Aion double XP weekends start soon
Temporary solution to harsh grind.
To ease the grind, winged MMO Aion is hosting numerous double-experience weekends during the Christmas period.
Each weekend for the next three weeks, levels one to 35 will earn twice as much experience for fighting, gathering and crafting. NCsoft is even lowering the price of Soul Healing and boosting the experience bonus granted the Energy of Repose, whatever that is.
Bonus experience weekends will be held once or twice a month in the new year, too, and benefit characters of all levels.
These ideas are not so much Christmas treats as they are interim solutions to general smoothing of character progression in Aion.
"We've heard your feedback that the experience curve can be steep in certain levels of Aion, and over the last couple of weeks we've been evaluating how we want to address this issue to provide for smoother character progression," wrote NCsoft on the US Aion website.
"While we're committed to providing a permanent solution, our long-term plans require development time. As part of that process, we are implementing a temporary enhancement so that you can feel immediate benefits that we're excited to be rolling out this weekend.
"While the above is an interim solution, we will be addressing the character progression experience curve with a sizeable patch next year," the developer added.
Aion was finally launched in the West this autumn and promptly captured strong support for alluring production values and, let's face it, the wings. No idea what we're talking about? You'd better read our Aion review.
You may also like...
-
EA evaluating FIFA Street features for FIFA 13
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Sony admits "dropping the ball" with Demon's Souls
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Valve admits hackers accessed Steam transaction log
-
Skyrim gets high-res PC texture pack
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Double Fine Adventure passes Day of the Tentacle budget
-
English language Cannon Fodder 3 hits GamersGate
-
Blizzard legally opposes Valve's Dota trademark application
-
Sony: The Last Guardian is making "slow progress"
-
Diablo 3 release date narrowed
-
Five new Mass Effect 3 gameplay trailers
-
Amnesia: The Dark Descent follow-up teased
-
Cheapest places to buy Kingdoms of Amalur: Reckoning
-
EA announces starry Syndicate voice cast
-
Namco Bandai to publish new Star Trek title
-
Sony showcases Vita's Discovery Apps
-
David Braben discusses consumer Raspberry Pi release
-
Final Fantasy 13-2 "to be continued" ending explained
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
Bethesda: Skyrim update 1.4 should hit Xbox 360 tomorrow
-
EA outlines Kingdoms of Amalur: Reckoning House of Valor day-one DLC/Online Pass









Comments (10) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That said im still a noob and the game may still crawl up the trouserleg of tedium and chow down on the member of despair before I get to level 50.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think it says a lot about their Korean based development structure that their cycle to fix this seems so slow. Responsiveness and quickness doesnt seem to be their forte.
Oh well, they had their chance with my money, I can't garner up enough effort to think about resubbing. I'm happy with Fallen Earth atm, and by the time they appear to be ready to have things kinda sorted out, SW:TOR will be here...
Comment below viewing threshold Show
Releasing the updated levelling experience with a new content patch definitely gives them the best chance of recapturing some market share post launch, but there's a difference between talking the talk and walking the walk... Should be interesting to see what happens.
Comment below viewing threshold Show
Comment below viewing threshold Show