've detracted from my experience of the beta in general. As soon as they add the option back in I will gladly give it another go as I find the art style intriguing and this would be the first eastern MMO I've experienced. But until NCSoft add this mainstream option, I'll be avoiding it.
Scimarad
07/07/09 @ 18:40
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"Aion is a totally solo-able game, and a scrupulously fair one"

\o/

I still wish it was PROPER RPG, though.
Edited 1 times, most recently on 07/07/09 @ 19:40
JayPea
07/07/09 @ 18:40
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@ZuluHero : Good news indeed. I only hope that there's a trial available after you've launched so I can see whether it's worth my subscription before purchasing. And thanks for the updating the thread about the matter.
ZuluHero
07/07/09 @ 18:47
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@Pirotic

The cool thing is you can take that high level gear and strip the stats from it and apply them to any skin in the game. So if you have a leather chest item you like the look of you can strip the stats from a high level leather chest item and apply them to the one you like the look of.

Oh and you can dye it too :)

Just another aspect of Aion cool customisation options :)
Edited 1 times, most recently on 07/07/09 @ 19:47
Nephirion
07/07/09 @ 19:06
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I really enjoyed the beta, I am not going to mention again the things people have already commented on but It amuses me to see the haters out in force already because of similarities to WoW. Any MMO both now and in the future are going to to take elements of WoW design becasuse obviously its the most popular MMO so far.
TruSmiles
07/07/09 @ 21:22
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Good write up.

The version we launch with will be slightly different from the beta. Mobs will be easier to kill/offer more experience to help remove some of the grind. As for mob tagging and problems getting monsters or items, the server has different channels that you can swap to, and moving channel to a less populated one helped me get what I needed without interference.

I really enjoyed it, the combat was very fast paced and fluid and it ran amazingly smooth. The next beta will be focusing on PvP, can't wait!
Silvervein
07/07/09 @ 21:36
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Two words: korean and grinder. Always puts me off things that are marked by them.
TruSmiles
07/07/09 @ 22:32
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Every MMORPG has grind to a certain extent.

But Version 1.5, which is the NA and EU launch server, has less grind.
JediMasterMalik
07/07/09 @ 22:36
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Silvervein, believe me, this game has no where near the level of grind you'd normally associate with Korean MMOs. It's pretty much WoW as far as grind is concerned.
Chamundra
08/07/09 @ 00:10
#37
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An accurate preview from my standpoint. Played for the 1st time over this last CB weekend and had a great time. The art and world visualization is really top notch. We'll see how well it holds up in the middle/late stages when pvp opens up and balancing starts coming into play, but I eagerly pre-ordered and was sorry when the CB ended. Even if it doesn't hold up over the long-term for me, I'm sure I'll get my money's worth over the first couple months.
Silvervein
08/07/09 @ 00:30
#38
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@TrueSmile, JediMasterMalik

Okey dokey, thanks for the tip.
Still not really interested though. Unless it's going to be free to play? Otherwise I'm happy at city of heroes :)
Nephirion
08/07/09 @ 01:20
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People still play COH? ^^
Hypercube
08/07/09 @ 08:19
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@ZuluHero: The XP is contribution based, but the loot goes to whomever got the mob below 50% health first. So many times I was in the Odella plantation waiting for those Sentinels to pop - one appears so I ran over starting whacking it but a higher level scout joined me, unleashed a load of DPS and then got the drop. The same one, several times. I hated him/her/it by the end of that quest!

On the other hand, given a slightly lower population and some adjusted spawns, that would remove my only gripe. Everything else I'd tried was great fun. I'm really taken with the warrior, but spent more time getting my mage to Daeva and then chose a spiritmaster path which, looking back, might have been not quite my style (I'm not a great fan of pet classes).

The warrior playstyle was right up my street and reading about the Gladiator/Templar, I reckon I'll choose Templar.
ZuluHero
08/07/09 @ 08:31
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@Hypercube

Ahh i never knew that as it never happened to me (probably from being said high level scout :P) I really hope i didn't steal peoples kills in my ignorance, but in my defence i'd usually watch the fights (as in both the player and mobs HP) to make sure my help was needed before lumbering in.
Hypercube
08/07/09 @ 08:35
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@ZuluHero: If you'd made a scout who looked about a foot tall, it may have been you ;)

I think this game is going to be great for pairing a tank with a damage dealer, as long as the group looting rules were good. One to dps and the other to take the lumps!
Darkjinxter
08/07/09 @ 08:49
#43
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I will NOT be playing an MMO where my male character has to wear high hells. End of.
InfiniteFury
08/07/09 @ 09:47
#44
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"I know we all enjoy games that basically lead our hand all the time but when will we a proper mmo that doesn't hold our hand? Doesn't have minimap? Is actually difficult?"

Eve just called, wants to know if it can eat your soul.
gmjapan
08/07/09 @ 10:40
#45
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"a monster just 2 levels above you is to be avoided"
leads me to another (hazy memory) quote from the vanilla-WoW review here, something like
"someone 5 levels above or below you might as well be playing a different game"
Sounds like it applies to this game which leads me to ask, can we expect empty groups for quests and dungeons pre-cap?
I like teaming up and doing the dungeon style content of these games but i dont want to spend 4hrs looking etc.
Spekingur
08/07/09 @ 18:16
#46
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@InfiniteFury: Already play Eve. Well, played. Will check it out again when they introduce WiS.
bluefunk
12/07/09 @ 16:19
#47
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Played the beta. not impressed. Better than WOW though. The main problem I can't seem to get past is that you can't fly everyhwere. At the start of the game once you ascend you go to a hub city which floats in the clouds.. but you can't fly on it, off it, near it....

/fail.
Puntos
22/07/09 @ 14:16
#48
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@ Dizzy

You cannot actually get vast amounts of cleavage, if you actually tried then you ended up with a women with a large torso also (since there is a limit to how large each chick's chest was without moving the torso, and enlarging the torso had bad effects on how feminine a character turned out). So TBH this game actually takes a realistic approach at breasts rather the *pretty much fake* breasts option which I am glade for, but still IMO needs some improvements in European/African/Southern American/etc faces with maybe a option to scale legs/chest.

And I think it being boring has much to do with there being no local chat more then anything else even though of course it is pretty generic early levels.
Starrs
02/09/09 @ 15:28
#49
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At present I am d/loading the Open Beta. What gets me a little concerned is a comment a guy in GameFaqs made re. it being a " clone of a clone of a clone..." No matter how glossy or smooth the gameplay, it's hard to break away from the "been there, done that" deja vu feeling. All the pre-shelf movies I watched and the previews I read made me a bit suspicious. That being said, I will likely buy it just for the great experience of a well-detailed world and well-balanced gameplay, based on, as the reviewer here said: "hard-won experience". How long my love-life with Aion will last - I cannot predict.The beta will finish in several hours then I'm off to Aion's "Land of Oz" for a couple of weeks.
flamingdan
03/09/09 @ 06:04
#50
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Hi,

I live in the uk and I am trying to find out how to get an Aion beta key for the September Open beta but I can't find one anywhere. Can someone please inform me how to get one and where I need to go. I tried file planet but I couldn't find where the key is.

Thanks in advance.

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