Aion: The Tower of Eternity
Gliding through the beta.
It's hard to remember such a carefully controlled, ruthlessly organised, painstakingly cautious, generally locked-down and sewn-up MMO launch preparation as that currently being undertaken by NCsoft West for the US and European launch of Aion: The Tower of Eternity. That's because there's probably never been one.
As it picks its way through a series of short closed beta previews ahead of its late-September launch, Aion is looking slick and confident and playing as smooth as silk. But the servers are never up long enough for it to truly get under our skin, or for us to properly penetrate its mysteries. Is NCsoft discreetly drawing a veil over its Korean beauty-queen's blemishes, or simply playing the PR tease? After a couple of weekends with the game, my money's on the latter.
That's partly because Aion's been rocking the Asian PC cafés and subsidising bubble-tea sales since late last year, and has had plenty of time for its kinks to be ironed out ahead of what NCsoft likes to call its Western "culturalisation". The benefits of taking one's time and using a solid technology base - CryEngine, in this case - are immediately apparent when you install the game. The Aion client is excellent. Being stable, scalable, reliable and fuss-free is far from a given in MMOs, but Aion is all those things, and can already stand alongside the genre's usability kings, EVE Online and World of Warcraft. Its expansive, zone-free open-world environments look terrific and run smoothly on a wide variety of systems. It just works.

All footwear in Aion has high heels. Even the men's.
That's not just true of the game's technical side. Aion has evidently been put together - and localised - with tremendous care and attention to detail. It's hardly surprising. This could not be a more critical game for NCsoft, which hasn't had a successful launch since 2005's Guild Wars, has suffered a couple of high-profile flops (Auto Assault and Tabula Rasa), and hasn't previously managed to convert huge Asian hits like Lineage and Lineage II into magnets for Western players. Aion needs to change that, and NCsoft certainly isn't going to leave it to chance.
The result is a highly polished and deeply conservative MMORPG that blends what NCsoft does best - ornate Eastern fantasy-lands peopled by weird creatures and gorgeous, matinee-idol characters - with what a post-WOW world expects, and hardly puts a foot wrong in its early stages. Solid, solo-able questing, finely-judged difficulty, tangible and steady advancement, generous rewards, and punchy, well-tuned combat are all present and manifestly correct - not to mention a full and functional suite of community features and a seemingly well-rounded crafting system.

The shards of the broken Tower of Eternity are ever-present on the horizon.
You start out as a mere human on either the Elyos or Asmodian side of Aion's ruptured world. It's composed of two hemispheres, the Elyos' bathed in light, the Asmodians' in darkness, with the latter's crepuscular habitat granting them edgy, wild-looking manes and claws but losing them nothing in classical cheekbone structure or fashionable coiffure. (Here we must make mention of Aion's remarkable character editor, which somehow combines huge flexibility and a vast range of options with almost always good-looking results. You don't have to look like a Eurasian underwear model if you don't want to, although it does seem impossible to be ugly.)
The strict division of the two factions' homeworlds - separated as they are by the high-level player-versus-player zone the Abyss, and the broken Tower of Eternity - might well be Aion's most controversial design choice. This relegates all PVP action to the game's later stages, so those with a keen interest in large-scale player combat (which ought to be many, given the game's Lineage heritage, flying combat and intriguing third AI faction) are faced with a fairly solid questing grind to get to it. It also divides a substantial amount of the game's content in two, with the result that you'd need to roll at least two characters to see everything Aion has to offer. It also stands to reason that the questing and exploration on each side might be curtailed as a result.
It's true the first half of the levelling curve is quite a linear progression from one quest hub and zone to the next - but it's also a densely-packed and well-paced one. There are exactly the right amount of quests for grind-free levelling - no fewer, but not many more, either - and each NPC village and monster enclave has been frugally spun out for as much story, entertainment and all-important XP as it can yield. One excellent move is to split off the critical quests that deliver the best rewards and most satisfying story chains into a separate "campaign" category, giving you a clear idea of what's not to be missed, and what's just grist for the XP mill. The campaign quests also neatly divide the game into chapters, the first taking you up to level 10 and your ascension as a Daeva (which means a pair of wings, the power of flight, and a powerful Daeva super-skill).

The Asmodian captial, Pandaemonium, is quite peaceful really.
There's nothing much to surprise in the quest design; this is straightforward, school-of-classic-WOW stuff. Collect the drops, kill the boss mob, sabotage the wagon. Inspiring it may not be, but the tuning is a cut above, with landscapes and enemy placement that have clearly been planned with caution and just a soupçon of sadistic pleasure. Aion is a totally solo-able game, and a scrupulously fair one, but if you want to go it alone, don't expect it to be easy. Dense enemy placement, frequent patrols, tight level banding - a monster just two levels above you is to be avoided, and fighting two of your own level is far from a cakewalk - all ensure that you'll die a few times.
Dying incurs a small experience penalty and short debuff, both of which can be eliminated with a fee. (If you're initially surprised by how much money you seem to make in Aion, don't be, because in this game you get it to spend it. Everything costs - travel, some of your better skills, crafting - and it costs a fair bit, too.) However, after level 10 you'll find yourself more concerned at the irreparable loss of Daeva Points, or DP, when you die. These build up to unlock your mouth-watering super-skills, and it takes an hour or two's faultless and uninterrupted play to get there.

Creature design is strange and wonderful.
Although it employs a simple combo system and some slightly advantages to positional play, combat won't convert any MMO naysayers, being a textbook skill-clicking affair at its root. It does, however, enjoy the advantages of fine animation and sound effects, very crisp timing, and clearly-defined skills with obvious and tangible effects - all areas where, for example, even a well-balanced and enjoyable game like Warhammer Online fell down at launch. This stuff couldn't be more important in a classical MMO, and it's another area where NCsoft has clearly studied long and hard.
There's not much to say about the strictly conventional classes, which break four standard archetypes (scout, warrior, mage and priest) into eight entirely predictable and sensible specialisations. The chance to hybridise your class comes with the Stigma system later in the game, but for now there seems little wrong with what's on offer, beyond perhaps the slightly lumpy delivery of new skills and one or two cases (the two Scouts, Ranger and Assassin, for example) where one specialisation seems better-developed than the other.
In most areas, Aion proves to be a game that's been fine-tuned for progression without undue angst - this is no Final Fantasy XI, or early-days Lineage II - but without undue ease either. Levelling is fast, but it's not necessarily easy. Quests are ample, but sometimes involve arduous, low-drop-rate grinds. Even crafting balances a generous work order system (which makes it possible to level up crafting skills without gathering or buying tons of materials) with exacting requirements for making items to keep or sell, and the risk of failure with every item you craft.

Aion features an excellent quest-tracker and in-game compendium, with locations for every NPC. You'll never get lost.
For an easy life, Aion is probably best played in a duo or small group, although on the beta servers there doesn't seem to be a culture of random grouping, with determined soloing the order of the day. There's a great sense of life though, helped in part by the fact you can plant your character down on a stool and leave it as an open, personal shop for others to buy from, with your choice of message displayed. The resulting crowds of hawking merchants around points of interest are a distant echo of Ultima Online's bustling heyday.
But most of this is a matter of tuning and taste, and there can be no doubt that NCsoft's Korean developers, in tandem with the NCsoft West's localisation teams, have left the barren and flavourless grinding of the Lineage games far, far behind them. With its colourful and atmospheric environments, captivating bestiary, and occasionally rough but chewy and nourishing questing, Aion recalls no more nor less than the early days of original, pre-expansion World of Warcraft, and there are many who won't see that as a bad thing. As an RPG, it has already proven its worth.

You're given flight at your first post-level-10 quest hub, but subsequent areas take it away again.
As an MMO? That remains to be seen. Aion's serious dungeons and player-on-player combat don't reveal themselves early in the game, and its unique selling point - the early and integral power of flight, and winged combat - is rather undersold to begin with, with questing zones in the teens mostly ruling it out after your first level-10 flirtation with the air. The same can be said of the Stigma system, arguably the most original facet of Aion's RPG system. If Aion seems a little conventional and characterless up to level 20, that's most likely because it hasn't really begun to show its true character yet.
But it has shown its foundations, and they are considered, solidly built, carefully designed, and sunk deep in hard-won experience. They're also dressed in some starkly beautiful artwork and a surprisingly well-realised world. Later phases of the beta will show us more, but for now it's clear that Aion has done enough to give itself the best possible chance of success.
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Comments (50) Latest comment 2 years ago
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oh yeah.. first. my first first
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If the end-game PvP is good (it looks good on paper) it could be worth it, but with Champions coming out around the same time, my PvE MMO of choice will not be Aion.
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Never for one to beleive the hype of a another new MMORPG this game may just change that.
Looking forward to playing it in Sept since another MMO has become *ahem* 'stale'.
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Basically it's WoW with a facelift. sigh.
(also, all the 'gee isn't this a stable launch/client' comments need to bear in mind this is a game which has been in retail for a while now outside of Asia).
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I did exactly the same pre ordered Sunday.
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One question though - how Hardstyle is it?
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I was also wondering why they use the (as far as I know) pretty expensive CryEngine, because it certainly doesn't show.
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All EG'rs should get together and create a group with the intention of playing together! I have been around in the MMO world, but havent had this feeling of excitement for one since original Galaxies and Day 1 WOW!
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Yeah had the same feeling WoW PreBC/BC excitement it felt really good.
Congrats NCSoft!
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A few examples?
-The UI
- Being able to overlay the map.
- The scroll wheel recognizing different screen zones (scrolls the chat log and zooms the camera in and out in the game world - without having to click/toggle).
- The “sell all crap” button in vendors.
- The auto sort inv.
- The Aion Dictionary that works to complement the Quest journal, which not only tells you about a person or the flora and fauna BUT also tells you where to find them.
- The “locate button” (in aforementioned Dictionary) that not only opens your map and shows you where they are with an arrow if you are still unsure after the written description of their location. And that it prints the coordinates of where they are in your chat log.
- Not to mention the story driven campaign that leads you to level 50 (using cut scenes featuring your character!)
The list goes on, but it all adds up to a seamless and great experience. I’m looking forward to seeing Aion going from strength to strength. Roll on September!
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"Unoriginal but good" should be enough for them to make a commercial success out of it though, as long as the setting connects with western audiences, which admittedly is a bit of a gamble...
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Maybe i will get this game, when they stop asking for month fee
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So far the game reminds me a lot of Vanilla WoW, which is a good thing. TBC and Wrath were both horrible. The comment about work orders in the article is also a bit off. Only the first work order, which gets you started in your profession, is free. Later work orders require you to buy material from the nearby vendors in order to complete the product. This allows for you to level your crafting professions without searching for materials and spending in game gold instead, which is a great option.
Graphics are beautiful, but if you have any latency the game can be a wreck to play. Also, unlike WoW, you actually need a real video card to play this game. I know quite a few people who want to get in on this, but don't want to spring for a new video card and so they'll probably keep playing WoW even though they constantly complain about how sick of it they are. Lucky me I upgraded when Age of Conan came out...
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Fantastic graphics though, whoever said the CryEngine doesn't show must have been playnig it on low settings - it looked excellent when I played it.
I can see me making two chars of my chosen class though - it would be so annoying to get to level 10 and specialise and then regret the decision. I think I'll have to try both paths and see which one really grabs me.
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Its contribution based (so if you help someone out you will get some XP), but i still think the loot goes to the person who tagged it? I think the system is in place to stop those power-levelling methods used in WoW...
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One point of note: pve zones after level 25 have 'rifts' which allow travel to opposition pve zones; and some quests encourage you to go there. It also means if you see a rift appear on the horizon you are not safe. Also, the abyss I believe also opens up at 25.
So it's not all pve grinding to level cap.
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I couldn't play during the beta weekend (it was just the weekend, right?) but reading the article I might be fooled into at least trying it out when released.
I know we all enjoy games that basically lead our hand all the time but when will we a proper mmo that doesn't hold our hand? Doesn't have minimap? Is actually difficult?
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For anyone who didn't get it, please get to the ascension stage before saying its the same old mmo.
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Wish the classes were a bit less generic and boring though, hopefully the Stigma system will help that.
The visual design of the equipment is a little too consistent if you know what I mean, some more equipment variety would be nice.
Other than that, it's a very good WoW clone, and looks much better. (characters and monsters anyway, the environments look good but no where near as good)
I wish they'd allow PvP early on :/
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Each to their own an' all that but I'd recommend that people still give it a go if that's the only thing putting them off, as it is rather good.
The devs have also said that they will definitely add the invert option at some point, just not sure when.
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The option to invert the mouse will be in version 1.5 which will be the version we launch with...You have to disable click to move to do it.
@JediMasterMalik
You can PvP early on, you have to find a rift gate that will take you to the other sides land. Its pretty hit-and-miss what you will find on the other side though, you could pop out in a level 50 zone
I don't know if these gates open randomely or are always there though...I never saw one, but there was a massive PvP fight over the weekend that lasted a good few hours.
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\o/
I still wish it was PROPER RPG, though.
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The cool thing is you can take that high level gear and strip the stats from it and apply them to any skin in the game. So if you have a leather chest item you like the look of you can strip the stats from a high level leather chest item and apply them to the one you like the look of.
Oh and you can dye it too
Just another aspect of Aion cool customisation options
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The version we launch with will be slightly different from the beta. Mobs will be easier to kill/offer more experience to help remove some of the grind. As for mob tagging and problems getting monsters or items, the server has different channels that you can swap to, and moving channel to a less populated one helped me get what I needed without interference.
I really enjoyed it, the combat was very fast paced and fluid and it ran amazingly smooth. The next beta will be focusing on PvP, can't wait!
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But Version 1.5, which is the NA and EU launch server, has less grind.
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Okey dokey, thanks for the tip.
Still not really interested though. Unless it's going to be free to play? Otherwise I'm happy at city of heroes
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On the other hand, given a slightly lower population and some adjusted spawns, that would remove my only gripe. Everything else I'd tried was great fun. I'm really taken with the warrior, but spent more time getting my mage to Daeva and then chose a spiritmaster path which, looking back, might have been not quite my style (I'm not a great fan of pet classes).
The warrior playstyle was right up my street and reading about the Gladiator/Templar, I reckon I'll choose Templar.
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Ahh i never knew that as it never happened to me (probably from being said high level scout
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I think this game is going to be great for pairing a tank with a damage dealer, as long as the group looting rules were good. One to dps and the other to take the lumps!
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Eve just called, wants to know if it can eat your soul.
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leads me to another (hazy memory) quote from the vanilla-WoW review here, something like
"someone 5 levels above or below you might as well be playing a different game"
Sounds like it applies to this game which leads me to ask, can we expect empty groups for quests and dungeons pre-cap?
I like teaming up and doing the dungeon style content of these games but i dont want to spend 4hrs looking etc.
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/fail.
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You cannot actually get vast amounts of cleavage, if you actually tried then you ended up with a women with a large torso also (since there is a limit to how large each chick's chest was without moving the torso, and enlarging the torso had bad effects on how feminine a character turned out). So TBH this game actually takes a realistic approach at breasts rather the *pretty much fake* breasts option which I am glade for, but still IMO needs some improvements in European/African/Southern American/etc faces with maybe a option to scale legs/chest.
And I think it being boring has much to do with there being no local chat more then anything else even though of course it is pretty generic early levels.
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I live in the uk and I am trying to find out how to get an Aion beta key for the September Open beta but I can't find one anywhere. Can someone please inform me how to get one and where I need to go. I tried file planet but I couldn't find where the key is.
Thanks in advance.
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Anton.666god@gmail.com
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My only main complaint would be the cooldowns and time between firing off new skills felt a bit clunky. Compared to WoW and LOTRO when the cd ends you can go right then this seemed to be out of synch a little with when the cd ended on the icons.
An impressive beta nonetheless, sadly not different enough from WoW and LOTRO which I over-exposed myself to and now get bored of (and the clones) so very quickly.
High hopes for the game though, it does deserve it - will probably hover halfway between WAR and LOTRO sub levels I imagine at a guess.