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Age of Conan: Rise of the Godslayer Preview

MMO PC Preview by Oli Welsh

18 August, 2009

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The Difficult Second Album has become part of rock lore; that awkward moment when a group of musicians, having finally got to tell the world who they are for the first time, have to prove that they have anything more to say. MMO developers (most of them frustrated rock stars, going by the proliferation of dodgy house bands at their conventions) know their pain; they face the Difficult First Expansion. In fact, it's worse, for them, because their first work isn't just a potent memory. It's still there, attached to the expansion, warts and all, and the contrast - whether favourable or otherwise - can be uncomfortable.

Funcom's task in expanding Age of Conan - with Rise of the Godslayer, revealed for the first time at gamescom this week - is even more difficult than most. Here is a game that was considered unfinished at launch, stretched far too thin over its 80 levels, and despite some admirable efforts to flesh it out in recent updates it's still a little on the slender side. In this case, the standard tactic of layering more of the same on top with a raised level cap won't cut it. In fact, it would just make matters worse.

It's to Funcom's credit, then, that its developers have realised this and thought laterally. There's no raised level cap in Rise of the Godslayer. There is a new continent, the Asian-themed Khitai (which comes with a new player race, the Khitan), but it contains lower-level content - for level 20 up - as well as a high-level challenge. There are no new classes, and no more levels, but there is an alternate advancement system that will broaden the range of each existing class as well as increase its power. There isn't just more stuff to do, but there's a greater variety of it; raising wolves and tigers from cubs to fighting companions to mounts, taking sides in factional struggles.

'Age of Conan: Rise of the Godslayer' Screenshot 1

The tiger mount in all its fearsome glory.

In short, Rise of the Godslayer expands Age of Conan horizontally, not vertically. It puts some much-needed meat on the old barbarian's bones. Game director Craig Morrisson doesn't quite put it like that, of course, but he agrees that the point is to make the whole game, not just the new content, better - and he's keen not to face the age-old expansion problem of making what's gone before suddenly meaningless. "With expansions there's often the feeling of breaking things up, and running the risk of having players become 'detached' from the original setting," he argues. "We didn't want all the great high-end content we have now, and have been building, to be instantly negated by their first few days of exploring in the expansion."

That said, most players will probably be diving into Rise of the Godslayer one of two ways: starting a new Khitan character, or heading straight for Khitai with their level 80. In the former case, you'll still play through the original game's Tortage slave-town story arc - with "a few changes here and there" - up to level 20. Then, whether you belong to the Khitan race or not, you'll be able to head east, towards Robert E. Howard's version of ancient China, the Empire of Khitai. The steppes of the Gateway to Khitai provide level 20-40 adventuring, and lead players up to the Great Wall. But not beyond it.

'Age of Conan: Rise of the Godslayer' Screenshot 2

Lots of sheer cliffs, lots of rope bridges; some areas have a Thousand Needles vibe.

To get beyond the Wall and into Khitai proper, you'll need a high-level character. Morrisson says he's aiming for the first playfield within the Empire to be playable from "the high 70s through to 80". Beyond that, levels cease to matter, but it's not like there's no progression - the content will get harder, and require the new advancement points to be earned and spent on new abilities. "Once players start to move through they will have to have invested some into the alternate advancement system in order to progress further," Morrisson says. "Skilled and experienced high-level players might even find it possible to start exploring the second of the playfields early on, but they will of course be earning advancement points as they go along."

Once in Khitai, players will - in the suitably pulpy exclamations of Funcom's PR - "descend into the shadows that have fallen over Khitai, the fabled empire of the east! Ride across the grassy steppes and see the purple pagodas of Paikang rising from the vine-choked bamboo jungles! Unravel the corruption that threatens to taint the very heart of this beautiful land forever!"

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Comments: 1-18 of 18 in total

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davisorle
18/08/09 @ 14:14
#1
+2
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Used to love this game but took them too long to fix the spawncamping issues of PvP in every area and all the general siege issues and half the times I was having all my clan guarding a fully Tier 3 or whatever i built, keep and most the times they couldnt even attack us cause the instances were blocked for the sieges.. :/

All the clans were exploiting for PvE gear the instances which gave me a ot pf pleasure to find my own tactics and manage to own Vistrix with only half a Raid group for a first time ( not try ) but dissapointed that everyone elese was equiped better cause their GMs didn't give a fuck about them exploiteing yet encourage them. Lot's of noobs and clans built on them so I left. Played the game for a LONG time before I leave it though and loved it. Still have great impressions from it.

Hope it works out for them. You never know I might resurrect the clan if worth going back :)
Pirotic
18/08/09 @ 14:52
#2
+5
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Normally artists only get around to releasing that difficult second album if the first album was a success.
swills
18/08/09 @ 14:59
#3
+4
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My brother-in-law plays this. I play WoW. When we chat, he seems to be having a fantastic time, raiding several times a week, playing in siege battles vs other guilds in his server. He's really enjoying it and his experiences don't sound too different from mine in WoW. If he's enjoying himself I dare say thousands of others are too so good luck to them. Would be a shame to see another MMORPG bite the dust.
Gurgeh
18/08/09 @ 15:05
#4
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@pirotic
They sold a lot of copies of AoC off the back of early reviews which ignored the endgame issues. There are three general rules with an MMO:
- it's only going to be as successful as the amount of content at maximum level / skill, because that's where everyone ends up (and these days they end up there sooner rather than later).
- if there's nothing to do at high levels / skills when the game is released, there won't be anything to do later on either, no matter what the developers promise. Eventually, yes, they may get round to patching it in, but by the time they do their playerbase will have left.
- any review which ignores the endgame should be ignored itself.
dingo75
18/08/09 @ 15:21
#5
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I recently bought a copy of the game with the intend to play those 30 days free soon.
I'm on the lookout for some new "single player" MMO since I ran mostly out of things to do in WoW besides raiding / running instances. Might sound as if AoC might be my game.
Ah and gore + boobs never hurt. ;)
Atropos
18/08/09 @ 15:48
#6
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I'd heartily recommend this game to new players who weren't burnt the first time around. It's finally become the game it should have been all along.
RedPanda
18/08/09 @ 15:57
#7
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"Eh love, you've got something hanging out your nose"
Turambar
18/08/09 @ 17:31
#8
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I did enjoy the two weeks free they gave me recently but there just wasn't enough people around for grouping to keep me interested. If this can fix that then I'd be interested in playing again.
Oli [staff]
18/08/09 @ 17:48
#9
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Gaol - I don't normally respond to posts like that, and I'm not going to pretend that Funcom doesn't advertise here. But here's a funny thing that I think people should know. People DO like to read about Age of Conan. In quite large numbers, actually. The hits don't lie. So, since people seem to want to read about it, we write about it.
Sunyavadin
18/08/09 @ 18:28
#10
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This is EXACTLY what Guild Wars did. And it worked for them.
But they already had a successful game.
Edited 1 times, most recently on 18/08/09 @ 19:29
sizusizu
18/08/09 @ 18:46
#11
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I am sure Conan pages get a decent amount of clicks. I wonder how many are from ex players like me wondering what latest spin Funcom are issuing.
philuk20
19/08/09 @ 00:37
#12
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Excellent!
I love age of conan, this looks great.
bluefunk
19/08/09 @ 06:39
#13
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Sorry you guys are wrong. AoC is getting pretty dam spot on now. The biggest trouble is moaning whingers who feel agrieved from the shambles of a launch. AoC is great fun now and this expansion looks awesome!!!

Bring it on!!! AAA+++
Edited 1 times, most recently on 19/08/09 @ 07:39
Slipstream
19/08/09 @ 07:40
#14
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Low level content on the new continent is a great idea, so long as players can get there without too much difficulty.
schnide
19/08/09 @ 08:53
#15
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Developers the world over, LISTEN: If you really insist on having a suffix to your title then can you please come up with something more imaginative than "Rise of the.."? It's not like videogame writing has the best reputation in the world as it is, and this doesn't help.

I would seriously be shit hot at this if you're struggling for staff, so have your people call my people.
KonZ3N
19/08/09 @ 13:33
#16
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After trying out the game for myself. I can definitely tell that the only fault Funcom has done with AoC is releasing it too early. I hate about people trolling on different sites just to tarnish the game. When in fact you would only know about the game when you tried it for yourself. Thats when I stopped taking points from players saying bad things about a game, when it is a really beautiful game. Craig Morrison and the Funcom team are in the right direction. I'm hoping for their very best, and whatever may come they would overcome them. Starting with people saying bad things about the game.

Its a hint that whenever someone says a bad thing about something... It really intrigued me more to find out whats in it. I found my game...
Istherion
20/08/09 @ 00:37
#17
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Yeah, I started playing the game when it was released, leveled to 80 then quit cause of obvious and said reasons, then the 14 days of free play came, and AoC did something that no other game has done: Made me quit WoW.

AoC is such a great game now, I'm having loads of fun in PvP and in Raids!

Craig Morrison and the Funcom Team really fixed the game up.

Really looking forward to the expansion!
Edited 1 times, most recently on 20/08/09 @ 01:39
ExplodingClown
21/08/09 @ 18:50
#18
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I tried WoW and fucking hated it. Maybe I'm just too old to want to play with 'The_Pwnmeister' etc ad nauseam.

AoC on the other hand, certainly on the RP-PVE server Hyrkania where I spend my time, has a generally delightful contingent who neither constantly communicate in text-message speak nor get into sterile arguments about canon. It's beautiful to look at, the music is lovely, and it's not infested with furries and teenage morons. I really feel like the more I put into AoC, the more I get out of it.

Comments: 1-18 of 18 in total

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