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Age of Conan Week: The Classes Article

MMO PC Article by Oli Welsh

21 May, 2008

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There are few more critical moments when starting a new massively multiplayer RPG than selecting your first character class. Of course, it's always possible to go back and start again - and in the long run, if you stick with the game, you're bound to try several classes.

However, most players stick with their original decision, often in not-so-blissful ignorance of the fact that there's a better option for them out there, mistaking a misguided choice for flaws in the game. (We levelled a warrior in World of Warcraft all the way to the late 40s before realising that we hated warriors.)

If you're new to MMOs, it's a doubly difficult choice. But even seasoned players will find that their favourite class archetypes either don't appear in a new game, or make the transition to a new combat system in a way that changes them beyond recognition.

With that in mind, we've put together this basic guide to the classes in Funcom's Age of Conan: Hyborian Adventures - which launches in Europe this Friday - with a view to helping you make an informed decision once you've installed the game. We can't say we've played them all to a high level, but with first-hand experience of several of them, and an understanding of how they all fit into the game's unique playing style, we can guide you smoothly through those critical clicks in the character creation screen.

We can't help you pick a hairstyle, though. That ball's in your court.

Hit me with your rhythm stick

'Age of Conan Week: The Classes' Screenshot 1

Character creation: put off choosing your class by tweaking ear angles if you like.

It's been said many times before, but it bears repeating before we begin. Age of Conan features an active combat system that's a little different from that in most MMORPGs. Although you will still be clicking on spells and abilities in a bar, there's no auto-attack; it's replaced with a number of directional physical blows that you'll need to be hitting constantly to make the most of weaknesses in enemies' shields. Furthermore, many of your abilities will be triggered by combos of these directional attacks, and killing an enemy with a combo results in a gory fatality move.

This makes Age of Conan a game geared, on a fundamental level, towards melee combat. Of the game's twelve classes, there are only four traditional "casters" - magic-users - that don't use combos and aren't particularly suited to getting in a close-quarters scrap. Inescapably, these don't feel as fluid and natural a part of the game system, so be warned - if you're not a fan of battering stuff in the face, this may not be the game for you.

The four archetypes

'Age of Conan Week: The Classes' Screenshot 2

Casters are powerful, but a little simplistic.

Age of Conan's twelve classes are divided into four "archetypes" of three classes each: soldiers, priests, rogues and mages. Each archetype follows a different story thread through the first twenty levels of the game.

Soldiers are heavily armoured warriors who can take a lot of punishment, and deal it back with a broad range of melee weapons. Broadly speaking, these are the "tank" classes; their role in a group is to stand at the front and taunt enemies into concentrating their attacks on them, allowing other classes to go about their business unmolested.

Priests are healers. They use magic to keep themselves, and their groups, alive. They wear light to medium armour and have limited weapon selections, and naturally they have offensive abilities too. A key point to note about Age of Conan's priests is that their healing spells are less effective on themselves than they are on group members.

Rogues are sneaks and damage-dealers. They excel at stealth, and doing large amounts of physical damage without attracting enemies' attention. They wear medium armour and use both melee and ranged weapons.

Mages are offensive magic-users. They wear light armour and possess destructive spells, as well as being able to summon creatures as pets to fight with them, or shapeshift into different forms.

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mikeck
21/05/08 @ 15:33
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I like the ideas of the hybrid characters, they sound quite well developed, and if I were looking to return to a time-sinking MMO anytime soon it would be this one. But alas I just can't commit the time so I'll have to miss out...
Trafford
21/05/08 @ 15:52
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Yes I'm time poor as well but I think I might look into an overdraft.
Gurgeh
21/05/08 @ 15:57
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Do yourself a favour and stick to playing the melee classes if you are interested in PvP.
El_MUERkO
21/05/08 @ 16:22
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level 23 bear shaman and they are piss weak from 6 to 18, 19 onward it gets a bit easier as my heals and buffs are worth a damn :D

best way to level a bear shaman is in a two man group, did that for 22/23 and blasted through everything including a couple of gank attempts :D
Hypercube
21/05/08 @ 16:31
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Cool, I'll be getting this then. Looking forward to trying out the tank class.
mikeck
21/05/08 @ 16:38
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I think tanking may be more of a joy in this game, I enjoyed my troll prot warrior tank up to lvl 68 in WOW...but once it got to raiding I lost interest...mainly because I played the game for fun, and people expect you to be the 'mostest uberest' tank ever at that level...I wasn't bad by any means, just not great.

Conan seems like it will really suit those who love to play tanks.
M83J01P97
21/05/08 @ 16:58
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Why are there still no reviews of this?

People have been playing the game for months, so I don't really see any point in an embargo if there is one...
UncleLou
21/05/08 @ 17:13
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but once it got to raiding I lost interest...mainly because I played the game for fun, and people expect you to be the 'mostest uberest' tank ever at that level...I wasn't bad by any means, just not great.

Hehe, how terrible - what was the result, busybody no-lifer nerds half your age shouting insults? :)
idespair
21/05/08 @ 17:45
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Combo system? Sounds like hard work - what if I want to stand at the back of the raid and press 4,4,4,2,3,3 with an occasional 5 if clearcasting procs?

I'm enjoying this series on EG - I've gone from 'not particularly interested' to 'must try' in the space of a few days.
miiiguel
21/05/08 @ 17:52
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When is this coming to the 360 ?
Benno
21/05/08 @ 17:59
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a year later
Azazel
21/05/08 @ 22:19
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Is Camel Punching a skill?
Antwandemarco
22/05/08 @ 03:25
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Arghh i think i might have to fork out for a new PC to play this sucker....

Surely everyone will play the barbarian though, i know i will.
Oli [staff]
22/05/08 @ 07:01
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M83J01P97 - There are no reviews because part of the terms of press being allowed on the beta - which only happened a couple of weeks ago - was specifically that we wouldn't be allowed to review from it. Understandable, since it was nothing like a finished product. Having been on the retail game for a few days now, it's night and day, and I'm having to reform opinions from scratch.

Also, you have to play an MMO for a LONG time before you can assess everything about it - the levelling, the class design and progression, the feel of the world, PVP, raiding, etc.
mikeck
22/05/08 @ 08:20
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"Hehe, how terrible - what was the result, busybody no-lifer nerds half your age shouting insults? :)"

How ever could you have guessed that ;)
Darkjinxter
22/05/08 @ 08:46
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Stygian priests have been demoted to 'slightly evil' rofl.
windflaw
22/05/08 @ 09:15
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"It's not the triffid's day."

Brilliant caption!
M83J01P97
22/05/08 @ 09:44
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@Oli

Yep, that's all fair enough. I just really want to know if the game is any good before I decide to go out and buy it tomorrow. For some reason, I always feel like I am wasting extra money when I buy a new MMO that turns out to be poor.

Also Funcom were saying reviews would start appearing from early May onwards... but I guess they have had to stop that to get impressions on the final game only, and not betas.
gmmonkey
22/05/08 @ 10:05
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Is the barbarian class the most picked? It seems the most suited to my playstyle. I always go stealthy type classes. I don't want it if everyone that's l33t and is 12 year old has one. With names like "CON4N" etc.
Emth
22/05/08 @ 10:30
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I think it's safe to say Barbarian will be the most popular class.
Orange
22/05/08 @ 10:37
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It's worth bearing in mind the Priest of Mitra is more of a holy mage than a pure healer. The aoe damage is very strong and can easily handle 3 same level mobs at the same time and with no downtime. Can even take on 5 or so without needing to pot.

The Xotli transformation and demon animation is one of the coolest things in game, especially when it's a cute female avatar which turns into the 8 foot tall drooling bringer of death :)
mikeck
22/05/08 @ 10:45
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"The Xotli transformation and demon animation is one of the coolest things in game, especially when it's a cute female avatar which turns into the 8 foot tall drooling bringer of death :) "

This character especially interested me, being able to do either some ranged attacks, or say fuck it and break out the demon aspect for some serious melee action, sounds like a good mixture for one character class.
Dizz
22/05/08 @ 10:49
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I don't really get why this game is getting so much positive buzz.

Graphics? Well they're great. Music? Top notch.

Crafting isn't in...or is it? No clarification from Funcom, or it's bugged. Still quest bugs which have been in for ages. For some reason, I can't progress on my demonologist since one of the destiny quests (the one where you have to get 3 things for the sorceress) doesn't update.

AoC uses open world instancing. Invite your buddy, you're standing next to eachother in the field but can't see eachother since you're in a different instance. Who thought of that idea? Instancing dungeons? Fine by me. Instancing open world? Lawl.

The solo destiny quest idea at the start of the game is a nice one, something similar to what I would've imagined in WoW's supposed implementation of heroclasses. But we really need a way to skip the Tortage bullshit because after you've seen it once, repeating it for alts is boring as hell.

The PvP in general is mediocre. Think 3 second fights. Perhaps when you're melee v melee, it goes on a bit longer but as a caster you're screwed. I don't want to be assraped 80 levels before it is 'all balanced', as the fanboiz proclame.

Crappy UI. It's moddable though since there is 1 modded UI released. Handling of chat panes and switching to chats is HORRIBLE.

Oh yes, zoning and loading screens...it's back in force. People then start telling me it's gonna be less after 20 since you're stuck in the same zone for MUCH longer when leveling post 20. Well, that sounds like an improvement. Lawl.

Siege PvP in endgame limited to 48by48 and I'm guessing it's because of their instancing.

Fun change from WoW because it IS bloody and a fun romp for kicks, but no resub from me after the 30 free days. The instancing really really really is shite. Perhaps things will liven up once more users can get in and you're not around early access folks any longer.
Edited 1 times, most recently on 22/05/08 @ 11:56
Olemak
22/05/08 @ 10:54
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I am Subotai! Thief, and archer!

also:

The four winds laugh at your god Crom! He lives beneath them!

Oh, and while I am at it:

Food! Give me food, so that I have strength when the wolves come! Let my die not of hunger, but in combat!

Got to love Subotai. Not one for finishing a sentence with anything other than an exclamation mark.
The games does look intrigueing, by the way. Too bad I'll probably need a new computer to play it, and don't have 250 hours to spare on me right now.
Byzanite
22/05/08 @ 13:29
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@Dizz

You dont have to play the game you know lol. You can always come back in 6 months when you wont get along with it again :P
gmmonkey
22/05/08 @ 13:33
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WOAH! Hold it there. Rewind selecta. Open world instancing? So essentially it's guild wars but you have to pay a sub? If that's the case then suck my dick, funcom. O_O Why have they instanced everything? It's just a co-op game that you have to subscribe to then.
Dizz
22/05/08 @ 13:56
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@Byzanite

Yeah I can always look back in a few months to see what happened. Don't get me wrong, the entire Conan setting does appeal to me, it's gory and bloody and I like it, I just don't like how instancing is applied here. Like I said, perhaps FC will tweak the instancing and release will bring a shitload of people so instances fill up .. or something. :) I haven't entered my key yet either (I did get the package since I preordered...how foolish haha) so...I'll just hold off.

@gmmonkey

Yup.

Edited 1 times, most recently on 22/05/08 @ 14:59
Orange
22/05/08 @ 14:07
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The open world instancing is nothing like Guild Wars. In Guild Wars you went out to quest and it was just you or your party.

In Conan there are lots of other players always in the zones with you, the instances only come into play when there's too many people in the zone. This is to stop the WoW situation when you have a load of people all queing for the same quest mob or lagging the hell out of a zone. Personally I greatly prefer it, you get the random player encounters but you don't have to put up with the zerg. Also if you party with people then the group leaders instance is clearly indicated with a marker in the instance selector and the leader can summon everyone to the same instance.

Personally I find the pvp ok, no mmo is every perfectly balanced at lower levels or during levelling. As a Priest of Mitra I haven't had any problems holding my own, it's about fast reactions and using the right skills at the right time.
M83J01P97
22/05/08 @ 14:57
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Conan's instances are basically a different form of WoW realms, just with a bit more flexibility and less structure. It's not the solo world instances seen in Guild Wars despite it having a similar approach.

SomethingWicked
22/05/08 @ 19:01
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Ha! I have no idea how anyone can not have fun in this game. It's not perfect (yet), but it's a great leap forward for the genre. I'll admit I was looking forward to it, but in the past that's simply set me up for disappointment (in all forms of entertainment, not just games) and I maintained a hefty level of skepticism Funcom would be able to pull it off after the delays and barrage of last-minute changes.

So, I'm pleased to say that - with only a few minor hiccups - AoC has far surpassed my expectations. I was skeptical of how the combat would be implemented, but I'm having a blast, particularly setting up the fatalities. I'm sorry, but lopping a Pict's head off in dramatic style, while simultaneously getting various buffs for your actions (hp regen, etc) and then moving on to the next poor bastard thinking to take a piece out of your hide -- I just don't see it ever getting old. No one just crumples to the ground defeated (is he settling in for a nap?), they go out in a visceral spray of blood.

The music, sound, and graphics are superb. I can finally hear/feel the crash of metal on metal/metal on leather/metal on wood as I battle and I'm constantly stopping to look around and take a screenshot (or five). They got a lot of intangible things right, like smooth, powerful combat animations. I spent a lot of time designing my avatar and for the first time find myself (often at work) thinking about the story behind the character, what drives him and how I want him perceived in the game world. And I look around at others and am glad to not see "Stabyou" or "Aragornnn" running around, but instead wonder what persona he is trying to create and if the guy is looking to help me out or ignore my plight - or stab me in the back.

There are certainly elements subject to revision, and they need to fix the mail/bank/auction system asap, but this is a fantastic start that makes me quite optimistic about the future of this game.

TitusCrow
23/05/08 @ 11:44
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i been playing since the 17th and this game is great tbh, runs 100% better than open beta and is just fun to fight stuff - now the dicey bit will be keeping this and wow going. i fear soon one has to go and wow may be its name.. but then of course Wotlk is coming so ill be back.. "looks confused"

if you have the system for it - not min spec / recommended spec at least, this game will run great and you will just feel the world round you, for the 1st time in ages you will want to explore because everything looks so damn cool.
i advise anyone to try this game out and at worst you get to roam hyboria and have fun for a month for 25£ even if you never re-sub you will still have got value for money i think.

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