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Age of Conan Week: The Launch Preview

MMO PC Preview by Oli Welsh

19 May, 2008

Page 2 of 2. <- Page 1

We're also treated to a tour of the game's capital city, Tarantia, seat of Conan himself. The scale of the place, split into three zones, is remarkable, as is the detail in the architecture, which you can clamber over using the climbing skill. Although there'll be some more relaxing questing around everyday city life here, and bards in the taverns will recite Conan creator Robert E. Howard's poetry, it's not entirely safe - you'll need to make your way past an invading force to get to Conan's palace.

The meeting with the barbarian himself is a little anti-climactic, though, and a reminder that Funcom has had to cut a corner or two to bring its majestic vision and impossibly ambitious game to life. It's hard for Conan to appear a kingly tower of testosterone when he's moonwalking down some stairs with a giant yellow question mark above his head. It seems all NPCs really are created equal, even if some are more equal than others.

That goes for players too of course, so it's a relief to hear that an apprentice system - similar to City of Heroes' sidekicks - is in place. Lower-level players can group with higher-level friends, and gain temporary boosts to all their stats and abilities, and although they can't get quests or gear to keep, they can sell whatever loot they get and take the money back with them. Not that catching up will be slow - up to level 60, you can expect to gain a level for every two or three hours' play, and it's expected to take 250 hours to reach the level cap of 80.

Funcom has clearly put some thought into letting people play the game how they want, and another excellent feature in this vein is the epic mode, which transforms any of the game's solo-friendly zones or dungeons into an much harder area suitable for group play, with rewards to match.

Nipples, rhinos and RAM

'Age of Conan Week: The Launch' Screenshot 3

The rhino doesn't work.

It's a small thing, really, and we feel a bit uncharitable for mentioning it. Bugs happen in game demonstrations all the time. But when one of the game's three mounts won't even appear in front of the world's press - and this in the week before release - alarm bells do start to ring. The beta has been unstable and slow, the servers down as much as they were up. Age of Conan wouldn't be the first MMO to stumble into the market on shaky legs, but in a post-WOW world, can it get away with it?

In fact, the rhino example is doubly unfair, because if there's likely to be a problem with Age of Conan it's not bugs, but technical accessibility. Historically, MMOs with steep system requirements - think EverQuest 2, or Vanguard - have not done well. And yet here is a game that takes up 25GB of hard drive space and requires heavy patching at launch, needs the very latest drivers and Windows updates to run, and makes similar demands on RAM and graphics cards as Crysis. Is Funcom confident it has made the right choice?

"It's scalable," argues designer Joel Bylos in a roundtable interview. "I think this is a very good question, but I think it also hits into other parts of the Age of Conan market. We're a mature game for 18-plus. 18-plus is the demographic which has throwaway cash, young earners, those are the people with the best computers. In that regard, our demographic and our rating are coming together with the hardware requirements.

"I think we aimed for it to run on Oblivion computers two years ago, and it does that. I have a gig of RAM and a two-year-old graphics card at home, and I'm getting 30 frames a second. People can expect to get fairly steady FPS on the minimum spec. Hopefully. That's what we're aiming for."

"I think it's a problem to an extent," agrees writer Shannon Drake, "but at the same time for the direction we wanted to take the game and the engine in, you have to do justice to Hyboria, and we really wanted to push the technology forward. That means obviously making sacrifices in terms of grandma's PC being able to run it."

'Age of Conan Week: The Launch' Screenshot 4

A journalist from across the Atlantic has another pressing question about the game's readiness for release: the beta does not feature nipples. Are they going to make it back into the game?

"Oh God," groans Drake. "Nipples not showing up in the beta is a scripting error, from what they tell me. But they will be there. We know how important that is, especially to Americans. Americans are very touchy about nipples.

"The ESRB meeting was surreal," he continues, describing the meeting with the American censors. "Eight grown people sitting around the table: can we have nipples? Well, we can, but they can't be too perky. But what if she's just cold? Can we prove she's just cold? Well, not really. They can't be perky because she's aroused, because that would imply she's going to have sex."

(We've played the retail version of the game since then, and are happy to report that it's running quite smoothly, and nipples do appear in a suitably modest, non-erect form.)

One thing's for sure, there's never been an MMO launch like it. Back at the party, we've relocated to a blissfully warm bunker, where camp Norwegian power-metal band Turbonegro is crunching through its classic, Blow Me Like The Wind, while belly-dancers gyrate in a cage. Hardier souls are still outside, crowding around a camp fire, wrapping themselves in furs and swigging wine from the bottle. PR stunt or no, there's a genuinely wild and woolly feel to proceedings now; the spirit of Howard's stories meshes perfectly with this untamed Scandinavian knees-up. This is how they do things in the far North.

There are still many question marks hanging over Conan - not just the quest-giver kind - and the next few weeks could be a very bumpy ride. But there's no doubt that Funcom's heart is in this, and heart counts for a lot. We'll have detailed hands-on impressions of the game later in the week, and let you know if - and just as pertinently, when - you should start playing it. For now, we'll restrict ourselves to returning King Conan's hospitality, and wishing him god speed.

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Comments: 1-39 of 39 in total

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RedPanda
19/05/08 @ 14:12
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My nipples explode with ...zzzzzz
Gurgeh
19/05/08 @ 14:12
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The pre-release has been pretty stable so far although there are still a few annoying instance bugs and the guild options are primitive. Some people are already in their mid-30s so let's hope the content is there...

Also this just in:

"Age of Conan DirectX 10 support dropped for launch

...Funcom has regrettably announced that the DirectX 10 version of its MMO, Age of Conan, will not ship with the initial launch. Funcom says it has decided to ship only the DirectX 9 version and spend more time on building a DirectX 10 version "worthy of Microsoft's great vision for the future of PC gaming".
urban
19/05/08 @ 14:16
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microsofts great vision for the future of pc gaming.

sorry i'm watching a documentary about hitler and this sounds awfully similar to his propoganda.

p.s that event looks like shit
Antwandemarco
19/05/08 @ 14:32
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"Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."

Could be fun if they get the feel right.

That pic of the event conan looks pissweak...
Innes
19/05/08 @ 14:40
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Guys, im in the early access, i wasnt in the beta, but from what ive been told in the early access chat its such a jump from the beta performance wise. It looks stunning, Ive just reached level 20 on a rp pvp server and the free for all pvp is really fun and fresh if a little frantic. Overall Ive played many mmos at launch from Wow to Tabula Rasa to LOTRO to EQ2 and this is the best launch technical wise, absolutely flawless perfomance no lag. Having only reached level 20, Im giving it a solid 8/10 still waiting to group with my friends, which will undoubtedly boost the score, and I have that niggling feeling to play and am still interested, which is always a good thing.
Halo Jones
19/05/08 @ 14:50
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So is it Anarchy Online with pretty graphics? The chat interface looks so much like Anarchy Online.

mingster
19/05/08 @ 15:07
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I honestly think this will bomb but don't know why...
I just don't think there is a big market for it.
It might have lots of pre-orders but 250hours later they max out on levelling .. will get bored /complain on forums and it'll die a slow death like Tabula Rasa
ZuluHero
19/05/08 @ 15:10
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i dont think so somehow. Especially when you consider the likes of MxO still hanging on. The game is really good and im very impressed so far with it. This is very promising start!
KillerMonkey
19/05/08 @ 15:19
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I have such an aching feeling it's gonna tank in a few months.
And I honestly would hate to see that happen. It seems rather promising to me.

Time will tell..
Rirekon
19/05/08 @ 15:21
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I would say this is likely to be a slow-burn MMO like Eve, but that levelling speed is far too fast for that. Really this game needs a solid end game or it will fail pretty quickly.
Or maybe I'm looking for reasons not to start yet another MMO... answers on a post card!
Benno
19/05/08 @ 15:34
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its about endgame pvp and pve
vegard
19/05/08 @ 15:41
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"Norway's biggest-ever entertainment export on their hands"

A-HA CANNOT BE RIVALED

edit: oh, and turbonegro power-metal? fair enough, this isn't a music mag, but seriously...
Edited 1 times, most recently on 19/05/08 @ 16:46
Byzanite
19/05/08 @ 15:43
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People have feelings that its going to tank? I wanna know on what basis they have these feelings.. maybe they need to sit on the toilet for 10 minutes lol.
The difference is with AoC is that the content is there already. There are large scale PvP goals, there is a reason to PvP that isnt a statistic on your stat page. There is Raid content (although many are yet to properly experience it) and there is high lvl gear to show off to your mates lol. Tabula Rasa had none of this, the content was all the same like some guy came in with the cloning stamp and went hell for leather and it was all back to front, high end gear was not better and was handed out quite freely. In the end they tried to bolt on all the things it should have shipped with but its not enough.

Vanguard, another MMO with great potential, a real different MMO with beautiful graphics and some great details, but had serious flaws at retail. And was almost tucked under the carpet in terms of advertising: the money just ran out, and so did the subs.

I sincerely hope it doesnt tank and gives people a popular alternative to Azeroth lol.
Rirekon
19/05/08 @ 15:51
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@ Byzanite;
The problem with PvP (and this is a general issue) is that it's actually quite a niche attraction as far as MMO's go, mainly because there is a loss associated with dying (experience, time, items, etc..) which is pretty unpopular with the majority of players.
If the endgame for Conan is PvP orientated then it will face problems, I sincerely hope this is not the case as the MMO market could well use some more top-tier competition.
Edited 1 times, most recently on 19/05/08 @ 16:51
Oli [staff]
19/05/08 @ 15:58
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vegard - Alright you've got me, it's been a long time since I understood the subdivisions of metal. How would you describe them?

We were told they would be death metal, and all I know is that they're definitely not that.
Oli [staff]
19/05/08 @ 16:00
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I forgot about A-Ha and all. (Don't tell Ellie.) All I could think about in terms of Norwegian cultural exports was Henrik Ibsen.
Shinji [mod]
19/05/08 @ 16:06
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I'm racking my brains for other Norwegian musical exports, and about all I can think of outside of black metal stuff is Apoptygma Berzerk.

Oh, and Royksopp.
Krelle
19/05/08 @ 16:10
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lol Oli, great stuff (:
Krelle
19/05/08 @ 16:12
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Turbonegro themselves are quite big in Scandinavia. Its pure shit, but alot of goth-teens seems to enjoy TurboJugend.
benjamin
19/05/08 @ 16:29
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"I'm racking my brains for other Norwegian musical exports, and about all I can think of outside of black metal stuff is Apoptygma Berzerk.
Oh, and Royksopp."

ANNIE, Shinji. For shame.
Shinji [mod]
19/05/08 @ 16:38
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Annie? Sorry, my shame must be complete - no idea what you're talking about :)
Krelle
19/05/08 @ 17:29
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Annie is great! One of my favorite singstar-songs back in the day.

Also...

du-du-duuuun

Lene Marlin! c:
MakyoDetector
19/05/08 @ 17:42
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Norwegian exports? Let's see, there are at least the dream-poppy Bel Canto, and the ambient guy Biosphere.
Svecke
19/05/08 @ 17:56
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Sounds like my computer would struggle to run this. Which is a shame, because it sounds fun otherwise. I guess I'll take the plunge in a few years. :)
AOFanboi
19/05/08 @ 20:33
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Norwegian exports? Let's see, there are at least the dream-poppy Bel Canto, and the ambient guy Biosphere

... Röyksopp, TNT... Stage Dolls got some success in the States. In olden days (1970s) Popol Ace/Popol Vuh.

For some reason also Kaizers Orchestra (even if they sing in a Norwegian dialect, they have a following in Germany I think), Motorpsycho (prog-rock)...

And an entire Encyclopaedia of black metal: Dimmu Borgir, Gorgoroth, Satyricon, 1349, Immortal, ...

Back to subject: Good thing the release is better than AO was. At least for the Early Access players, but tomorrow is the 20th...
Edited 1 times, most recently on 19/05/08 @ 21:34
Trikk
19/05/08 @ 23:11
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Awesome game.
MightyMouse
20/05/08 @ 01:33
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Looks pretty much like the game that the extremely old school (circa Shadow of Yserbius) guilds have decided upon. Good or bad, make of that what you will...
MGG
20/05/08 @ 02:23
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Royksopp's first album is still one of my favourite albums ever. Especially great to work to, or just background music while chatting with friends. Brilliant debut. Pity the 2nd album wasn't quite in the same league, although 1 or 2 tunes on it were great.

As for all that metal, I'm no longer 14 ;)
kafly
20/05/08 @ 05:38
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Turbonegro is a self proclaimed deathpunk band. For those who wondered. and also from wikipedia
"Initially the band had two running ideas for band names; Nazipenis and Turbonegro. They were advised that a band named Nazipenis would never sell records, so they chose Turbonegro as an arguably more consumer-friendly choice."

...the band's stated motivations are anti-racist, trying to change the attitude of racism and nationalism perceived as prevalent in parts of Scandinavia. Founding member Thomas Seltzer once said, "A turbonegro is a large, well-equipped, armed black male in a fast car, out for vengeance. We are his prophets."

haha
Gurgeh
20/05/08 @ 10:06
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Ebonlore (the guild of choice for MMO hackers) have released a list of their level capped characters. Game neerds a lot of balancing and tightening up. Servers have been down for a while now for fixes.

1 Damelon Inner Council 81 Priest of Mitra
2 Kioski Inner Council 81 Ranger
3 Axem Guild Leader 81 Guardian
4 Vipin Inner Council 81 Demonologist
5 Mance Inner Council 81 Ranger 0.00
6 Mistical Inner Council 81 Demonologist

http://www.ebonlore.org/dkp/listmembers....
Byzanite
20/05/08 @ 10:13
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@ Rirekon

Yea, youre quite right. I think Funcom have catered for the PvE with Raiding and there is no necessity for Guilds to have Battlekeeps or get involved in PvP. And being in a PvE server players or guilds would never have to see PvP at all. But of course it is a large part of AoC's endgame :)
Batbat
20/05/08 @ 10:40
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Well Im in the early access Aoc launch, and Im very disappointed with the Necro caster class, I really wanted to play it, but the pet seems horribly bugged, also some of the pre level 20 quests are bugged, which seems inexcusable to me. The game is amazing in other areas, but I cant help but feel there is more balancing and bugs needing to be fixed. Im keeping a blog of my Aoc impressions so far, http://www.mmorpgrant.com/category/aoc/,
jonfon
20/05/08 @ 11:51
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So is there a Trial / demo for this yet?

Would quite like to try it but since I've only got a laptop I'm not risking buying it just for it to turn out to be unplayable. Laptop handles Oblivion quite nicely but I don't trust some developers opinion who is plugging his game.
Gurgeh
20/05/08 @ 12:10
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"I really wanted to play it, but the pet seems horribly bugged"

AFAIK pets do not hold aggro like a WoW hunter, if that is what you are expecting.
Trikk
20/05/08 @ 13:01
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@Batbat

I read your blog, and I do have to say that you're completely retarded and fail to grasp even the basics of this game. I really hope you're not going to play on my server - or at all.
Byzanite
20/05/08 @ 13:06
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lmao nice :D
Darkjinxter
20/05/08 @ 13:32
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Antwandemarco says
"Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."

Could be fun if they get the feel right.

Aye, that it would. But never in RE Howard's works did Conan find himself with a whooping cheerleader trailing behind him, sqealing applause as he lands blows on the enemy. Nonsense from the word go.
Conan, like all of his Cimmerian race also shun and fear magic, but in AoC you will find even the most basic melle attacks bristling with blue lights and shiny particles. Bah.

Performance is now said to be jolly good, nay wonder if they've stripped out DX10 features, Funcom having been shouting it from the rooftops that AoC would be a DX10 stunner. Now we should shut up and wait until August to even 'see' DX10, let alone play it.

LotRO features just about everything, bar the nipples, that AoC does, right the way up to raids and PvP seiges, yet it's struggling. IMO because it messes about with the lore, taking liberties, in order to dumb it all down for the masses. TR also suffered from dumbing down and is paying the price. Will devs now realise that the dumb 'n' dumber audience have already found their niche and are unlikely to jump ship, even for flat nipples.

Ignore me, I'm only passing the time till Friday, then I'll be proper moanin' :D
Gurgeh
20/05/08 @ 14:29
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"LotRO features just about everything, bar the nipples, that AoC does, right the way up to raids and PvP seiges, yet it's struggling"

Really? I thought LotRO was doing alright, around the EQ2 level of subscribers (or ten to twenty times the number of Vanguard subscribers).

I see there are levelling bots out there already, and problems with the login / registration. With people already at the level cap, let's see how Funcom manages this...
SomethingWicked
22/05/08 @ 20:35
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You can see more of my views in response to the article on character classes in this game, but for this discussion I'll just say that AoC plays VERY differently from LoTRO, which I also like, and the pvp for anyone coming from that game will be a real eye-opener.

Depending on your server choice, pvp can be central to your experience or only additive when you choose to partake. Totally up to you. I'm starting on a rp pvp server and if that's becomes obnoxious or stops being fun, I'll move to a PvE.

I thought LoTRO was great, but after AoC, I don't see the need. I'll keep my WoW account for the time being.

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