Age of Conan
Thoth-Amon? Gesundheit.
Confident in a much-improved MMO, Funcom launched its re-evaluation campaign for Age of Conan this week. We're marking the occasion by giving away 1000 free copies of the game, and re-evaluating our own stance on it below.
I've got history with Age of Conan. Ever since Eurogamer started revisiting MMOGs on a regular basis, it's been inevitable that some games will have their ups and downs - but few quite as steep a rollercoaster ride as Funcom's rough-hewn epic of blood, steel and breasts.
Twelve months ago, I was too lenient. Giving the game 8/10 in its first review on the site, I was aware of problems - some gaps in the content, bugs in the game engine, and so on - but optimistic. No MMO has a totally smooth launch, and Conan's was rougher than most, but I - foolishly - scored the game on its potential and on the heartfelt belief that Funcom, the company which had resuscitated Anarchy Online after a terrible launch and turned it into a warmly-regarded cult hit, would have the problems smoothed out in no time.
I was wrong. Nine months ago, when the time came to revisit the game, it dropped to a 6/10 despite several major improvements. Huge problems remained, patches were slow in turning up and often introduced more problems of their own, promises had been broken and the community was deserting the game in droves. If the original 8/10 score was based on cheery optimism, the 6/10 re-review was based on grinding realism - and a crushing feeling that the team simply wasn't capable of turning this mess around.

A brave warrior celebrates having a PC powerful enough to run Conan's DX10 client.
After a string of substantial, game-changing updates, however, it's high time to take another look at Age of Conan. For the purposes of re-reviewing, we're throwing out the past - this isn't a review of 12 months of tortured development. It's a review of Age of Conan as it stands today, this week - of the experience that you'd have if you played the game with fresh eyes.
The first thing you'll notice is that the number of servers is altogether more modest than it was originally. Only a handful remain, the survivors of a decision to merge servers together in order to keep player numbers up. The server merge has compensated for the huge fall in subscriber numbers reasonably well - the game is busy, even at off-peak hours, and it's never very difficult to find a group or someone to pick a fight with.
The next thing you'll notice is that it looks good - really good, in fact. Conan's client runs in two distinct modes, DirectX 9 and DirectX 10. Under DX9, the game is very pretty; with huge view distances and detailed environments, it's technically the best-looking MMO on the market right now, even if its "realistic" art style doesn't quite offer up some of the eye-candy vistas you'll see in more high-fantasy games.

The expanded capital city, Tarantia, houses a staggering number of dungeons full of unsavoury types. A bit like London, then.
It's under DirectX 10 that Age of Conan really shines, though. Foliage sways convincingly in the breeze, while water ripples and eddies as you move through it, and casts soft caustic effects onto surrounding surfaces. Perhaps the most stunning effect is the "god rays" which shine through clouds and narrow gaps in buildings, projecting bright sunbeams across the environments. The DX10 client doesn't run quite as smoothly as DX9, even on a fairly beefy PC, but it looks fantastic and will be a real treat for anyone who has invested in a top-end system in the past year or so.
Let's leave aside the window-dressing, and talk about the game experience. One thing that hasn't changed significantly is Tortage, the zone in which you'll spend your first 20 levels. This zone remains a peculiar (but effective) mixture of single-player and multi-player gaming, with your character alternating between running around the world with other lowbies by day, then flicking over to the "night-time" zone to play out your epic, single-player Destiny quests.
As an introduction to an MMO, Tortage is unmatched. Quests are fully voice acted, the storyline drags you through a genuinely interesting adventure that introduces most of the key elements of the Conan lore, and the general improvements to performance and gameplay have left Tortage feeling like an even smoother, more polished experience than previously.
Tortage has always had a problem, though - you have to leave. Of Conan's many huge issues, perhaps the biggest one in the early days was that players were spat out of the vivid, lively Tortage and into a far less interesting world where quests were few and far between, NPCs spoke in text boxes and a dull grind to level 80 awaited.
Sailing away from Tortage is still jarring, but much has been done to smooth over the seams. The main continent has sprouted a large number of NPCs with voice acting, which helps, but far more importantly, it has acquired far more quests. Leveling a new character past Tortage, I sailed to level 50 without ever emptying my quest log. I had a similar experience with a new level 50 character - the game allows anyone with a level 50 to create a new character at that level. It's not just that new zones have been added - old zones have been overhauled, filled with more quests and streamlined to guide you towards content you might have overlooked.
The only speed-bumps I hit in content terms were when I wasn't in the mood to team up, and ran into the game's forced segregation of solo and party content. Funcom doesn't let players do group content solo. Even when you're ten levels higher, a peculiar bit of combat mathematics kicks in which allows monsters in group areas to kick your backside. Personally, I found this very frustrating. It feels like an artificial way to force you to play the game as the creators envisaged it, rather than enjoying it at your own pace.

New zones include locations beloved of Conan fiction fans - here's the Wheel of Pain, looking round and painful.
Speaking of walking into new zones, it's worth pointing out that that's actually something you can't do in Conan. Unlike most modern MMOs, Conan doesn't have a contiguous continent that you can just walk across - in fact, it doesn't always even have geographically continuous zones with load delays between them. Instead, you talk to a wagon train captain or a sailor, and after a load delay, you turn up at your destination. It's definitely an acquired taste. Some players even seem to like it, because it gives the impression of a truly huge world that fits with Robert E. Howard's fiction, but to me it still feels like a technological step backwards and breaks the world up too much, making it feel like a selection of game levels.
Let's skip forwards and talk about the endgame. Players tend to do one of a few things when they hit max level in an MMO. Some get involved in a guild and do big PVE raids and other such events. Conan has been steadily bulking out the content for them - the game features Guild Cities which can be constructed by large guilds, and is building up its collection of level 80 raid dungeons, adding the pretty solid Xibaluku to the roster in a recent update. It's still lacking some variety for 24-man top level raids, but what's there is pretty challenging, with Funcom finally learning to move away from plain old tank-and-spank boss encounters. Thanks to a recent overhaul of the gear system - which made armour and weapons much more powerful - there's also a proper incentive to progress.

Even Frost Giants get excited about Wimbledon. It's his turn to serve. Sadly, you're the ball.
Other players get involved in player-versus-player combat, which is one of the biggest draws for Conan. Prominently featured on the back of the box since launch is the promise of Sieges - gigantic PVP encounters in which people will get to fight with a hundred other players. Laggy and bugged at launch, Sieges are now running remarkably well - and if you're a hardcore, endgame PVP player, they're probably Conan's best feature.
The problem is, you have to be involved in a big, hardcore PVP guild to take part. I managed to experience a siege, and they're violent, chaotic and cracking good fun. The game's combat mounts, giant mammoths and rhinos which charge ahead and do massive damage to everything in front of them, come into their own in this mode, and it quickly becomes apparent that despite the chaos, team strategy is required for victory.
For those who'll never be able to dedicate the time and energy required to PVP at that level, there are consolation prizes. There are PVP mini-games, a separate system of PVP XP and levels, and open-world PVP zones (even on PVE servers), while a system of bounties and notoriety gives a meta-game element to taking out fugitive "murderer" players. Despite this, things still regularly descend into ganking. With no concept of factions to create obvious allegiances, PVP servers can still be thoroughly unpleasant. Some players thrive on this kind of free-for-all - others will thank Crom for the existence of more placid PVE servers.
The final thing which players tend to do at max level in an MMO is to go right back to level 1. Many MMO developers will attest that the most common thing people do when they reach the top level in a game is to go back and level up an alt - obviously believing that the journey is more fun than the destination. Here, Age of Conan suffers from perhaps its biggest problem.

The game's realistic fantasy setting doesn't stop it from having its fair share of over the top spell effects. And lots of lightning.
Levelling up your first character in Age of Conan is fantastic. There's a huge variety of zones, a nicely-balanced difficulty curve, and a good sense of progression as you pick up abilities and improve your armour and weapons (some fans claim that the new importance of gear makes the game too much like WOW - my experience so far is that it simply makes Conan far more compelling and rewarding).
Levelling your second character is OK at best. You quickly discover that there are no alternate paths in Conan. The game has enough content to push a character to 80, and while within certain level ranges you'll be able to step off the path for a while, the reality is that you end up doing the same zones, the same quests and the same monsters, in the same order that you did last time. For this reason, levelling up a third character is terribly boring. Playing a fourth is unthinkable.

Far be it from us to suggest that Conan's castle is compensating for something - but you know what they say about bodybuilders...
Age of Conan, at the end of its first year, is a game which has progressed in massive leaps and bounds. It has a solid, gorgeous-looking engine, a visceral, connected combat system (although a reduction in the number of spells and abilities for each class would be very welcome - most have far too many confusingly named, peculiarly similar abilities in their arsenal) and enough content to pull you through the experience. PVP is too chaotic for my blood, but I'm not much of a PVP player to be fair - those of a more combative nature seem to revel in Conan's offering. The ever-expanding endgame has plenty to keep hardcore players occupied, even though they'll never be satisfied - which is just how things should be.
In other words, Age of Conan is living up to much of the promise which led to my initial, over-optimistic 8/10 score. Even now, it's a flawed gem. It doesn't have the breadth, scope, polish or charm of WOW, Warhammer Online or Lord of the Rings Online, and it's hard not to see it as a second-string MMO - but unlike last time I returned to Age of Conan, it now feels like a game with direction, and a team that's capable of delivering on its promises. I was wrong 12 months ago - too forgiving of faults that ran deeper than I imagined. Today, Age of Conan is growing into the game I'd hoped it would back then. If only it hadn't taken so long to do so.
7 / 10
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Comments (73) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Heh.
I reinstalled it last night, and logged in for the first time in a year or so, and I immediately had fun again simply slicing my sword through mobs. It might not have the scope and charm of Warhammer or WoW, as Rob says, but there's imemdiate, visceral fun to be had. As opposed to all other MMOs, it's satisfying as an action game. And boy, is it ever pretty now. It's just so far ahead technically of anything else (bar EVE maybe, but including Aion).
Whether I make any long-term commitments will of course depend on other factors.
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It might be more technically accomplished, but Aion is more beautiful. Its one thing to have the tech, but useless if you don't have decent art direction.
I'm in the process of installing a years worth of updates to AoC as i got one of those welcome back emails. Looking foward to seeing if post 20 has a better feel about it and if its been brought more into line with the Tortage stuff. Which i actually enjoyed.
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But I could see the attraction though, some of the classes are quite novel, and the gameworld is certainly nice to look at. It just isn't for me though, but I'll give it a chance for the free month. I might change my mind
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I don't like the art direction of Aion at all, admittedly - it's generic asian pastel-fantasy kitsch, in my opinion - now AoC isn't much better, either, but certainly not worse.
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I only found it once registered, but I pre-loaded it from another site. They say they give you a couple of extra days to account for the download if you use their site, but other sites like gamershell.com have it should you want it from somewhere else.
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Have to agree there. I felt like I was on some LSD trip playing that game. Had to uninstall or puke. The creature design is rather nice though.
Will try Conan again.. got the 2 week email. Seems like a much better game now.
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sigh.
wherefore art thou, new MMO of my dreams
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Don't like having to give the renewable subscription details for trying it either in truth.
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you can cancel your sub soon as you've signed up.
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I think the review nails it though - I gave up because I got bored with it, despite trying a variety of classes. It's just too shallow and simplistic to be a real AAA class MMO. I think it's obvious from the retention rate that I'm not alone in seeing that, as the current population is, what, about 10% of the box sales?
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This make me cancel my download! I do not want see any loading screens between content other them the ones in WoW! Blizzard did it 4 years ago there is no other MMO that was able to do it later!!
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Heck, even LotRO has load screens between some areas.
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The first thing you'll notice is that the number of servers is altogether more modest than it was originally.
Good work there. So going in as a complete newb you notice there are less servers.
Can I have my Darkfall re-review now please?
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So it can get a 1/10?
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Just so we can have another comments thread that upholds the best Ballardian traditions of deriving entertainment from wreckage.
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And this review was actually really good. Even though I've only tried the trial on for a few minutes I'm certain this game is not for me. I'd rather stick my guns to WoW and Lotro a little while longer.
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It sounds like they had a go at fixing the gear influence problem, but more to the point, it ultimately didn't really feel like Conan to me, there was just something missing that meant it didn't have that barbaric flavour. There's nothing here that'd make me go back to AoC, tho i might try Aion when it comes out...
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Nail on head.
"his WotLK review was simply horrendous."
What was wrong with it? WotlK is an incredible game. The DX10 update is really tempting as I shelled out on a fairly nice machine last month. What does put me off though is a 30-40 gig download.... I'm sure it was on Play for £6 a few months ago so I'd rather have it for virtually nothing off there.
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No seriously. Not a bad re-review. I'm gonna try AoC out now. I loved the melee combat so much that merely sneaking around and killing people is reason enough to subscribe. ARRGH I really need to get my gaming rig built. playing AoC on laptop is fail in so many ways.
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Don't you guys have some standards on how to review a game. I'd think "review for what is there, not what might be" would be one of the basic ones.
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I'm about to give it a second try myself as I've finally been able to get it to run! On advice from one of my twitter pals I altered the atmospheric particle (like removing fog and smoke which my card hates
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But you go right ahead and keep chugging it down if that's what you gets you off.
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The (free?) expansion is looking incredible.
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cant even get this damn game to install keeps getting appcrash during the patch download . and the technical support cant do shit about it ..
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"EG's AoC Players - Making Darkfall Players Look Rational Since 2008."
To that i would reply:
Monkeyboy - Making most internett trolls seem objective an rational since may 2008.......
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I think you should.
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It's time to let it go. Move on in life. Play your beloved LOTR. Let people that enjoy AOC do so in peace.
You bougth a game, did'nt like it. It's not the end of the world.
You are off course entiteled to continue your trolling, it's your rigth. It is getting rather pathetic though.....
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You must have, because otherwise it would be silly to dedicate so much of your time to one single pursuit on this site: namely, looking for my comments on AoC then posting replies to them and doing nothing else here BUT that!
So how did you like it? I'd like to discuss it with you and see how your views of the game vary from mine (and as you'll now see, a lot of other Eurogamers who also didn't enjoy it) so we can get a better understanding of each other's point of view.
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1: Still haven't played it. Same reason as before. No time in my life for a MMO at the moment. To much work.
2: Finding your comments in an AOC thread is not hard they are all over the place.
3: You haven't played the game since july/August last year making you opinion obsolete.
4: Most of your gripes with the game is long gone. I'll give you one thing though. The basic design with zones and instansing is still there. If you don't like that fair enough. It doesn't make the game bad though. That is a matter of taste. I probably wouldn't like that myself.
5: Why do i single you out? You annoy me with your singleminded bile. Never liked trolls.
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I think you should before you comment, otherwise you make yourself look foolish.
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Well i think you should play to. You haven't played it for about a year yourself. Meaning you don't have a clue. As you can see from the re-review your gripes is long gone exept for one thing and that is the basic design of the game. Zoning and instancing.
If you don't like that fine, but as i said before that is a matter of taste not quality.
You still claim that the game suck big time. I say that your experience of the game a year a go probably was bad, atleast for you and that you were in your right to be angry at the time.
Now over a year later the problems are fixed. Bugs are gone, performance issues are gone, content caps are gone, more content has been added, items are meaningfull, dx10 is in the live game (still beeing optimized), sieging works fine.
So basically it's time to stop living in the past and join the present. Atleast you can give them some credit for fixing a game that appeard broken for many and turning it around to something good.
You already own the game, you can get the free try again offer for 14 days. What have you got to lose?
As i have said before if you hate the zoning and instancing live the game be. But then you should stop commenting about AOC here aswell.
Your expoerience of the game is not valid and hasn't been for atleast 8 months. Craig Morrison and his team has made som many changes since you left that your opinions have been made obsolete.
I haven't played the game at all so my opinion about it mean nothing at all. I think people should try for themselves based upon good information. Your information has been anything but good.
I think the re-review is almost spot on from what i have read in the AOC forums and other places.
Presently it's a good game that looks great and runs great with huge potential. With the new Conan movie comng up and a new expansion i think its safe to say that AOC is here to stay wether you like it or not....
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However, having bought AoC at the end of last week and now spent the weekend playing it, I really can't see where all the hostility is coming from. Maybe it will turn to crap later on, maybe holes in it will start to appear over time, but for now I'm having a blast with it. Combat is so refreshing after the near 'turn-based' combat of WoW, it looks gorgeous, sounds fantastic, and there's plenty to do, certainly in the starting zones.
It doesn't have to be a WoW-beater to be a valid game, it's nice just to have something different to try. Not everything about AoC is convincing me, the instancing takes a bit of getting used to, the AH system looks a bit dodgy, but hey, was WoW perfect at this stage in its life? Not by a long shot......
I'm having fun with AoC, which is surely the main point of a game? If it all falls apart as I level up I'll just cancel my subscription, no big deal - but it's certainly caught my imagination and I'm hoping to get a few friends to sub as well so we can do some group play.
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You know, for somebody who doesn't play it, you spend a lot of your time reading about it. If the game is so great as you make out, I'd have thought actually PLAYING it would have been a more worthwhile activity than just reading about it and trolling my posts.
As for "what have I got to lose?" Well, how about a nice, clean, shit-free system? You see, Funcom can't even code a proper uninstaller and last time I removed that pile of stinking vomit from my PC, it left behind all kinds of shit stains. So thanks but I prefer to keep my system clean.
And my experience isn't valid? It's more valid than YOUR experience, 1Semen1. So I suggest you go follow your own advice and go and play it before you comment.
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I'd say AO or Shadowbane would be in the win for worst MMO release.
When AO released it had so many memory leaks and bugs they had to add a temporary option that allowed you to disable seing other players, which for me must've been one of the most hillarious featers in a MMO. People loved it too because they were finaly able of traveling through hubs without crashing every 5 seconds.
AO later recovered and became one of the best MMOs I've played. But most people never knew because they were so tied up in hating it over it's terrible release. Personally I think that turn around is enough reason to give AoC another try, but it would seem a lot of people can't get past feeling ripped off and while I consider it a waste of your own time it's certainly understandable and Funcoms PR division should really be ahsamed.
Shadowbane litteraly had more server downtime than uptime for the first month. The click to move system and interface must've been one of the worst interfaces ever to make it into a MMO. The game was build around having big sieges, but because the game engine and client were so horribly unstable going to a siege ment you'd crash pretty much every minute and if you were too many there you'd crash the server. ^^
I ended up playing Shadowbane for two years though.
I can't talk much about Vanguard because I was never able to make it run, but Age of Conan didn't really have a terrible release on the technical side. That is, if you had the hardware to run it and almost nobody did. But both of them were some of the first MMOs to release "oldfashion" without polish and unfinished in an age where people have come to expect finished products.
Personally I've been fairly happy to see them both get punished over their unfinished releases. It being a MMO with the possibility of you tinkering with it later more so than a singleplayer game really shouldn't be an excuse for developers to release inferiour products, and we need to continue showing them that as customers.
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You write: "And my experience isn't valid? It's more valid than YOUR experience, 1Semen1. So I suggest you go follow your own advice and go and play it before you comment. "
Let's make a deal. If you stop commenting about a game you own but havnen't played for almost a year, i'll stop commenting about a game i don't own and never played.
If not we can always continue to annoy eachother....
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So here's a better deal - put me on ignore.
End of your problem.
You won't though.
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I'm not trolling you, i'm arguing that your arguments don't hold water.
Two of your arguments or complaints are not debateable.
1: The fact that you felt cheated and poorly treated by Funcom for buying the game at launch when it wasn't quite there yet qualitywise. I think all gamers in Europe know that by now....
2: You do not enjoy AOC's use of zones and instanceing which is fair enough. Not everybodys cup of tea. I think all of Europe know that to.
Exept from that, i'm curious, what do you have against the game as it stands today july 14'th?
You can't tell me can you? If you try you only shoot yourself in the foot since you haven't played it since last august was it?
You quit before all mayor changes were introduced.
I hope that you either 1:
Go for the "return for 14 days for free" for people that left like yourself. Then your arguments would have som athority again.
Or 2:
That you move on in life and stop commenting bile about a game you left 1 year ago 'cause you did't like it and keep enjoying the game you do like, LOTR which i'm sure is good fun by the way.
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I've only played for a few hours, but so far am enjoying it. The combat is enjoyable, and a bit fresh for the time being (I'm sure like most MMO's it will just become a routine of spamming certain keys, but hey that's not an issue really). The only thing that did concern me was that I created a ranger, but so far I've got to level 7 without once using ranged attacks. I have now got my first range skill, and just bought a bow, but it took a bit longer than anticipated
I think the first few hours of playing any MMO seem great, as it's a new experience from the last MMO you would have played, but so far, so good. I did also really, really enjoy WoW when I last played a couple of years ago, but I found that the end-game sapped my soul - as a prot warrior there was too much pressure on my shoulders, and as much as I'd like to start again and play a ranged character, I don't want to have to level all the way back up to 60 (which was the max level when I last played) to feel like I'm carrying on where I left off.
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I watched Gordon Ramsey on TV the other day. It doesn't mean I'm a world-class chef. You reading the forums/Funcom's PR doesn't give you a valid opinion, especially when compared to somebody who has played the game.
So I say again - go and play it and make up your own mind.
You won't though.
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It still looks fantastic when on the 'high' settings, and the combat is a refhreshing change from other MMOs. I'm still in Tortage though, so I can't comment on the later levels of play.
If you're a fan of Conan, I don't see why people wouldn't give this a go. If you're not a fan, move on with your life.
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So you mean that your opinion is more valid than mine. No argument there. I don't have a personal opinon of the game. I haven't played it.
How your opinon is more valid than the opinons of existing players in the forums that are playing the present build of the game and forinstance the opinion of Rob Fahey for one. That my friend is the question.......
You could try to answer but it would only reflect porly on you since you haven't played the present build and they have.
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To be fair, iok never said his opinion was more valid than anyone elses, he just doesn't like the game. I think that's reasonable, not liking a game. If you play a game and don't like it, you probably won't play it again, even if they claim to fix it.
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I suggest if you wish to stop making an ass of yourself, you go play the game for yourself and form an opinion, because until then, your posts are simply empty guff, utterly devoid of any purpose beyond simply trolling MY valid observations and comments on a game I have personal experience of. Something you do not.
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Yeah, it just gets a bit tiresome. He prefers Lotro, we get it, a game I thought was pretty boring after a few weeks. You won't find me in every Lotro thread whining how others "chuck it down" though. There's having an opinion, and there's behaving like a tiresome troll, and iokthemonkey is erring on the wrong side unfortunately.
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Your opinion was valid a year ago. You comment on the game like you are still playing it which you are not. You have no experience with the current build which according to a lot off gamingsites and players, eurogamer included have fixed all your "problems" with AOC.
That is execpt for the basic design of zoning and instancing. That you can critisise all day long cause it hasn't changed.The rest have and you keep ignoring that which i guess would make you ignorant at best.
Again i do not have an opinon about the game itself beacuse i have no personal experience playing AOC. I do have an opinion about trolls who do their best to destroy a games reputation in the eyes of others when they spread misinformation.
Off course if you were to write down what it is that you don't like about the current build, that would make you a normal combatant in this debate again.
At the moment all you can write with your personal experiance with some authority is "the game stunk for the first 3 months, then i quit playing it. You can share with us what stunk rigth after launch. And you can share your frustration about Funcom releasing the game early.
As soon as you start arguing about how bad the game is outside of that launch context you are way over your head simply because you have no personal experience with the current build.
That is why i call you a troll and spend some freetime counterarguing with you.
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----
If you want to talk "misinformation" then I suggest you speak to your paymasters at Funcom.
I could list what's wrong with AoC but what's the point? You haven't played it, have no experience of it and so cannot counter anything I say. That and the fact that everything I say about the game being shit is still true. How do I know that? Because I've read what's been said about it. Oh wait, that's no way to form an opinion, is it?
Might I suggest you simply put me on Ignore? That way you don't need to read my posts and I don't need to respond to you. Because this is the problem: YOU cannot leave my posts alone. I post a valid comment or observation and you then post a "rebuttal" that's simply YOU trolling MY posts.
You know, if AoC IS so great and you love Funcom so much, why not support them by buying a copy of Age of Conan, signing up for a subscription and actually - gasp! - playing the game for yourself. It's a win-win! That way, you can enjoy your game, you can show your support for your fellow Norwegians and best of all, you can then discuss the game from an informed point of view not just with me, but with everybody else who's played AoC and thinks it's a sub-standard piece of shit.
You won't though, as you're simply a troll.
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"Went back and tried it with 6 friends.... There's an old saying in Tennessee — I know it's in Texas, probably in Tennessee — that says, fool me once, shame on — shame on you. Fool me — you can't get fooled again.
I won't be going back to the game the next time they announce they've fixed it. It's still weak sauce - repetitive, uninteresting, and a dead game. I pity the foos maxing out their chars in this world in hopes that there is better just around the corner."
"I recently tried it out. I made it to level 46 before I just couldn't bring myself to play it anymore. I enjoyed it a lot at first but the motivation to keep going wasn't there. PVP was somewhat fun but everything just got too repetitive."
"The game really isn't very different except the fact stats matter and there is a pvp system. It's still the same crap that everyone left behind in the dust a year ago, just with a slightly better polish."
and so on. Your mileage may vary.
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"It might be more technically accomplished, but Aion is more beautiful. Its one thing to have the tech, but useless if you don't have decent art direction. "
my thoughts exactly.
AoC is tecnically impressive (now that they're are finished with the paid for beta that has been the last year or so), but everything still looks kind of dull (from a design stand point). God rays and Rippling water are all nice etc but if your art has no character to it then why should i care?
I ended my account the first time at lvl 60 (barbarian), realism is fine to a point but come on... at least a bit of style or variety please.
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The game runs well enough - it should do, I upgraded my desktop in time for AoC's launch (still rather beefy by todays standards).
I guess my experiance now is trying to reconcile the initial fun I had 1-20 in tortage and how good the game looks now with how frustated I was when I got to 60 on my Barbarian and realised how broken and unfinished the mid/end game was.
Allot of my goodwill went out the window after that, im still rather bitter and wary to be truthfull. I do hope FC continue to build on the progress they've made, but there just isnt enough to woo me back this time.
I remain hopefull for 'The Secret World' though. Ragnar Tornquist is a great story teller, I just hope the circumstances that had AoC suffer its premature and messy birth arent repeated next time.
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Morrisons started a bargain bin yesterday, a large basket full of games. Age of Conan is in it for just £6. If you want the game I don't think you can get it cheaper than that right?
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You write: "I could list what's wrong with AoC but what's the point?"
The point is this: Then your "reading fans" will know what it is with the game that you don't like.
Then they can compare these issues with the current build of the game.
Then your "fans" can see if any of your gripes with the game holds water or if those issues are gone now a year later.
So i dare you please list what you find wrong with AOC in your honest opinion.
Personally i don't think you dare....
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I really can't be bothered to expand any of this, so don't even try to counter it, as I won't respond to your "comments," as you simply have no idea what you're talking about anyway, so what's the point.
But here you go - Reasons Why Age of Conan is Shit
- Instanced, broken game world.
- Gimmicky combat system that gets dull very quickly.
- Terrible class balance both in PvE and PvP.
- Horrible character designs - saggy tits, flat faces, dead eyes and plastic-looking skin.
- Uninspired, repetitive quests.
- Repetitive starter zone you cannot skip.
- Character creation screen is a joke (it's impossible to actually SEE how your character's skin tone/coloring will look in-game.)
- DX10 is still in beta. DX10 was supposedly a launch feature.
- Launch features such as bar brawling, pre-order drinking cloaks, etc still not present.
- Weak quest rewards/designs (doing an high-level raid and getting 2 copper for 3 hours of work is not good.)
- Badly designed, cramped zones.
- Flawed PvP system that's open to blatant abuse, yet the developers claim "it's done."
- Uninspired direction, from the flat, dull brown world art to the repetitive, pastiche quests.
- Poor coding, with crashes, lock-ups and an uninstaller that doesn't work properly (and yes, this shit is still going on.)
- Terrible community filled with gankers, abusive players and 12-year old PWNAGE.
- General lack of polish and finish on everything.
There you go. A list of issues with AoC that's still applicable to this date.
Now you'll no doubt "counter" this list by regurgitating various press releases or other player comments. My arguments hold water. Yours - due to your lack of experience of the game - don't.
The point is, I don't think YOU care about AoC, because if you did, you'd have played it for yourself by now. Yet a year after release and you still haven't touched it, despite being one of its most outspoken supporters here. Why is that? If AoC is such a great game (something you don't actually KNOW, not having played it LOL!) why don't you actually try it for yourself and form your OWN OPINION?
I've formed my own opinion and provided a list of some of the reasons why AoC is a third-rate game. Now it's your turn to provide a list of why YOU think the game is good, formed FROM YOUR OWN PERSONAL EXPERIENCE of the game.
Go on. Make me eat my words. Shut me up. Prove me wrong. Play AoC for yourself, then provide a list of your PERSONAL EXPERIENCES of the game and shoot down my list. Because until you do so, your arguments are invalid.
You won't though.
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Finally
Now lets see...
You say: Instanced, broken game world.
I say: Not broken matter of taste.
You say: Gimmicky combat system that gets dull very quickly.
I say: Matter of taste. Many love the different MMO combat of AOC.
You say: Terrible class balance both in PvE and PvP.
I say: Still need some tweaking, but that never stops in a MMO
You say: Horrible character designs - saggy tits, flat faces, dead eyes and plastic-looking skin.
I say: Matter of taste. Still has the best graphics in any MMO.
You say: Uninspired, repetitive quests.
I say: Ever seen a MMO with great quests from level 1 - the end?
You say: Repetitive starter zone you cannot skip.
I say: Good and valid point. Might be fixed though when the expansion comes along.
You say: Character creation screen is a joke (it's impossible to actually SEE how your character's skin tone/coloring will look in-game.)
I say: Never heard that complaint before, never seemed to annoy many in the forums.
You say: DX10 is still in beta. DX10 was supposedly a launch feature.
I say: Half valid point. You can play DX10 in the current build. Still need optimizing.
You say: Launch features such as bar brawling, pre-order drinking cloaks, etc still not present.
I say: Irrelevant to the question about the quality of the current build.
You say: Weak quest rewards/designs (doing an high-level raid and getting 2 copper for 3 hours of work is not good.)
I say: Items mean something after patch 1.5, if you get enough doe for your effort?, matter of taste.
You say: Badly designed, cramped zones.
I say: Matter of taste.
You say: Flawed PvP system that's open to blatant abuse, yet the developers claim "it's done."
I say: Matter of taste. FFA PvP is a bit harsh for some. You can however chose different rulesets.
You say: Uninspired direction, from the flat, dull brown world art to the repetitive, pastiche quests.
I say: No current MMO out there has better graphics if your hardware is up for it. Not likeing the artstyle is again a matter of taste.
You say: Poor coding, with crashes, lock-ups and an uninstaller that doesn't work properly (and yes, this shit is still going on.)
I say: For the wast majority this is wrong and has been wrong for a long time.
You say: Terrible community filled with gankers, abusive players and 12-year old PWNAGE.
I say: Matter of taste. There are idiots in any MMO. And you don't know what the community is like you haven't played for about a year.
You say: General lack of polish and finish on everything.
I say : Wrong again, if you read what what all mayor gamingsites are saying. Been awhile since polish was an issue. Eurogamers re-review is one of many testaments to that.
So what it comes down to is that you for the most part have gripes with design choises and gameplay mechanics. Just as expected. Which is fine. You don't have to like the game.
What you should respect however is that others might find your gripes to be something positive and fun. Some of those design choises and mechanics you hate are the reason many others chose to play the game.
You can't attack the game for lack of polish, questgaps, unstable cllient or content that doesnt work. Those issues have been resolved and are close gone in the current build.
What you can attack is the design choises, which you do here, but those are not valid arguments about wether the game is good or bad. Thats like seeing "Bruno" at the movies, discovering that you hate it while your pal loves it. It can be a good movie ojectively even though it's not your cup of tea.
Oh, im not supporting AOC. I'm just counterarguing your arguments because you are extremely subjective when it comes to all things AOC and spread misinformation and personal opinions as facts in a personal vendetta over a game you clearly did not like and stoped playing last august...
Last debating with you is good practice for me. Haven't written this much English in a long time.
I have said it before and i'll say it again. If you stop writing crap about AOC in all threads after all newsstories made by Eurogamer about AOC, I'll stop countering you.
Not quite sure which one of us is the biggest fool for continuing like this, but atleast i get to finetune my English.
So, until the next time.
Regards "1semen1" , argueing against one forum troll at the time....
PS: As they said in "Starship troopers" : " until you die or someone better comes along".........
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I went back on 20th July 2009 following a free 14 day trial offer, and am now so impressed i bought myself another 60 days gametime.
The game has changed radically. It always had potential, and now I feel its been realised.
AOC is NOW a great game.